- Update 1.1.4
- Added
- Added the Picker role, which allows bots to collect modules lying on the ground and deliver them to module storage. This role is provided by the scanner after unlocking the corresponding research at the Locator.
- The “Module storage optimization†research, which adds 10 storage slots.
- The ability to reorder the research queue using keyboard controls.
- The ability to collapse and expand quest text by clicking the icons to its left.
- A setting to enable or disable confining the cursor to the game window.
- An option to disable object outlines in the graphics settings.
- Added Turkish, Czech, Polish, Traditional Chinese, Thai, Latin American Spanish, Hungarian, European Portuguese, Vietnamese, Swedish, Dutch, and Danish localizations.
- Role symbols on the corresponding research icons at the Locator.
- The ability to transfer all items by clicking the “Take all†or “Place all†button.
- Changed
- Added a placement rule for weapons on rovers. Nothing can now be placed in front of a weapon.
- Module storages can now be placed closer together.
- Weapons mounted on a fire automator now lead moving targets.
- When gathering resources, bots prioritize buried objects detected by the scanner.
- Improved the visibility of object outlines when using DLSS or FSR upscaling.
- Removed Ultra Performance from the upscaling settings. Saved settings using this mode automatically switch to Performance.
- Increased scrolling speed in module storage and the game information window.
- Pressing Escape while editing platforms first returns to normal rover editing. Pressing it again exits editing. Open windows are closed first.
- The group number is hidden on the rover currently controlled by the player.
- Clarified the descriptions of the Fueler and Worker roles.
- Adjusted the spread of debris when a bus explodes.
- Increased the contrast of the QR code at the lighthouse.
- Combat music now starts with fewer enemies present.
- Updated some enemy voice lines.
- Improved localization across all languages.
- Fixed
- Destroyed enemies’ lights no longer remain on.
- Fixed cases where enemy turrets fired at targets beyond their range.
- Fixed an issue where some guns mounted on a fire automator would not fire at enemies despite having a clear line of fire.
- Bots equipped with plasma weapons now correctly attack enemy bots.
- Fixed the displayed wire length in high-voltage tower blueprints.
- Fixed overlapping timers after loading a save.
- Fixed the rocket door state being restored incorrectly after loading a save.
- The map, bot panel, and other game windows now close when the rocket launches.
- Fixed the condition for triggering the additional quest to restore the transformer.
- The Oracle module defense sequence no longer restarts after it has been completed and a save is loaded.
- Fixed an autosave issue when switching to blueprint mode that could cause buildings to be saved as disabled.
- Fixed jitter when loading a save while the player-controlled rover was following another rover.
- Disabling manual control no longer removes a bot from its group.
- Fixed interaction hints getting stuck when dismantling buildings and outdated hints remaining after loading a save.
- Fixed map widgets suddenly changing size on the world map.
- Fixed resource icons being misaligned when interacting with buildings.
- Modules can no longer be picked up through the storage orders window.
- Container interaction is now blocked in blueprint mode.
- Fixed text wrapping and placement in module storage, the fuel consumption display, and buttons in several windows.
- Adjusted the layout of the Bot Factory window.
- Adjusted where resources appear after dismantling large buildings at points of interest.
- Corrected some enemy lines.