1. Update v1.8.5:
  2. Feats
  3. Custom difficulty
  4.  
  5. Continue button has been added to the main menu, which loads the last save
  6.  
  7. Added octopus inking as a research
  8.  
  9. Crafting can now be prioritized
  10.  
  11. Growth can now be prioritized
  12.  
  13. WASD movement in growth tree
  14.  
  15. Added Sea urchin notification for when sea urchins still remain in the zone after the event is finished
  16.  
  17. Wildlife abilities in migration panel now say "requires growth" if you have not unlocked their ability through growth
  18.  
  19. Additional visual examples added to accessibility focused settings
  20.  
  21. Fixes
  22. Debug text in collection book called "providesupto" has been fixed
  23.  
  24. Navigating with d-pad in floating panels no longer open other panels
  25.  
  26. Text related to housing in zone overview panel no longer crash into each other on other languages
  27.  
  28. Quests to buy a ruined zone now account for more than one ruined zone per tier
  29.  
  30. Priority button in info panels no longer have their disable reasons bleed over
  31.  
  32. Coral husks and human remnants should no longer spawn at the same location
  33.  
  34. Overcrowdedness notification now properly shows zone name33
  35.  
  36. Zone dropdown no longer fails to update for the first instance
  37.  
  38. World space icons no longer turned off permanently for the entire session if game is exited in ocean/wildlife view
  39.  
  40. Guide Book now more readable on Steam Deck
  41.  
  42. Top Bar now more readable on Steam Deck
  43.  
  44. Collection Book now more readable on Steam Deck
  45.  
  46. Main Menu now more readable on Steam Deck
  47.  
  48. Save Menu is now more readable on Steam Deck
  49.  
  50. Resolutions are now sorted correctly in display settings
  51.  
  52. Lost Spirits Quest now auto-complete if the Lost Spirit ceases to exist before marking the quest complete
  53.  
  54. We now try to find the right controller type if the user is using steam input
  55.  
  56. Mouse no longer highlights UI in gamepad mode
  57.  
  58. Crab cleaning of trash now takes longer time
  59.  
  60. Hazard anti-repetition code no longer permanently lowers weight of hazard
  61.  
  62. Incoming Moving Hazard Notification no longer appears when Hazard is leaving zone
  63.  
  64. HUD shortcuts now work while a info panel is open
  65.  
  66. Hazards in challenge mode can no longer be at the lowest severity
  67.  
  68. Zone names in migration panel no longer cut in half in some instances
  69.  
  70. Load Menu now lets you skip to load/cancel buttons on gamepad by navigating left and right
  71.  
  72. Sprite Post no longer skips disabled buildings, unless they were disabled by the player
  73.  
  74. Overcrowded notification now changes zone when a previous overcrowded zone gets below moderate overcrowdedness and theres another zone with moderate overcrowdedness or above
  75.  
  76. Place lure tooltip now shows overcrowdedness
  77.  
  78. Lure ghost are now yellow when the zone they hover is close or is overcrowded
  79.  
  80. Time between events in challenging mode now shorter
  81.  
  82. Coral Plate & Infused Coral production no longer listed as 0
  83.  
  84. AZERTY keyboard now show the correct shortcuts
  85.  
  86. "m" is now "," for example
  87.  
  88. Secondary effects filters no longer gets reset when loading in the game
  89.  
  90. The secondary effects filters gets reset when reseting the settings
  91.  
  92. No longer show need pearls WSI when storage is full when loading a save
  93.  
  94. Worker overview now shows increased health for workers
  95.  
  96. Gamepad preview in settings menu no longer shows no prompts in certain categories
  97.  
  98. Input devices are now disabled on unfocus to prevent inputs getting stuck
  99.  
  100. Need material WSI now is prioritized over disable and no energy WSI
  101.  
  102. Growth tree now fully closes when clicking the exit button and growth info panel is open
  103.  
  104. Update v1.5.3:
  105. Features
  106. Sea Urchins now have a notification when remaining in a zone after an event is finished
  107.  
  108. Thrash Thrown in Chasm now spawns a notification
  109.  
  110. Mystery Cluster now go back to 0 after the time left is 0
  111.  
  112. Mystery Clusters now have a notification showing how long a water parameter change is in effect
  113.  
  114. Top Bar now show temporary water parameter changes in the water parameter tooltip
  115.  
  116. FSR 3 and 4 can now be enabled from the Graphics or Display tab in the settings.
  117.  
  118. Peaceful mode can now be chosen from the campaign menu
  119.  
  120. Tutorial Heat Wave no longer appears when playing on peaceful difficulty
  121.  
  122. Node Distribution is now the same in peaceful as it is in balanced difficulty
  123.  
  124. Defence Against Jellyfish and Defence Against Sea Urchins are now unlocked from start in peaceful mode
  125.  
  126. Events now have the same interval in peaceful and balanced
  127.  
  128. Fixes
  129. Zone wildlife capacity in lure tooltip now properly updates according to current zone
  130.  
  131. Place lure tooltip now shows overcrowdedness
  132.  
  133. Boulders no longer get cancelled if workers are assigned to other tasks before the boulder is fully moved
  134.  
  135. MultiSelect can no longer select the same entity multiple times in the same selection
  136.  
  137. Grid Raycast no longer errors when temporarily entering a corrupt state
  138.  
  139. Lure Ghost are now yellow when the zone they hover is close or is overcrowded
  140.  
  141. Overcrowded Notification now changes zone when a previous overcrowded zone gets below moderate overcrowdedness and theres another zone with moderate overcrowdedness or above
  142.  
  143. Migration quests no longer show {startzone} and {endzone} in the UI prior to accepting the quest
  144.  
  145. Moving boulder no longer crashes game when there are more workers needed than positions around boulder.
  146.  
  147. Corrupted Blocking Boulders no longer sometimes crash the game
  148.  
  149. Boulders no longer sometimes become permanently unmovable when fixing a corrupt state
  150.  
  151. “Build Evolved Structures” quest no longer fails to count placed evolved structures after doing structure for lobster quest
  152.  
  153. Info Panel no longer locks you on unavigatable element on gamepad
  154.  
  155. Save Menu now more stable on controller
  156.  
  157. Navigating with gamepad in settings menu no longer occasionally navigates to the pause menu behind it
  158.  
  159. External Addressables now load correctly on all platforms
  160.  
  161. Quests no longer break when loading a new save with the same quest ongoing
  162.  
  163. Crabs are no longer stuck in trash animation after their crab shelter has been destroyed
  164.  
  165. Oil spill, Jellyfish, Moray eel, Lion fish, Garbage Patch, and Sea urchins now have a reactive text the first time they appear
  166.  
  167. “Gain Wildlife” quest no longer fails to complete in certain situations
  168.  
  169. Daisy Wheel sections are no longer highlighted from the previous time the wheel was open
  170.  
  171. Coral Crabs now added to the volcanic lure
  172.  
  173. mystery cluster water parameter change is now temporary
  174.  
  175. Steam Deck now has an increased UI scale by default
  176.  
  177. Oil Patch now needs either a rocky or a volcanic tier 2 or higher zone to have 20% development
  178.  
  179. Increased text size of north indicator on minimap
  180.  
  181. Increased some text readability on steam deck
  182.  
  183. Oil and Garbage events now have a time delay before they will be added to the event pool after their prerequisites are met
  184.  
  185. Alkaline and Acidity wave now uses the correct multiplier for the acidity change in challenge mode
  186.  
  187. Heatwave Quest now displays quest description
  188.  
  189. “Move Lost Spirit” quest no longer resets after loading a save where the spirit is moved
  190.  
  191. Growth now have a shorter research time when required for hazards
  192.  
  193. Crab Cleaning WSI now prioritized over oil WSI
  194.  
  195. Trash Piles now gets reset back to full size if the crab cleaning it dies
  196.  
  197. Workers no longer appear to teleport when moving far distances off-screen
  198.  
  199. Narrative Lost Spirit no longer corrupts if you load a save before the narrative moment
  200.  
  201. loading a save where a wildlife quest is complete will count as completing the achievement
  202.  
  203. Creating new lure now highlights the lure radial button every time, not just the first time
  204.  
  205. Old Auto Saves now get deleted until the amount is less or equal to the auto save limit
  206.  
  207. It previously just deleted the oldest auto save
  208.  
  209. Fish are Friends achievement can no longer be unlocked by starting a wildlife quest, saving and then load that save
  210.  
  211. The only way is to complete a wildlife quest
  212.  
  213. Alkaline and Acidity Wave now uses the correct multiplier for the acidity change in challenge mode
  214.  
  215. “Migrate Wildlife” quest now saves progress if you save while it’s still ongoing
  216.  
  217. Wildlife View no longer runs when the pause menu is open
  218.  
  219. “Build Building” quests now saves progress if you save while it’s still ongoing
  220.  
  221. Default Display Setting now match the main display
  222.  
  223. Red Damage Boundary no longer remains on screen during the Reef Heart death sequence
  224.  
  225. Seahorses are no longer idling in one location when their not hauling
  226.  
  227. Welcome to the reef dialogue box size is now increased
  228.  
  229. Worker health loss now has a multiplier for the different difficulties in the game
  230.  
  231. Wildlife no longer takes oil damage from two systems
  232.  
  233. Structure comfort loss now has a multiplier for the different difficulties in the game
  234.  
  235. Structure health loss now has a multiplier for the different difficulties in the game