1. Bug Fix Patch Now Live: Multiplayer Fixes and Optimisations
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  3. Read the patch notes for details
  4. Hello all,
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  6. As you may be aware, our main focus over the next few months will be on fixes, optimisations, and improvements to Flashing Lights.
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  8. Our first round of fixes focuses on multiplayer issues, and optimisations, and is now live!
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  10. We welcome your continued support for Flashing Lights and appreciate all the feedback and bug reports.
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  12. Keep them coming as we work on further fixes for Flashing Lights.
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  14. Don't forget to join our Discord to keep up to date with the latest news, unstable updates, modding support, and more.
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  16. Patch Notes
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  18. New
  19. - Ocean rendering option added in Settings > Graphics (switch to basic water in case of crash issues on some Macs and PC)
  20. - Christmas tree in city park, Christmas hats for players and surprise gift when placing cones and road flares
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  22. Multiplayer Fixes
  23. - Invisible or missing ragdoll patients in missions
  24. - Missions ending after accepting
  25. - NPC despawning errors for clients
  26. - When spawning fire trucks other players could get Qsiren error
  27. - "Waiting Host" added if players join a server that is still being loading by the hosting player
  28. - Pedestrian run animations sync
  29. - Traffic vehicle lights/indicators sync
  30. - Joining player name pop-up sometimes showed incorrectly
  31. - Server name sometimes used the default player name with random numbers, could mess up initial multiplayer loading
  32. - Possible fix for voice chat disconnecting on server join
  33. - Voice chat icon didn't update on role change
  34. - Radio icon removed
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  36. General Fixes
  37. - Optimizations for pedestrians
  38. - More optimizations for traffic lights system for the whole map
  39. - Removed ability to call for AI backup as civilian player
  40. - Disabled ability to get in vehicle while crouching
  41. - Traffic spawner generated set of errors
  42. - Fixed issue with level of detail not unloading properly
  43. - Beast Swat truck seat fix to support player and 7 AI partners
  44. - Adjusted traffic blocking detection against AI backup cars
  45. - Fix for getting stuck on AI traffic loading screen
  46. - Asking NPC to Wait in vehicle could break interactivity if their vehicle is towed or too far away
  47. - Player movement stuck when get out of Beast while playing hatch animation
  48. - Player couldn't get out of vehicle if Sandbox menu and MDT were open
  49. - Couldn't interact with some suspects that got out of their vehicles (unless tazed)
  50. - Disabled the ability to get in vehicle while reloading a weapon, which could break the character input
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