- Bug Fix Patch Now Live: Multiplayer Fixes and Optimisations
- Read the patch notes for details
- Hello all,
- As you may be aware, our main focus over the next few months will be on fixes, optimisations, and improvements to Flashing Lights.
- Our first round of fixes focuses on multiplayer issues, and optimisations, and is now live!
- We welcome your continued support for Flashing Lights and appreciate all the feedback and bug reports.
- Keep them coming as we work on further fixes for Flashing Lights.
- Don't forget to join our Discord to keep up to date with the latest news, unstable updates, modding support, and more.
- Patch Notes
- New
- - Ocean rendering option added in Settings > Graphics (switch to basic water in case of crash issues on some Macs and PC)
- - Christmas tree in city park, Christmas hats for players and surprise gift when placing cones and road flares
- Multiplayer Fixes
- - Invisible or missing ragdoll patients in missions
- - Missions ending after accepting
- - NPC despawning errors for clients
- - When spawning fire trucks other players could get Qsiren error
- - "Waiting Host" added if players join a server that is still being loading by the hosting player
- - Pedestrian run animations sync
- - Traffic vehicle lights/indicators sync
- - Joining player name pop-up sometimes showed incorrectly
- - Server name sometimes used the default player name with random numbers, could mess up initial multiplayer loading
- - Possible fix for voice chat disconnecting on server join
- - Voice chat icon didn't update on role change
- - Radio icon removed
- General Fixes
- - Optimizations for pedestrians
- - More optimizations for traffic lights system for the whole map
- - Removed ability to call for AI backup as civilian player
- - Disabled ability to get in vehicle while crouching
- - Traffic spawner generated set of errors
- - Fixed issue with level of detail not unloading properly
- - Beast Swat truck seat fix to support player and 7 AI partners
- - Adjusted traffic blocking detection against AI backup cars
- - Fix for getting stuck on AI traffic loading screen
- - Asking NPC to Wait in vehicle could break interactivity if their vehicle is towed or too far away
- - Player movement stuck when get out of Beast while playing hatch animation
- - Player couldn't get out of vehicle if Sandbox menu and MDT were open
- - Couldn't interact with some suspects that got out of their vehicles (unless tazed)
- - Disabled the ability to get in vehicle while reloading a weapon, which could break the character input