- Patch Notes
- ✨ New Additions
- Creative Mode! Build to your heart’s content. No crafting or resources needed!
- Full Button Remapping! Customize your controls exactly how you like them.
- You can now build bouncy shrooms in both adventure and creative mode!
- Park Renaming! Second thoughts on your park’s name? Change it anytime!
- 🔄 Changes
- The Start Menu has been refreshed, now featuring dedicated slots for Adventure Mode and Creative Mode.
- More Save Slots! Extra room for all your parks and creations.
- Improved performance for hosts in co-op sessions when there are many buildings in the world.
- Added shadows to placement highlights when building to help with depth perception.
- 🞠Bug Fixes
- Improved performance for paper lamps and candles.
- Fixed a crash when quitting the game when windows was still loading.
- Built windows and doors now load properly during startup, reducing temporary performance drops.
- Fixed Steam Deck resolution issues.
- Quest log squirrel icons now correctly match their colors in Squirrel Vision.
- Claire is now properly in focus during her dialogues.
- Fixed an issue where displayed fish used incorrect materials.
- Walls now rebuild correctly after demolishing doors and windows.
- The "Take Me to the River" achievement now unlocks as intended.
- The "Jump" mound no longer respawns after reloading the game.
- Fixed multiple acorn branches spawning on top of each other.
- Fixed squirrel animation blending issues
- Fixed camera collision with water surfaces.
- Fixed an issue where the camera could clip underwater.
- Fixed camera behavior when opening treasure chests from certain angles.
- Resolved main menu issues with credits unexpectedly exiting the game.
- Improved controller/mouse focus interactions in menus.
- Fixed so that player movement no longer continues when opening the Fish Bowl menu.
- Fixed so that the 'Back' button in various menus can now be properly clicked using the mouse.
- All building blocks are now visually highlighted when hovered over.
- Various bugs related to player camera and controller behavior during building mode have been addressed.