- November Update: QoL, UI & Stability Improvements — 1.0.4
- Hey alchemists! The November update we mentioned recently is here. We’ve been working on it for over a month and we’re excited to ship QoL and UI improvements, along with bug fixes and a bit of new content. This patch also lays the groundwork for the new content arriving next month. Now, let’s see what’s in today’s update!
- Quality of Life & UI Improvements:
- Added frame locking via the bottom-right button, letting you organize the board any time without accidental moves.
- Added hotkeys for overlays — toggle "O" for Crimes and "P" for Ingredients check. Quick and easy access right from the field!
- Added wardrobe slot to all dwellings — you can now remove an artifact without equipping another, making it easier to adjust your setup when you need to.
- Redesigned the left-side bookmarks (Grimoire, Frames and Ascension), so they take less screen space and keep the field clearer.
- New Card: River Algae
- We’ve added the River Algae card — a new ingredient for high-tier fertilisers. Here’s how to get it:
- Workers can now collect algae from the river.
- Spirits working on the river have a chance to bring up algae instead of water. The chance scales with spirits’ Void, keeping their work relevant as you progress in the game.
- Fixes & Stability:
- Improved Marina (neighbor) questline:
- Quests are now given in the proper sequence — "Schematic: Simple River Stash" quest comes before the "River Stash" one.
- Marina no longer asks for the Sickle if you’ve already lent it to her.
- Items handed to Marina during quests are now removed from the board as intended.
- Overall quest logic improved.
- Fixed load errors triggered by interactions with Spirits.
- Fixed errors triggered when closing the Inspector — closing the Inspector no longer causes errors even if your cursor is over a card being replaced (for example, when a Hut upgrades into a House).
- Fixed card title bleeding through the back — titles no longer show through card backs.
- Fixed cursor state sticking — the cursor no longer remains in an incorrect state (e.g., “card grabâ€) while moving around.
- Fixed decomposition timer resetting on load — processing certain resources is now smoother and predictable.
- Fixed incorrect card shadow layers — shadows now render on the proper layer for clearer visuals.
- Polished in-game text — minor corrections and clarity tweaks.
- Keep it up, alchemists!
- Thanks for playing and for all your feedback — many of the changes in this patch came directly from your reports and suggestions, and we truly appreciate it! If you run into issues, spot bugs, or want to share ideas, please drop them in Steam Discussions, our Discord, or send them directly through the player ticket form. Your feedback helps us make the game better!