- Update 211:
- General
- Fixed a visual issue with the Raincoat Outfit while having various weapons equipped.
- Fixed an issue where the Bit Decay and Botnet perks of the Hacker perk deck did not mention their increase to Dodge.
- Fixed a visual issue where the weapon color was not applied to the scope while aiming through the scope.
- Fixed an issue on the Border Crystal heist where the minimum number of batches needed to escape was not specified in-game.
- Added scrolling to the tabs in the weapon color menu.
- Added descriptions to all Sniper Rifles as well as the 5/7 AP Pistol explaining the mechanics of the weapon.
- Added a description to the OVE9000 Saw explaining the mechanics of the weapon.
- Adjusted the pattern on Dragan's mask to better reflect the Croatian flag.
- Update 210.1:
- Changes
- Fixed an issue with the keypad on the Shacklethorne Auction heist that caused a soft lock on the heist
- Fixed an issue where the DMR kit for the AK Assault Rifle had the wrong damage value
- Fixed an issue where the DMR kit for the CAR-4 Assault Rifle had the wrong damage value
- Update 210:
- Weapons
- The RPK Light Machine Gun has its Concealment value increased from 1 to 5.
- The Lebensauger .308 Sniper Rifle has its reload speed decreased from 6.2 to 4.1.
- The Lebensauger .308 Sniper Rifle has its magazine size increased from 10 to 15.
- The Lebensauger .308 Sniper Rifle has its total ammo pool increased from 40 to 60.
- Fixed an issue with the Raven Shotgun where mods moved with the forestock while reloading.
- Fixed an issue when equipping the Acough optic scope on the Cavity 9mm Assault Rifle.
- Change the light in the weapon customization view.
- Added scope Zoom Level to the inventory UI.
- Fixed a clipping issue with the Crosskill pistol.
- Fixed an issue where the concealment on Akimbo pistols did not match the single variants.
- Shotgun Hit Rays
- The Grimm 12G Shotgun has the number of hit rays reduced from 12 to 6.
- The Akimbo Grimm 12G Shotguns has the number of hit rays reduced from 12 to 6 per gun.
- The Goliath 12G Shotgun has the number of hit rays reduced from 12 to 8.
- The Akimbo Goliath 12G Shotguns has the number of hit rays reduced from 12 to 8 per gun.
- The IZHMA 12G Shotgun has the number of hit rays reduced from 12 to 8.
- The Steakout 12G Shotgun has the number of hit rays reduced from 12 to 8.
- The Street Sweeper Shotgun has the number of hit rays reduced from 12 to 9.
- The M1014 Shotgun has the number of hit rays reduced from 12 to 9.
- The Raven Shotgun has the number of hit rays reduced from 12 to 9.
- The Mosconi 12G Tactical Shotgun has the number of hit rays reduced from 12 to 9.
- The Breaker 12G Shotgun has the number of hit rays reduced from 12 to 10.
- The Predator 12G Shotgun has the number of hit rays reduced from 12 to 10.
- The Reinfeld 880 Shotgun has the number of hit rays reduced from 12 to 10.
- The Reinfeld 88 Shotgun has the number of hit rays reduced from 12 to 10.
- The Locomotive 12G Shotgun has the number of hit rays reduced from 12 to 10.
- The Judge Shotgun has the number of hit rays reduced from 12 to 10.
- The Akimbo Judge Shotguns has the number of hit rays reduced from 12 to 10 per gun.
- The GSPS 12G Shotgun has the number of hit rays reduced from 12 to 10.
- Low Damage Assault Rifle Tweak
- The Clarion Assault Rifle has its damage increased from 41 to 51.
- The Valkyria Assault Rifle has its damage increased from 41 to 50.
- The AMCAR Assault Rifle has its damage increased from 42 to 45.
- The Commando 553 Assault Rifle has its damage increased from 42 to 52.
- The JP36 Assault Rifle has its damage increased from 44 to 54.
- The CAR-4 Assault Rifle has its damage increased from 52 to 62.
- The UAR Assault Rifle has its damage increased from 55 to 65.
- The AK Assault Rifle has its damage increased from 56 to 63.
- The AK5 Assault Rifle has its damage increased from 56 to 66.
- The Queen’s Wrath Assault Rifle has its damage increased from 58 to 65.
- The Tempest-21 Assault Rifle has its damage increased from 58 to 62.
- The Union 5.56 Assault Rifle has its damage increased from 58 to 59.
- The Bootleg Assault Rifle has its damage increased from 40 to 70.
- The Bootleg Assault Rifle has its reload speed decreased from 4.7 to 3.9.
- The Bootleg Assault Rifle has its Concealment value decreased from 20 to 14.
- The Lion's Roar Assault Rifle has its damage increased from 58 to 78.
- The Lion's Roar Assault Rifle has its reload speed decreased from 4.8 to 3.7.
- The Lion's Roar Assault Rifle has its total ammo pool increased from 150 to 180.
- The Gecko 7.62 Assault Rifle has its damage increased from 57 to 67.
- The Gecko 7.62 Assault Rifle has its reload speed decreased from 4.7 to 3.
- The Gecko 7.62 Assault Rifle has its magazine size increased from 30 to 35.
- The Gecko 7.62 Assault Rifle has its total ammo pool increased from 150 to 175.
- General
- Dead by Daylight masks can now be acquired by owning the base game for Dead by Daylight.
- Fixed a crash related to claiming rewards in the story mode while using a controller.
- Fixed an issue where completing the "A Gripping Celebration" would cause the SFX for side-job completion every time a heist is loaded.
- Fixed an issue in the UI where the text for SUMMARY and CRIME SPREE overlap each other in the menu after finishing a crime spree heist.
- Fixed an issue where the UI was missing when failing day 2 of the Stealth Tutorial.
- Fixed a crash related to hitting an AI heister with the Electric Knuckles.
- Heists
- Fixed an issue in the Hoxton Revenge heist where players could pick up items through walls.
- Fixed an issue in the Beneath The Mountain heist where loot bags could become stuck behind the C4 bag.
- Fixed an issue in the Beneath The Mountain heist where Locke does not comment on the placement of preplanning items.
- Fixed an issue in the Border Crystals heist where the ingredients are not announced if the contractor voices are muted.
- Fixed an issue in the Border Crossing heist where the AI would comment on broken drill left on the American side after you have crossed the border.
- Fixed an issue in the Border Crossing heist where the player was unable to walk through some windows on top of the building.
- Fixed an issue in the Yacht Heist heist where a table and a cart were placed inside each other.
- Fixed an issue in the Shacklethorne Auction heist where the player only needs to enter 3 numbers correct in the keypad.
- Update 209.1:
- Changes
- Fixed an issue with the side job unlock not functioning correctly.
- Fixed an issue that limited the number of cops you could retire per heist.
- Fixed a faulty link in one of the banners in the main menu.
- Update 209:
- The Ukrainian Prisoner Heist
- Fixed an issue where the VFX for cutting container locks would remain if the player was disrupted during the animation.
- Fixed an issue that stopped Crew AI from climbing on top of a group of containers located in warehouse B.
- Fixed an issue that allowed AI to stand on top of certain props in the Harbor Office.
- Fixed a waypoint issue that could confuse the player if they picked up the documents in the Harbor Office before moving the container.
- Fixed an issue where security guards could spot players through certain walls.
- Fixed an issue that allowed trip mines to be placed inside walls.
- Fixed two clipping props in the Harbor Office.
- Fixed a graphical issue on a civilian character model when they are lying on the floor.
- Fixed loot bag collisions in certain areas of the level.
- Changed some props in the level to stop confusing players when looking for cleaning products to spike the cake with.
- Fixed an issue with a duplicated road unit.
- Fixed an issue that would block clients from opening dumpsters placed during pre-planning.
- Fixed an issue where Vlad would sometimes clip through the container doors when pathing to the skid loader.
- Fixed an issue that would allow enemy AI to take loot to places unreachable by the player.
- Fixed an issue where drop-in clients could not kill the guard, in the security office, of the first building.
- Fixed an issue where some containers could be seen with stretched textures.
- Fixed an issue where enemies could be seen despawning in a certain area.
- Fixed problems with baked shadows across the entire level.
- Heists
- Fixed an issue on the Hell's Island heist where a player could become stuck underneath some stairs.
- Fixed an issue on the Watchdogs heist where a player could become stuck near a fence.
- Fixed an issue on the San MartÃn Bank heist where the sound of the vault opening was just as intense on the roof as it was inside the bank.
- Possible fix for an issue on the Cook Off heist where sentry guns could stop enemies from spawning properly in the level.
- Fixed an issue on the Beneath the Mountain heist where converted enemies would be left behind when the player used the zipline, which blocked more converts from being taken.
- Fixed the pre-planning spy cams on the The Dragon Heist so that they spawn correctly.
- Fixed an invisible collision on the The Dragon Heist underneath the staircase leading down to the warehouse.
- Fixed an issue on The Biker Heist where a player's gun could be seen floating next to them, when riding the bike, if the player had Akimbo weapons equipped.
- Fixed an invisible collision on Day 2 of the Loud Tutorial that was blocking the player from going up one side of the stairs.
- Fixed an exploit on the Scarface Mansion heist where you could spawn additional loot bags
- Reduced the loot bag respawn time on the Scarface Mansion heist when a bag falls into the water.
- Fixed an issue on the Diamond Store heist where looting cash would not cause the van doors to open.
- Fixed an issue on the Golden Grin Casino heist where loot bags could get stuck.
- Fixed an issue in the Safe House where the player could get stuck behind a door.
- General
- Fixed an issue where triad members had incorrect values for head damage modifiers.
- Added a popup for players who have less than 5hr playtime, directing them to career mode.
- Fixed an issue in Career Mode where the UI would show Crew AI as OFF but they would still appear in-game.
- Fixed an issue where the player's character model could disappear in the lobby.
- Added Safe House Raid to the Contract Filter.
- Fixed an issue with the Undead Peacock and Hippika masks displaying Inventory notifications every time the game was started.
- Fixed a graphical issue on the Saints & Sinners Outfit when worn by Ethan.
- Fixed a graphical issue on the Padded Moto Azure gloves when worn by certain characters in the lobby and menus.
- Added controller support for Skip Mission and Toggle Online/Offline for Career mode.
- Fixed an issue with Czech 92 Akimbo pistols where gadgets spawned clipping through the magazine.
- Fixed an animation issue when reloading the KETCHNOV Byk-1 grenade launcher.
- Tweaked the animations for the akimbo CMP.