1. Update 211:
  2. General
  3. Fixed a visual issue with the Raincoat Outfit while having various weapons equipped.
  4. Fixed an issue where the Bit Decay and Botnet perks of the Hacker perk deck did not mention their increase to Dodge.
  5. Fixed a visual issue where the weapon color was not applied to the scope while aiming through the scope.
  6. Fixed an issue on the Border Crystal heist where the minimum number of batches needed to escape was not specified in-game.
  7. Added scrolling to the tabs in the weapon color menu.
  8. Added descriptions to all Sniper Rifles as well as the 5/7 AP Pistol explaining the mechanics of the weapon.
  9. Added a description to the OVE9000 Saw explaining the mechanics of the weapon.
  10. Adjusted the pattern on Dragan's mask to better reflect the Croatian flag.
  11.  
  12. Update 210.1:
  13. Changes
  14. Fixed an issue with the keypad on the Shacklethorne Auction heist that caused a soft lock on the heist
  15. Fixed an issue where the DMR kit for the AK Assault Rifle had the wrong damage value
  16. Fixed an issue where the DMR kit for the CAR-4 Assault Rifle had the wrong damage value
  17.  
  18. Update 210:
  19. Weapons
  20. The RPK Light Machine Gun has its Concealment value increased from 1 to 5.
  21. The Lebensauger .308 Sniper Rifle has its reload speed decreased from 6.2 to 4.1.
  22. The Lebensauger .308 Sniper Rifle has its magazine size increased from 10 to 15.
  23. The Lebensauger .308 Sniper Rifle has its total ammo pool increased from 40 to 60.
  24. Fixed an issue with the Raven Shotgun where mods moved with the forestock while reloading.
  25. Fixed an issue when equipping the Acough optic scope on the Cavity 9mm Assault Rifle.
  26. Change the light in the weapon customization view.
  27. Added scope Zoom Level to the inventory UI.
  28. Fixed a clipping issue with the Crosskill pistol.
  29. Fixed an issue where the concealment on Akimbo pistols did not match the single variants.
  30.  
  31. Shotgun Hit Rays
  32. The Grimm 12G Shotgun has the number of hit rays reduced from 12 to 6.
  33. The Akimbo Grimm 12G Shotguns has the number of hit rays reduced from 12 to 6 per gun.
  34. The Goliath 12G Shotgun has the number of hit rays reduced from 12 to 8.
  35. The Akimbo Goliath 12G Shotguns has the number of hit rays reduced from 12 to 8 per gun.
  36. The IZHMA 12G Shotgun has the number of hit rays reduced from 12 to 8.
  37. The Steakout 12G Shotgun has the number of hit rays reduced from 12 to 8.
  38. The Street Sweeper Shotgun has the number of hit rays reduced from 12 to 9.
  39. The M1014 Shotgun has the number of hit rays reduced from 12 to 9.
  40. The Raven Shotgun has the number of hit rays reduced from 12 to 9.
  41. The Mosconi 12G Tactical Shotgun has the number of hit rays reduced from 12 to 9.
  42. The Breaker 12G Shotgun has the number of hit rays reduced from 12 to 10.
  43. The Predator 12G Shotgun has the number of hit rays reduced from 12 to 10.
  44. The Reinfeld 880 Shotgun has the number of hit rays reduced from 12 to 10.
  45. The Reinfeld 88 Shotgun has the number of hit rays reduced from 12 to 10.
  46. The Locomotive 12G Shotgun has the number of hit rays reduced from 12 to 10.
  47. The Judge Shotgun has the number of hit rays reduced from 12 to 10.
  48. The Akimbo Judge Shotguns has the number of hit rays reduced from 12 to 10 per gun.
  49. The GSPS 12G Shotgun has the number of hit rays reduced from 12 to 10.
  50.  
  51. Low Damage Assault Rifle Tweak
  52. The Clarion Assault Rifle has its damage increased from 41 to 51.
  53. The Valkyria Assault Rifle has its damage increased from 41 to 50.
  54. The AMCAR Assault Rifle has its damage increased from 42 to 45.
  55. The Commando 553 Assault Rifle has its damage increased from 42 to 52.
  56. The JP36 Assault Rifle has its damage increased from 44 to 54.
  57. The CAR-4 Assault Rifle has its damage increased from 52 to 62.
  58. The UAR Assault Rifle has its damage increased from 55 to 65.
  59. The AK Assault Rifle has its damage increased from 56 to 63.
  60. The AK5 Assault Rifle has its damage increased from 56 to 66.
  61. The Queen’s Wrath Assault Rifle has its damage increased from 58 to 65.
  62. The Tempest-21 Assault Rifle has its damage increased from 58 to 62.
  63. The Union 5.56 Assault Rifle has its damage increased from 58 to 59.
  64. The Bootleg Assault Rifle has its damage increased from 40 to 70.
  65. The Bootleg Assault Rifle has its reload speed decreased from 4.7 to 3.9.
  66. The Bootleg Assault Rifle has its Concealment value decreased from 20 to 14.
  67. The Lion's Roar Assault Rifle has its damage increased from 58 to 78.
  68. The Lion's Roar Assault Rifle has its reload speed decreased from 4.8 to 3.7.
  69. The Lion's Roar Assault Rifle has its total ammo pool increased from 150 to 180.
  70. The Gecko 7.62 Assault Rifle has its damage increased from 57 to 67.
  71. The Gecko 7.62 Assault Rifle has its reload speed decreased from 4.7 to 3.
  72. The Gecko 7.62 Assault Rifle has its magazine size increased from 30 to 35.
  73. The Gecko 7.62 Assault Rifle has its total ammo pool increased from 150 to 175.
  74.  
  75. General
  76. Dead by Daylight masks can now be acquired by owning the base game for Dead by Daylight.
  77. Fixed a crash related to claiming rewards in the story mode while using a controller.
  78. Fixed an issue where completing the "A Gripping Celebration" would cause the SFX for side-job completion every time a heist is loaded.
  79. Fixed an issue in the UI where the text for SUMMARY and CRIME SPREE overlap each other in the menu after finishing a crime spree heist.
  80. Fixed an issue where the UI was missing when failing day 2 of the Stealth Tutorial.
  81. Fixed a crash related to hitting an AI heister with the Electric Knuckles.
  82.  
  83. Heists
  84. Fixed an issue in the Hoxton Revenge heist where players could pick up items through walls.
  85. Fixed an issue in the Beneath The Mountain heist where loot bags could become stuck behind the C4 bag.
  86. Fixed an issue in the Beneath The Mountain heist where Locke does not comment on the placement of preplanning items.
  87. Fixed an issue in the Border Crystals heist where the ingredients are not announced if the contractor voices are muted.
  88. Fixed an issue in the Border Crossing heist where the AI would comment on broken drill left on the American side after you have crossed the border.
  89. Fixed an issue in the Border Crossing heist where the player was unable to walk through some windows on top of the building.
  90. Fixed an issue in the Yacht Heist heist where a table and a cart were placed inside each other.
  91. Fixed an issue in the Shacklethorne Auction heist where the player only needs to enter 3 numbers correct in the keypad.
  92.  
  93. Update 209.1:
  94. Changes
  95. Fixed an issue with the side job unlock not functioning correctly.
  96. Fixed an issue that limited the number of cops you could retire per heist.
  97. Fixed a faulty link in one of the banners in the main menu.
  98.  
  99. Update 209:
  100. The Ukrainian Prisoner Heist
  101. Fixed an issue where the VFX for cutting container locks would remain if the player was disrupted during the animation.
  102. Fixed an issue that stopped Crew AI from climbing on top of a group of containers located in warehouse B.
  103. Fixed an issue that allowed AI to stand on top of certain props in the Harbor Office.
  104. Fixed a waypoint issue that could confuse the player if they picked up the documents in the Harbor Office before moving the container.
  105. Fixed an issue where security guards could spot players through certain walls.
  106. Fixed an issue that allowed trip mines to be placed inside walls.
  107. Fixed two clipping props in the Harbor Office.
  108. Fixed a graphical issue on a civilian character model when they are lying on the floor.
  109. Fixed loot bag collisions in certain areas of the level.
  110. Changed some props in the level to stop confusing players when looking for cleaning products to spike the cake with.
  111. Fixed an issue with a duplicated road unit.
  112. Fixed an issue that would block clients from opening dumpsters placed during pre-planning.
  113. Fixed an issue where Vlad would sometimes clip through the container doors when pathing to the skid loader.
  114. Fixed an issue that would allow enemy AI to take loot to places unreachable by the player.
  115. Fixed an issue where drop-in clients could not kill the guard, in the security office, of the first building.
  116. Fixed an issue where some containers could be seen with stretched textures.
  117. Fixed an issue where enemies could be seen despawning in a certain area.
  118. Fixed problems with baked shadows across the entire level.
  119.  
  120. Heists
  121. Fixed an issue on the Hell's Island heist where a player could become stuck underneath some stairs.
  122. Fixed an issue on the Watchdogs heist where a player could become stuck near a fence.
  123. Fixed an issue on the San Martín Bank heist where the sound of the vault opening was just as intense on the roof as it was inside the bank.
  124. Possible fix for an issue on the Cook Off heist where sentry guns could stop enemies from spawning properly in the level.
  125. Fixed an issue on the Beneath the Mountain heist where converted enemies would be left behind when the player used the zipline, which blocked more converts from being taken.
  126. Fixed the pre-planning spy cams on the The Dragon Heist so that they spawn correctly.
  127. Fixed an invisible collision on the The Dragon Heist underneath the staircase leading down to the warehouse.
  128. Fixed an issue on The Biker Heist where a player's gun could be seen floating next to them, when riding the bike, if the player had Akimbo weapons equipped.
  129. Fixed an invisible collision on Day 2 of the Loud Tutorial that was blocking the player from going up one side of the stairs.
  130. Fixed an exploit on the Scarface Mansion heist where you could spawn additional loot bags
  131. Reduced the loot bag respawn time on the Scarface Mansion heist when a bag falls into the water.
  132. Fixed an issue on the Diamond Store heist where looting cash would not cause the van doors to open.
  133. Fixed an issue on the Golden Grin Casino heist where loot bags could get stuck.
  134. Fixed an issue in the Safe House where the player could get stuck behind a door.
  135.  
  136. General
  137. Fixed an issue where triad members had incorrect values for head damage modifiers.
  138. Added a popup for players who have less than 5hr playtime, directing them to career mode.
  139. Fixed an issue in Career Mode where the UI would show Crew AI as OFF but they would still appear in-game.
  140. Fixed an issue where the player's character model could disappear in the lobby.
  141. Added Safe House Raid to the Contract Filter.
  142. Fixed an issue with the Undead Peacock and Hippika masks displaying Inventory notifications every time the game was started.
  143. Fixed a graphical issue on the Saints & Sinners Outfit when worn by Ethan.
  144. Fixed a graphical issue on the Padded Moto Azure gloves when worn by certain characters in the lobby and menus.
  145. Added controller support for Skip Mission and Toggle Online/Offline for Career mode.
  146. Fixed an issue with Czech 92 Akimbo pistols where gadgets spawned clipping through the magazine.
  147. Fixed an animation issue when reloading the KETCHNOV Byk-1 grenade launcher.
  148. Tweaked the animations for the akimbo CMP.
  149.