- Update v1.2.3:
- Various crash fixes
- Fixed an issue where purchased DLC was not available in Offline Mode
- Update v1.2.2:
- Various crash fixes
- Fixed an issue where the 'Jack' Ghoul Goggles would appear incorrectly for Tanya
- Fixed an issue causing Eugene and Michelle's loadouts to be reset upon login
- Fixed an issue where the Kitchen Knife's level wasn't displayed in the Progressive Challenge Menu
- Fixed multiple Escape interact animations
- Fixed an issue preventing players from gaining XP as Laurie Strode
- Update v1.2.1:
- Fixed an issue that prevented players from accessing the new Scythe Progressive Challenge.
- Fixed an issue where DLSS-G caused frame rate drops in certain scenarios.
- Fixed an issue where players were unable to navigate to the graphics performance settings on PC while using a controller.
- Update v1.2.0:
- Balance Changes
- Resident and Special Target Discovery
- In Patch 1.1.0 we made a series of changes designed to slow down overall match pacing. Today’s update further tunes the flow of gameplay by introducing some fairly substantial adjustments to Resident and Special Target discovery for both Michael and Civilian players. Our goal with these revisions is to encourage more dynamic player discovery and provide additional time for players to settle into their roles, which should more organically culminate in climactic mid to late game moments. We will continue to monitor and make adjustments with future updates and look forward to your feedback following these changes.
- All Residents and Special Targets Areas are no longer marked for Civilians on the map at the start of a match
- Resident areas on the map are now shown and uncovered based on player proximity.
- Every Resident convinced increases a player’s discovery range and also marks a Special Target until everyone is marked.
- With enough dead or escaped Residents, the Special Targets will be marked automatically.
- Fixed an issue where Residents you hadn't discovered become hidden
- Unhidden Residents and Special Targets are now gradually marked for Michael on his map as he gains Bloodthirst throughout the match.
- Bloodthirst Tier 0 - No targets areas shown
- Bloodthirst Tier 1 - 1 random Resident area revealed
- Bloodthirst Tier 2 - 50% of Residents area marked and 1 Special target area revealed
- Bloodthirst Tier 3 - All Remaining Resident and Special targets areas revealed, as well as Special Target beams are now revealed.
- Made Adjustments to the size and visibility of Target areas on the map per team, with a goal to make the marking more ambiguous to align with the updated marking potential.
- Increased the chances Residents and Special Targets will provide Escape items/locations on successful conversations.
- Michaels Group Rage Combat Scaling
- Michael now gains a buff when surrounded by multiple targets. This buff scales based on the amount of targets nearby (3+). We’re introducing this change to make Michael even more formidable during group combat encounters
- Increased Michael’s Damage when surrounded by multiple targets
- Increased Michael’s Bloodthirst gain when when surrounded by multiple targets
- Increased Michael’s Damage Resistance when surrounded multiple targets
- Increased Michael’s Status Effect Resistances when surrounded by multiple targets
- Dazed Status Effect changes
- Fixed an issue where Civilians could be Dazed
- The Pickaxe no longer inflicts the Dazed status effect
- Reduced the duration of the Dazed status effect
- General
- Added 3 New Context Executions
- Added PC and Console cross-play matchmaking toggles
- Various crash fixes
- Noise pings now appear from Escape interactions
- Reduced attack lunge range for Wood Axe, Pickaxe, and Pitchfork
- Made adjustments to various Perk values (Full List Below)
- Made adjustments to various Progressive Challenge completion values, completion criteria, and descriptions (Full List Below)
- Made improvements to localization and subtitles across all languages
- Made improvements and fixes to various trait, item, map, and menu icons
- Made improvements to NPC navigation and behavior
- Made improvements to the Passive Challenge menus
- Made improvements to the pumpkin smashing VFX
- Made improvements to the Spectator UI
- Made improvements to various character, weapon, and Execution animations
- Fixed an issue where certain events were not being calculated correctly for the Match Score
- Fixed an issue where Residents would not interact with a certain escape on Haddonfield Heights
- Fixed an issue where Escape boards would incorrectly play their breaking SFX and VFX when the match starts
- Civilians
- Loomis no longer has Fear Reactions
- Made adjustments to various Fear Reaction events
- Thomas’ unique trait “Running Back†now has a 10 second cooldown
- Stamina Regeneration speed is now increased while inside a Hiding Spot
- The Flare Gun is now discarded after use
- Followers are now able follow Civilians over vaulting/mantling locations
- Police Reinforcements are now equipped with weapons upon spawning
- Adjusted Flashlight to be less steady while not aiming
- Increased the amount of XP required for Perk Rolls
- Increased Flashlight movement speed while aiming
- Increased Max Stamina for Civilians with lower Athleticism
- Increased the CB Radio activation countdown timer during early game
- Increased Fear Resistance for Reinforcement characters
- Increased the amount of time required to Clear Overgrowth
- Slightly reduced overall Melee Weapon Durability
- Reduced overall Car Repair minigame speed
- Fixed an issue where Melee weapons were not doing the correct amount of damage to breakable objects
- Fixed an issue where the Leave Conversation prompt was not available during certain interactions
- Fixed an issue where players would not receive a notification for gifted Perk Cards while riding a vehicle
- Fixed an issue where Michael’s equipped cosmetics would not display properly during the Civilian intro cinematic
- Fixed an issue where the Ancient Amulet could Blind Civilians
- Fixed an issue where the active loadout would sometimes not load the correct Perk Deck
- Fixed an issue where the Knockout Perk was not displaying the correct values
- Fixed an issue where Residents would immediately flee when leaving a hiding spot
- Fixed an issue where Civilians could be too easily knocked down under certain conditions
- Fixed an issue where the Flare Gun projectile was slightly offset from the crosshair
- Fixed an issue where the driver could become stuck in the car when attempting to restart the vehicle
- Killer
- Added 3 New Michael Prestige Tints
- Blackout now closes open Escapes within its radius
- Blackout now locks and closes doors within its radius
- Shadow Strike now causes damage
- The Pitchfork now inflicts the Bleed Status Effect
- Using Reality Tear to exit Shape Jump will now cause Michael to be Staggered
- Increased the difficulty for Civilians to break out of a Grab for a short duration after Michael gets up from a Downed state
- Increased Bloodthirst gained from Stalking
- Fixed an issue where Evil Presence could be used while incapacitated
- Fixed an issue where Context Executions were not granting the proper amount of Bloodthirst
- Perk Changes
- Adrenaline
- Stamina Recharge Speed increased by X%
- 8%/12%/20%/25%/35%
- 8%/12%/20%/25%/30%
- Aura of Awareness
- X% increase to personal Shape Jump prevention radius
- 15%/20%/25%/35%/50%
- 15%/25%/40%/50%/65%
- Barricade
- Doors you lock are X% tougher to destroy
- 75%/65%/55%/45%/35%
- 70%/60%/50%/40%/30%
- Brutal Cleave
- Melee Heavy Attack damage increased by X%
- 10%/15%/20%/25%/40%
- 10%/15%/20%/25%/35%
- Clotting
- Health Regen Speed increased by X%
- 5%/10%/20%/33%/40%
- 5%/10%/18%/25%/35%
- Dying Breath
- While low health, your chance to escape grabs is increased by X%
- 10%/20%/35%/50%/65%
- 15%/20%/25%/30%/40%
- Grave Footing
- X% decrease to the chances of tripping when exhausted or terrified
- 20%/35%/50%/60%/90%
- 20%/35%/60%/75%/90%
- Panic Contagion
- Helping a Resident escape increases movement speed by X%
- 2%/2.5%/3%/3.5%/4%
- 1.5%/2%/2.3%/2.7%/3%
- Panic Drive
- Car takes X% less damage when you're driving
- 80%/70%/60%/55%/40%
- 75%/65%/50%/40%/35%
- Relentless Steel
- Melee weapon durability damage decreased by X%
- 10%/15%/25%/35%/50%
- 10%/15%/25%/30%/40%
- Deadshot
- Ranged weapon crit damage increased by X%
- 15%/20%/25%/35%/50%
- 15%/20%/25%/30%/40%
- Shield of Law
- Fear gain is reduced by X% within 15m of a police officer
- 10%/20%/35%/50%/75%
- 20%/25%/40%/60%/80%
- Silver Tongue
- Conversation minigame has X% more time for a perfect score
- 15%/20%/30%/40%/50%
- 15%/20%/25%/30%/45%
- Slippery
- When grabbed, your struggle mini-game difficulty is reduced by X%
- 15%/20%/25%/30%/35%
- 15%/17%/20%/22%/25%
- Thick Skin
- Sharp Damage resistance increased by X%
- 10%/15%/20%/25%/35%
- 10%/15%/18%/20%/28%
- Unwinded
- All stamina use decreased by X%
- 10%/15%/20%/25%/35%
- 10%/15%/18%/20%/25%
- Voice of Reason
- Followers of yours receive X% less fear
- 1.1x/1.2x/1.25x/1.35x/1.5x
- 1.15x/1.25x/1.4x/1.6x/1.8x
- Wired
- Each Pop you consume adds a permanent reduction to incoming fear by X%
- 3%/7%/10%/12%/15%
- 5%/10%/15%/20%/30%
- Witness State
- While high, other characters up to X meters away have faint outlines
- 1000/1500/2000/3000/5000
- 1500/2000/2500/3500/5000
- Progressive Challenge Adjustments
- Civilians
- Alexis
- Club Crew
- Escort 40 30 Residents to an escape by having them follow you
- Craftswoman
- Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 30 20 times
- Hung Up
- Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 25 20 times
- She's So Gone
- Escape with your life without saving anyone 15 5 times
- Helping Hand
- Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 80 30 times
- Annie
- Assertive
- Approach 50 30 Residents and successfully convince them of the danger
- On the Lookout
- Locate and discover 35 30 Special Targets during the match
- Unshaken
- Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 25 20 times
- Civic Duty
- Escape with your life after saving at least 5 Residents 4 3 times
- Bob
- Batter Up
- Inflict an attack or act that knocks Michael off his feet 30 15 times
- Base Runner
- Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 30 20 times
- Prank Caller
- Place an unconvincing call to dispatch 20 10 times
- Designated Hitter
- Fight back against Michael by inflicting damage equal to 21% to 49% of his maximum health in a single encounter 40 30 times
- Stealing Bases
- Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 25 20 times
- Looking For Trouble
- Have Michael destroy or turn off a noisemaker you activated 30 15 times
- Bailing Out
- Escape with your life without saving anyone 15 5 times
- Blindside
- Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 80 50 times
- Extra Innings
- Outlast the nightmare and successfully survive the night alive 15 10 times
- Eric
- Steady Hands
- Complete a round of the spectator minigame 75 50 times
- Midwestern Hero
- Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 80 50 times
- Jennifer
- Wallflower
- Focus on your own survival by successfully restoring your health using a health spray 20 10 times
- Way Out
- Navigate the environment to discover an alternate escape route 40 30 times
- Valedictorian
- Be the one responsible for fully filling the third police badge meter 20 10 times
- Out of Sight
- Have Michael destroy or turn off a noisemaker you activated 40 15 times
- Kind Heart
- Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 30 10 times
- Unexpected Courage
- Successfully knock a victim from Michael's grasp 45 30 times
- Laurie
- Hidden in Plain Sight
- Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 30 20 times
- Watching the Kids
- Escort 45 30 Residents to an escape by having them follow you
- Final Girl
- Outlast the nightmare and successfully survive the night alive 15 10 times
- Protect the Innocent
- Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 40 30 times
- Not On My Watch
- Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 90 50 times
- Sole Survivor's Duty
- Escape with your life after saving at least 5 Residents 5 3 times
- Lynda
- First Aid
- Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 10 times
- Provide medical aid to fellow Civilians by using a health spray to heal another Civilian 5 times
- Going full out
- Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 30 20 times
- Gossip Girl
- Perform a good skill check during a conversation or phone call 100 75 times
- Quick On Your Feet
- Evade Michael during a chase long enough to trigger the removal of a Tier 2 Stalk Marker 20 15 times
- Fan Club
- Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 40 30 times
- Lifesaver
- Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 25 times
- Provide medical aid to fellow Civilians by using a health spray to heal another Civilian 20 times
- Like, Calm Down
- Successfully calm a Special Target who is currently in a terrified state 25 15 times
- Marcus
- Lone Wolf
- Focus on your own survival by successfully restoring your health using a health spray 20 15 times
- Bait and Switch
- Cover your tracks by having Michael destroy or turn off a noisemaker you activated 10 5 times
- Ghosting
- Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 30 20 times
- Mysterious Stranger
- Approach 60 40 Residents and successfully convince them of the danger
- Off the Grid
- Navigate to a breaker box that has been sabotaged by Michael and successfully restore power to the structure 25 15 times
- Dark Charisma
- Successfully convince 45 30 Special Targets of the danger
- Nomadic Instincts
- Outlast the nightmare and successfully survive the night alive 15 10 times
- Looking Out for Number One
- Escape with your life without saving anyone 20 5 times
- Rachel
- Nerves of Steel
- Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 20 15 times
- Not Afraid of the Dark
- Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 20 times
- Socially Awkward
- Place an unconvincing call to dispatch 20 10 times
- Self-Preservation
- Escape with your life without saving anyone 15 5 times
- Macabre Fascination
- Outlast the nightmare and successfully survive the night alive 15 10 times
- Beyond the Grave
- Select a perk to give a spectated Civilian 100 75 times
- Through the Veil
- Successfully open an escape route for use 75 50 times
- Richard
- Scrounger
- Rummage and find 40 20 items inside a hiding spot
- Bodyguard
- Successfully knock a victim from Michael's grasp 50 30 times
- Escape Artist
- Successfully open an escape route for use 45 30 times
- Therapist
- Calm a Special Target from a scared or terrified state 20 15 times
- Heart Breaker
- Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 20 times
- Main Character
- Secure an escape for yourself after coming to the aid of and saving at least 3 Residents in a single match 25 15 times
- Psychologist
- Successfully calm a Special Target who is currently in a terrified state 40 15 times
- Tanya
- Life of the Party
- Calm a Special Target from a scared or terrified state 30 15 times
- Real Talk
- Successfully convince 45 30 Special Targets of the danger
- Everyone's Best Friend
- Help a Resident escape or survive the night after performing a calm, convince, or command action on them 50 35 times
- The More The Merrier
- Escape with your life after saving at least 5 Residents 4 3 times
- Thomas
- Team Captain
- Approach 45 30 Residents and successfully convince them of the danger
- Huddle Up
- Navigate the environment and discover 45 25 other Civilians during a match
- Stiff Arm
- Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 30 25 times
- MVP
- Land the final blow that sends Michael into a downed state 45 25 times
- Star Power
- Successfully convince 40 30 Special Targets of the danger
- Second Wind
- Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 30 times
- Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael’s grasp 30 times
- Killer
- 1978 Michael
- They Can Run, But They Can't Hide
- Perform a Hiding Spot Grab on 15 10 victims by leaping out and grabbing someone from inside a hiding spot
- Lethal Efficiency: The Sequel
- Execute 50 40 victims that are stalked to tier 2
- The Final Dread
- Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 45 30 Special Target
- Systematic Hunter
- Successfully kill all Special Targets within a single match 30 15 times
- Closet Killer
- Perform 15 10 Hiding Spot Execution
- Shadow Executioner
- Perform a stealth execution on 60 50 Resident before they become aware of your presence
- No Rescue Incoming
- Cut the phone line to a structure while a victim is on the phone 45 15 times
- Clown Michael
- Trick or Treat
- Cause a jump scare to 75 50 victims
- Broken Toys
- Destroy 60 30 noise maker objects
- Playground Bully
- Knock or Grab 30 20 Civilians off a bike
- Child's Play
- Grab 63 45 unaware Special Targets before they are fully alerted to your presence
- Kitchen Knife Prelude
- Execute all 4 victims within a single match 12 5 times
- Bedroom Window Gaze
- Fully stalk 75 50 Residents inside a structure while you are outside
- First Masterpiece
- Fully admire the executed body of 63 30 Special Targets
- Aggressive Breach
- Smash a window or door that scares 120 75 victims
- Final Interception
- Cut the phone line to a structure while a victim is on the phone 45 15 times
- Distant Terror
- Kill 60 35 terrified Civilians with a thrown weapon
- Slow Panic
- Have 30 25 terrified victims bleed to death from a wound of your making
- The Boy Behind the Mask
- Perform a Bloodthirsty execution while being undetected on a terrified victim 90 50 times
- Ghost Sheet Michael
- Static Interference
- Sabotage the CB radio and prevent reinforcements in 21 15 matches
- Knock, Knock
- Destroy 90 50 doors locked by victims
- Ghost in the Machine
- Stall a car and prevent any vehicle escapes in 15 10 matches
- Are You Alright
- Interrupt the phone call of 90 30 Victims
- One Hit Menace
- Kill 30 20 victims with one hit
- Terminal Disconnect
- Cut the phone line to a structure while a victim is on the phone 45 15 times
- Escape Denied
- Close an escape door or gate after it has been fully opened 60 45 times
- Flawless Executioner
- Perform a Bloodthirsty execution while being undetected on a terrified victim 45 25 times
- Calculated Observation
- Fully admire the executed body of 120 100 victims
- Inmate Michael
- Initial Momentum
- Reach Bloodthirst Level 1 75 25 times
- Total Blackout
- Destroy or shut off 90 50 power boxes
- Orderly Dominator
- Execute 45 30 Cops that have a Tier 1 Stalk Marker
- Lethal Projection
- Kill 75 50 victims with a thrown weapon
- Slow Demise
- Have 45 20 Residents bleed to death from a wound of your making
- Prolonged Observation
- Maintain a Tier 2 Stalk Marker on a victim for 30 seconds 45 30 times
- Main Attraction
- Perform a rare context execution on 75 25 Special Targets
- Complete Psychological Profile
- Perform a bloodthirsty weapon execution on 75 50 Cops
- Intimate Malice
- Fully stalk 60 45 victims inside a structure while you are outside
- Closing Act
- Complete a match while remaining entirely undetected by Cops 15 10 times
- Untouchable
- Complete the detainment mini-game and avoid being captured 45 30 times
- Tactical Erasure
- Fully admire the executed body of 60 50 Cops
- Samhain Michael
- Harvest Moon
- Reach Bloodthirst Level 3 90 15 times
- Pagan Ritual
- Perform a rare context execution on 60 50 victims
- Sacrificial Offering
- Execute 75 50 Special Targets that have a Tier 3 Stalk Marker
- Ancient Dread
- Cause a jump scare to 150 100 victims
- Isolating the Town
- Sabotage the power source to a structure containing a CB radio 30 15 times
- Blood Offering
- Execute 90 50 Residents who were already wounded
- Lord of Dead Men
- Execute all 4 Civilian within a single match 24 10 times
- The True Samhain
- Perform a Bloodthirsty execution while being undetected on a terrified victim 75 50 times
- Ritual Interruption
- Cut the phone line to a structure while a Special Target is on the phone 45 15 times
- Sacrificial Feast
- Successfully kill all Special Targets within a single match 30 20 times
- Churning Shadows
- Smash a window or door that scares 60 50 victims
- Dark Altar
- Perform a hiding spot execution on 30 15 victims
- Hallowed Ground
- Perform a legendary context execution on 75 45 Cops
- Scorched Michael
- Kindling the Flame
- Inflict damage that brings 75 50 victims into a wounded state
- Sudden Incineration
- Perform 15 10 Hiding Spot Execution
- Ash and Ruin
- Reach Bloodthirst Level 2 150 25 times
- Scorched Earth Tactics
- Cut the phone line to a structure 90 75 times
- Thermal Tracking
- Fully stalk 45 30 victims inside a structure while you are outside
- Blazing Trail
- Kill 30 20 wounded Special Target with a thrown weapon
- Out of the Ashes
- Get up from a downed state while getting secured for detainment 45 30 times
- Smoke and Mirrors
- Cut the phone line to a structure while a victim is on the phone 60 15 times
- Heart Failure
- Kill 45 25 Residents that are in a terrified state with one hit
- Communication Blackout
- Interrupt the phone call of 120 75 victims
- Patient Incinerator
- Have 75 25 Civilians bleed to death from a wound of your making
- Getaway Denied
- Stall a car and prevent an escape 30 20 times
- Overwhelming Ash
- Perform a legendary context execution on 27 25 Special Targets
- Stitched Michael
- Flesh Wound
- Inflict damage that brings 75 50 victims into a wounded state
- Sudden Panic
- Smash a window or door that scares 30 20 victims
- Trauma Specialist
- Execute 75 50 Residents who were already wounded
- Terrifying Pursuit
- Maintain a Tier 2 Stalk Marker on a victim for 30 seconds 45 30 times
- Subduing the Law
- Successfully perform a grab on 60 40 Cops
- Unstoppable Breach
- Destroy 120 50 locked doors
- Power Outage
- Destroy or shut off 90 40 power boxes
- Unbridled Fury
- Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 45 30 terrified victims
- Relentless Butcher
- Perform a downed execution on 15 10 Cops
- Lawless Slaughter
- Execute 90 45 Cops that have a Tier 3 Stalk Marker
- Screaming Chase
- Maintain a Tier 3 Stalk Marker on a victim for 60 seconds 60 50 times
- Complete Carnage
- Execute all 4 victims within a single match 24 10 times
- No Escape From the Dark
- Execute 120 75 victims you shut the lights off on
- Weapons
- Hatchet
- Wood Splitter
- Destroy 150 50 locked doors
- Heavy Execution
- Perform a standard grab weapon execution on 75 50 Special Targets
- Deep Cleave
- Execute 150 100 victims that are in wounded state
- Open Gash
- Have 75 30 Special Targets bleed to death from a wound of your making
- Wheels Clipped
- Knock 45 25 victims off a bike with a thrown weapon
- Splintered Terror
- Smash a window or door with your weapon that scares 75 60 victims
- Bullseye Panic
- Kill 75 terrified victims with a thrown weapon in one hit
- Kill 50 terrified victims with a thrown weapon
- Dead Stop
- Perform a weapon finisher execution on 225 150 victims
- Axeman's Wrath
- Reach Bloodthirst Level 3 and perform a bloodthirsty weapon execution 150 100 times
- Pristine Slaughter
- Perform a Bloodthirsty execution while being undetected on a terrified victim 100 75 times
- Kitchen Knife
- Edge of the Blade
- Destroy 90 50 noise maker object
- Standard Incision
- Execute 120 75 victims that are in wounded state
- Sharp Introduction
- Perform a standard grab weapon execution on 150 100 victims
- Serrated Finish
- Perform a weapon execution on 75 30 wounded Special Targets
- Open Hemorrhage
- Have 150 50 Civilians bleed to death from a wound of your making
- Cut the Cord
- Destroy 225 100 phones
- Vitals Pierced
- Kill 75 50 Residents that are in a terrified state with one hit
- Final Severance
- Perform a weapon finisher execution on 225 150 victims
- Silent Blade
- Perform a stealth execution on 105 75 Special Targets before they become aware of your presence
- Cut Short
- Interrupt the phone call of 150 100 Civilians
- Pick-Axe
- Noise Excavation
- Destroy 135 50 noise maker object
- Deep Mining
- Perform a standard grab weapon execution on 90 45 Special Targets
- Puncture Strike
- Execute 150 50 victims that are in wounded state
- Finish the Job
- Execute 105 75 victims that are in wounded state
- Shattered Nerves
- Smash a window or door that scares 75 50 victims
- Power Severance
- Destroy 120 80 Power Boxes across the town
- Struck a Vein
- Have 90 45 victims bleed to death from a wound of your making
- Cave In
- Use a weapon finisher execution on 225 150 victims
- Lethal Point
- Kill 105 50 victims with one hit
- Frenzied Excavation
- Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 120 75 Residents
- Unstoppable Force
- Perform a Bloodthirsty execution while being undetected on a terrified victim 150 100 times
- Pitchfork
- Pronged Assault
- Execute 75 40 victims that are in wounded state
- Haymaker
- Perform a standard grab weapon execution on 105 100 victims
- Barnyard Breach
- Destroy 150 50 locked doors
- Farmer's Pitch
- Have 150 75 Residents die to a thrown weapon from you
- Deep Puncture
- Have 105 50 Special Targets bleed to death from a wound of your making
- Pinned Down
- Execute 60 victims that are in wounded state
- Execute 50 victims who were already wounded when the execution initiated
- Spoke Skewer
- Knock or Grab 75 30 Civilians off a bike
- Terrifying Tines
- Perform a weapon execute 150 75 victims while they are actively in the terrified state
- Impaled Flight
- Throw your weapon to kill 75 50 terrified victims
- Thresher's Fury
- Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 150 75 victims
- Harvest Finish
- Use a weapon finisher execution on 75 40 Special Targets
- The Devil's Pitchfork
- While at Bloodthirst Tier 3, remain completely undetected and execute a fully stalked and terrified victim 150 100 times
- Wood-Axe
- Timber
- Smash 75 50 windows or doors that scares someone
- Splintering Strike
- Kill 105 Residents that are in a terrified state with one hit
- Inflict damage that brings 50 victims into a terrified state
- Brute Force Entry
- Destroy 150 75 locked doors
- Woodchipper
- Execute 105 victims that are in wounded state
- Execute 75 victims who were already wounded when the execution initiated
- Spoke Splitter
- Knock or Grab 60 30 Civilians off a bike
- Deep Gouge
- Have 75 40 Residents bleed to death from a wound of your making
- Clear Cut
- Use a weapon finisher execution on 75 50 Special Targets
- Deforestation
- Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 150 75 Residents
- The Woodsman Masterpiece
- Perform a Bloodthirsty execution while being undetected on a terrified victim 150 75 times
- Update v1.1.1:
- Fixed a crash that could occur when using Quick Resume on Xbox Series X|S
- Fixed a shader crash that could occur when using Performance Mode on Xbox Series X
- Fixed a crash that could occur when Grabbing
- Fixed crashes caused by certain gameplay interactions.
- Fixed crashes caused when using DLSS and FSR frame generation
- Various additional crash fixes
- Update v1.1.0:
- Performance Improvements
- Added support for DLSS-G
- Shaders now precompile at startup on PC
- Improved performance when using DLSS, FSR and XeSS
- Improved CPU and GPU performance across all maps
- Improved Xbox Series S stability
- Crash Fixes
- Fixed several crashes affecting players using specific AMD hardware
- Fixed several crashes that occurred during Story Mode
- Fixed several crashes that occurred during Execution cinematics
- Fixed crashes that could occur when using Quick Resume on Xbox Series X|S
- Added a “Graphic Card Not Supported†message for users on hardware below minimum specs
- Various other crash fixes
- Match Pacing Adjustments
- Our team has been closely monitoring match pacing as players have become more familiar with the core gameplay loop of Halloween: The Game. Today’s update includes a series of focused adjustments designed to minimize objective rushing and slow down overall match pacing for both Michael and Civilian players. We’re discussing additional tuning opportunities in this regard, but the following changes are designed to increase tension and encourage deeper strategy.
- Escapes and Escape Items Adjustments
- In many instances, the Storm Cellar Escapes were simply too reliable, which led players to prioritize these escape routes over others. In an effort to adjust early match pacing we are making Storm Cellars more challenging to open while also introducing some adjustments to Escape Discovery Distance.
- Discovery Distance for Escapes now scales with match time, increasing as matches progress
- Reduced the amount of Bolt Cutters, Gas Cans, and Escape Keys that spawn in a match
- Made adjustments to Escape Item spawn locations to reduce instances where multiple may appear in close proximity
- Reduced the Storm Cellar Escape Capacity
- Reduced the Gate Escape Capacity
- Increased the amount of Fuses that spawn in a match
- Increased the minimum amount of Escape Blockers that may appear on Storm Cellars
- Increased the amount of time required to Clear Overgrowth
- Bloodthirst Tuning
- To further address issues regarding rapid match pacing, we are also tweaking the amount of Bloodthirst required to gain Bloodthirst levels as Michael. Stalking and performing Executions will now feel far more impactful to overall Bloodthirst gains compared to simply racking up basic kills as fast as possible.
- Increased Bloodthirst required for each Bloodthirst level
- Increased Bloodthirst gained from Stalking and Executions
- Increased Bloodthirst gained from a successful Grabs and attacks
- Shape Jump Adjustments
- Reduced Shape Jump visibility range at Bloodthirst levels 1 and below
- Reduced Shape Jump movement speed at Bloodthirst levels 2 and below
- Increased Shape Dash movement speed
- Slashing/Stun Lock Adjustments
- Our team continues to monitor the dynamics of melee combat and various stunt interactions in Halloween: The Game. We want to ensure that melee combat feels reliable for both Michael and Civilians but we’ve also identified instances where Civilian players feel they don’t have the proper agency to counter incoming attacks. We’ve made further tuning to prevent instances where players are “locked†in repeated stun states.
- Increased Civilian Stagger and Stumble cooldown from being hit by a melee attack
- Increased the delay between the initial strike of attack combos for the Hatchet and Meat Cleaver to prevent players from repeatedly using the initial attack instead of continuing the combo
- Reduced damage increase from Bloodthirst tier 2 and 3
- Reduced attack speed increase from Bloodthirst tier 2 and 3
- Reduced the duration of the slow applied when taking melee damage
- Reduced the amount of slow applied when taking melee damage
- Increased the effect of the brief movement speed buff gained when taking melee damage
- Late Game QoL
- Late game hunting can be challenging for Michael, especially when targets are inside Hiding Spots. We’ve made a few changes to Stalking to streamline the end of match experience and help Michael players clean up those remaining Residents and Special Targets.
- Residents, Special Targets, and Civilians now become Stalked if they are in a Hiding Spot during the final 60 seconds of a match
- Residents and Special Targets now become Stalked if Michael receives the objective to “Finish Off Haddonfieldâ€
- Stalked targets are now visible in Hiding Spots when either of the above criteria are met
- General
- Added 1 New Context Execution
- Enabled volumetric fog on Xbox Series S
- Passive Challenges no longer appear as locked after Prestiging
- Police vehicles now push aside obstacles upon entering the map until reaching their destination
- NPCs are now able to reload flashlights
- Increased damage for Kitchen Knife light attacks
- Increased headshot damage for thrown piercing items and weapons (Pitchfork, Lawn Dart, Etc)
- Made improvements to address the difficulty of completing various Passive, Progressive, and Story Mode challenges
- Made improvements to NPC navigation and behavior
- Made improvements to NPC Police navigation and behavior while searching
- Made improvements to the animations for various Context Executions
- Made improvements to various environments, animations, cinematics, and NPC behavior across all Story Mode Chapters
- Fixed several issues where certain Progressive Challenges were not tracking properly
- Fixed an issue preventing the Purely and Simply Evil Trophy from tracking properly
- Fixed an issue where doors would sometimes be displayed with the incorrect door destruction state for Players if they were a client
- Fixed an issue where the Car collision SFX would play repeatedly when colliding with a player
- Fixed an issue where the Login Screen was not playing the Halloween music
- Fixed an issue where the Lawn Dart was not destroyed after breaking
- Fixed an issue where throwing certain items would cause them to be thrown in the wrong direction if something was obstructing the player’s camera
- Civilians
- Added an animation for Escaping via the Police Wagon
- CB Radio activation timer now scales with match time
- Civilians no longer need to hold the interaction button to remain in the Car Repair Minigame
- Enabled VOIP facial animation in pre-match lobbies and AAR screens
- Interactions are no longer interrupted when the Civilian player is startled
- Perk Cards granted by spectators are now properly displayed in the tab menu
- Players respawning as a Cop are now able to interact with Residents
- Pocket Knife Struggle minigame difficulty now scales with Stalk tiers and Bloodthirst levels
- The Car Repair minigame now speeds up with each consecutive success. Speed resets upon failure
- Increased Civilian stamina consumption while sprinting
- Increased effectiveness of the Bleed status effect
- Increased Fall Damage taken when falling from higher heights
- Reduced force output (shoving, meleeing, etc.) when exhausted
- Reduced the effect of the Flare Gun on increasing Police Presence
- Made improvements to various Civilian animations and interactions
- Made improvements to the camera while driving or riding in a vehicle
- Fixed several issues that were causing Civilian models or clothing to not display properly during Executions
- Fixed an issue where Civilian players could break another Civilian player’s Ancient Amulet
- Fixed an issue where Civilian players were able to interrupt other Civilian player’s conversations
- Fixed an issue where players could briefly witness another player’s cinematic camera during an Execution
- Fixed an issue where players could sometimes get teleported back to the bike when escaping a Grab after being Grabbed off the bike
- Fixed an issue where players in a vehicle could become invisible for themselves or spectators
- Fixed an issue where cars could still be driven while a car execution is being performed
- Fixed an issue where Elusory (Tier 1) Perk Card was not applying the correct values
- Fixed an issue where the Voice of Reason perk was not being displayed or applied correctly
- Fixed an issue where Spectators could not give Perk Cards to players riding a vehicle
- Fixed an issue where being knocked off the bike would not play the correct animation
- Fixed an issue where the player’s own VOIP facial animations were not displaying for themselves
- Fixed an issue where players could no longer emote after certain interactions
- Killer
- Michael now becomes more resistant to repeated shoves from the same Civilian within a short period of time
- Shadow Strike now affects Civilian players on bicycles and in vehicles
- Shape Mine now affects Civilian players on bicycles and in vehicles
- Increased Michael’s damage against targets at Stalk Tiers 2 and 3
- Reduced range for Downed Executions
- Reduced the duration of the stun Michael receives after being countered by a Pocket Knife
- Made Improvements to the Execution spacing detection to reduce the instances where Michael is unable to perform certain executions even when there is enough space
- Made improvements to various Michael animations and interactions
- Fixed an issue where the Grab lunge distance could sometimes fail under certain conditions
- Fixed an issue where Finisher Executions could not be performed on Cops
- Fixed an issue where Michael could be Blinded or Disoriented while in a Hiding Spot
- Fixed an issue where Michael could perform an execution on a dead body
- Fixed an issue where Michael could still use Shadow Strike while incapacitated
- Fixed an issue where the Stalk Markers duration was not properly scaling with Stalk Tiers
- Maps
- Polished environments, lighting, and set dressing across all maps
- Stalk line of sight improvements in various locations
- Increased the amount of Pop that spawn in a match
- Reduced the amount of First Aid Kits that spawn in a match
- Made adjustments to the spawn locations for Civilians on East Haddonfield and Orange Grove Estates
- Made adjustments to the spawn locations for Michael on East Haddonfield and Orange Grove Estates
- Made adjustments to the spawn locations for Special Targets across all maps
- Made adjustments to several locations to improve player navigation
- Made adjustments to objects in several locations to prevent the player from becoming stuck when interacting with certain Hiding Spots
- Made adjustments to objects in several locations that prevented the player from interacting with certain Hiding Spots
- Made adjustments to objects in several locations to prevent the object from getting in the way of Escape interactions
- Made adjustments to objects in several locations to address an issue where certain items could not be picked up
- Made adjustments to Pocket Knife and Mysterious Item spawn locations to reduce instances where multiple may appear in close proximity
- Made adjustments to ammo spawns to prevent single bullet pickups
- Made adjustments to various Context Execution locations for proper cinematic placement
- Fixed an issue where CB Radio spawns were not randomized on East Haddonfield
- Fixed an issue where lights and switches could sometimes be desynced
- Fixed an issue where players could become stuck inside certain Escapes
- Fixed an issue where the Overgrowth for the Gate Escape would sometimes not disappear after being cleared
- UI
- Added a “Clear Unlocks†button in the Extras menu for clearing new reward notifications
- Added a "Restart Required!" message for when a setting requires the game to restart instead of automatically closing the game
- Added an indicator when opening the map to make it easier for players to find their own location on the map
- Added an option to toggle Spectator Minigames
- Michael's map icon now rotates with the camera instead of the direction Michael is facing
- Perk Roll progress is now passively gained while the Spectator Minigame is toggled off
- Players are now also able to see the vehicle escape icon while in the vehicle as a passenger
- Story Mode Challenges now display a notification when failing a challenge
- The AAR now displays the amount of Perk Points you gained from the match
- Total Perk Points are now displayed on the main menu
- Updated various map icons, item icons, minigame icons, and status effect icons
- Various UI improvements and fixes for menus, objectives, notifications, and HUD elements
- Fixed an issue where the vehicle escape icon would not appear for players driving a cop car
- Update v1.0.4:
- Grab Struggling
- Our original goal with Patch 1.0.3. was to allow Civilians increased opportunities to Struggle Free from Grabs at Stalk Tier 2 and below. Unfortunately, these changes in combination with other bug fixes associated with Grabs inadvertently caused it to become exponentially more difficult for a Civilian to Struggle Free from Michael at Bloodthirst Level 3 and caused Civilian players to sometimes take fall damage after successfully Struggling Free. We understand the irritation these issues produced and apologize for allowing them to slip through alongside our last update.
- Fixed an issue where Bloodthirst Level 3 would cause Grabs to be way harder to escape from than intended
- Fixed an issue where Struggling free from a grab while on uneven terrain would cause the Civilian to take fall damage
- Crash Fixes And Optimization
- XBOX
- With Patch 1.0.4, our team has made strides in improving performance and stability on XBOX Series X|S. We’ve addressed a range of memory and GPU-related crashes, and adjusted Quality/Performance settings on both Series X and S.
- Adjusted settings for Performance Mode on XBOX Series X to improve performance
- Introduced a new singular graphics mode for XBOX Series S
- In an effort to address stability issues, we have removed the Quality/Performance toggle on Series S
- This Series S profile caps framerate at 30 FPS while improving overall texture quality and enabling hair physics during gameplay
- Loomis Crash
- Players have consistently reported performance problems when Loomis enters the match as a reinforcement character. Ironically, we identified a significant performance hit rooted in Loomis’ hair.
- Fixed an issue where Loomis spawning in would cause players to experience a performance hit or, on lower-spec platforms, crash
- Various other Crash Fixes
- This patch also includes fixes for a variety of crashes (such as crashing after completing a Story Mission or loading into a match) across all platforms. Crash fixes and optimization are ongoing priorities for our team and we plan to address additional issues with future updates.
- Update v1.0.3:
- Balance Adjustments
- As we continue to play, monitor, and gather feedback, we’ve identified some balance adjustments we felt were necessary for this patch. Many of these changes are being rolled out to minimize frustrating, overpowered, or unenjoyable situations. While we are happy to implement the following changes, we have also identified additional balance opportunities we plan to release with future updates. Your passionate feedback has been greatly beneficial to the team and we are eager to continue improving Halloween: The Game.
- Civilian Melee Rebalance
- We performed a Civilian-focused melee rebalance to eliminate easy one-shot Michael downs, especially when using Bob and Laurie or Perks that give a boost while Drunk. This also included buffing Michael’s Bloodthirst Damage Resistance to extend the duration of melee encounters. We want Civilians to be capable of fighting back against Michael, but we recognized that certain characters could inflict extremely high damage far too consistently.
- Reduced effectiveness of Capability for Melee Damage at higher stat values
- Increased effectiveness of Capability for Melee Damage at lower stat values
- Reduced Fear Resistance granted by the Heavyweight trait
- Reduced Melee Damage granted by the Heavyweight trait
- Reduced effect of Civilian melee damage boost while Drunk
- Increased Michael’s damage resistance across all Bloodthirst levels
- Downed Michael
- While there were already mechanics in place to bolster Michael after he recovers from being Downed, we’re adding additional buffs in this patch to combat harassment and avoid instant follow-up downs. This, combined with the above melee rebalancing, addresses the ease in which these occurrences could happen and ensures Michael always has ample means of retaliation if he is being surrounded or consistently pressured by an aggressive squad.
- Michael now gains a short duration buff after getting up from a Downed state. This buff grants Michael Stagger immunity and an increase in Damage Resistance, Melee Damage, and Melee Attack Speed for the duration of the buff.
- Michael will also be empowered with increased Health Regeneration and Daze Resistance for a short period of time after getting up from a Downed state
- Weapon Power Tuning
- To provide more time for players to react to incoming hits we are introducing a small damage reduction and a small increase to time in between all attack combos for Wood Axes and Pickaxes. We don’t want to discourage melee combat and would prefer to provide players additional opportunities to counter. Civilians should now have more time to shove during melee combos to interrupt Michael and experience increased cooldown time between stumbles. We are also adjusting the available quantities of certain weapon types on maps to increase their rarity and further incentivize exploration.
- Reduced Combo Attack Speed for the Wood Axe and Pick-Axe
- Reduced light and heavy Attack Damage for the Wood Axe and Pick-Axe
- Lowered amount of heavy Melee Weapons, Rifles, and Shotguns spawns across all maps and locations
- Increased the Stagger cooldowns for Civilians
- Reduced overall Melee Weapon Durability
- Scoring Adjustments
- We are taking some steps to balance the value of Special Targets and Residents to ensure match scoring better represents the overall outcome and creates greater opportunities for mid-to-late game swings. We have lowered the score values for killing Special Targets, while increasing the score values for both saving and killing Residents. While we plan to improve Special Target spawning, tracking, and more with future updates, these changes will make every Resident, Civilian, and Special Target feel important to the final score.
- Made adjustments to scoring to balance Michael’s priority on normal Residents vs Special Targets
- Grabs and Pocket Knives
- We are continuing to monitor the balance of Grabs and Struggling. In previous patches, we made it easier for Civilians to struggle free from Grabs at lower Stalk Tiers. In today’s patch we have made adjustments to further reduce the difficulty of escaping Grabs. We also lowered the force caused by failed Grab attempts so Civilian players won't stumble as dramatically, allowing a better chance to slip away. Our team is having ongoing conversations about pocket knives and we plan to provide more substantial tuning in the future, but for now we have increased the pocket knife minigame difficulty to allow Michael players slightly more time to pull off Context Executions.
- Reduced impact force from failed Grab attempts on the Civilian player
- Civilians now have an easier time Struggling free from grabs at Stalk Tiers 0-2
- Reduced effectiveness of Capability for Grab Struggle at higher stat values
- Slight increase to the difficulty of the Pocket Knife break free minigame
- Civilian Speed
- We’ve adjusted the effectiveness of Athleticism for movement and sprint speeds to reduce the speed of high Athleticism Civilians while also increasing the speed of low Athleticism Civilians. We noticed that certain Civilians were far too fast in their running and sprint speeds.
- Reduced effectiveness of Athleticism for movement and sprint speeds at higher stat values
- Increased effectiveness of Athleticism for movement and sprint speeds at lower stat values
- Challenge Adjustments
- We understand that challenges and their associated rewards are extremely important to players. We have and will continue to address fundamental issues impacting challenge progression and tune challenge requirements. Our latest patch brings a handful of corrections to challenge tracking along with a sweeping balance pass on Progressive Challenge goals.
- Players with progress exceeding the required goals for Progressive Challenges after our updates simply need to gain any progress toward that objective to complete the challenge.
- The full list of Challenge adjustments can be found at the bottom of the Patch Notes
- General
- Various Crash Fixes and Optimization Improvements
- All Passive Challenges will now continue to gain progress after Prestiging
- This is a temporary fix and we are working to fix the issue where Prestiging will cause your Passive Challenges to appear as locked
- Fixed an issue where the Host of the Private Match was unable to unlock trophies/achievements
- Civilians
- Reduced difficulty for completing any Challenges that require the player to knock Michael off his feet
- Reduced difficulty for completing any Challenges that require the player to blind, disorient, or stun Michael
- Increased damage of the Shotgun at close ranges
- Fixed several issues that were causing players to be executed even after appearing to have Struggling free from the Grab
- Fixed an issue where Bolt Cutters were not able to open containers if the Bolt Cutters had low durability
- Fixed an issue where using emotes could allow the player to cancel animations
- Fixed an issue where the player could lose the ability to move after breaking free from a grab
- Fixed an issue where the player could lose the ability to move after attempting to enter a vehicle/ride a bicycle while being grabbed
- Fixed an issue where the Wood Axe would lose way more durability than intended
- Killer
- Made adjustments to the Shape Mine animation so that placing a mine no longer completely stops Michael’s movement
- Fixed an issue where Shape Jump could become stuck on cooldown for the rest of the match
- Fixed an issue where Killer Sense could become stuck on cooldown for the rest of the match
- Fixed an issue where the Michael could collide with the Police Wagon while in Shape Jump
- Maps
- Fixed an issue that was preventing Michael from reaching Civilians on the merry-go-round in Orange Grove Estates
- Challenge Adjustments
- Civilians
- Eric
- Handyman Special
- Remove chains, padlocks, or overgrowth from an escape route 45 30 times
- Dead Center
- Fight back against Michael by successfully dealing a small amount of damage, equivalent to 5% to 20% of his total health, in a single encounter 30 20 times
- Shop Class Alumni
- Successfully repair a car 15 10 times
- Pop Can Precision
- Fight back against Michael by inflicting damage equal to 21% to 49% of his maximum health in a single encounter 30 25 times
- Nichols Hardware Expertise
- Restore communications by successfully repairing a phone, CB radio, or phone box that has been destroyed by Michael 45 20 times
- Midwestern Hospitality
- Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 30 15 times
- Topped Off
- Contribute to the getaway vehicle by fully gassing up the car 15 10 times
- Bullseye
- Land the final blow that sends Michael into a downed state 45 30 times
- Nichols' Best Employee
- Be the one responsible for fully filling the third police badge meter 15 10 times
- Unbreakable Bond
- Escape with your life after saving at least 5 Residents 9 4 times
- Steady Hands
- Complete a round of the spectator minigame 90 75 times
- Big Game Hunter
- Inflicting damage on Michael equal to 50% or more of his maximum health in a single encounter 60 50 times
- True Survivor
- Outlast the nightmare and successfully survive the night alive 30 15 times
- Midwestern Hero
- Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 120 80 times
- Tanya
- Dark Humor
- Successfully calm a Resident who is currently in a terrified state 30 10 times
- In the Know
- Perform a good skill check during a conversation or phone call 90 60 times
- Entourage
- Escort 15 10 Residents to an escape by having them follow you
- Trendsetter
- Successfully issue a command to Special Targets 60 50 times
- Smooth Talker
- Achieve a perfect skill check while engaging in a conversation or placing a phone call 90 80 times
- Cool Under Pressure
- Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 75 35 times
- Social Butterfly
- Locate and discover 63 30 Special Targets during the match
- Life of the Party
- Calm a Special Target from a scared or terrified state 45 30 times
- Real Talk
- Successfully convince 75 45 Special Targets of the danger
- VIP Treatment
- Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 45 25 times
- Everyone's Best Friend
- Help a Resident escape or survive the night after performing a calm, convince, or command action on them 60 50 times
- The More The Merrier
- Escape with your life after saving at least 5 Residents 9 4 times
- Gift of Gab
- Successfully complete a very convincing call to dispatch 120 100 times
- Unfazed
- Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 30 25 times
- Rachel
- Nerves of Steel
- Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 30 20 times
- Superstitious Tools
- Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 30 15 times
- Ward Off Evil
- Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 30 15 times
- Not Afraid of the dark
- Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 45 30 times
- From the Shadows
- Exit a hiding spot and stumble Michael back 12 7 times
- Socially Awkward
- Place an unconvincing call to dispatch 45 20 times
- Not Afraid
- When caught in Michael's grasp, successfully complete the struggle minigame 60 40 times
- Fearless
- Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 30 20 times
- Self-Preservation
- Escape with your life without saving anyone 30 15 times
- Macabre Fascination
- Outlast the nightmare and successfully survive the night alive 30 15 times
- Cursed Artifact
- Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 45 20 times
- Beyond the Grave
- Select a perk to give a spectated Civilian 120 100 times
- Hexed Strike
- Contribute to downing Michael without landing the final blow 60 30 times
- Through the Veil
- Successfully open an escape route for use 90 75 times
- Marcus
- Tinker
- Restore communications by successfully repairing a phone, CB radio, or phone box that has been destroyed by Michael 9 5 times
- Lone Wolf
- Focus on your own survival by successfully restoring your health using a health spray 30 20 times
- Bait and Switch
- Cover your tracks by having Michael destroy or turn off a noisemaker you activated 15 10 times
- Gearhead
- Successfully repair a car 15 10 times
- Ghosting
- Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 60 30 times
- Heavy Handed
- Inflict damage on Michael equal to 21% to 49% of his maximum health in a single encounter 45 30 times
- Mysterious Stranger
- Approach 75 60 Residents and successfully convince them of the danger
- Path Less Traveled
- Discover an alternate escape route 63 30 times
- Untouchable
- Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 30 20 times
- Off the Grid
- Navigate to a breaker box that has been sabotaged by Michael and successfully restore power to the structure 45 25 times
- Lethal Force
- Land the final blow that sends Michael into a downed state 45 30 times
- Dark Charisma
- Successfully convince 90 45 Special Targets of the danger
- Nomadic Instincts
- Outlast the nightmare and successfully survive the night alive 30 15 times
- Looking Out for Number One
- Escape with your life without saving anyone 45 20 times
- Jennifer
- Wallflower
- Focus on your own survival by successfully restoring your health using a health spray 30 20 times
- Exit Strategy
- Plan your departure by successfully finding and picking up any type of escape item 75 40 times
- Flight Response
- When caught in Michael's grasp, successfully complete the struggle minigame 60 30 times
- Phone Jitters
- Provide an account of the threat by successfully completing a convincing call to dispatch 90 50 times
- Way Out
- Navigate the environment to discover an alternate escape route 63 40 times
- Panic Mode
- Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 45 25 times
- Valedictorian
- Be the one responsible for fully filling the third police badge meter 60 20 times
- Out of Sight
- Have Michael destroy or turn off a noisemaker you activated 90 40 times
- Kind Heart
- Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 45 30 times
- Unexpected Courage
- Successfully knock a victim from Michael's grasp 60 45 times
- Thomas
- Linebacker
- Inflict an attack or act that knocks Michael off his feet 15 10 times
- Walk the Walk
- Perform a good skill check during a conversation or phone call 75 50 times
- Heavy Hitter
- Fight back against Michael by inflicting damage equal to 21% to 49% of his maximum health in a single encounter 45 30 times
- Team Captain
- Approach 60 45 Residents and successfully convince them of the danger
- Peel Back Block
- Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 90 50 times
- Huddle Up
- Navigate the environment and discover 63 45 other Civilians during a match
- Stiff Arm
- Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 45 30 times
- MVP
- Land the final blow that sends Michael into a downed state 60 45 times
- Leave No One Behind
- Secure an escape for yourself after coming to the aid of and saving at least 3 Residents in a single match 18 10 times
- Setting the Tone
- Be the one responsible for fully filling the third police badge meter 15 10 times
- Star Power
- Successfully convince 90 40 Special Targets of the danger
- Arming the Roster
- Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 45 30 times
- Stand your ground
- Inflict damage on Michael equal to 50% or more of his maximum health in a single encounter 60 50 times
- Second Wind
- Evade Michael long enough to trigger the removal of a Tier 3 Stalk Marker 45 30 times
- Lynda
- Pep Talk
- Successfully calm a Resident who is currently in a scared or terrified state 30 10 times
- First Aid
- Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 15 10 times
- Going full out
- Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 60 30 times
- Social Circle
- Navigate the environment and discover 45 30 other Civilians during a match
- Slippery
- When caught in Michael's grasp, successfully complete the struggle minigame 30 20 times
- Follow My Lead
- Escort 60 40 Residents to an escape by having them follow you
- Gossip Girl
- Perform a good skill check during a conversation or phone call 120 100 times
- Quick On Your Feet
- Evade Michael during a chase long enough to trigger the removal of a Tier 2 Stalk Marker 30 20 times
- Totally Not Happening
- Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 30 20 times
- Direct Line
- Successfully complete a very convincing call to dispatch 120 75 times
- Life of the Party
- Escape with your life after saving at least 3 Residents 18 10 times
- Fan Club
- Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 60 40 times
- Lifesaver
- Provide medical aid to fellow Civilians by using a health spray or med kit to heal another Civilian 45 25 times
- Like, Calm Down
- Successfully calm a Special Target who is currently in a terrified state 75 25 times
- Bob
- Batter Up
- Inflict an attack or act that knocks Michael off his feet 60 30 times
- Base Runner
- Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 45 30 times
- Prank Caller
- Place an unconvincing call to dispatch 45 20 times
- Designated Hitter
- Fight back against Michael by inflicting damage equal to 21% to 49% of his maximum health in a single encounter 75 40 times
- Shake It Off
- When caught in Michael's grasp, successfully complete the struggle minigame 90 40 times
- Stealing Bases
- Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 25 times
- Looking For Trouble
- Have Michael destroy or turn off a noisemaker you activated 60 30 times
- Tough Guy
- Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 20 times
- Home Run
- Inflict damage on Michael equal to 50% or more of his maximum health in a single encounter 60 50 times
- Grand Slam
- Land the final blow that sends Michael into a downed state 45 30 times
- Bailing Out
- Escape with your life without saving anyone 30 15 times
- Blindside
- Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 120 80 times
- Extra Innings
- Outlast the nightmare and successfully survive the night alive 45 15 times
- Annie
- Sheriff's Daughter
- Perform a good skill check during a conversation or phone call 75 50 times
- Sharp Eye
- Navigate the environment and discover 30 15 other Civilians during a match
- Assertive
- Approach 90 50 Residents and successfully convince them of the danger
- Taking Charge
- Successfully issue a command to a Resident or Special Target 60 50 times
- On the Lookout
- Locate and discover 63 35 Special Targets during the match
- Unshaken
- Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 25 times
- Not a Victim
- When caught in Michael's grasp, successfully complete the struggle minigame 45 30 times
- Priority Dispatch
- Successfully complete a very convincing call to dispatch 120 80 times
- Law and Order
- Be the one responsible for fully filling the third police badge meter 15 10 times
- Trusted Authority
- Successfully convince 90 40 Special Targets of the danger
- Civic Duty
- Escape with your life after saving at least 5 Residents 9 4 times
- Resourceful
- Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 25 times
- No Keys
- Successfully repair a car 60 45 times
- Laurie
- Hidden in Plain Sight
- Evade Michael long enough to trigger the removal of a Tier 1 Stalk Marker 60 30 times
- Resourceful
- Open and search 120 100 loot containers to scavenge for supplies
- Honor Student
- Achieve a perfect skill check while engaging in a conversation or placing a phone call 90 75 times
- Watching the Kids
- Escort 75 45 Residents to an escape by having them follow you
- Desperate Struggle
- Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 25 times
- Final Girl
- Outlast the nightmare and successfully survive the night alive 30 15 times
- It Was the Boogeyman
- Land the final blow that sends Michael into a downed state 45 30 times
- Protect the Innocent
- Help a Special Target escape or survive the night after performing a calm, convince, or command action on them 63 40 times
- Not On My Watch
- Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 120 90 times
- Sole Survivor's Duty
- Escape with your life after saving at least 5 Residents 9 5 times
- Richard
- Scrounger
- Rummage and find 60 40 items inside a hiding spot
- Sweet Talker
- Achieve a perfect skill check while engaging in a conversation or placing a phone call 120 90 times
- Bodyguard
- Successfully knock a victim from Michael's grasp 90 50 times
- Escape Artist
- Successfully open an escape route for use 75 45 times
- Therapist
- Calm a Special Target from a scared or terrified state 30 20 times
- Heart Breaker
- Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 45 30 times
- Alley-Oop!
- Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 30 20 times
- Main Character
- Secure an escape for yourself after coming to the aid of and saving at least 3 Residents in a single match 63 25 times
- Psychologist
- Successfully calm a Special Target who is currently in a terrified state 120 40 times
- Snitch
- Successfully contribute the final progress required to fill the Third Police Badge meter 30 15 times
- Born To Live
- Successfully survive the match as a Civilian 9 10 times
- Alexis
- Gossip
- Perform a good skill check during a conversation or phone call 60 50 times
- Extrovert
- Navigate the environment and discover 120 30 other Civilians during a match
- Club Crew
- Escort 75 40 Residents to an escape by having them follow you
- Craftswoman
- Utilize items such as firecrackers, flashlights, or other mysterious items to successfully blind, disorient, or stun Michael 45 30 times
- Hung Up
- Evade Michael long enough to trigger the removal of a Tier 2 Stalk Marker 30 25 times
- Slippery
- Successfully defend yourself against a grab by utilizing a defensive item to break free from Michael's grasp 45 25 times
- Haddonfield Girl
- Be the one responsible for fully filling the third police badge meter 30 10 times
- Party Bus
- Successfully open an escape route for use 45 30 times
- She's So Gone
- Escape with your life without saving anyone 63 15 times
- Helping Hand
- Have a Resident or Special Target you gave your weapon to save someone grabbed or knock down Michael 120 80 times
- Jeepers!
- Successfully knock a Resident, Special Target, or fellow Civilian from Michael's grasp 30 20 times
- Silver Tongue
- Successfully complete a very convincing call to dispatch 9 50 times
- Killer
- 1978 Michael
- Lethal Efficiency
- Perform a standard grab weapon execution on 75 50 victims
- Stalker Boy
- Successfully reach a Tier 2 Stalk Marker on 60 50 victims
- Lethal Efficiency the Sequel
- Execute 90 50 victims that are stalked to tier 2
- Weapons
- Hatchet
- Flight of the Axe
- Kill 90 75 victims with a thrown weapon
- Splintered Terror
- Smash a window or door with your weapon that scares 105 75 victims
- Pristine Slaughter
- Perform a Bloodthirsty execution while being undetected on a terrified victim 105 100 times
- Update v1.0.2:
- Crashes, Stability, and Interactions
- Crashes and Stability
- Patch 1.0.2 introduces numerous crash fixes and stability improvements across all platforms. We are collecting community feedback and investigating further optimization opportunities.
- Xbox Series S
- Our team is aware of performance and stability issues disproportionately impacting Xbox Series S players. We are actively working to improve visual fidelity, overall performance, and memory-related crashes. Players can expect additional focused fixes and improvements with an upcoming patch.
- Interactions
- We've made several fixes to issues that were impacting player interactions and interaction prompts disappearing. This is an ongoing process, and we will be continuously investigating issues of this nature. We appreciate any and all feedback related to player interactions
- Fixed several issues that were causing certain items to not be obtainable due to collision issues
- Fixed an issue where the interaction prompts could disappear after an NPC has moved the player out of position while the player in engaged in conversation
- Fixed an issue where the interaction prompts could disappear after a Civilian was affected by any collision while Grabbed
- Fixed an issue where the interaction prompts could disappear when the Fragile Hourglass was used on Michael while he is downed
- Fixed an issue where the interaction prompts for certain Escapes would disappear after repairing the Escape Car
- Challenges, Prestige, and Achievements
- We understand the frustrations players have experienced when it comes to specific challenges, achievements, and our Prestige system not functioning as intended. Our team actively investigated many of the biggest pain points our community was facing and worked to quickly address many of them with 1.0.2. The fixes introduced today make obtaining singleplayer challenges far more consistent, though we’ve identified additional ways to improve in-game messaging and the overall player experience, which we aim to address in future updates.
- Various progression blockers for Passive and Progressive Challenges have also been corrected, alongside a fix for the issue preventing players from properly engaging with our Prestige Challenges. Thanks for all your patience and understanding. We’ll continue monitoring any other potential problems with challenges.
- Challenges
- Fixed an issue where certain challenges that required the player to escort Residents to an escape were not being tracked properly
- Fixed an issue where certain challenges that required the player to survive a match were not being tracked properly
- Fixed an issue where the Killer Passive Challenge “Weight of the Mask†was not being tracked properly
- Fixed an issue where the Rachel Progressive Challenge “Superstitious Tools†was not tracking the properly based on the description
- Fixed an issue where the Rachel Progressive Challenge “Ward Off Evil†was gaining additional progress
- Fixed an issue where the Hatchet Progressive Challenge “Wheels Clipped†was not tracking properly
- Fixed an issue where the Kitchen Knife Progressive Challenge “Edge of the Blade†was not tracking properly
- Story Mode Challenges
- Fixed an issue where the Prologue Challenge 6 was not being tracked properly
- Fixed an issue for Chapter 2 Challenge 6 where certain executions would count the player as alerting someone
- Fixed an issue for Chapter 4 Challenge 2 that would cause Lynda to immediately leave the bedroom after Bob has been killed
- Fixed an issue for Chapter 5 Challenge 1 where the flashlights were required to be completely drained to complete the challenge
- Achievements/Trophies
- Fixed several issues that were causing the following achievements/trophies to not track properly
- Purist
- Close Quarters
- No Friend Left Behind
- Natural Observer
- Stalker
- Prestige
- Reenabled Prestige Challenges
- Fixed an issue where an active Prestige Challenge was preventing players from entering matchmaking
- UPDATE 9/11 5:15 PM PST
- After today's patch, there was a brief period when Weapon Prestige Challenges weren't populating as intended, including challenge criteria without text. This issue should be resolved across all Prestige Challenges.
- Please restart the game for these changes to take effect.
- We are aware certain challenges contain unclear objectives. While these challenges are still completable, we understand it's currently difficult to identify the proper completion criteria.
- We are constantly working to improve the user experience. Please continue to send us any feedback regarding challenges.
- Balance Changes
- Our team has been incredibly excited to have more opportunities to hop online and play matches with the community following our official launch on Tuesday. It’s been rewarding watching players craft their own Perk Decks, construct their distinct Michael loadouts, and discover the layered systems of Halloween: The Game. For this patch, we wanted to make a few focused balance adjustments.
- We’re continuing to carefully monitor gameplay balance between Michael and Civilians to ensure matches feel tense and satisfying for both sides. We are gathering community feedback, playtesting changes, and factoring in match data to make the best decisions focused on ironing out additional instances of imbalance. We greatly appreciate the passionate exploration and discovery that’s helping us further identify and address the most problematic encounters. Keep it coming!
- Bloodthirst Early Game
- Bloodthirst Tiers enable Michael to bolster his damage resistance, grab strength, melee damage, ability cooldowns, Shape Jump speed, and more to drastically increase his capabilities. We’ve made the following change to improve Michael’s early game effectiveness:
- Increased Michael’s base damage resistance
- Increased Michael’s Bloodthirst tier 1 and 2 damage resistance
- Lethal Pitch Perk
- The Lethal Pitch Perk was showing itself to be far too effective in its upper tiers. We’ll be carefully watching this perk and many others to identify further balance opportunities.
- Lowered the effectiveness of tiers 2, 3, 4, and 5 of Lethal Pitch Perk
- Pocket Knives
- With Pocket Knives being equippable as a Starting Item for Civilians, we’ve made the decision to reduce the total number of Pocket Knives and Icepicks available on each map. We want these items to feel valuable to players and provide rare opportunities for clutch moments of survival. We’ll continue monitoring the quantity and placement of these items as well.
- Reduced the amount of Grab Escape Items (such as the Pocket Knife) spawns across all maps and locations
- General
- Fixes an issue where the escape car could behave erratically while escaping
- Fixed an issue where the Redeem button in the Redeem Code menu was not working properly when using a controller
- Fixed an issue where the facial animations would sometimes not play correctly on certain characters
- Fixed an issue where players would not obtain any XP when leaving the match as a Spectator
- Civilians
- Fixed an issue where the Brimstone Fuse trait effect was being calculated incorrectly
- Fixed an issue where the Loomis Reinforcements Perk Card was not working properly
- Fixed an issue where Followers would close and lock doors on the player
- Fixed an issue where players spawning in as the Police would sometimes be missing dialogue and VOIP facial animations
- Fixed an issue where collisions could cause players in the vehicle to take several instances of additional damage
- Fixed an issue where the limited promotional “Regal†Eyewear was missing for Rachel
- Killer
- Fixed an issue where it was possible to kill Michael while he is interacting with the Storm Cellar and Exit Gate
- Made improvements to the knockback animations for Michael when colliding with a high speed vehicle
- Maps
- Fixed an issue preventing rain VFX from appearing correctly in Public Matches