1. Update v1.2.3:
  2. Various crash fixes
  3. Fixed an issue where purchased DLC was not available in Offline Mode
  4.  
  5. Update v1.2.2:
  6. Various crash fixes
  7. Fixed an issue where the 'Jack' Ghoul Goggles would appear incorrectly for Tanya
  8. Fixed an issue causing Eugene and Michelle's loadouts to be reset upon login
  9. Fixed an issue where the Kitchen Knife's level wasn't displayed in the Progressive Challenge Menu
  10. Fixed multiple Escape interact animations
  11. Fixed an issue preventing players from gaining XP as Laurie Strode
  12.  
  13. Update v1.2.1:
  14. Fixed an issue that prevented players from accessing the new Scythe Progressive Challenge.
  15. Fixed an issue where DLSS-G caused frame rate drops in certain scenarios.
  16. Fixed an issue where players were unable to navigate to the graphics performance settings on PC while using a controller.
  17.  
  18. Update v1.2.0:
  19. Balance Changes
  20. Resident and Special Target Discovery
  21. In Patch 1.1.0 we made a series of changes designed to slow down overall match pacing. Today’s update further tunes the flow of gameplay by introducing some fairly substantial adjustments to Resident and Special Target discovery for both Michael and Civilian players. Our goal with these revisions is to encourage more dynamic player discovery and provide additional time for players to settle into their roles, which should more organically culminate in climactic mid to late game moments. We will continue to monitor and make adjustments with future updates and look forward to your feedback following these changes.
  22. All Residents and Special Targets Areas are no longer marked for Civilians on the map at the start of a match
  23. Resident areas on the map are now shown and uncovered based on player proximity.
  24. Every Resident convinced increases a player’s discovery range and also marks a Special Target until everyone is marked.
  25. With enough dead or escaped Residents, the Special Targets will be marked automatically.
  26. Fixed an issue where Residents you hadn't discovered become hidden
  27. Unhidden Residents and Special Targets are now gradually marked for Michael on his map as he gains Bloodthirst throughout the match.
  28. Bloodthirst Tier 0 - No targets areas shown
  29. Bloodthirst Tier 1 - 1 random Resident area revealed
  30. Bloodthirst Tier 2 - 50% of Residents area marked and 1 Special target area revealed
  31. Bloodthirst Tier 3 - All Remaining Resident and Special targets areas revealed, as well as Special Target beams are now revealed.
  32. Made Adjustments to the size and visibility of Target areas on the map per team, with a goal to make the marking more ambiguous to align with the updated marking potential.
  33. Increased the chances Residents and Special Targets will provide Escape items/locations on successful conversations.
  34. Michaels Group Rage Combat Scaling
  35. Michael now gains a buff when surrounded by multiple targets. This buff scales based on the amount of targets nearby (3+). We’re introducing this change to make Michael even more formidable during group combat encounters
  36. Increased Michael’s Damage when surrounded by multiple targets
  37. Increased Michael’s Bloodthirst gain when when surrounded by multiple targets
  38. Increased Michael’s Damage Resistance when surrounded multiple targets
  39. Increased Michael’s Status Effect Resistances when surrounded by multiple targets
  40.  
  41. Dazed Status Effect changes
  42. Fixed an issue where Civilians could be Dazed
  43. The Pickaxe no longer inflicts the Dazed status effect
  44. Reduced the duration of the Dazed status effect
  45. General
  46. Added 3 New Context Executions
  47. Added PC and Console cross-play matchmaking toggles
  48. Various crash fixes
  49. Noise pings now appear from Escape interactions
  50. Reduced attack lunge range for Wood Axe, Pickaxe, and Pitchfork
  51. Made adjustments to various Perk values (Full List Below)
  52. Made adjustments to various Progressive Challenge completion values, completion criteria, and descriptions (Full List Below)
  53. Made improvements to localization and subtitles across all languages
  54. Made improvements and fixes to various trait, item, map, and menu icons
  55. Made improvements to NPC navigation and behavior
  56. Made improvements to the Passive Challenge menus
  57. Made improvements to the pumpkin smashing VFX
  58. Made improvements to the Spectator UI
  59. Made improvements to various character, weapon, and Execution animations
  60. Fixed an issue where certain events were not being calculated correctly for the Match Score
  61. Fixed an issue where Residents would not interact with a certain escape on Haddonfield Heights
  62. Fixed an issue where Escape boards would incorrectly play their breaking SFX and VFX when the match starts
  63.  
  64. Civilians
  65. Loomis no longer has Fear Reactions
  66. Made adjustments to various Fear Reaction events
  67. Thomas’ unique trait “Running Back” now has a 10 second cooldown
  68. Stamina Regeneration speed is now increased while inside a Hiding Spot
  69. The Flare Gun is now discarded after use
  70. Followers are now able follow Civilians over vaulting/mantling locations
  71. Police Reinforcements are now equipped with weapons upon spawning
  72. Adjusted Flashlight to be less steady while not aiming
  73. Increased the amount of XP required for Perk Rolls
  74. Increased Flashlight movement speed while aiming
  75. Increased Max Stamina for Civilians with lower Athleticism
  76. Increased the CB Radio activation countdown timer during early game
  77. Increased Fear Resistance for Reinforcement characters
  78. Increased the amount of time required to Clear Overgrowth
  79. Slightly reduced overall Melee Weapon Durability
  80. Reduced overall Car Repair minigame speed
  81. Fixed an issue where Melee weapons were not doing the correct amount of damage to breakable objects
  82. Fixed an issue where the Leave Conversation prompt was not available during certain interactions
  83. Fixed an issue where players would not receive a notification for gifted Perk Cards while riding a vehicle
  84. Fixed an issue where Michael’s equipped cosmetics would not display properly during the Civilian intro cinematic
  85. Fixed an issue where the Ancient Amulet could Blind Civilians
  86. Fixed an issue where the active loadout would sometimes not load the correct Perk Deck
  87. Fixed an issue where the Knockout Perk was not displaying the correct values
  88. Fixed an issue where Residents would immediately flee when leaving a hiding spot
  89. Fixed an issue where Civilians could be too easily knocked down under certain conditions
  90. Fixed an issue where the Flare Gun projectile was slightly offset from the crosshair
  91. Fixed an issue where the driver could become stuck in the car when attempting to restart the vehicle
  92.  
  93.  
  94. Killer
  95.  
  96. Added 3 New Michael Prestige Tints
  97. Blackout now closes open Escapes within its radius
  98. Blackout now locks and closes doors within its radius
  99. Shadow Strike now causes damage
  100. The Pitchfork now inflicts the Bleed Status Effect
  101. Using Reality Tear to exit Shape Jump will now cause Michael to be Staggered
  102. Increased the difficulty for Civilians to break out of a Grab for a short duration after Michael gets up from a Downed state
  103. Increased Bloodthirst gained from Stalking
  104. Fixed an issue where Evil Presence could be used while incapacitated
  105. Fixed an issue where Context Executions were not granting the proper amount of Bloodthirst
  106. Perk Changes
  107. Adrenaline
  108. Stamina Recharge Speed increased by X%
  109. 8%/12%/20%/25%/35%
  110. 8%/12%/20%/25%/30%
  111. Aura of Awareness
  112. X% increase to personal Shape Jump prevention radius
  113. 15%/20%/25%/35%/50%
  114. 15%/25%/40%/50%/65%
  115. Barricade
  116. Doors you lock are X% tougher to destroy
  117. 75%/65%/55%/45%/35%
  118. 70%/60%/50%/40%/30%
  119. Brutal Cleave
  120. Melee Heavy Attack damage increased by X%
  121. 10%/15%/20%/25%/40%
  122. 10%/15%/20%/25%/35%
  123. Clotting
  124. Health Regen Speed increased by X%
  125. 5%/10%/20%/33%/40%
  126. 5%/10%/18%/25%/35%
  127. Dying Breath
  128. While low health, your chance to escape grabs is increased by X%
  129. 10%/20%/35%/50%/65%
  130. 15%/20%/25%/30%/40%
  131. Grave Footing
  132. X% decrease to the chances of tripping when exhausted or terrified
  133. 20%/35%/50%/60%/90%
  134. 20%/35%/60%/75%/90%
  135. Panic Contagion
  136. Helping a Resident escape increases movement speed by X%
  137. 2%/2.5%/3%/3.5%/4%
  138. 1.5%/2%/2.3%/2.7%/3%
  139. Panic Drive
  140. Car takes X% less damage when you're driving
  141. 80%/70%/60%/55%/40%
  142. 75%/65%/50%/40%/35%
  143. Relentless Steel
  144. Melee weapon durability damage decreased by X%
  145. 10%/15%/25%/35%/50%
  146. 10%/15%/25%/30%/40%
  147. Deadshot
  148. Ranged weapon crit damage increased by X%
  149. 15%/20%/25%/35%/50%
  150. 15%/20%/25%/30%/40%
  151. Shield of Law
  152. Fear gain is reduced by X% within 15m of a police officer
  153. 10%/20%/35%/50%/75%
  154. 20%/25%/40%/60%/80%
  155. Silver Tongue
  156. Conversation minigame has X% more time for a perfect score
  157. 15%/20%/30%/40%/50%
  158. 15%/20%/25%/30%/45%
  159. Slippery
  160. When grabbed, your struggle mini-game difficulty is reduced by X%
  161. 15%/20%/25%/30%/35%
  162. 15%/17%/20%/22%/25%
  163. Thick Skin
  164. Sharp Damage resistance increased by X%
  165. 10%/15%/20%/25%/35%
  166. 10%/15%/18%/20%/28%
  167. Unwinded
  168. All stamina use decreased by X%
  169. 10%/15%/20%/25%/35%
  170. 10%/15%/18%/20%/25%
  171. Voice of Reason
  172. Followers of yours receive X% less fear
  173. 1.1x/1.2x/1.25x/1.35x/1.5x
  174. 1.15x/1.25x/1.4x/1.6x/1.8x
  175. Wired
  176. Each Pop you consume adds a permanent reduction to incoming fear by X%
  177. 3%/7%/10%/12%/15%
  178. 5%/10%/15%/20%/30%
  179. Witness State
  180. While high, other characters up to X meters away have faint outlines
  181. 1000/1500/2000/3000/5000
  182. 1500/2000/2500/3500/5000
  183.  
  184. Progressive Challenge Adjustments
  185. Civilians
  186. Alexis
  187. Club Crew
  188. Escort 40 30 Residents to an escape by having them follow you
  189. Craftswoman
  190. Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 30 20 times
  191. Hung Up
  192. Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 25 20 times
  193. She's So Gone
  194. Escape with your life without saving anyone 15 5 times
  195. Helping Hand
  196. Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 80 30 times
  197.  
  198. Annie
  199. Assertive
  200. Approach 50 30 Residents and successfully convince them of the danger
  201. On the Lookout
  202. Locate and discover 35 30 Special Targets during the match
  203. Unshaken
  204. Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 25 20 times
  205. Civic Duty
  206. Escape with your life after saving at least 5 Residents 4 3 times
  207.  
  208. Bob
  209. Batter Up
  210. Inflict an attack or act that knocks Michael off his feet 30 15 times
  211. Base Runner
  212. Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 30 20 times
  213. Prank Caller
  214. Place an unconvincing call to dispatch 20 10 times
  215. Designated Hitter
  216. Fight back against Michael by inflicting damage equal to 21% to 49% of his maximum health in a single encounter 40 30 times
  217. Stealing Bases
  218. Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 25 20 times
  219. Looking For Trouble
  220. Have Michael destroy or turn off a noisemaker you activated 30 15 times
  221. Bailing Out
  222. Escape with your life without saving anyone 15 5 times
  223. Blindside
  224. Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 80 50 times
  225. Extra Innings
  226. Outlast the nightmare and successfully survive the night alive 15 10 times
  227.  
  228. Eric
  229. Steady Hands
  230. Complete a round of the spectator minigame 75 50 times
  231. Midwestern Hero
  232. Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 80 50 times
  233.  
  234. Jennifer
  235. Wallflower
  236. Focus on your own survival by successfully restoring your health using a health spray 20 10 times
  237. Way Out
  238. Navigate the environment to discover an alternate escape route 40 30 times
  239. Valedictorian
  240. Be the one responsible for fully filling the third police badge meter 20 10 times
  241. Out of Sight
  242. Have Michael destroy or turn off a noisemaker you activated 40 15 times
  243. Kind Heart
  244. Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 30 10 times
  245. Unexpected Courage
  246. Successfully knock a victim from Michael's grasp 45 30 times
  247.  
  248. Laurie
  249. Hidden in Plain Sight
  250. Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 30 20 times
  251. Watching the Kids
  252. Escort 45 30 Residents to an escape by having them follow you
  253. Final Girl
  254. Outlast the nightmare and successfully survive the night alive 15 10 times
  255. Protect the Innocent
  256. Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 40 30 times
  257. Not On My Watch
  258. Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 90 50 times
  259. Sole Survivor's Duty
  260. Escape with your life after saving at least 5 Residents 5 3 times
  261.  
  262. Lynda
  263. First Aid
  264. Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 10 times
  265. Provide medical aid to fellow Civilians by using a health spray to heal another Civilian 5 times
  266. Going full out
  267. Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 30 20 times
  268. Gossip Girl
  269. Perform a good skill check during a conversation or phone call 100 75 times
  270. Quick On Your Feet
  271. Evade Michael during a chase long enough to trigger the removal of a Tier 2 Stalk Marker 20 15 times
  272. Fan Club
  273. Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 40 30 times
  274. Lifesaver
  275. Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 25 times
  276. Provide medical aid to fellow Civilians by using a health spray to heal another Civilian 20 times
  277. Like, Calm Down
  278. Successfully calm a Special Target who is currently in a terrified state 25 15 times
  279.  
  280. Marcus
  281. Lone Wolf
  282. Focus on your own survival by successfully restoring your health using a health spray 20 15 times
  283. Bait and Switch
  284. Cover your tracks by having Michael destroy or turn off a noisemaker you activated 10 5 times
  285. Ghosting
  286. Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 30 20 times
  287. Mysterious Stranger
  288. Approach 60 40 Residents and successfully convince them of the danger
  289. Off the Grid
  290. Navigate to a breaker box that has been sabotaged by Michael and successfully restore power to the structure 25 15 times
  291. Dark Charisma
  292. Successfully convince 45 30 Special Targets of the danger
  293. Nomadic Instincts
  294. Outlast the nightmare and successfully survive the night alive 15 10 times
  295. Looking Out for Number One
  296. Escape with your life without saving anyone 20 5 times
  297.  
  298. Rachel
  299. Nerves of Steel
  300. Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 20 15 times
  301. Not Afraid of the Dark
  302. Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 20 times
  303. Socially Awkward
  304. Place an unconvincing call to dispatch 20 10 times
  305. Self-Preservation
  306. Escape with your life without saving anyone 15 5 times
  307. Macabre Fascination
  308. Outlast the nightmare and successfully survive the night alive 15 10 times
  309. Beyond the Grave
  310. Select a perk to give a spectated Civilian 100 75 times
  311. Through the Veil
  312. Successfully open an escape route for use 75 50 times
  313.  
  314. Richard
  315. Scrounger
  316. Rummage and find 40 20 items inside a hiding spot
  317. Bodyguard
  318. Successfully knock a victim from Michael's grasp 50 30 times
  319. Escape Artist
  320. Successfully open an escape route for use 45 30 times
  321. Therapist
  322. Calm a Special Target from a scared or terrified state 20 15 times
  323. Heart Breaker
  324. Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 20 times
  325. Main Character
  326. Secure an escape for yourself after coming to the aid of and saving at least 3 Residents in a single match 25 15 times
  327. Psychologist
  328. Successfully calm a Special Target who is currently in a terrified state 40 15 times
  329.  
  330. Tanya
  331. Life of the Party
  332. Calm a Special Target from a scared or terrified state 30 15 times
  333. Real Talk
  334. Successfully convince 45 30 Special Targets of the danger
  335. Everyone's Best Friend
  336. Help a Resident escape or survive the night after performing a calm, convince, or command action on them 50 35 times
  337. The More The Merrier
  338. Escape with your life after saving at least 5 Residents 4 3 times
  339. Thomas
  340. Team Captain
  341. Approach 45 30 Residents and successfully convince them of the danger
  342. Huddle Up
  343. Navigate the environment and discover 45 25 other Civilians during a match
  344. Stiff Arm
  345. Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 30 25 times
  346. MVP
  347. Land the final blow that sends Michael into a downed state 45 25 times
  348. Star Power
  349. Successfully convince 40 30 Special Targets of the danger
  350. Second Wind
  351. Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 30 times
  352. Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael’s grasp 30 times
  353.  
  354. Killer
  355. 1978 Michael
  356. They Can Run, But They Can't Hide
  357. Perform a Hiding Spot Grab on 15 10 victims by leaping out and grabbing someone from inside a hiding spot
  358. Lethal Efficiency: The Sequel
  359. Execute 50 40 victims that are stalked to tier 2
  360. The Final Dread
  361. Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 45 30 Special Target
  362. Systematic Hunter
  363. Successfully kill all Special Targets within a single match 30 15 times
  364. Closet Killer
  365. Perform 15 10 Hiding Spot Execution
  366. Shadow Executioner
  367. Perform a stealth execution on 60 50 Resident before they become aware of your presence
  368. No Rescue Incoming
  369. Cut the phone line to a structure while a victim is on the phone 45 15 times
  370. Clown Michael
  371. Trick or Treat
  372. Cause a jump scare to 75 50 victims
  373. Broken Toys
  374. Destroy 60 30 noise maker objects
  375. Playground Bully
  376. Knock or Grab 30 20 Civilians off a bike
  377. Child's Play
  378. Grab 63 45 unaware Special Targets before they are fully alerted to your presence
  379. Kitchen Knife Prelude
  380. Execute all 4 victims within a single match 12 5 times
  381. Bedroom Window Gaze
  382. Fully stalk 75 50 Residents inside a structure while you are outside
  383. First Masterpiece
  384. Fully admire the executed body of 63 30 Special Targets
  385. Aggressive Breach
  386. Smash a window or door that scares 120 75 victims
  387. Final Interception
  388. Cut the phone line to a structure while a victim is on the phone 45 15 times
  389. Distant Terror
  390. Kill 60 35 terrified Civilians with a thrown weapon
  391. Slow Panic
  392. Have 30 25 terrified victims bleed to death from a wound of your making
  393. The Boy Behind the Mask
  394. Perform a Bloodthirsty execution while being undetected on a terrified victim 90 50 times
  395.  
  396. Ghost Sheet Michael
  397. Static Interference
  398. Sabotage the CB radio and prevent reinforcements in 21 15 matches
  399. Knock, Knock
  400. Destroy 90 50 doors locked by victims
  401. Ghost in the Machine
  402. Stall a car and prevent any vehicle escapes in 15 10 matches
  403. Are You Alright
  404. Interrupt the phone call of 90 30 Victims
  405. One Hit Menace
  406. Kill 30 20 victims with one hit
  407. Terminal Disconnect
  408. Cut the phone line to a structure while a victim is on the phone 45 15 times
  409. Escape Denied
  410. Close an escape door or gate after it has been fully opened 60 45 times
  411. Flawless Executioner
  412. Perform a Bloodthirsty execution while being undetected on a terrified victim 45 25 times
  413. Calculated Observation
  414. Fully admire the executed body of 120 100 victims
  415.  
  416. Inmate Michael
  417. Initial Momentum
  418. Reach Bloodthirst Level 1 75 25 times
  419. Total Blackout
  420. Destroy or shut off 90 50 power boxes
  421. Orderly Dominator
  422. Execute 45 30 Cops that have a Tier 1 Stalk Marker
  423. Lethal Projection
  424. Kill 75 50 victims with a thrown weapon
  425. Slow Demise
  426. Have 45 20 Residents bleed to death from a wound of your making
  427. Prolonged Observation
  428. Maintain a Tier 2 Stalk Marker on a victim for 30 seconds 45 30 times
  429. Main Attraction
  430. Perform a rare context execution on 75 25 Special Targets
  431. Complete Psychological Profile
  432. Perform a bloodthirsty weapon execution on 75 50 Cops
  433. Intimate Malice
  434. Fully stalk 60 45 victims inside a structure while you are outside
  435. Closing Act
  436. Complete a match while remaining entirely undetected by Cops 15 10 times
  437. Untouchable
  438. Complete the detainment mini-game and avoid being captured 45 30 times
  439. Tactical Erasure
  440. Fully admire the executed body of 60 50 Cops
  441.  
  442. Samhain Michael
  443. Harvest Moon
  444. Reach Bloodthirst Level 3 90 15 times
  445. Pagan Ritual
  446. Perform a rare context execution on 60 50 victims
  447. Sacrificial Offering
  448. Execute 75 50 Special Targets that have a Tier 3 Stalk Marker
  449. Ancient Dread
  450. Cause a jump scare to 150 100 victims
  451. Isolating the Town
  452. Sabotage the power source to a structure containing a CB radio 30 15 times
  453. Blood Offering
  454. Execute 90 50 Residents who were already wounded
  455. Lord of Dead Men
  456. Execute all 4 Civilian within a single match 24 10 times
  457. The True Samhain
  458. Perform a Bloodthirsty execution while being undetected on a terrified victim 75 50 times
  459. Ritual Interruption
  460. Cut the phone line to a structure while a Special Target is on the phone 45 15 times
  461. Sacrificial Feast
  462. Successfully kill all Special Targets within a single match 30 20 times
  463. Churning Shadows
  464. Smash a window or door that scares 60 50 victims
  465. Dark Altar
  466. Perform a hiding spot execution on 30 15 victims
  467. Hallowed Ground
  468. Perform a legendary context execution on 75 45 Cops
  469.  
  470. Scorched Michael
  471. Kindling the Flame
  472. Inflict damage that brings 75 50 victims into a wounded state
  473. Sudden Incineration
  474. Perform 15 10 Hiding Spot Execution
  475. Ash and Ruin
  476. Reach Bloodthirst Level 2 150 25 times
  477. Scorched Earth Tactics
  478. Cut the phone line to a structure 90 75 times
  479. Thermal Tracking
  480. Fully stalk 45 30 victims inside a structure while you are outside
  481. Blazing Trail
  482. Kill 30 20 wounded Special Target with a thrown weapon
  483. Out of the Ashes
  484. Get up from a downed state while getting secured for detainment 45 30 times
  485. Smoke and Mirrors
  486. Cut the phone line to a structure while a victim is on the phone 60 15 times
  487. Heart Failure
  488. Kill 45 25 Residents that are in a terrified state with one hit
  489. Communication Blackout
  490. Interrupt the phone call of 120 75 victims
  491. Patient Incinerator
  492. Have 75 25 Civilians bleed to death from a wound of your making
  493. Getaway Denied
  494. Stall a car and prevent an escape 30 20 times
  495. Overwhelming Ash
  496. Perform a legendary context execution on 27 25 Special Targets
  497.  
  498. Stitched Michael
  499. Flesh Wound
  500. Inflict damage that brings 75 50 victims into a wounded state
  501. Sudden Panic
  502. Smash a window or door that scares 30 20 victims
  503. Trauma Specialist
  504. Execute 75 50 Residents who were already wounded
  505. Terrifying Pursuit
  506. Maintain a Tier 2 Stalk Marker on a victim for 30 seconds 45 30 times
  507. Subduing the Law
  508. Successfully perform a grab on 60 40 Cops
  509. Unstoppable Breach
  510. Destroy 120 50 locked doors
  511. Power Outage
  512. Destroy or shut off 90 40 power boxes
  513. Unbridled Fury
  514. Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 45 30 terrified victims
  515. Relentless Butcher
  516. Perform a downed execution on 15 10 Cops
  517. Lawless Slaughter
  518. Execute 90 45 Cops that have a Tier 3 Stalk Marker
  519. Screaming Chase
  520. Maintain a Tier 3 Stalk Marker on a victim for 60 seconds 60 50 times
  521. Complete Carnage
  522. Execute all 4 victims within a single match 24 10 times
  523. No Escape From the Dark
  524. Execute 120 75 victims you shut the lights off on
  525.  
  526. Weapons
  527. Hatchet
  528. Wood Splitter
  529. Destroy 150 50 locked doors
  530. Heavy Execution
  531. Perform a standard grab weapon execution on 75 50 Special Targets
  532. Deep Cleave
  533. Execute 150 100 victims that are in wounded state
  534. Open Gash
  535. Have 75 30 Special Targets bleed to death from a wound of your making
  536. Wheels Clipped
  537. Knock 45 25 victims off a bike with a thrown weapon
  538. Splintered Terror
  539. Smash a window or door with your weapon that scares 75 60 victims
  540. Bullseye Panic
  541. Kill 75 terrified victims with a thrown weapon in one hit
  542. Kill 50 terrified victims with a thrown weapon
  543. Dead Stop
  544. Perform a weapon finisher execution on 225 150 victims
  545. Axeman's Wrath
  546. Reach Bloodthirst Level 3 and perform a bloodthirsty weapon execution 150 100 times
  547. Pristine Slaughter
  548. Perform a Bloodthirsty execution while being undetected on a terrified victim 100 75 times
  549.  
  550. Kitchen Knife
  551. Edge of the Blade
  552. Destroy 90 50 noise maker object
  553. Standard Incision
  554. Execute 120 75 victims that are in wounded state
  555. Sharp Introduction
  556. Perform a standard grab weapon execution on 150 100 victims
  557. Serrated Finish
  558. Perform a weapon execution on 75 30 wounded Special Targets
  559. Open Hemorrhage
  560. Have 150 50 Civilians bleed to death from a wound of your making
  561. Cut the Cord
  562. Destroy 225 100 phones
  563. Vitals Pierced
  564. Kill 75 50 Residents that are in a terrified state with one hit
  565. Final Severance
  566. Perform a weapon finisher execution on 225 150 victims
  567. Silent Blade
  568. Perform a stealth execution on 105 75 Special Targets before they become aware of your presence
  569. Cut Short
  570. Interrupt the phone call of 150 100 Civilians
  571.  
  572. Pick-Axe
  573. Noise Excavation
  574. Destroy 135 50 noise maker object
  575. Deep Mining
  576. Perform a standard grab weapon execution on 90 45 Special Targets
  577. Puncture Strike
  578. Execute 150 50 victims that are in wounded state
  579. Finish the Job
  580. Execute 105 75 victims that are in wounded state
  581. Shattered Nerves
  582. Smash a window or door that scares 75 50 victims
  583. Power Severance
  584. Destroy 120 80 Power Boxes across the town
  585. Struck a Vein
  586. Have 90 45 victims bleed to death from a wound of your making
  587. Cave In
  588. Use a weapon finisher execution on 225 150 victims
  589. Lethal Point
  590. Kill 105 50 victims with one hit
  591. Frenzied Excavation
  592. Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 120 75 Residents
  593. Unstoppable Force
  594. Perform a Bloodthirsty execution while being undetected on a terrified victim 150 100 times
  595.  
  596. Pitchfork
  597. Pronged Assault
  598. Execute 75 40 victims that are in wounded state
  599. Haymaker
  600. Perform a standard grab weapon execution on 105 100 victims
  601. Barnyard Breach
  602. Destroy 150 50 locked doors
  603. Farmer's Pitch
  604. Have 150 75 Residents die to a thrown weapon from you
  605. Deep Puncture
  606. Have 105 50 Special Targets bleed to death from a wound of your making
  607. Pinned Down
  608. Execute 60 victims that are in wounded state
  609. Execute 50 victims who were already wounded when the execution initiated
  610. Spoke Skewer
  611. Knock or Grab 75 30 Civilians off a bike
  612. Terrifying Tines
  613. Perform a weapon execute 150 75 victims while they are actively in the terrified state
  614. Impaled Flight
  615. Throw your weapon to kill 75 50 terrified victims
  616. Thresher's Fury
  617. Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 150 75 victims
  618. Harvest Finish
  619. Use a weapon finisher execution on 75 40 Special Targets
  620. The Devil's Pitchfork
  621. While at Bloodthirst Tier 3, remain completely undetected and execute a fully stalked and terrified victim 150 100 times
  622.  
  623. Wood-Axe
  624. Timber
  625. Smash 75 50 windows or doors that scares someone
  626. Splintering Strike
  627. Kill 105 Residents that are in a terrified state with one hit
  628. Inflict damage that brings 50 victims into a terrified state
  629. Brute Force Entry
  630. Destroy 150 75 locked doors
  631. Woodchipper
  632. Execute 105 victims that are in wounded state
  633. Execute 75 victims who were already wounded when the execution initiated
  634. Spoke Splitter
  635. Knock or Grab 60 30 Civilians off a bike
  636. Deep Gouge
  637. Have 75 40 Residents bleed to death from a wound of your making
  638. Clear Cut
  639. Use a weapon finisher execution on 75 50 Special Targets
  640. Deforestation
  641. Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 150 75 Residents
  642. The Woodsman Masterpiece
  643. Perform a Bloodthirsty execution while being undetected on a terrified victim 150 75 times
  644.  
  645. Update v1.1.1:
  646. Fixed a crash that could occur when using Quick Resume on Xbox Series X|S
  647. Fixed a shader crash that could occur when using Performance Mode on Xbox Series X
  648. Fixed a crash that could occur when Grabbing
  649. Fixed crashes caused by certain gameplay interactions.
  650. Fixed crashes caused when using DLSS and FSR frame generation
  651. Various additional crash fixes
  652.  
  653. Update v1.1.0:
  654. Performance Improvements
  655. Added support for DLSS-G
  656. Shaders now precompile at startup on PC
  657. Improved performance when using DLSS, FSR and XeSS
  658. Improved CPU and GPU performance across all maps
  659. Improved Xbox Series S stability
  660. Crash Fixes
  661. Fixed several crashes affecting players using specific AMD hardware
  662. Fixed several crashes that occurred during Story Mode
  663. Fixed several crashes that occurred during Execution cinematics
  664. Fixed crashes that could occur when using Quick Resume on Xbox Series X|S
  665. Added a “Graphic Card Not Supported” message for users on hardware below minimum specs
  666. Various other crash fixes
  667. Match Pacing Adjustments
  668. Our team has been closely monitoring match pacing as players have become more familiar with the core gameplay loop of Halloween: The Game. Today’s update includes a series of focused adjustments designed to minimize objective rushing and slow down overall match pacing for both Michael and Civilian players. We’re discussing additional tuning opportunities in this regard, but the following changes are designed to increase tension and encourage deeper strategy.
  669. Escapes and Escape Items Adjustments
  670. In many instances, the Storm Cellar Escapes were simply too reliable, which led players to prioritize these escape routes over others. In an effort to adjust early match pacing we are making Storm Cellars more challenging to open while also introducing some adjustments to Escape Discovery Distance.
  671. Discovery Distance for Escapes now scales with match time, increasing as matches progress
  672. Reduced the amount of Bolt Cutters, Gas Cans, and Escape Keys that spawn in a match
  673. Made adjustments to Escape Item spawn locations to reduce instances where multiple may appear in close proximity
  674. Reduced the Storm Cellar Escape Capacity
  675. Reduced the Gate Escape Capacity
  676. Increased the amount of Fuses that spawn in a match
  677. Increased the minimum amount of Escape Blockers that may appear on Storm Cellars
  678. Increased the amount of time required to Clear Overgrowth
  679. Bloodthirst Tuning
  680. To further address issues regarding rapid match pacing, we are also tweaking the amount of Bloodthirst required to gain Bloodthirst levels as Michael. Stalking and performing Executions will now feel far more impactful to overall Bloodthirst gains compared to simply racking up basic kills as fast as possible.
  681. Increased Bloodthirst required for each Bloodthirst level
  682. Increased Bloodthirst gained from Stalking and Executions
  683. Increased Bloodthirst gained from a successful Grabs and attacks
  684. Shape Jump Adjustments
  685. Reduced Shape Jump visibility range at Bloodthirst levels 1 and below
  686. Reduced Shape Jump movement speed at Bloodthirst levels 2 and below
  687. Increased Shape Dash movement speed
  688. Slashing/Stun Lock Adjustments
  689. Our team continues to monitor the dynamics of melee combat and various stunt interactions in Halloween: The Game. We want to ensure that melee combat feels reliable for both Michael and Civilians but we’ve also identified instances where Civilian players feel they don’t have the proper agency to counter incoming attacks. We’ve made further tuning to prevent instances where players are “locked” in repeated stun states.
  690. Increased Civilian Stagger and Stumble cooldown from being hit by a melee attack
  691. Increased the delay between the initial strike of attack combos for the Hatchet and Meat Cleaver to prevent players from repeatedly using the initial attack instead of continuing the combo
  692. Reduced damage increase from Bloodthirst tier 2 and 3
  693. Reduced attack speed increase from Bloodthirst tier 2 and 3
  694. Reduced the duration of the slow applied when taking melee damage
  695. Reduced the amount of slow applied when taking melee damage
  696. Increased the effect of the brief movement speed buff gained when taking melee damage
  697.  
  698. Late Game QoL
  699. Late game hunting can be challenging for Michael, especially when targets are inside Hiding Spots. We’ve made a few changes to Stalking to streamline the end of match experience and help Michael players clean up those remaining Residents and Special Targets.
  700. Residents, Special Targets, and Civilians now become Stalked if they are in a Hiding Spot during the final 60 seconds of a match
  701. Residents and Special Targets now become Stalked if Michael receives the objective to “Finish Off Haddonfield”
  702. Stalked targets are now visible in Hiding Spots when either of the above criteria are met
  703. General
  704. Added 1 New Context Execution
  705. Enabled volumetric fog on Xbox Series S
  706. Passive Challenges no longer appear as locked after Prestiging
  707. Police vehicles now push aside obstacles upon entering the map until reaching their destination
  708. NPCs are now able to reload flashlights
  709. Increased damage for Kitchen Knife light attacks
  710. Increased headshot damage for thrown piercing items and weapons (Pitchfork, Lawn Dart, Etc)
  711. Made improvements to address the difficulty of completing various Passive, Progressive, and Story Mode challenges
  712. Made improvements to NPC navigation and behavior
  713. Made improvements to NPC Police navigation and behavior while searching
  714. Made improvements to the animations for various Context Executions
  715. Made improvements to various environments, animations, cinematics, and NPC behavior across all Story Mode Chapters
  716. Fixed several issues where certain Progressive Challenges were not tracking properly
  717. Fixed an issue preventing the Purely and Simply Evil Trophy from tracking properly
  718. Fixed an issue where doors would sometimes be displayed with the incorrect door destruction state for Players if they were a client
  719. Fixed an issue where the Car collision SFX would play repeatedly when colliding with a player
  720. Fixed an issue where the Login Screen was not playing the Halloween music
  721. Fixed an issue where the Lawn Dart was not destroyed after breaking
  722. Fixed an issue where throwing certain items would cause them to be thrown in the wrong direction if something was obstructing the player’s camera
  723. Civilians
  724. Added an animation for Escaping via the Police Wagon
  725. CB Radio activation timer now scales with match time
  726. Civilians no longer need to hold the interaction button to remain in the Car Repair Minigame
  727. Enabled VOIP facial animation in pre-match lobbies and AAR screens
  728. Interactions are no longer interrupted when the Civilian player is startled
  729. Perk Cards granted by spectators are now properly displayed in the tab menu
  730. Players respawning as a Cop are now able to interact with Residents
  731. Pocket Knife Struggle minigame difficulty now scales with Stalk tiers and Bloodthirst levels
  732. The Car Repair minigame now speeds up with each consecutive success. Speed resets upon failure
  733. Increased Civilian stamina consumption while sprinting
  734. Increased effectiveness of the Bleed status effect
  735. Increased Fall Damage taken when falling from higher heights
  736. Reduced force output (shoving, meleeing, etc.) when exhausted
  737. Reduced the effect of the Flare Gun on increasing Police Presence
  738. Made improvements to various Civilian animations and interactions
  739. Made improvements to the camera while driving or riding in a vehicle
  740. Fixed several issues that were causing Civilian models or clothing to not display properly during Executions
  741. Fixed an issue where Civilian players could break another Civilian player’s Ancient Amulet
  742. Fixed an issue where Civilian players were able to interrupt other Civilian player’s conversations
  743. Fixed an issue where players could briefly witness another player’s cinematic camera during an Execution
  744. Fixed an issue where players could sometimes get teleported back to the bike when escaping a Grab after being Grabbed off the bike
  745. Fixed an issue where players in a vehicle could become invisible for themselves or spectators
  746. Fixed an issue where cars could still be driven while a car execution is being performed
  747. Fixed an issue where Elusory (Tier 1) Perk Card was not applying the correct values
  748. Fixed an issue where the Voice of Reason perk was not being displayed or applied correctly
  749. Fixed an issue where Spectators could not give Perk Cards to players riding a vehicle
  750. Fixed an issue where being knocked off the bike would not play the correct animation
  751. Fixed an issue where the player’s own VOIP facial animations were not displaying for themselves
  752. Fixed an issue where players could no longer emote after certain interactions
  753. Killer
  754. Michael now becomes more resistant to repeated shoves from the same Civilian within a short period of time
  755. Shadow Strike now affects Civilian players on bicycles and in vehicles
  756. Shape Mine now affects Civilian players on bicycles and in vehicles
  757. Increased Michael’s damage against targets at Stalk Tiers 2 and 3
  758. Reduced range for Downed Executions
  759. Reduced the duration of the stun Michael receives after being countered by a Pocket Knife
  760. Made Improvements to the Execution spacing detection to reduce the instances where Michael is unable to perform certain executions even when there is enough space
  761. Made improvements to various Michael animations and interactions
  762. Fixed an issue where the Grab lunge distance could sometimes fail under certain conditions
  763. Fixed an issue where Finisher Executions could not be performed on Cops
  764. Fixed an issue where Michael could be Blinded or Disoriented while in a Hiding Spot
  765. Fixed an issue where Michael could perform an execution on a dead body
  766. Fixed an issue where Michael could still use Shadow Strike while incapacitated
  767. Fixed an issue where the Stalk Markers duration was not properly scaling with Stalk Tiers
  768. Maps
  769. Polished environments, lighting, and set dressing across all maps
  770. Stalk line of sight improvements in various locations
  771. Increased the amount of Pop that spawn in a match
  772. Reduced the amount of First Aid Kits that spawn in a match
  773. Made adjustments to the spawn locations for Civilians on East Haddonfield and Orange Grove Estates
  774. Made adjustments to the spawn locations for Michael on East Haddonfield and Orange Grove Estates
  775. Made adjustments to the spawn locations for Special Targets across all maps
  776. Made adjustments to several locations to improve player navigation
  777. Made adjustments to objects in several locations to prevent the player from becoming stuck when interacting with certain Hiding Spots
  778. Made adjustments to objects in several locations that prevented the player from interacting with certain Hiding Spots
  779. Made adjustments to objects in several locations to prevent the object from getting in the way of Escape interactions
  780. Made adjustments to objects in several locations to address an issue where certain items could not be picked up
  781. Made adjustments to Pocket Knife and Mysterious Item spawn locations to reduce instances where multiple may appear in close proximity
  782. Made adjustments to ammo spawns to prevent single bullet pickups
  783. Made adjustments to various Context Execution locations for proper cinematic placement
  784. Fixed an issue where CB Radio spawns were not randomized on East Haddonfield
  785. Fixed an issue where lights and switches could sometimes be desynced
  786. Fixed an issue where players could become stuck inside certain Escapes
  787. Fixed an issue where the Overgrowth for the Gate Escape would sometimes not disappear after being cleared
  788. UI
  789. Added a “Clear Unlocks” button in the Extras menu for clearing new reward notifications
  790. Added a "Restart Required!" message for when a setting requires the game to restart instead of automatically closing the game
  791. Added an indicator when opening the map to make it easier for players to find their own location on the map
  792. Added an option to toggle Spectator Minigames
  793. Michael's map icon now rotates with the camera instead of the direction Michael is facing
  794. Perk Roll progress is now passively gained while the Spectator Minigame is toggled off
  795. Players are now also able to see the vehicle escape icon while in the vehicle as a passenger
  796. Story Mode Challenges now display a notification when failing a challenge
  797. The AAR now displays the amount of Perk Points you gained from the match
  798. Total Perk Points are now displayed on the main menu
  799. Updated various map icons, item icons, minigame icons, and status effect icons
  800. Various UI improvements and fixes for menus, objectives, notifications, and HUD elements
  801. Fixed an issue where the vehicle escape icon would not appear for players driving a cop car
  802.  
  803. Update v1.0.4:
  804. Grab Struggling
  805. Our original goal with Patch 1.0.3. was to allow Civilians increased opportunities to Struggle Free from Grabs at Stalk Tier 2 and below. Unfortunately, these changes in combination with other bug fixes associated with Grabs inadvertently caused it to become exponentially more difficult for a Civilian to Struggle Free from Michael at Bloodthirst Level 3 and caused Civilian players to sometimes take fall damage after successfully Struggling Free. We understand the irritation these issues produced and apologize for allowing them to slip through alongside our last update.
  806. Fixed an issue where Bloodthirst Level 3 would cause Grabs to be way harder to escape from than intended
  807. Fixed an issue where Struggling free from a grab while on uneven terrain would cause the Civilian to take fall damage
  808. Crash Fixes And Optimization
  809. XBOX
  810. With Patch 1.0.4, our team has made strides in improving performance and stability on XBOX Series X|S. We’ve addressed a range of memory and GPU-related crashes, and adjusted Quality/Performance settings on both Series X and S.
  811. Adjusted settings for Performance Mode on XBOX Series X to improve performance
  812.  
  813. Introduced a new singular graphics mode for XBOX Series S
  814. In an effort to address stability issues, we have removed the Quality/Performance toggle on Series S
  815. This Series S profile caps framerate at 30 FPS while improving overall texture quality and enabling hair physics during gameplay
  816. Loomis Crash
  817. Players have consistently reported performance problems when Loomis enters the match as a reinforcement character. Ironically, we identified a significant performance hit rooted in Loomis’ hair.
  818. Fixed an issue where Loomis spawning in would cause players to experience a performance hit or, on lower-spec platforms, crash
  819. Various other Crash Fixes
  820. This patch also includes fixes for a variety of crashes (such as crashing after completing a Story Mission or loading into a match) across all platforms. Crash fixes and optimization are ongoing priorities for our team and we plan to address additional issues with future updates.
  821.  
  822. Update v1.0.3:
  823. Balance Adjustments
  824. As we continue to play, monitor, and gather feedback, we’ve identified some balance adjustments we felt were necessary for this patch. Many of these changes are being rolled out to minimize frustrating, overpowered, or unenjoyable situations. While we are happy to implement the following changes, we have also identified additional balance opportunities we plan to release with future updates. Your passionate feedback has been greatly beneficial to the team and we are eager to continue improving Halloween: The Game.
  825.  
  826. Civilian Melee Rebalance
  827. We performed a Civilian-focused melee rebalance to eliminate easy one-shot Michael downs, especially when using Bob and Laurie or Perks that give a boost while Drunk. This also included buffing Michael’s Bloodthirst Damage Resistance to extend the duration of melee encounters. We want Civilians to be capable of fighting back against Michael, but we recognized that certain characters could inflict extremely high damage far too consistently.
  828. Reduced effectiveness of Capability for Melee Damage at higher stat values
  829. Increased effectiveness of Capability for Melee Damage at lower stat values
  830. Reduced Fear Resistance granted by the Heavyweight trait
  831. Reduced Melee Damage granted by the Heavyweight trait
  832. Reduced effect of Civilian melee damage boost while Drunk
  833. Increased Michael’s damage resistance across all Bloodthirst levels
  834. Downed Michael
  835. While there were already mechanics in place to bolster Michael after he recovers from being Downed, we’re adding additional buffs in this patch to combat harassment and avoid instant follow-up downs. This, combined with the above melee rebalancing, addresses the ease in which these occurrences could happen and ensures Michael always has ample means of retaliation if he is being surrounded or consistently pressured by an aggressive squad.
  836. Michael now gains a short duration buff after getting up from a Downed state. This buff grants Michael Stagger immunity and an increase in Damage Resistance, Melee Damage, and Melee Attack Speed for the duration of the buff.
  837. Michael will also be empowered with increased Health Regeneration and Daze Resistance for a short period of time after getting up from a Downed state
  838. Weapon Power Tuning
  839. To provide more time for players to react to incoming hits we are introducing a small damage reduction and a small increase to time in between all attack combos for Wood Axes and Pickaxes. We don’t want to discourage melee combat and would prefer to provide players additional opportunities to counter. Civilians should now have more time to shove during melee combos to interrupt Michael and experience increased cooldown time between stumbles. We are also adjusting the available quantities of certain weapon types on maps to increase their rarity and further incentivize exploration.
  840. Reduced Combo Attack Speed for the Wood Axe and Pick-Axe
  841. Reduced light and heavy Attack Damage for the Wood Axe and Pick-Axe
  842. Lowered amount of heavy Melee Weapons, Rifles, and Shotguns spawns across all maps and locations
  843. Increased the Stagger cooldowns for Civilians
  844. Reduced overall Melee Weapon Durability
  845.  
  846. Scoring Adjustments
  847. We are taking some steps to balance the value of Special Targets and Residents to ensure match scoring better represents the overall outcome and creates greater opportunities for mid-to-late game swings. We have lowered the score values for killing Special Targets, while increasing the score values for both saving and killing Residents. While we plan to improve Special Target spawning, tracking, and more with future updates, these changes will make every Resident, Civilian, and Special Target feel important to the final score.
  848. Made adjustments to scoring to balance Michael’s priority on normal Residents vs Special Targets
  849. Grabs and Pocket Knives
  850. We are continuing to monitor the balance of Grabs and Struggling. In previous patches, we made it easier for Civilians to struggle free from Grabs at lower Stalk Tiers. In today’s patch we have made adjustments to further reduce the difficulty of escaping Grabs. We also lowered the force caused by failed Grab attempts so Civilian players won't stumble as dramatically, allowing a better chance to slip away. Our team is having ongoing conversations about pocket knives and we plan to provide more substantial tuning in the future, but for now we have increased the pocket knife minigame difficulty to allow Michael players slightly more time to pull off Context Executions.
  851. Reduced impact force from failed Grab attempts on the Civilian player
  852. Civilians now have an easier time Struggling free from grabs at Stalk Tiers 0-2
  853. Reduced effectiveness of Capability for Grab Struggle at higher stat values
  854. Slight increase to the difficulty of the Pocket Knife break free minigame
  855. Civilian Speed
  856. We’ve adjusted the effectiveness of Athleticism for movement and sprint speeds to reduce the speed of high Athleticism Civilians while also increasing the speed of low Athleticism Civilians. We noticed that certain Civilians were far too fast in their running and sprint speeds.
  857. Reduced effectiveness of Athleticism for movement and sprint speeds at higher stat values
  858. Increased effectiveness of Athleticism for movement and sprint speeds at lower stat values
  859. Challenge Adjustments
  860. We understand that challenges and their associated rewards are extremely important to players. We have and will continue to address fundamental issues impacting challenge progression and tune challenge requirements. Our latest patch brings a handful of corrections to challenge tracking along with a sweeping balance pass on Progressive Challenge goals.
  861. Players with progress exceeding the required goals for Progressive Challenges after our updates simply need to gain any progress toward that objective to complete the challenge.
  862. The full list of Challenge adjustments can be found at the bottom of the Patch Notes
  863. General
  864. Various Crash Fixes and Optimization Improvements
  865. All Passive Challenges will now continue to gain progress after Prestiging
  866. This is a temporary fix and we are working to fix the issue where Prestiging will cause your Passive Challenges to appear as locked
  867. Fixed an issue where the Host of the Private Match was unable to unlock trophies/achievements
  868. Civilians
  869. Reduced difficulty for completing any Challenges that require the player to knock Michael off his feet
  870. Reduced difficulty for completing any Challenges that require the player to blind, disorient, or stun Michael
  871. Increased damage of the Shotgun at close ranges
  872. Fixed several issues that were causing players to be executed even after appearing to have Struggling free from the Grab
  873. Fixed an issue where Bolt Cutters were not able to open containers if the Bolt Cutters had low durability
  874. Fixed an issue where using emotes could allow the player to cancel animations
  875. Fixed an issue where the player could lose the ability to move after breaking free from a grab
  876. Fixed an issue where the player could lose the ability to move after attempting to enter a vehicle/ride a bicycle while being grabbed
  877. Fixed an issue where the Wood Axe would lose way more durability than intended
  878. Killer
  879. Made adjustments to the Shape Mine animation so that placing a mine no longer completely stops Michael’s movement
  880. Fixed an issue where Shape Jump could become stuck on cooldown for the rest of the match
  881. Fixed an issue where Killer Sense could become stuck on cooldown for the rest of the match
  882. Fixed an issue where the Michael could collide with the Police Wagon while in Shape Jump
  883. Maps
  884. Fixed an issue that was preventing Michael from reaching Civilians on the merry-go-round in Orange Grove Estates
  885. Challenge Adjustments
  886. Civilians
  887. Eric
  888. Handyman Special
  889. Remove chains, padlocks, or overgrowth from an escape route 45 30 times
  890. Dead Center
  891. Fight back against Michael by successfully dealing a small amount of damage, equivalent to 5% to 20% of his total health, in a single encounter 30 20 times
  892. Shop Class Alumni
  893. Successfully repair a car 15 10 times
  894. Pop Can Precision
  895. Fight back against Michael by inflicting damage equal to 21% to 49% of his maximum health in a single encounter 30 25 times
  896. Nichols Hardware Expertise
  897. Restore communications by successfully repairing a phone, CB radio, or phone box that has been destroyed by Michael 45 20 times
  898. Midwestern Hospitality
  899. Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 30 15 times
  900. Topped Off
  901. Contribute to the getaway vehicle by fully gassing up the car 15 10 times
  902. Bullseye
  903. Land the final blow that sends Michael into a downed state 45 30 times
  904. Nichols' Best Employee
  905. Be the one responsible for fully filling the third police badge meter 15 10 times
  906. Unbreakable Bond
  907. Escape with your life after saving at least 5 Residents 9 4 times
  908. Steady Hands
  909. Complete a round of the spectator minigame 90 75 times
  910. Big Game Hunter
  911. Inflicting damage on Michael equal to 50% or more of his maximum health in a single encounter 60 50 times
  912. True Survivor
  913. Outlast the nightmare and successfully survive the night alive 30 15 times
  914. Midwestern Hero
  915. Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 120 80 times
  916.  
  917. Tanya
  918. Dark Humor
  919. Successfully calm a Resident who is currently in a terrified state 30 10 times
  920. In the Know
  921. Perform a good skill check during a conversation or phone call 90 60 times
  922. Entourage
  923. Escort 15 10 Residents to an escape by having them follow you
  924. Trendsetter
  925. Successfully issue a command to Special Targets 60 50 times
  926. Smooth Talker
  927. Achieve a perfect skill check while engaging in a conversation or placing a phone call 90 80 times
  928. Cool Under Pressure
  929. Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 75 35 times
  930. Social Butterfly
  931. Locate and discover 63 30 Special Targets during the match
  932. Life of the Party
  933. Calm a Special Target from a scared or terrified state 45 30 times
  934. Real Talk
  935. Successfully convince 75 45 Special Targets of the danger
  936. VIP Treatment
  937. Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 45 25 times
  938. Everyone's Best Friend
  939. Help a Resident escape or survive the night after performing a calm, convince, or command action on them 60 50 times
  940. The More The Merrier
  941. Escape with your life after saving at least 5 Residents 9 4 times
  942. Gift of Gab
  943. Successfully complete a very convincing call to dispatch 120 100 times
  944. Unfazed
  945. Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 30 25 times
  946. Rachel
  947. Nerves of Steel
  948. Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 30 20 times
  949. Superstitious Tools
  950. Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 30 15 times
  951. Ward Off Evil
  952. Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 30 15 times
  953. Not Afraid of the dark
  954. Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 45 30 times
  955. From the Shadows
  956. Exit a hiding spot and stumble Michael back 12 7 times
  957. Socially Awkward
  958. Place an unconvincing call to dispatch 45 20 times
  959. Not Afraid
  960. When caught in Michael's grasp, successfully complete the struggle minigame 60 40 times
  961. Fearless
  962. Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 30 20 times
  963. Self-Preservation
  964. Escape with your life without saving anyone 30 15 times
  965. Macabre Fascination
  966. Outlast the nightmare and successfully survive the night alive 30 15 times
  967. Cursed Artifact
  968. Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 45 20 times
  969. Beyond the Grave
  970. Select a perk to give a spectated Civilian 120 100 times
  971. Hexed Strike
  972. Contribute to downing Michael without landing the final blow 60 30 times
  973. Through the Veil
  974. Successfully open an escape route for use 90 75 times
  975. Marcus
  976. Tinker
  977. Restore communications by successfully repairing a phone, CB radio, or phone box that has been destroyed by Michael 9 5 times
  978. Lone Wolf
  979. Focus on your own survival by successfully restoring your health using a health spray 30 20 times
  980. Bait and Switch
  981. Cover your tracks by having Michael destroy or turn off a noisemaker you activated 15 10 times
  982. Gearhead
  983. Successfully repair a car 15 10 times
  984. Ghosting
  985. Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 60 30 times
  986. Heavy Handed
  987. Inflict damage on Michael equal to 21% to 49% of his maximum health in a single encounter 45 30 times
  988. Mysterious Stranger
  989. Approach 75 60 Residents and successfully convince them of the danger
  990. Path Less Traveled
  991. Discover an alternate escape route 63 30 times
  992. Untouchable
  993. Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 30 20 times
  994. Off the Grid
  995. Navigate to a breaker box that has been sabotaged by Michael and successfully restore power to the structure 45 25 times
  996. Lethal Force
  997. Land the final blow that sends Michael into a downed state 45 30 times
  998. Dark Charisma
  999. Successfully convince 90 45 Special Targets of the danger
  1000. Nomadic Instincts
  1001. Outlast the nightmare and successfully survive the night alive 30 15 times
  1002. Looking Out for Number One
  1003. Escape with your life without saving anyone 45 20 times
  1004. Jennifer
  1005. Wallflower
  1006. Focus on your own survival by successfully restoring your health using a health spray 30 20 times
  1007. Exit Strategy
  1008. Plan your departure by successfully finding and picking up any type of escape item 75 40 times
  1009. Flight Response
  1010. When caught in Michael's grasp, successfully complete the struggle minigame 60 30 times
  1011. Phone Jitters
  1012. Provide an account of the threat by successfully completing a convincing call to dispatch 90 50 times
  1013. Way Out
  1014. Navigate the environment to discover an alternate escape route 63 40 times
  1015. Panic Mode
  1016. Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 45 25 times
  1017. Valedictorian
  1018. Be the one responsible for fully filling the third police badge meter 60 20 times
  1019. Out of Sight
  1020. Have Michael destroy or turn off a noisemaker you activated 90 40 times
  1021. Kind Heart
  1022. Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 45 30 times
  1023. Unexpected Courage
  1024. Successfully knock a victim from Michael's grasp 60 45 times
  1025. Thomas
  1026. Linebacker
  1027. Inflict an attack or act that knocks Michael off his feet 15 10 times
  1028. Walk the Walk
  1029. Perform a good skill check during a conversation or phone call 75 50 times
  1030. Heavy Hitter
  1031. Fight back against Michael by inflicting damage equal to 21% to 49% of his maximum health in a single encounter 45 30 times
  1032. Team Captain
  1033. Approach 60 45 Residents and successfully convince them of the danger
  1034. Peel Back Block
  1035. Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 90 50 times
  1036. Huddle Up
  1037. Navigate the environment and discover 63 45 other Civilians during a match
  1038. Stiff Arm
  1039. Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 45 30 times
  1040. MVP
  1041. Land the final blow that sends Michael into a downed state 60 45 times
  1042. Leave No One Behind
  1043. Secure an escape for yourself after coming to the aid of and saving at least 3 Residents in a single match 18 10 times
  1044. Setting the Tone
  1045. Be the one responsible for fully filling the third police badge meter 15 10 times
  1046. Star Power
  1047. Successfully convince 90 40 Special Targets of the danger
  1048. Arming the Roster
  1049. Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 45 30 times
  1050. Stand your ground
  1051. Inflict damage on Michael equal to 50% or more of his maximum health in a single encounter 60 50 times
  1052. Second Wind
  1053. Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 45 30 times
  1054.  
  1055. Lynda
  1056. Pep Talk
  1057. Successfully calm a Resident who is currently in a scared or terrified state 30 10 times
  1058. First Aid
  1059. Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 15 10 times
  1060. Going full out
  1061. Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 60 30 times
  1062. Social Circle
  1063. Navigate the environment and discover 45 30 other Civilians during a match
  1064. Slippery
  1065. When caught in Michael's grasp, successfully complete the struggle minigame 30 20 times
  1066. Follow My Lead
  1067. Escort 60 40 Residents to an escape by having them follow you
  1068. Gossip Girl
  1069. Perform a good skill check during a conversation or phone call 120 100 times
  1070. Quick On Your Feet
  1071. Evade Michael during a chase long enough to trigger the removal of a Tier 2 Stalk Marker 30 20 times
  1072. Totally Not Happening
  1073. Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 30 20 times
  1074. Direct Line
  1075. Successfully complete a very convincing call to dispatch 120 75 times
  1076. Life of the Party
  1077. Escape with your life after saving at least 3 Residents 18 10 times
  1078. Fan Club
  1079. Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 60 40 times
  1080. Lifesaver
  1081. Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 45 25 times
  1082. Like, Calm Down
  1083. Successfully calm a Special Target who is currently in a terrified state 75 25 times
  1084. Bob
  1085. Batter Up
  1086. Inflict an attack or act that knocks Michael off his feet 60 30 times
  1087. Base Runner
  1088. Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 45 30 times
  1089. Prank Caller
  1090. Place an unconvincing call to dispatch 45 20 times
  1091. Designated Hitter
  1092. Fight back against Michael by inflicting damage equal to 21% to 49% of his maximum health in a single encounter 75 40 times
  1093. Shake It Off
  1094. When caught in Michael's grasp, successfully complete the struggle minigame 90 40 times
  1095. Stealing Bases
  1096. Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 25 times
  1097. Looking For Trouble
  1098. Have Michael destroy or turn off a noisemaker you activated 60 30 times
  1099. Tough Guy
  1100. Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 20 times
  1101. Home Run
  1102. Inflict damage on Michael equal to 50% or more of his maximum health in a single encounter 60 50 times
  1103. Grand Slam
  1104. Land the final blow that sends Michael into a downed state 45 30 times
  1105. Bailing Out
  1106. Escape with your life without saving anyone 30 15 times
  1107. Blindside
  1108. Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 120 80 times
  1109. Extra Innings
  1110. Outlast the nightmare and successfully survive the night alive 45 15 times
  1111. Annie
  1112. Sheriff's Daughter
  1113. Perform a good skill check during a conversation or phone call 75 50 times
  1114. Sharp Eye
  1115. Navigate the environment and discover 30 15 other Civilians during a match
  1116. Assertive
  1117. Approach 90 50 Residents and successfully convince them of the danger
  1118. Taking Charge
  1119. Successfully issue a command to a Resident or Special Target 60 50 times
  1120. On the Lookout
  1121. Locate and discover 63 35 Special Targets during the match
  1122. Unshaken
  1123. Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 25 times
  1124. Not a Victim
  1125. When caught in Michael's grasp, successfully complete the struggle minigame 45 30 times
  1126. Priority Dispatch
  1127. Successfully complete a very convincing call to dispatch 120 80 times
  1128. Law and Order
  1129. Be the one responsible for fully filling the third police badge meter 15 10 times
  1130. Trusted Authority
  1131. Successfully convince 90 40 Special Targets of the danger
  1132. Civic Duty
  1133. Escape with your life after saving at least 5 Residents 9 4 times
  1134. Resourceful
  1135. Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 25 times
  1136. No Keys
  1137. Successfully repair a car 60 45 times
  1138. Laurie
  1139. Hidden in Plain Sight
  1140. Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 60 30 times
  1141. Resourceful
  1142. Open and search 120 100 loot containers to scavenge for supplies
  1143. Honor Student
  1144. Achieve a perfect skill check while engaging in a conversation or placing a phone call 90 75 times
  1145. Watching the Kids
  1146. Escort 75 45 Residents to an escape by having them follow you
  1147. Desperate Struggle
  1148. Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 25 times
  1149. Final Girl
  1150. Outlast the nightmare and successfully survive the night alive 30 15 times
  1151. It Was the Boogeyman
  1152. Land the final blow that sends Michael into a downed state 45 30 times
  1153. Protect the Innocent
  1154. Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 63 40 times
  1155. Not On My Watch
  1156. Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 120 90 times
  1157. Sole Survivor's Duty
  1158. Escape with your life after saving at least 5 Residents 9 5 times
  1159. Richard
  1160. Scrounger
  1161. Rummage and find 60 40 items inside a hiding spot
  1162. Sweet Talker
  1163. Achieve a perfect skill check while engaging in a conversation or placing a phone call 120 90 times
  1164. Bodyguard
  1165. Successfully knock a victim from Michael's grasp 90 50 times
  1166. Escape Artist
  1167. Successfully open an escape route for use 75 45 times
  1168. Therapist
  1169. Calm a Special Target from a scared or terrified state 30 20 times
  1170. Heart Breaker
  1171. Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 45 30 times
  1172. Alley-Oop!
  1173. Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 30 20 times
  1174. Main Character
  1175. Secure an escape for yourself after coming to the aid of and saving at least 3 Residents in a single match 63 25 times
  1176. Psychologist
  1177. Successfully calm a Special Target who is currently in a terrified state 120 40 times
  1178. Snitch
  1179. Successfully contribute the final progress required to fill the Third Police Badge meter 30 15 times
  1180. Born To Live
  1181. Successfully survive the match as a Civilian 9 10 times
  1182. Alexis
  1183. Gossip
  1184. Perform a good skill check during a conversation or phone call 60 50 times
  1185. Extrovert
  1186. Navigate the environment and discover 120 30 other Civilians during a match
  1187. Club Crew
  1188. Escort 75 40 Residents to an escape by having them follow you
  1189. Craftswoman
  1190. Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 45 30 times
  1191. Hung Up
  1192. Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 25 times
  1193. Slippery
  1194. Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 25 times
  1195. Haddonfield Girl
  1196. Be the one responsible for fully filling the third police badge meter 30 10 times
  1197. Party Bus
  1198. Successfully open an escape route for use 45 30 times
  1199. She's So Gone
  1200. Escape with your life without saving anyone 63 15 times
  1201. Helping Hand
  1202. Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 120 80 times
  1203. Jeepers!
  1204. Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 30 20 times
  1205. Silver Tongue
  1206. Successfully complete a very convincing call to dispatch 9 50 times
  1207. Killer
  1208. 1978 Michael
  1209. Lethal Efficiency
  1210. Perform a standard grab weapon execution on 75 50 victims
  1211. Stalker Boy
  1212. Successfully reach a Tier 2 Stalk Marker on 60 50 victims
  1213. Lethal Efficiency the Sequel
  1214. Execute 90 50 victims that are stalked to tier 2
  1215. Weapons
  1216. Hatchet
  1217. Flight of the Axe
  1218. Kill 90 75 victims with a thrown weapon
  1219. Splintered Terror
  1220. Smash a window or door with your weapon that scares 105 75 victims
  1221. Pristine Slaughter
  1222. Perform a Bloodthirsty execution while being undetected on a terrified victim 105 100 times
  1223.  
  1224. Update v1.0.2:
  1225. Crashes, Stability, and Interactions
  1226. Crashes and Stability
  1227. Patch 1.0.2 introduces numerous crash fixes and stability improvements across all platforms. We are collecting community feedback and investigating further optimization opportunities.
  1228. Xbox Series S
  1229. Our team is aware of performance and stability issues disproportionately impacting Xbox Series S players. We are actively working to improve visual fidelity, overall performance, and memory-related crashes. Players can expect additional focused fixes and improvements with an upcoming patch.
  1230. Interactions
  1231. We've made several fixes to issues that were impacting player interactions and interaction prompts disappearing. This is an ongoing process, and we will be continuously investigating issues of this nature. We appreciate any and all feedback related to player interactions
  1232. Fixed several issues that were causing certain items to not be obtainable due to collision issues
  1233. Fixed an issue where the interaction prompts could disappear after an NPC has moved the player out of position while the player in engaged in conversation
  1234. Fixed an issue where the interaction prompts could disappear after a Civilian was affected by any collision while Grabbed
  1235. Fixed an issue where the interaction prompts could disappear when the Fragile Hourglass was used on Michael while he is downed
  1236. Fixed an issue where the interaction prompts for certain Escapes would disappear after repairing the Escape Car
  1237. Challenges, Prestige, and Achievements
  1238. We understand the frustrations players have experienced when it comes to specific challenges, achievements, and our Prestige system not functioning as intended. Our team actively investigated many of the biggest pain points our community was facing and worked to quickly address many of them with 1.0.2. The fixes introduced today make obtaining singleplayer challenges far more consistent, though we’ve identified additional ways to improve in-game messaging and the overall player experience, which we aim to address in future updates.
  1239. Various progression blockers for Passive and Progressive Challenges have also been corrected, alongside a fix for the issue preventing players from properly engaging with our Prestige Challenges. Thanks for all your patience and understanding. We’ll continue monitoring any other potential problems with challenges.
  1240. Challenges
  1241. Fixed an issue where certain challenges that required the player to escort Residents to an escape were not being tracked properly
  1242. Fixed an issue where certain challenges that required the player to survive a match were not being tracked properly
  1243. Fixed an issue where the Killer Passive Challenge “Weight of the Mask” was not being tracked properly
  1244. Fixed an issue where the Rachel Progressive Challenge “Superstitious Tools” was not tracking the properly based on the description
  1245. Fixed an issue where the Rachel Progressive Challenge “Ward Off Evil” was gaining additional progress
  1246. Fixed an issue where the Hatchet Progressive Challenge “Wheels Clipped” was not tracking properly
  1247. Fixed an issue where the Kitchen Knife Progressive Challenge “Edge of the Blade” was not tracking properly
  1248. Story Mode Challenges
  1249. Fixed an issue where the Prologue Challenge 6 was not being tracked properly
  1250. Fixed an issue for Chapter 2 Challenge 6 where certain executions would count the player as alerting someone
  1251. Fixed an issue for Chapter 4 Challenge 2 that would cause Lynda to immediately leave the bedroom after Bob has been killed
  1252. Fixed an issue for Chapter 5 Challenge 1 where the flashlights were required to be completely drained to complete the challenge
  1253. Achievements/Trophies
  1254. Fixed several issues that were causing the following achievements/trophies to not track properly
  1255. Purist
  1256. Close Quarters
  1257. No Friend Left Behind
  1258. Natural Observer
  1259. Stalker
  1260. Prestige
  1261. Reenabled Prestige Challenges
  1262. Fixed an issue where an active Prestige Challenge was preventing players from entering matchmaking
  1263. UPDATE 9/11 5:15 PM PST
  1264. After today's patch, there was a brief period when Weapon Prestige Challenges weren't populating as intended, including challenge criteria without text. This issue should be resolved across all Prestige Challenges.
  1265.  
  1266. Please restart the game for these changes to take effect.
  1267.  
  1268. We are aware certain challenges contain unclear objectives. While these challenges are still completable, we understand it's currently difficult to identify the proper completion criteria.
  1269. We are constantly working to improve the user experience. Please continue to send us any feedback regarding challenges.
  1270. Balance Changes
  1271. Our team has been incredibly excited to have more opportunities to hop online and play matches with the community following our official launch on Tuesday. It’s been rewarding watching players craft their own Perk Decks, construct their distinct Michael loadouts, and discover the layered systems of Halloween: The Game. For this patch, we wanted to make a few focused balance adjustments.
  1272.  
  1273. We’re continuing to carefully monitor gameplay balance between Michael and Civilians to ensure matches feel tense and satisfying for both sides. We are gathering community feedback, playtesting changes, and factoring in match data to make the best decisions focused on ironing out additional instances of imbalance. We greatly appreciate the passionate exploration and discovery that’s helping us further identify and address the most problematic encounters. Keep it coming!
  1274. Bloodthirst Early Game
  1275. Bloodthirst Tiers enable Michael to bolster his damage resistance, grab strength, melee damage, ability cooldowns, Shape Jump speed, and more to drastically increase his capabilities. We’ve made the following change to improve Michael’s early game effectiveness:
  1276. Increased Michael’s base damage resistance
  1277. Increased Michael’s Bloodthirst tier 1 and 2 damage resistance
  1278. Lethal Pitch Perk
  1279. The Lethal Pitch Perk was showing itself to be far too effective in its upper tiers. We’ll be carefully watching this perk and many others to identify further balance opportunities.
  1280. Lowered the effectiveness of tiers 2, 3, 4, and 5 of Lethal Pitch Perk
  1281. Pocket Knives
  1282. With Pocket Knives being equippable as a Starting Item for Civilians, we’ve made the decision to reduce the total number of Pocket Knives and Icepicks available on each map. We want these items to feel valuable to players and provide rare opportunities for clutch moments of survival. We’ll continue monitoring the quantity and placement of these items as well.
  1283. Reduced the amount of Grab Escape Items (such as the Pocket Knife) spawns across all maps and locations
  1284. General
  1285. Fixes an issue where the escape car could behave erratically while escaping
  1286. Fixed an issue where the Redeem button in the Redeem Code menu was not working properly when using a controller
  1287. Fixed an issue where the facial animations would sometimes not play correctly on certain characters
  1288. Fixed an issue where players would not obtain any XP when leaving the match as a Spectator
  1289. Civilians
  1290. Fixed an issue where the Brimstone Fuse trait effect was being calculated incorrectly
  1291. Fixed an issue where the Loomis Reinforcements Perk Card was not working properly
  1292. Fixed an issue where Followers would close and lock doors on the player
  1293. Fixed an issue where players spawning in as the Police would sometimes be missing dialogue and VOIP facial animations
  1294. Fixed an issue where collisions could cause players in the vehicle to take several instances of additional damage
  1295. Fixed an issue where the limited promotional “Regal” Eyewear was missing for Rachel
  1296. Killer
  1297. Fixed an issue where it was possible to kill Michael while he is interacting with the Storm Cellar and Exit Gate
  1298. Made improvements to the knockback animations for Michael when colliding with a high speed vehicle
  1299. Maps
  1300. Fixed an issue preventing rain VFX from appearing correctly in Public Matches