1. Update v1.19.0:
  2. Symbols of Authority
  3. Added the Chapter V unlock bonus: Symbols of Authority.
  4.  
  5. Added new Byzantine and Western cosmetics to the Barbershop as part of the Chapter V preorder bonus, including:
  6.  
  7. Crown of The Baptist for Western Rulers
  8.  
  9. The Palatine Crown for Western Rulers
  10. Early Crispinette for Western Rulers
  11.  
  12. Crown of Catherine (of Bulgaria) for Byzantine Rulers
  13.  
  14. Crown of Constantine for Byzantine Rulers
  15.  
  16. Hairstyle & beard based on a sculpture of John the Baptist for Western and Byzantine Rulers
  17.  
  18. Free Features
  19. The ‘Situations’ tab now shows personal character-bound Stories, such as having a Pet Dog or being a Conqueror, with a name, icon, and modular elements ‘Stories’ is a new concept to make existing special event chains and similar content more visible
  20.  
  21. Most existing special event chains (story cycles) have been updated to use this new system, including but not limited to: All kinds of pets (dogs, cats, horses, eagles), unique event chains (doppelganger, imaginary friend, etc.), special character stories (Hasan-i-Sabah, Wallada, El Cid), and decision-triggered chains (Book Translations, Commissioning Epics).
  22.  
  23. Decisions associated with a Story are now shown directly in the Story interface, for example ‘Pet Dog’. Associated character modifiers are also shown there.
  24.  
  25. Stories can have a variety of modular elements, for example tracked characters, titles, and various kinds of progress bars
  26.  
  27. Older characters can now get new age-related ailments depending on factors such as lifestyle or genetics. These traits gradually get worse over time, with active mitigations the player can take.
  28.  
  29. Added new tiered Elder Traits: "Faltering Heart", "Fragile Bones", "Clouded Eyes", and "Withering Mind"
  30.  
  31. Reworked "Infirm" into a tiered Elder Trait
  32.  
  33. Added new aging-related events tied to Elder Traits and aging characters
  34.  
  35. Added a new Infirm-style animation which will appear in the character view if a character has a sufficient level of Infirm, Fragile Bones, or Faltering Heart
  36.  
  37. Added a game rule to choose between the new Elder Traits system and the older Infirm-only aging model
  38.  
  39. Added a setting to disable the map table for better rendering performance
  40.  
  41. Added a much requested color picker for clothes to the Barbershop
  42.  
  43. Added up to 16 customizable colors for clothes
  44.  
  45. Fixed an issue where you could accidentally paint your horses pink
  46.  
  47. Improved the color picker so it won't just make the color more saturated because it felt like it
  48.  
  49. Improved travel planning with quick-edit support
  50.  
  51. Added travel-planner quick-edit mode while holding shift, so you can add/remove waypoints quickly by clicking the left/right mouse button on the map
  52.  
  53. Made Points of Interest map icons clickable in the travel planner for adding waypoints
  54.  
  55. Added Event Nameplates, inspired by a popular mod by FUN (with contribution from Starving)
  56.  
  57. Event Nameplates show the name of the character, relationship and opinion to help you quickly see who they are
  58.  
  59. Moved character tooltips to Nameplates, when they are shown, to not cover portraits
  60.  
  61. Added a setting to hide Event Nameplates
  62.  
  63. Added Knight Permissions to manage who can serve as you knight, inspired by another popular mod created by Lrds (with contributions from Serp and Lord DGP)
  64.  
  65. Added controls to set minimum prowess limit for knights
  66.  
  67. Added filters to forbid certain characters from serving as knights, such as your heir or councillors
  68.  
  69. Made it so Acclaimed knights or those you forced to serve ignore the permissions, so you won't forbid them by accident
  70.  
  71. Added clearer explanations for knight eligibility and relevant cultural modifiers
  72.  
  73. Added the ability for players to customize their court visuals through a dedicated “Court Visuals”-tab in the Royal Court
  74.  
  75. Added a new Royal Court type to the game for Chinese culture
  76.  
  77. "Dragon's Mandate" is available only when selected manually and does not appear naturally in the world
  78.  
  79. Kingdom Come: Deliverance Collaboration
  80. You can now spot an adventuring Henry in our 867, 1066 and 1178 start dates
  81.  
  82. Added a new unique special building, model and illustration representing Trosky Castle (Situated in Bezdez)
  83.  
  84. Added 19 music tracks from Kingdom Come: Deliverance II to the in-game music player
  85.  
  86. Battle 2
  87.  
  88. Field 2
  89.  
  90. Field 3
  91.  
  92. Jost Army
  93.  
  94. Kuttenberg 3
  95.  
  96. Kuttenberg Poor 1
  97.  
  98. Kuttenberg Surroundings
  99.  
  100. Kuttenberg Wealthy 1
  101.  
  102. Cannon Fired
  103.  
  104. Honor High
  105.  
  106. Enemy Army
  107.  
  108. Saint Barbara Theme
  109.  
  110. Semin Village 1
  111.  
  112. Skirmish 1
  113.  
  114. Suchdol Surroundings
  115.  
  116. Troskovice
  117.  
  118. Village 1
  119.  
  120. Village 2
  121.  
  122. Village 3
  123.  
  124. Ledger
  125. Added a new Ledger window for browsing key realm, character and world information
  126.  
  127. Added 9 Ledger pages: “Ongoing Wars”, “Artifacts”, “Characters”, “Houses and Dynasties”, “Holdings”, “Counties”, “Titles”, “Faiths and Religions” and “Cultures”
  128.  
  129. Added three tabs for the “Characters” page: richest, strongest and most famed characters
  130.  
  131. Added four tabs for the “Titles” page: duchies, kingdoms, empires and hegemonies
  132.  
  133. Added the ability to favorite items in the Ledger, so you can keep track of artifacts to steal or places to conquer
  134.  
  135. Added podiums for top items in the Ledger, to show off your achievement in climbing the ranks
  136.  
  137. Added many sorting options for all Ledger pages, for example: most pious characters, biggest houses, most renowned dynasties, most developed counties and cultures with most characters.
  138.  
  139. Added filters for most Ledger pages, including filtering by players, so it can be used as a leaderboard in multiplayer
  140.  
  141. Added war losses to the Ledger (and to war overview too, see below)
  142.  
  143. Added artifact interactions to the Ledger
  144.  
  145. Added building and holding interactions to the “Holdings” page. Yes, you can build from the Ledger!
  146.  
  147. Added many (many) existing values to items in the Ledger, to easily compare things
  148.  
  149. Added more information to the Ledger that wasn't displayed before, like artifact age or knights and prisoners of other characters
  150.  
  151. Added more total values, like soldiers of all rulers of a house, faith or culture
  152.  
  153. Added total taxes, levies and loot for titles
  154.  
  155. Added dominant culture and faith for titles and average values, like development across all their counties
  156.  
  157. Added new faith and religion metrics, like sinful and virtuous rulers, growth or decline due to conversions, total holy wars and holy sites
  158.  
  159. Added cultural metrics: growth due to promotion, total development and innovation progress
  160.  
  161. Added shortcuts to open and navigate the Ledger
  162.  
  163. Accolades Rework
  164. Reworked Accolades into a more streamlined system, with a focus on removing tedium and adding more interesting choices
  165.  
  166. Removed the old primary and secondary Accolade Attribute structure, replaced with 1 starting Attribute and additional Attributes being unlockable
  167.  
  168. Reworked Accolade attributes to not only unlock based on the knight, but also on what the ruler has achieved
  169.  
  170. Added Accolade Attribute unlocking effects to battle events, activities, schemes, etc
  171.  
  172. Added a new Accolade Attribute selection flow with clearer UI and better invalid-choice handling
  173.  
  174. Restricted accolades to Dukes+ to make them more special
  175.  
  176. Removed manual Accolade Successor assignment with a guaranteed automatic successor based on the Accolade’s Squires property (either a suitable courtier, or generated successor if none can be found)
  177.  
  178. Added a Squires property on Accolades which modifies the traits and skills of new Acclaimed Knights upon succession
  179.  
  180. Squires property modifies stats of created character when succession fails to grab existing character as new knight
  181.  
  182. Added feed messages that improve the Accolade-related skills of Acclaimed Knights
  183.  
  184. Added feed messages that improve the Accolade-related skills of young courtiers, triggered by the Accolade having high Squires aptitude
  185.  
  186. Simplified Acclaimed Knight restrictions, especially when inheriting rather than founding an accolade - successors to Accolades do not actually need to satisfy all its original Attribute triggers
  187.  
  188. Removed Accolade deactivation as a separate state; Accolades now either exist or are retired
  189.  
  190. Improved how the UI communicates future Accolade ranks
  191.  
  192. Improved how the UI communicates available Accolade options
  193.  
  194. Prevented duplicate Accolade attributes from being stacked across your Acclaimed Knights
  195.  
  196. Added a confirmation window when retiring an Accolade
  197.  
  198. Improved Accolade inheritance rules across succession, preventing your accolades being replaced by inherited accolades
  199.  
  200. Improved Accolade ownership rules for governments
  201.  
  202. You can no longer have more Accolades than you have available knight capacity
  203.  
  204. Disabled Glory loss on succession in cases where your Acclaimed Knight died “honorably”, ex in battle or during a duel
  205.  
  206. Rebalanced Attribute bonuses
  207.  
  208. Removed era-based bonuses to Accolade MaA and removed unit size restrictions
  209.  
  210. Updated Accolade reminders, removing “you have no successor” and adding “you have an Attribute unlock you haven’t spent”
  211.  
  212. Made Acclaimed Knights less likely to die in battle and significantly less likely to be captured (because it makes Accolade succession weird)
  213.  
  214. Added new Accolade art and icons
  215.  
  216. Game Content
  217. Updated the "Relocate De Jure Capital" decision to support Hegemony-tier titles
  218.  
  219. Added the Korean cultural tradition "Fortress Mastery", available to Korean cultures and granted to Goryeo, Silla, and Goguryeo when All Under Heaven is active
  220.  
  221. Updated the "Form Portugal" decision to require control of its target duchies rather than directly holding all four titles
  222.  
  223. Added "Create Cossack Kingdom" decisions for nomads and ex-adventurer nomads
  224.  
  225. Added a new "Overrun Duchy" casus belli for duke-tier nomads
  226.  
  227. Weak AI nomads can now collapse into herders, helping repopulate the steppe
  228.  
  229. "Humiliation" can now break off non-capital border counties as independent herders
  230.  
  231. Updated AI use of "Overrun Kingdom" to favor more appropriate neighboring and historical migration targets
  232.  
  233. Limited culture and faith replacement when nomads move into conquered lands
  234.  
  235. Confederation members can use "Overrun Duchy" and leave their confederation on success
  236.  
  237. Expanded the former "Maim Co-Emperor" interaction into the broader "Remove Co-Ruler" interaction, with additional valid outcomes and stricter eligibility checks
  238.  
  239. Added a dedicated invasion Casus-Belli for the Son of Heaven to seize kingdoms within China
  240.  
  241. Chinese dynasties that take the throne peacefully or through civil war now generate more appropriate dynasty elements and colors, while restored dynasties keep their established identity
  242.  
  243. Ministers, their titles, and their domiciles now remain tied to the realm capital
  244.  
  245. Celestial rulers who rise from kingship now keep their former capital instead of being forced to move to the previous dynasty's de jure capital
  246.  
  247. Grand Campaigns now complete automatically if the entire target kingdom is already subject to the Huangdi
  248.  
  249. Added the ability to remain a landless adventurer after helping peasants win independence through the Fight Corruption contract
  250.  
  251. Reworked lethal Tournament events so characters have a chance to avoid death at the cost of wounds or disfigurement
  252.  
  253. Reforming a faith away from your old state faith as an independent ruler now updates the state faith automatically
  254.  
  255. Wanua rulers can now pay barter goods instead of gold for adventurer task contracts, this makes it easier to play as an adventurer in the area as more contract types are valid
  256.  
  257. Added Saxon Elective to relevant titles
  258.  
  259. Added a nickname line to the death screen
  260.  
  261. Added an informative toast when inheriting a Holy Order loan
  262.  
  263. Added a game concept explaining the Seize Peripheral Duchy Casus-Belli
  264.  
  265. Added title and title-holder flavorization for the new Phoenician Heritage unlocked by restoring the Carthaginian Empire
  266.  
  267. Added support for wards sent to university to gain a visible modifier and clearer interaction text
  268.  
  269. Added new flavorization for Han culture
  270.  
  271. Community Fix Day
  272. Fixed Coronation courtesans so they now use the local faith and culture
  273.  
  274. Corrected character infection chance values
  275.  
  276. Dog-related events now only trigger when your character is available
  277.  
  278. Limited an intrigue event so it now only triggers for Murder and Abduct schemes
  279.  
  280. Fixed an event that could poach family members from the targeted ruler
  281.  
  282. Disabled an adopted-ward event that could trigger incorrectly
  283.  
  284. Corrected spouse council-task bonus values
  285.  
  286. "Too Much of a Good Thing" now correctly removes soulmate relationships as well
  287.  
  288. "A Servant of the Horned God" now properly reveals the secret and ends the witch conversion scheme
  289.  
  290. Changed the Albanian cultural tradition from "Hill Dwellers" to "Mountain Homes"
  291.  
  292. Rebalanced the chance of disease outbreak events
  293.  
  294. Made the "Random Black Death" game rule actually random
  295.  
  296. Corrected the names of “Rottenburg” and “der Laaber”
  297.  
  298. Fixed an incorrect event name in the “Passage of Arms” contract
  299.  
  300. "Seize the Moment" no longer grants claims to barons
  301.  
  302. The Pope will no longer refer to himself in the third person while granting himself a claim
  303.  
  304. Swapped the map positions of Hartlepool and Darlington
  305.  
  306. Renamed Pockington to Pocklington
  307.  
  308. "The Last Lesson" now correctly sets the elder relationship
  309.  
  310. "Addressing the Corruption" now properly assigns the new steward
  311.  
  312. Improved a bishop letter event so false accusations of incest are more clearly framed as fabricated
  313.  
  314. Removed a duplicate Nasir Khusraw
  315.  
  316. "A Journey to Adventure" now correctly plays when the player becomes landless
  317.  
  318. Updated Denise de Deols' 1178 setup and added her historical betrothal to Baldwin de Redvers
  319.  
  320. Fixed a bug where some combinations of Tenets would result in higher hostility than expected
  321.  
  322. Landless Diarchs now properly evaluate interactions using the AI frequency of the tier they are temporarily replacing
  323.  
  324. Granting titles to local nobles now respects the culture's gender laws
  325.  
  326. Fixed a bug where succession could leave you as your own tax collector
  327.  
  328. Children of parents from the same dynasty in male-dominated faiths now correctly use patronyms instead of matronyms
  329.  
  330. Improved the "Fort Level" concept wording to better explain which bonuses are applied
  331.  
  332. Factions at war are no longer invalidated when their first leader is imprisoned and now select a new leader from among the participants instead
  333.  
  334. If a faction is dissolved before its war ends, the defender now wins if their warscore is above the required threshold
  335.  
  336. Requesting or granting a court position via an interaction now always shows the correct aptitude in the list
  337.  
  338. Standardized aptitude bonus for Court Positions
  339.  
  340. Fixed decaying and growing opinions so they now update correctly when they only have a timed duration
  341.  
  342. Custom names can now be up to 40 characters long instead of 40 bytes, improving support for non-English languages using bigger UTF-8 characters
  343.  
  344. Notification and alert sounds no longer play when the GUI element is not visible
  345.  
  346. Fixed ambient audio from activity windows continuing to play forever after closing the window without selecting an option
  347.  
  348. Specialized court position names now resolve consistently from the employer side instead of sometimes using the employee perspective
  349.  
  350. War reparation payments now correctly enforce a positive minimum value for rulers and armies with no regular income
  351.  
  352. Fixed various issues with landless gameplay, UI clarity, historical setup, tooltips, travel logic, and nomad or Mandala interactions
  353.  
  354. Fixed an issue where Longboats could wrongly block the Plunder intent and cause heavy Prestige loss
  355.  
  356. Fixed several issues with adventurer contracts, imperial event duplication, acclamation scoring, missing UI text, scheme rewards, and House retirement rules
  357.  
  358. Fixed exploitable strategy of picking a travel option that adds a character only for the duration of one travel and employing them as any court position
  359.  
  360. Decisions that depend on a Head of Faith now properly check that the Head of Faith exists before they can be shown or used
  361.  
  362. Landless adventurers no longer lose Prestige for marrying characters below duchy rank
  363.  
  364. Fixed issues with adventurer contracts, duplicate Roman Empire events, acclamation scoring, missing text perspective, court-position exploits, Siphon Treasury rewards, and House retirement rules
  365.  
  366. Fixed Grand Tour AI so the "many vassals" logic now only counts relevant landed vassals
  367.  
  368. Court Tutors now send notifications to the correct character and no longer try to improve traits that are already maxed out
  369.  
  370. Added the correct cue track to fullscreen transitions when becoming landless
  371.  
  372. Characters can no longer become their own Tax Collector
  373.  
  374. Dynasty patronyms now apply correctly in male-dominated faiths
  375.  
  376. Improved phrasing for the concepts of Fort Level to clarify which bonuses are applied
  377.  
  378. Invalid faction wars now resolve correctly in the defender’s favor
  379.  
  380. Heisting a treasury now correctly removes the stolen gold from the target
  381.  
  382. Added a cooldown to the Claim Mandate of Heaven decision to prevent it from being taken repeatedly for duplicate rewards
  383.  
  384. Updated Faith and Religion GUI windows to a more modern standard
  385.  
  386. The Character Finder no longer closes when you choose a character interaction on a character
  387.  
  388. Extended the Marital Status Character Finder filter to show eligible, betrothed, and concubines
  389.  
  390. Added Rabbinism and Karaism as involved faiths in the Iberian Struggle
  391.  
  392. Fixed pronoun and animation issues in “A Poetic Life: An Exchange of Verses”
  393.  
  394. Any territory in the West Slavia Geographic Region that doesn't belong to a West-Slavic kingdom upon forming West Slavia will now be assigned to one (most commonly German duchies will be assigned to Polabia)
  395.  
  396. With the Extra Nomadic Region: Sahel rule on, players will no longer become nomadic if selecting a Daju-culture ruler
  397.  
  398. Fixed not being able to assign vassal directives if you have MORE than rank 5 legitimacy
  399.  
  400. Education lvl 4 and 5 will now properly add quality to created book artifacts
  401.  
  402. Corrected the spelling of 'Mandaeism’
  403.  
  404. "A Moment Alone" now only triggers for family members who are not your spouse
  405.  
  406. The events child_personality.7020 and child_personality.7010 now properly check if the child fulfills the 'is_available_child_allow_travel' trigger
  407.  
  408. Mandaeism now prohibits the drinking of alcohol
  409.  
  410. Fixed lvl 3 Iberian and Turkish mosques showing up as a fire temple
  411.  
  412. Bosnia is now also de jure shifted if uniting all slavs into Slavia
  413.  
  414. The AI will no longer be as inclined to host tours if they only have a lot of Baron-tier vassals
  415.  
  416. The first Activities Dynasty Legacy now only gives marriage acceptance for Grand Weddings, as advertised by the legacy
  417.  
  418. Fixed the Break with the Old Ways decision for Kuzarites to conform with the faith now having Chosen People by default
  419.  
  420. Female Spouses valid for the Abbasid clothes will no longer wear no headgear
  421.  
  422. When submitting to the Great Khan as a Confederation member, you will now leave the confederation
  423.  
  424. Fixed the tgp_portrait_liege_or_ceremonial_liege triggers making dead emperors wear the wrong clothing and headgear
  425.  
  426. Fixed an issue where dead holders of the Crysanthemum Throne wouldn't use the correct headgear
  427.  
  428. Restore the Pope in Rome and Hindustan decisions now do not have errors if the Head of Faith does not exist
  429.  
  430. Renamed 'Economical Archetype' to 'Economic Archetype'
  431.  
  432. Hegemonies now have a higher Grandeur expectation than Empires
  433.  
  434. The Chancellor option of stewardship_duty_special.2015 now requires you to have a chancellor employed
  435.  
  436. Removed the 30 development requirement from the Foster Enlightenment Oath, as it wasn't explained when taking it (and prevented early Universities from being founded)
  437.  
  438. Game Balance
  439. Improved the Court Gardener aptitude bonus for the Garden building in Estates. The bonus now caps out at +30, increased from +15
  440.  
  441. Varangian Veterans have been limited to a max of 1 stack, similar to how House Guards work
  442.  
  443. Added a new game rule for natural disasters
  444.  
  445. Domain limit is no longer granted directly from Stewardship
  446.  
  447. Education traits now grant domain limit based on trait tier
  448.  
  449. Reduced the Architect tree's domain-limit bonus to 1
  450.  
  451. Redistributed domain-limit bonuses into the Patriarch, Theologian, Torturer, and Overseer trees
  452.  
  453. Reviewed various areas of the game where Events would spawn too frequently and/or liberally, with the intent of reducing the overall amount of events and make them more often be about characters you care about
  454.  
  455. Tightened up who counts as being of 'major interest': powerful vassals, councillors (except the realm priest), and concubines now count as minor interest
  456.  
  457. Added Betrothed, Soulmates, Best Friends, Blood Brothers, and Nemesis’ to major interest
  458.  
  459. Lowered the frequency of Travel events from 1/5 to 1/20
  460.  
  461. Fixed yearly event groups being set up incorrectly, resulting in most rulers getting specifically the ‘Reflections for the Future’ event as soon as it was off cooldown
  462.  
  463. Retired several event groups that fired independently of the random yearly events, they are now part of the same pool of events, reducing overall frequency and commonality of certain types of events (notably hostage/child/ward events, but also other types)
  464.  
  465. Adventurers can now pause further mercenary requests for five years through the negotiation event
  466.  
  467. AI letters for newly learned languages are now limited to characters who matter more to the player
  468.  
  469. The ‘A Snake at Court’ event will now only show an event if either of the characters becoming lovers is of major interest to you (the effects are applied regardless)
  470.  
  471. For the purposes of 'A Secret Exposed'-events, you will no longer be informed just because you happen to be the secret-havers liege, or an heir to one of their titles. You will be informed if you are their friend, lover, rival, or blood brother
  472.  
  473. Only activities that have a mechanical effect in their 'Travel Started' events will now show an event, the rest will be toasts (only Pilgrimages, Tours, Wandering Nobles activities, Debates, and Examinations will now have start travel events) Other activities, and any instance of generic travel, will instead show a toast with the destination barony listed
  474.  
  475. The child 'Coming of Age' events will now only trigger events when the child is your heir, your favorite child, or one of your three oldest living children (The rest will get a Feed Message)
  476.  
  477. When a vassal pays homage, you will now only get an extra event with the option to turn them away if they are a rival or potential rival, to reduce the amount of events overall. There was no real reason to turn them away anyway. When turning away a rival, the rival will now also gain stress.
  478.  
  479. Slightly reduced the amount of flavor events for Adventurers (from ~3/year to ~2/year)
  480.  
  481. Changed some of the events for natural disasters to be feed messages
  482.  
  483. Shortened the end phase for Coronations. Now the feast does not need to last 6 whole weeks.
  484.  
  485. Reduced the maximum waiting time for several activities, from 8 months to 5 months
  486.  
  487. Added scaled AI reluctance to invite Houses with many landed members into House Blocs
  488.  
  489. Removed the gold cost and prestige scaling from the "Rites of Passage" decision
  490.  
  491. Cancer is now more likely for characters with family history or elderly health traits
  492.  
  493. The Wet Nurse's "Instill Virtue" task now picks a single eligible courtier, better considers age and sexuality, and has slightly improved success odds
  494.  
  495. Relaxed triggers for ending the Iberian Struggle.It no longer requires you to be involved as long as you fulfill all other requirements of an ending to enact it.
  496.  
  497. Relaxed the requirements for ending the Iberian Struggle once all other ending conditions are met
  498.  
  499. Changed how the AI picks court languages.They now ignore evaluating rulers who do not speak their own court language, and half the score gained from rulers who do not speak their own culture’s Court Language.
  500.  
  501. Added a game rule to unlock all dynasty legacies for players or for everyone
  502.  
  503. Grudges are now created when a potential rival is 3-or-more ranks below you
  504.  
  505. Emperors and Kings now judge Tribute Missions more carefully based on religious and cultural distance
  506.  
  507. Hegemonies now have higher Grandeur expectations than Empires
  508.  
  509. Improved nomad targeting when using Overrun Kingdom casus belli, should be done only against realistic-feeling targets
  510.  
  511. Seljuk Alp Arslan now starts with additional Prestige in 1066, preventing him from starting with negative Prestige.
  512.  
  513. AI Mandala rulers are now less willing to convert Nomad and Herder tributaries to Mandala government.
  514.  
  515. Nomad and Herder tributaries are now less willing to use the decision to Assimilate to Mandala Rule.
  516.  
  517. Reduced the cooldown on tribute decisions.
  518.  
  519. Interface
  520. Added War Losses
  521.  
  522. Added losses to the War Overview and War Results, tracking battle losses, attrition and character deaths that happened in battles or sieges
  523.  
  524. Added breakdown of battle losses by participants
  525.  
  526. Added breakdown of character deaths by killed knights, commanders and rulers and their close family
  527.  
  528. Updated the Outliner
  529.  
  530. Added the option to pin any titles and holdings to the Outliner
  531.  
  532. Improved pinned character layout
  533.  
  534. Made army entries smaller
  535.  
  536. Improved holding information
  537.  
  538. Added realm flags
  539.  
  540. Updated the Character window
  541.  
  542. Added a button to expand the full trait list in the character window
  543.  
  544. Moved most character-portrait buttons to hover states to reduce portrait clutter
  545.  
  546. Added a compact list of subjects with their soldiers
  547.  
  548. Added a compact list of subjects to the Realm window
  549.  
  550. Grouped compact subjects by powerful vassals, regular vassals, and tributaries
  551.  
  552. Added soldiers to the compact list
  553.  
  554. Added directives for the compact list, to easier find and manage eligible vassals
  555.  
  556. Added many many shortcuts and new buttons:
  557.  
  558. Hotkeyed all tabs in the game: Ctrl+number or Alt+number for sub-tabs
  559.  
  560. Hotkeyed armies in the outliner: Alt+number. Next army can also be selected with N.
  561.  
  562. Added Halt button for armies to easily stop their movement (hotkey H)
  563.  
  564. Added Next button (N) to cycle through your personal holdings
  565.  
  566. Hotkeyed holdings in the county view to Ctrl+number and buildings to Alt+number
  567.  
  568. Added Alt+S to open capital (can also right-click the Go To Capital button)
  569.  
  570. Added = to increase game speed, so you can use -= next to Backspace
  571.  
  572. Added Q to toggle Outliner and Alt+Q for pin buttons
  573.  
  574. Added shortcuts for the Barbershop: numbers for tabs, Z and X to change zoom, A/D or C/V to rotate the portrait, H to hide UI, Escape to close
  575.  
  576. Added number hotkeys to settings tabs, pause-menu buttons, and bookmark-screen navigation
  577.  
  578. Added Ctrl+Shift+F to dismiss all feed notifications
  579.  
  580. Added more hotkeys for hud elements, activity planning, lifestyles and various other places
  581.  
  582. Added event hotkeys:
  583.  
  584. Event options can be selected with Shift+number (except dangerous red options, so you don't select them by accident)
  585.  
  586. Added option previews with Alt+number, so you can first read the tooltip and then select it with the same hotkey. All without moving the mouse!
  587.  
  588. Added Alt+E to preview all event option tooltips at once
  589.  
  590. Added a setting to add numbers to options, like in your classic RPGs
  591.  
  592. Added a setting to hide shortcuts from tooltips, if you don't wish to see them
  593.  
  594. Improved handling for ongoing travel plans
  595.  
  596. Renamed "Current Situation" to "Tips", to avoid confusing it with Situations
  597.  
  598. Added a "mark all as read" button to "Tips"
  599.  
  600. Made the settings window taller to reduce scrolling
  601.  
  602. The Barbershop now only asks to discard changes when you have actually changed something
  603.  
  604. Added two more backgrounds for the Barbershop: Crossroads Inn and Wine Cellar
  605.  
  606. Fixed the screenshot button in the Barbershop screenshotting itself
  607.  
  608. Fixed overlap of Coats of Arms and the label in the Barbershop and the misaligned close buttons
  609.  
  610. Updated the Ruler Designer:
  611.  
  612. Made it possible to zoom into portraits and drag them around. You can see every wrinkle
  613.  
  614. Added extra camera angles so you can turn the portrait or even tilt it up and down
  615.  
  616. Added the option to hide the profile portrait
  617.  
  618. Added different lighting options, so you'll know how your chin will look in the light of the Mediterranean throneroom
  619.  
  620. Made it possible to click on sliders to instantly change the value instead of dragging the little button
  621.  
  622. Added exact gene values next to sliders
  623.  
  624. Added an option to open a big slider for each gene, which can be adjusted with mouse wheel for finer control
  625.  
  626. Reduced the width of the left panel and added an option to auto-hide it
  627.  
  628. Added an option to hide the full UI in the Ruler Designer
  629.  
  630. Made ethnicity selection optional, rather than a required step before customizing the portrait
  631.  
  632. Made some buttons wider where space allowed, so long names will fit better
  633.  
  634. Added the weight slider and sex toggle to portrait customization
  635.  
  636. Added more descriptive names for several appearance options, for example, “Skin Complexion” is now: “Pale”, “Healthy”, “Freckles”, etc.
  637.  
  638. Fixed some text that could get too long in other languages and resize the window
  639.  
  640. Improved the Struggle window so it opens faster and uses the full screen height
  641.  
  642. Improved various interfaces by adding iconography to tabs
  643.  
  644. Made mass prison actions always visible and hotkeyed them to Alt+number
  645.  
  646. Added portrait icons for Acclaimed Knights
  647.  
  648. Changed Accolade attributes to a clearer vertical layout
  649.  
  650. Adjusted the hierarchy of several character interactions to shorten long interaction lists
  651.  
  652. Added missing footer text for certain map modes
  653.  
  654. Fixed long governor relation strings in the province window from pushing interaction buttons off-screen
  655.  
  656. Added a proper HUD alert icon for rulers who have not yet held a coronation
  657.  
  658. The Character Finder now stays open after using character interactions, and its marital-status filter now includes more relationship states
  659.  
  660. The Ritsuryo window now lists county-level titles under active candidacies
  661.  
  662. Added potential task information to court-position tooltips in court events
  663.  
  664. Made more building requirements visible and improved several cost and eligibility tooltips
  665.  
  666. Added strength of a potential alliance to the marriage interaction window, greyed out if it's an alliance with your vassal instead of a foreign ruler
  667.  
  668. Made armies on the map smaller when zoomed out by hiding the quality icon, amount of separate armies and the "well-supplied" icon. Normal view when zoomed-in.
  669.  
  670. For map armies, disabled right-click interaction menu on Coats of Arms when you have an army selected, to prevent misclicks
  671.  
  672. Updated shortcuts for armies, so buttons don't use the same ones
  673.  
  674. Fixed some tooltips for army buttons not showing shortcuts
  675.  
  676. Added compact view for the message log, only showing headers of messages, with the text in the tooltip
  677.  
  678. Added a scrollbar for the bottom-right notification feed if it gets too many messages, so they don't go off-screen
  679.  
  680. Made the feed shrink when a right side window is opened, to show more of the map
  681.  
  682. Made messages in the feed slightly smaller and reduced their spacing in the list
  683.  
  684. Fixed that traits in interactions could push claims or the checkmark outside the window
  685.  
  686. Added scrollable tooltips for army composition and laws, so they won't go off-screen
  687.  
  688. Moved law tooltips slightly left, so they won't block the buttons
  689.  
  690. Fixed an empty gap that could appear between subjects in the Realm window
  691.  
  692. Fixed portraits in duels sticking out of the window
  693.  
  694. Fixed misaligned backgrounds for Coats of Arms and icons in events
  695.  
  696. Fixed icons in events checking for the wrong portrait
  697.  
  698. Fixed that warnings for saves could go outside the window
  699.  
  700. Fixed an icon in Council window overlapping interactions, if you were assigned as a minister
  701.  
  702. Fixed issue where Alert buttons could display over the View Succession window
  703.  
  704. Fixed issue where “Show All Armies” window did not close after selecting a single army
  705.  
  706. Fixed bug where opening the “Plagues” window through the 'P' hotkey when another tab is opened, kept the other tab highlighted as if opened
  707.  
  708. Fixed issue where interaction menu header would stick out of the window for characters outside diplomatic range
  709.  
  710. Fixed issue where language-icon would shift slightly when on-hover character buttons appear
  711.  
  712. Fixed issue where Faith name in the county view could shift left
  713.  
  714. Repositioned tooltip of 'More' button so it doesn't obscure the first item of the list
  715.  
  716. Fixed bug where Fanatic Accolade Attribute were not visible on the available attributes list unless the Character was a Courtier
  717.  
  718. Moved children in “birth.1003” event to the right to better fit the mother's nameplate
  719.  
  720. Fixed bug where Battle Summary-window would not display tabs for seeing Knights statistics
  721.  
  722. Fixed bug where hovering over certain bookmark elements would cause the bookmark character to shake uncontrollably
  723.  
  724. Dynasty Legacies are now scrollable in House View.
  725.  
  726. Improved visual consistency between the 2-tab and 3-tab Council views.
  727.  
  728. Royal Court and other portrait-side interactions can no longer be accessed from the lobby before the game has started.
  729.  
  730. Adjusted leveled trait markers so the final level is easier to inspect.
  731.  
  732. Added treasury tax income to the Subjects tab in Realm View for relevant vassals.
  733.  
  734. The alert for upgrading a Japanese Aspiration no longer appears when the option is unavailable.
  735.  
  736. Art
  737. Added an old-age crutch animation
  738.  
  739. Fixed the low camera angle for charioteers
  740.  
  741. Removed an incorrect prop from "minister_works_oversee_reconstruction"
  742.  
  743. Fixed a recurring texture error when opening the Barbershop
  744.  
  745. Lowered main-menu portrait render size to improve performance
  746.  
  747. Moved Vietnam to the East Asian graphical region
  748.  
  749. Added missing DLC clothing options to the Barbershop
  750.  
  751. Castle holdings and 3D city visuals now follow local culture more consistently, with steppe cultures still using regionally appropriate variants
  752.  
  753. Made Chinese legwear trigger correctly on characters
  754.  
  755. Fixed Level 3 Iberian and Turkish mosques showing up as a Fire Temple
  756.  
  757. Added back missing Illustration of Handgunners
  758.  
  759. Fixed Kings/Emperors rarely wearing ducal headgear
  760.  
  761. Removed straw cloak from being used by dead characters
  762.  
  763. Made un-coronated rulers use high nobility headgear instead of no headgear at all
  764.  
  765. Fixed late medieval hooded cloaks clipping a lot with various headgear
  766.  
  767. Changed so that the Late Medieval Hooded Cloak is not used by Royalty
  768.  
  769. Fixed a bug which gave early medieval veils to some high/late medieval female Royalty
  770.  
  771. Fixed cases of spouses of Emperors wearing incorrect clothing and Kings or Emperors appearing in ducal headgear
  772.  
  773. Fixed naked characters incorrectly wearing helmets or other headgear
  774.  
  775. Reweighted specific Korean and Chinese portrait modifiers
  776.  
  777. Fixed issue where textures displaying Coat of Arms would render as black
  778.  
  779. Fixed cloth pattern error related to attire from “High Medieval Warfare” Creator Pack
  780.  
  781. Fixed missing Celestial Court Attire headgears
  782.  
  783. Fixed an issue causing some women of Turkic cultures to appear unintentionally bald.
  784.  
  785. Localization
  786. Implemented missing cost breakdown tooltip for coronation
  787.  
  788. Added Potential Tasks to tooltips for Court Positions in court events
  789.  
  790. Added tooltips for a number of scheme modifiers that previously appeared unlocalized
  791.  
  792. Localized several previously unlocalized interactions
  793.  
  794. Fixed specialized court position names being Employer-relative instead of sometimes Employee-relative
  795.  
  796. Fixed some tooltips referring to the Prefect's Office instead of the Commanders office
  797.  
  798. Skald Court Position description added
  799.  
  800. The word ‘Quraysh’ is no longer misspelled across events and modifiers as ‘Quarysh’
  801.  
  802. Fixed unlocalized string in Fujiwara Morofusa's bookmark description
  803.  
  804. Fixed missing string for Nicknames of characters in the House Family Tree-view
  805.  
  806. Fixed missing string for “Public Execution” tooltip
  807.  
  808. Added a question mark to the relations custom localizations so unlanded characters with no liege won't call each other fellow vassals or the like
  809.  
  810. Fixed the wrong name of one background in the Barbershop: Tavern Exterior (which is, in fact, interior)
  811.  
  812. Fixed issue where the legends creation window would crash if you open it in any other language than English
  813.  
  814. Fixed bug where the “A Place At Court” event would show broken text and use the wrong effect to appoint the character
  815.  
  816. Adjusted the text for “tgp_japan_general.9551” (event from winning the eradicate cb) to find the de_jure_empire of the eradicated person and mention it dynamically
  817.  
  818. Fixed bug where hovering over certain bookmark elements would cause the bookmark character to shake uncontrollably
  819.  
  820. Fixed a typo that prevented an Accolade invalidity text from displaying correctly.
  821.  
  822. Fixed several missing or incorrect game concepts in localization.
  823.  
  824. Corrected several additional localization formatting issues.
  825.  
  826. Bugfixes
  827. Fixed multiple cases of Out-of-Syncs in Multiplayer
  828.  
  829. Fixed being able to legitimize yourself if you are a bastard house or dynasty head
  830.  
  831. Expanded the use of “allow_accolade” for East-Asian Governments
  832.  
  833. Fixed errors from events when Holding Court
  834.  
  835. Disabled event previews for the oath event
  836.  
  837. Made event previews scrollable in big events
  838.  
  839. Fixed issue where Ledger soldier count would only take personal army size into account and not include all the vassal contributions
  840.  
  841. Increased size of PatternColorOverrides to 64 instead of 16 to match the size of SCourtSceneCharacterConstants::_PatternColorOverrides
  842.  
  843. Fixed a wrong scope in barony_is_valid_for_holy_order_lease_cancellation_trigger pointing towards a character instead of the barony
  844.  
  845. Fixed Chinese Consolidation War sometimes invalidating immediately after declaring it
  846.  
  847. Restored the max_regiments limit on all MaA types unlocked from Accolades back to 1
  848.  
  849. Fixed several self-targeting edge cases that could cause characters to gain opinion of themselves or interact with themselves
  850.  
  851. Buildings that have already been built in other slots can no longer be built
  852.  
  853. Fixed edgecase where faiths could not be reformed properly
  854.  
  855. Fixed several missing tenets on certain faiths
  856.  
  857. Added an else_if block for equal gender faiths when the game rules are not allowing same-sex marriage
  858.  
  859. All Monastery levels are now available in valid holding types for faiths with the Preservation tenet
  860.  
  861. Immortals are now immune to aging traits
  862.  
  863. Dynamic hybrid cultures now respect relevant game rules
  864.  
  865. Fixed Angkor not starting with Capital Temple Complex at level 3 in 1178
  866.  
  867. Fixed so certain historical characters should no longer have their educational traits randomized
  868.  
  869. Fixed History setup for Hasan and Ghurid
  870.  
  871. Fixed Fujiwara Hidehira so they are no longer being marked as Count while being a Duke
  872.  
  873. Fixed the houses Braganza, Asturias, Rogerios Dalassenos, Clare, Rocaberti and Chalon not being in the correct dynasties and having broken family trees
  874.  
  875. Fixed Warning Message about completing Examinations being displayed even after reaching highest Merit Rank in non-Celestial Meritocracies
  876.  
  877. In the "Last Lesson" debate event, the elder now correctly gains opinion of you
  878.  
  879. Debates now correctly trigger pro-movements situation catalysts
  880.  
  881. Grand Campaign requirements rewritten to be less confusing anymore and correctly outline requirements for Paddy Fields
  882.  
  883. Switching Intents will now remove you from taking the exam properly
  884.  
  885. Confirmation as a Governor will now deduct stress when you take the decision instead of when the travel plan starts (this means you can no longer farm it for repeated stress reductions you cheaters!)
  886.  
  887. Independent rulers are no longer punished for previously cheating in exams
  888.  
  889. Exposing your own cheat secret will now revoke your exam result and governor titles properly
  890.  
  891. Grand Campaign now can be inherited properly
  892.  
  893. Grand Campaign will now add all rulers who lost title as defender for initial contribution
  894.  
  895. Switching your Primary Title will no longer block you from completing your oath
  896.  
  897. Debate will now select a proper target if the previous one died (No more debating with a ghost!)
  898.  
  899. Nerge now counts as a successful hunt for your Oath
  900.  
  901. Foster Enlightenment now tracks if your oath is a new University
  902.  
  903. Learn Language effects in the exams activity has been added
  904.  
  905. Added a cooldown for getting sent to an exam
  906.  
  907. Fixed duplicated events and wrong scope for Grand Campaign
  908.  
  909. Fixed various cases that would cause Grand Wedding and its promise invalid or inaccessible
  910.  
  911. Improved reliability for Grand Wedding promises; after your character dies or abdicates, you should hopefully no longer get stuck with betrothed who think they've been promised one while your new heir has forgotten all about it
  912.  
  913. Legendary Sighting events will now allow Landless Adventurers to move the camp to the sighting
  914.  
  915. Landless Adventurers will no longer retain characters created from travel options
  916.  
  917. Temporary travel characters can no longer be invited to court or exploited for court positions
  918.  
  919. Adventure Inspirations, Treasure Hunts, and travel cancellation prompts now use valid regions and only appear when appropriate
  920.  
  921. Romance and Seduce schemes now pause properly while traveling
  922.  
  923. Children and guests now use more appropriate logic in several childhood, wedding, funeral, and house-feud events
  924.  
  925. Having a target duchy title in your realm will no longer block Grand Campaign if any counties are not conquered yet
  926.  
  927. Uncreated ministry titles can now be created and granted correctly
  928.  
  929. Admin Summon to War interaction no longer allows you to attack a far away duchy
  930.  
  931. Seize Peripheral Duchy Casus-Belli now only targets neighboring lands
  932.  
  933. You will no longer be able to use Chinese Consolidation Casus-Belli to cross whole continents without neighboring China
  934.  
  935. Changing between Governors with different Domicile titles should now always change your Noble Family titles
  936.  
  937. Landless Noble Families should now always be direct vassal during succession
  938.  
  939. Updated the “Withdraw from Governorship”-decision for Ministers to correctly remove them from the Council
  940.  
  941. Populist factions will no longer take foreign duchy titles
  942.  
  943. Fixed bug where Ceremonial Claimant factions would disband immediately after being formed
  944.  
  945. Fixed a bug related to escalated Peasant Factions sometimes not being able to be pressed successfully
  946.  
  947. Fixed Ceremonial Claimant faction wars invalidating if the Claimant was landless
  948.  
  949. Confederate Partition now only creates extra top-tier titles to provide one to each secondary heir
  950.  
  951. Fixed incorrect tooltip for meritocratic appointment succession law
  952.  
  953. Fixed Meritocratic governor's succession laws not changing when modifying province administration type
  954.  
  955. Fixed Ritsuryō military governors not using the military appointment succession law
  956.  
  957. Imperial Censor now actually use treasury to do their job
  958.  
  959. Added missing Secretary Director aptitude calculations for Imperial Censor and rebalanced the values
  960.  
  961. Improved aptitude breakdown tooltip and all Mandates related tooltips
  962.  
  963. Fixed a bug where heads of noble families were being paid salaries as though they were governors in Byzantium
  964.  
  965. East Asian Estate progression, accomplishment checks, and appointment investment caps now work and display correctly
  966.  
  967. Fixed a bug where unit map icons would show incorrect data when multiple armies were moving in different directions but standing in the same province
  968.  
  969. Fixed bug where unit map icons would be visible from different zoom levels depending on if the unit was moving or not
  970.  
  971. Fixed Claim wars declared by Adventurers transferring all titles in target realm and the starting attacker will receive Ennobled Adventurer modifier
  972.  
  973. Fixed demanding Influence in a Ransom costing the Ransomer Influence, it now pays Influence to the Ransomer
  974.  
  975. Fixed loans from Holy Orders not being properly inherited by your heir, with the decision stating the loan is to be repaid to yourself
  976.  
  977. Fixed Adventurer Mercenaries only receiving payment for the first war to end rather than payment being given after the last war the Adventurer joined ends
  978.  
  979. Fixed Adventurers being created under circumstances they otherwise wouldn't when losing land which is part of a larger Realm whose Ruler would become an Adventurer
  980.  
  981. Non-Struggle rulers can now declare religious wars on Struggle rulers
  982.  
  983. Fixed some instances of Betrothal not being cleared when the betrothed dies
  984.  
  985. Fixed edge case where a House-Bloc could have Member Houses in different Realms
  986.  
  987. Fixed custom localization related to relations so Unlanded characters with no liege won't call each other “fellow vassals”
  988.  
  989. Fixed GetRelation loc functions returning Courtier instead of Follower for Followers of Landless Adventurers
  990.  
  991. Landless Adventurers that “Demand Pastureland” from a Herder now changes their capital into a Nomad holding properly upon becoming a Nomad
  992.  
  993. Reasserting a Tributary without using leveraging options now actually rewards Renown
  994.  
  995. You can no longer petition to change your Province's purpose if you're a landless ruler
  996.  
  997. Herd ransom value should now be a bit more dynamic depending on your title or if the ransomed character is someone important to the receiving character
  998.  
  999. Clarified when you become a vassal if you “Purchase Land” as a landless adventurer
  1000.  
  1001. Fixed AI sending the “Bargain Fealty”-interaction when it was not valid
  1002.  
  1003. Fixed issue in great project contribution description where the name of the project would be printed as great_project_type__ERROR_FLAG_INDEX
  1004.  
  1005. Fixed and tested the new triggers for music and the proper mixing routing to make them respond to control volume
  1006.  
  1007. Fixed counties that become feudalized via the “Demand Administrative”-Government interaction not losing the Siberian Permafrost modifier
  1008.  
  1009. The Siberian Permafrost Modifier is now removed if you convert to Mandala
  1010.  
  1011. Fixed the “Adopt _ Ways”-decisions not clearing Siberian Permafrost modifiers
  1012.  
  1013. Fixed bug where “Tribalizing” a Nomadic or Herder-holding did not clear Siberian Permafrost modifiers
  1014.  
  1015. Added parameter to Cultivation Culture Tradition that reduces the chances of getting new elder traits by 50%
  1016.  
  1017. Modifier is applied before genetics and lifestyle modifiers affecting the chance
  1018.  
  1019. Fixed the default CK3 soundtrack not playing if you owned All Under Heaven
  1020.  
  1021. Fixed an issue where some Accolade modifiers were not being applied to the army they belonged to.
  1022.  
  1023. Added back the accolade army modifier to the combat cache.
  1024.  
  1025. Offer Courtier now uses the correct opinion modifier.
  1026.  
  1027. Fixed an issue where landed heirs of Celestial rulers could incorrectly change their de jure capital on succession.
  1028.  
  1029. Ceremonial Lieges and Regents can no longer access Coronation laws or the Coronation activity unless they are the same character.
  1030.  
  1031. Fixed an incorrect candidate score modifier name from the Commander’s Study Manor upgrade.
  1032.  
  1033. Fixed an issue where the option to appoint a Vizier could appear for invalid characters when playing Clan government.
  1034.  
  1035. Elderly characters no longer gain new traits when the game rule is set to Infirm Only.
  1036.  
  1037. Fixed an incorrect scope link in faith reforming.
  1038.  
  1039. Akan Herders can no longer access the Humiliation War CB.
  1040.  
  1041. Fixed overlapping Story Cycles.
  1042.  
  1043. Fixed an issue where an artifact’s quality indicator could shift incorrectly during story presentation.
  1044.  
  1045. Improved consistency for culture-based Accolade triggers.
  1046.  
  1047. Fixed an issue where nomadic characters were not developing domiciles.
  1048.  
  1049. Fixed Evict Adventurer so adventurers in your domain can now be expelled correctly.
  1050.  
  1051. Added a cooldown to tribute mission decisions to prevent exploits.
  1052.  
  1053. Corrected a trigger issue for ep3_laamp_flavour_ewan.2041.
  1054.  
  1055. The Secret Tunnels event no longer grants incorrect Influence.
  1056.  
  1057. Fixed DLC-locking issues for Emishi army visuals.
  1058.  
  1059. Fixed DLC-locked innovations appearing in history without the required DLC.
  1060.  
  1061. Fixed a major interest trigger so it now properly checks your liege.
  1062.  
  1063. You can once again select the Expansion phase when founding a new Dynasty.
  1064.  
  1065. Guests can now be recruited directly as Knights in administrative realms, and non-administrative vassals under administrative realms can also serve as Knights.
  1066.  
  1067. Fixed an issue where invalidated schemes could remain visible in the Intrigue window.
  1068.  
  1069. Releasing a tributary now refreshes the truce correctly.
  1070.  
  1071. The requirement for monastic_schools_02 is now visible.
  1072.  
  1073. In infirm events is_immortal is now used, so immortal traits from mods are taken into account.
  1074.  
  1075. Fixed an incorrect icon name for Heavy Horse Archers that could cause errors.
  1076.  
  1077. Fixed startup errors caused by DLC-locked content when playing without DLCs.
  1078.  
  1079. The Accolades interface is now properly disabled if you do not own the required DLC.
  1080.  
  1081. Locked Accolade Men-at-Arms from Title Men-at-Arms where appropriate.
  1082.  
  1083. Fixed an issue where Struggle Ending decisions could be taken multiple times.
  1084.  
  1085. Fixed the Sexuality Distribution game rule overriding a Custom Ruler’s selected sexuality.
  1086.  
  1087. Regencies no longer increase Domain Limit.
  1088.  
  1089. Modding
  1090. Cleaned up unused custom modifier support for virtues and sins
  1091.  
  1092. Split nested "DoctrineType" and "DoctrineGroupType" into separate databases
  1093.  
  1094. Updated faith and religion info files
  1095.  
  1096. Replaced holy site flags with a parameter array
  1097.  
  1098. Updated faith and religion script paths
  1099.  
  1100. Modernized faith and religion GUI windows
  1101.  
  1102. Added script access to "Culture.GetCreationDate"
  1103.  
  1104. Added "grandparent" and "great_grandparent" character lists
  1105.  
  1106. Restored UI support for mastery perks without requiring a trait
  1107.  
  1108. Added "religious_studies_location" building support for the "is_religious_studies_location" trigger
  1109.  
  1110. Updated trait-faith scripted triggers to expect a trait scope in the "TRAIT" argument
  1111.  
  1112. Added quick filters to "(any_)ruler" script lists for better performance
  1113.  
  1114. "(any_)dynasty" now only lists active dynasties by default, with "include_inactive = yes" available when needed
  1115.  
  1116. Restructured DLC gene templates to use fewer indices
  1117.  
  1118. Added support for setting regnal names and checking name equivalence with "set_regnal_name", "has_first_name", "has_regnal_name", and "has_original_first_name"
  1119.  
  1120. Added "IntToString"
  1121.  
  1122. Added "PdxGuiWidget.GetName"
  1123.  
  1124. Added about 800 shortcuts to the shortcuts file, so almost all keys and their combinations are available for modders to use
  1125.  
  1126. Added skill multiplication modifiers such as "diplomacy_mult", applied after additive skill modifiers
  1127.  
  1128. Buildings can now override modifiers based on DLC feature flags
  1129.  
  1130. Added the "RelationToShort" data function for shorter relation text
  1131.  
  1132. Added "has_ethnicity" and "has_same_ethnicity_as" triggers and "set_same_ethnicity_as" effect
  1133.  
  1134. "change_government" can now accept a saved government type scope as well as a hardcoded government name
  1135.  
  1136. ... and more than 2000 other individual changes, tweaks, and bugfixes throughout development!