1. Version 1.2.0.16
  2.  
  3. Items
  4. Hyperallergenic can now be extracted from its gland that can sometimes be obtained from Death Stalkers
  5. Tweaks
  6. Scrapperac self-daze will no longer trigger with ranged attacks; also increased its duration to 2 turns.
  7. [Expedition] All energy-based jet ski weapons should now properly work with High-Technicalities feat
  8. Bugs
  9. Fixed several minor npcs not staying hostile when the game is saved, instead reverting to their default attitude on load
  10. Fixed Creeping Dread and Eye of Tchort status effects not applying penalties to Heavy Guns and Temporal Manipulation
  11. Fixed Heidi not taking money for providing medical services
  12. Fixed zone transition problems with some random encounters featuring holes in the ground
  13. Fixed Abram not being treated as a member of a certain faction when located in a certain secret place
  14. Caltrops can now properly land on bridge tiles
  15. Acid can now be spilled onto bridge tiles
  16. Scan Call Overload modifier will no longer reset to 0% on save/load (effects that are applied before the update will still be bugged)
  17. Vanishing powder grenade will no longer fail to put you in stealth if you didn't have 10 remaining AP after its usage
  18. Crossbow super string will now properly stack like other such components
  19. Molotov cocktail and other incendiary hand grenades will now remove chill and other frost based effect of the targets caught in the blast even if they are not set on fire
  20. Fixed the bug that would cause the turn-based UI control to not show all the movement points in some specific cases
  21. The maximum zoom out for the world map has been reduced as the previous one was bugged
  22. Sap will now properly work on targets that are immune to bleeding or poison
  23. Certain chemical accident should now properly prevent you from using psi abilities
  24. Fixed the bug that would can an item to disappear when swapping in held weapon into certain crafting recipes while using a riot shield (basically if the weapon getting swapped into the hand was two-handed, it would just disappear)
  25. When an NPC throws a large object in turn-based combat, the turn will not pass to the next participant until the object lands; though it was fun seeing mutants count-cheese the stasis play
  26. Taste for blood should now properly trigger when killing the target with damage from armor
  27. [Expedition] Psi-somatic Agent will now have the correct icon
  28. [Expedition] Fixed magnifying neuroscopic filters for plasma beam and cryogenic barrier not appearing in the world
  29. [Expedition] Fixed some cocktails stacking indefinitely in Mixer Jesse's store
  30. [Expedition] Fixed a rare crash that occurs if the player receives a call from Aegis - after dying
  31. [Expedition] Fixed Servants short-circuited by the MRI field sometimes becoming neutral to the player after the field has been turned off
  32. [Expedition] Fixed being able to see through a covered section of Eldrän's tent
  33. [Heavy Duty] Fixed Gunslinger ignoring hostilities directed at the player in a few specific instances
  34. Various minor dialog/zone fixes
  35.