- Update v1.0408:
- Fixed:
- upgrade of houses - the lack of showing the icon of residents and in fact their incomplete number caused a lot of confusion in understanding how the upgrade of houses works. Now if a house can advance and only residents are missing, such an icon will be shown. This is, of course, one of many UI problems that will be fixed in a major update.
- one of the rare bugs causing Trader to get stuck, particularly somewhere in the middle of a route, has been fixed. This probably doesn't solve all possible scenarios of such an error but at least we have one less.
- improved house statistics in the building browser
- fixed the display of some monuments on the minimap
- Update v1.0407:
- fixed ships that, while waiting for workers, would sail away for no apparent reason. This is a significant bug, which caused some of you to not be able to complete the mission (thanks to Matt G. for the save game)
- construction sounds have been standardized, the problem with the cannonade of sounds when loading the game coming from the city has been has been mostly removed, and unnecessary building price widgets (mostlyâ„¢) do not appear either
- corrected display of the influence of decorative objects on neighboring buildings, the icon was incorrectly grayed out and they could fail to disappear (I mean those smiling faces)
- Clicking on the docks shows approaching and departing Stockpile workers (a small change but how helpful)
- Update v1.0406:
- Fixes:
- (new) added the ability to pause the voiceover while loading the game
- repaired chariot settings in stockpile
- fixed display of sphinx on minimap
- fixed display of icons for papyrus maker
- further fixes for the culture balance
- further language fixes
- Update v1.0401:
- added switching of carriers between the same workers coming from the same building
- added ability to check which building a carrier goes to and from which building he comes from
- added a missing reed on map 10
- fixed several minor errors in the display of materials
- fixed the display of the stockpile range after loading the game
- increased the range of the bazaar
- added the display of the range of a house when building it
- Update v1.0399:
- fixed the loading of main events, the absence of which was causing you to get stuck in a mission
- Changed the Wage balance, reducing the impact on the difficulty level
- from now on, the game shows that it waits for a main event if one is active and the other mission conditions have been fulfilled
- further translation errors corrected
- NEW: Icons in buildings have been added to allow switching to the next same building.
- Update v1.0396:
- The first fixes for the LOD, visible in particular on the foliage, which when moving very quickly changed quality**. Work on this continues.
- Scoring corrections at the end of the mission. The intention was to pass the mission as quickly as possible (the effect of time on scoring) but the conditions were too radical so now the first balance. The required number of points was reduced and also the effect of time on scoring was radically reduced.
- _
- further down the line:**_
- more LOD (buildings) amendments, people
- bugs of course
- first QoL changes suggested from the community
- Update v1.0393:
- fixed: after finishing the campaign mission, the game returned to the loading screen and not to the campaign map of the next mission
- fixed: problem with constantly negative Satisfaction
- fixed: fixed slow switching of save game windows, especially when there were a lot of them
- fixed: incorrect default values in Bazaar
- fixed: synchronized voiceover with scrolling text
- fixed: blockers when loading game during tutorials
- fixed: further errors in translations