- Update v1.06:
- Fixes & Adjustments
- Fixed issue where defending immediately after a counter makes player invincible.
- Fixed issue where the "Hell" difficulty level achievements unlock instead of the "Revenge" difficulty achievements.
- ※If player has already beaten the game in "Revenge" difficulty, achievements will be automatically unlocked the next time the game is started.
- Fixed issue where upgrading tracker shells for the assault rifle to level 3 will lead to reduced damage.
- Fixed issue where the tank appears again when player moves to restart point inside the small house in "Surrounded".
- Reduced VRAM usage by reducing the shrapnel produced when the Mountain Beast is beaten.
- Reduced VRAM usage by optimizing the effects when the Wild Boar is beaten.
- Fixed issue where the anchor-wielding enemy soldier can get stuck in the rocks in "The Primordial Flood".
- Fixed issue where the enemy soldiers in "The Primordial Flood" can lose sight of Shelia atop the pillar.
- Fixed issue where BGM stops playing during cutscene at the beginning of "Surrounded".
- Fixed issue where enemy soldiers attacked by Aerial Slash can still attack player in mid-air.
- Reduced VRAM usage by approximately 500MB for "Changes", "Surrounded", and "The Primordial Flood".
- *In order to fix issue of lowering framerate when using DX12
- Increased damage for Blade Slash Whirlwind Level 1 and Level 2.
- Fixed issue where turning the steering wheel can cause assault vehicle to skid and crash into the wall when gtravelling down the slope.
- Changed the maximum steering wheel turning angle from 55 to 45 degrees.
- Optimized the timing at which enemy vehicles appear in the car chase sequence to prevent the enemy vehicles left behind from attacking player from behind.
- Fixed issue where changing to the assault rifle after restarting will cause the assault rifle ammo to be incorrectly displayed.
- Fixes & Adjustments
- Adjusted cartridge capacity for all firearm weapons - Assault rifle now holds 120 rounds and other firearm weapons have 50-100 additional rounds.
- Player can now enter "Aim Mode" after defending, changing weapons or changing ammo type by holding down the corresponding key for "Aim Mode".
- Fixed issue where changing from a full-auto weapon to a semi-auto weapon while firing will cause the semi-auto weapon to become full-auto.
- Increased Blitz Slash damage radius from 4m to 7m.
- Player now has a short period of invincibility after activating Blitz Slash.
- Player now has a short period of invincibility after activating Aerial Slash.
- Player now has a short period of invincibility after activating Quake Punch.
- Fixed issue where club-wielding enemy soldier can stop moving after being hit by Light Blade.
- Optimized character model when player defends while climbing.
- Optimized character model when defending right after landing after using grapple.
- Fixed issue where character model remains in during the cutscene at the starting area if player activates Aerial Slash.
- Fixed issue where player cannot change weapons after firing with assault rifle.
- Fixed issue where pressing the "Aim Mode" key right after defending or changing weapons will cause "Aim Mode" to close automatically.
- Fixed issue where game does not progress at the beginning of "Changes" even after defeating all enemies.
- Reduced the number of ancient soldiers per summon by the Giant King (second battle).
- Reduced damage of Giant King's (second battle) slam attack.
- Reduced the continuous damage dealt by Giant King's (second battle) magma attack.
- Fixed issue where the object remains floating in mid-air after the destruction of the Giant King's battle area.
- Adjusted VSYNCH behavior.
- Player can now bind keys to the keyboard arrow keys.
- Update v1.05:
- 1.Fixed "Surrounded" infiltration missions, when the player's frame rate drops below 20, there is a probability that the kitchen knife will disappear.
- Fixed "Surrounded" infiltration missions that had the chance to cause guns to appear.
- Fixed "Rocket Punch" ground fire burning ancient soldiers causing them to be unable to continue.
- Fixed an issue where the arm was still in the air when the player died.
- Fixed in "Surrounded" slide to the player into the wall.
- Fixed an issue where "Blade Slash Whirlwind" would not track enemies while "Crosshair off".
- Optimized the collision of obstacles around the "driving level".
- Reduced the number of ancient soldiers summoned by the Giant King.
- Optimized the issue where the left and right sides of the last supply point before "FengYu Bridge" can be jumped out.
- Fixed an issue where you could still fire your weapon while "climbing".
- Fixed "Shock Punch/Rocket Punch" where arm animation did not disappear.
- Fixed incorrect camera position when using "Quake Punch" and "Blitz Slash".
- Fix the problem that the house near the armored vehicle can fall into the interior in the second half of the process of "Surrounded".
- Fix the problem that the player can go beyond the mission area in the half of the process of being surrounded.
- Fix the problem that the bullets fired by "enemy armored vehicles" can penetrate the wall.
- Fix the problem that the surrounding water area of "Surrounded" player can walk outside the blocking volume.
- Fix the problem that the "elite soldier" can still cause damage to the player after death.
- Fix the problem that "The Primordial Flood" QTE "F key" is not input.
- Fix the problem that there is no text in "Loading TIP".
- Add cutscene of Changes/The Primordial Flood to skip.
- Modify the "Giant King" AI(Increases attack speed by 20% / movement speed by 20% / Deleted some ancient soldiers)
- Fixed where "Aerial Slash" would get stuck in eaves when cast.
- Fixed "Surrounded" levels, unable to use the attack problem.
- Fixed the "Surrounded" level when reborn after death, continuous press the attack key, knife disappear problem.
- Fixed "Surrounded" enemies that disappeared.
- Fixed an issue where "Surrounded" enemies talk when they are dead.
- Fixed the issue where "Surrounded" pavilions and chairs could get stuck by "Slide / jumps".
- Fixed issues where "Surrounded" Warning Level was 100% invisible to enemies.
- Fixed "Tractor Beam" tutorial where enemies would actively jump into a river, making it impossible to continue.
- Optimize climbing points of "The Primordial Flood" and often judge The failure problems.
- Optimize the "the primordial flood" boss area to avoid snow collision.
- Fixed when "SR special amo" attacks "giant king", problem of bullets hitting the air.
- Fixed "Car Engine Sound" will not be affected by the modified volume.
- Fixed that the "Hell difficulty" skin was unlocked, but the steam achievement did not have unlock
- Update v1.03:
- Fixes & Adjustments
- Fixed bug causing black screen to remain when starting.
- Special bullets no longer disappear when dying or starting again.
- Fixed bug causing crashes after defeating the "Giant King".(Optimization will be an ongoing process)
- Fixed bug causing progress to be lost when crashing after defeating the "Giant King".
- Fixed bug causing player death during the event sequence after defeating the "Giant King".
- Fixed bug causing player death during the event sequence after defeating the "Six-armed Emperor".
- Fixed bug causing weapons to be swapped during the "Surrounded" infiltration mission.
- Adjusted angle at which knife is held during the "Surrounded" infiltration mission.
- Fixed bug causing player-character to suddenly activate defense during the "Surrounded" infiltration mission.
- Fixed bug causing a mechanical sound to occur when maintaining aim during the "Surrounded" infiltration mission.
- Fixed bug causing some structures to disappear when navigating the area while crouching during the "Surrounded" infiltration mission.
- Fixed bug causing framerate drop after defeating the Mountain Beast when ray tracing is "On".
- Fixed bug causing the player-character to get stuck in a hole when touching the wall during "Changes".
- Fixed bug causing the player's POV to freeze on the Tractor Beam guide during "Changes".
- Fixed bug allowing the player to use the Grapple in the previous area after defeating the "Tian Yu Emperor".
- Fixed bug preventing the "Restoration" achievement from unlocking after clearing the game on "Revenge" and "Hell" modes.
- Fixed bg causing player-character's defenses to activate while climbing.
- Reduced GPU usage rate when ray tracing is "On" during "Close Call" and "The Primordial Flood".