1. Update v1.2.3:
  2. Game Systems & Balance
  3. Ratings Goal Balance
  4. Designers Note: With the release of Patch 1.2 we loosened some of the tension of a number of ratings goals to ensure they were attainable and maintainable within a reasonable timescale and allowing for edgecases.
  5.  
  6. Patient & Staff Mood required a little more tweaking to achieve our aims as the system is more susceptible to fluctuations due to environmental factors. So we’ve loosened it some more, this should be much more maintainable now!
  7.  
  8. Reduced Staff & Patient “Good” Need Goals by an absolute 5% across the board.
  9.  
  10. Mood Goal reduced from 90% to 85%
  11.  
  12. Nutrition Goal reduced from 90% to 85%
  13.  
  14. Toilet Goal reduced from 90% to 85%
  15.  
  16. Seating Goal reduced from 90% to 85%
  17.  
  18. Unified neutral scores for Staff & Patient Need Goals.
  19.  
  20. Staff Mood Neutral Range reduced from 80% to 70%
  21.  
  22. Staff Nutrition Neutral Range reduced from 80% to 70%
  23.  
  24. Staff Toilet Neutral Range reduced from 80% to 70%
  25.  
  26. Staff Seating Neutral Range reduced from 80% to 70%
  27.  
  28. Patient Nutrition Neutral Range reduced from 80% to 50%
  29.  
  30. Patient Toilet Neutral Range reduced from 80% to 50%
  31.  
  32. Campaign
  33. Designers Note: Chapter 8 of the main campaign features a unique reduction in income from treatments. While this was accounted for in the ratings goals it was still a little harder to achieve than we liked, so we’ve adjusted the goal to be closer to the amount of income lost.
  34.  
  35. Reduced Chapter 8 Finances Goal by 38% relatively
  36. Bug Fixes
  37. Achievement Fixes
  38. “Multi-Platinum Medicine” - Chapter 2’s Challenge Mode 5-Star Rating Achievement should now unlock correctly. If already completed, simply entering the level should award the achievement.
  39.  
  40. “It’s All Coming Together” - The Voice Beyond Chapter 2’s Challenge Mode 5-Star Rating Achievement should now unlock correctly. If already completed, simply entering the level should award the achievement.
  41.  
  42. Fixed edge-cases in which the 5-Star and 5-Star Challenge Mode achievements for The Voice Beyond Chapters 1-3 could not unlock correctly
  43.  
  44. Gameplay Fixes
  45. Conditions not encountered by the player are no longer considered valid targets for the Research Room’s automatic research selection
  46.  
  47. Saboteurs which are actively pathing should now die immediately upon clicking the disintegrate button
  48.  
  49. UI Fixes
  50. The CABAL Abbatoir Model is now correctly purchaseable in the Galactic Exchange
  51.  
  52. Artifacts should no longer disappear from or be duplicated in the player’s inventory
  53.  
  54. Fixed an issue where unexpected elements were appearing in the research target list
  55.  
  56. Campaign Fixes
  57. Fixed an issue where HEAL identified the wrong mutation in chapter 3 of The Voice Beyond
  58.  
  59. Fixed an issue where the “Return to Sender” objective in The Voice Beyond Chapter 3 did not complete correctly
  60.  
  61. Visual Fixes
  62. Fixed a number of conflicting visual accessories for Xil and Dyonai patients which would interfere with certain conditions
  63.  
  64. Fixed a case where certain Xil Accessories would appear too frequently
  65.  
  66. Fixed a case where some Ohde Accessories would appear on the Xil
  67.  
  68. Fixed the curious case of the missing nose on Dyonai afflicted by Glacial Cortext
  69.  
  70. Fixed a missing texture of belt accesories for some species
  71.  
  72. Other Fixes
  73. Fixed an issue where canister conditions could randomly mutate in challenge mode
  74.  
  75. Fixed some rare issues which could cause save corruption
  76.  
  77. Fixed a rare issue where you could become hard-locked on a loading screen
  78.  
  79. Fixed minor issues in the Ohde & Tenki's society/physiology details
  80.  
  81. Fixed a crash caused by characters becoming stuck
  82.  
  83. Fixed a few errant audio timings
  84.  
  85. Until next time,
  86.  
  87. Brightrock Games
  88.  
  89. Update v1.2.2:
  90. Bug Fixes - Other
  91. Fixed a rare save corruption bug
  92.  
  93. Fixed issue where "advanced blueprints" in the Research labs was showing all the objects in the game, and then research progress stops
  94.  
  95. DLC - Chapter 2 - Sandbox - Too many Patients!
  96.  
  97. Update v1.2.1:
  98. Bug Fixes - Other
  99. Fixed an issue where Saboteurs could spawn in sandbox mode prior to their unlock in the campaign if the DLC is owned
  100.  
  101. Fixed an issue where Security Craftech items would be visible in the inventory in Sandbox mode prior to their unlock in the campaign if the DLC is owned
  102.  
  103. Fixed an issue where certain sandbox events from the DLC content would be available earlier than intended