1. Update v1.11.0.17:
  2. Gameplay
  3. Fixed: Aspirations could be completed without fulfilling all required "sub-quests."
  4. Fixed: Estate Specialisation events now respect Aspiration restrictions for objectives, preventing invalid placement options in restricted Monuments (e.g. Build a Great Hall in a Castle when choosing “a prosperous priory”)
  5. Fixed: The Bailiff was not gaining experience.
  6. Fixed: Workplaces could occasionally produce goods without consuming resources if a worker brought resources while others were already waiting for work.
  7. Fixed: Housing collider issue that prevented villagers from entering their homes until reload.
  8. Fixed: Tier 3 Houses were being built even without the required paved roads.
  9. Fixed: Tier 3 Houses would not downgrade back to Tier 1 if patrol coverage was removed and Tier 2 requirements were not met.
  10.  
  11. Buildings & Construction
  12. Fixed: Deleting a gate snapped to a wall, whether built or in preview, would leave a hole where the gate was removed.
  13. Fixed: Monument sub-buildings that allowed multiple parts, such as a dorm, could have their function switched to single-part buildings, such as the Apiary and vice versa.
  14. Fixed: Monument decorations now appear immediately upon unlocking while editing a Monument, without needing to select another building.
  15. Fixed: The Cheesemaker is no longer missing its production progress bar.
  16. Fixed: Attach nodes remained visible after a part was built under specific circumstances.
  17. Fixed: Issues with input capacity of production buildings when initially placing or moving additional building parts.
  18. Updated: Missing descriptions to Rustic Tavern decorations.
  19. Updated: Renamed some Castle Walls for better clarity.
  20.  
  21. Military
  22. Fixed: Soldiers sent on a mission could become visible on the map after reloading the game.
  23. Fixed: Soldiers were shown stacking on top of each other at the map exit location during military missions.
  24.  
  25. UI / UX
  26. Fixed: Interactive buttons on the Map Generation screen were unreachable on lower screen resolutions.
  27. Fixed: The Trader window can now be pinned and will remain open when interacting with other buildings.
  28. Fixed: A large, empty resource tracker remained visible if all resources were removed from a storage building in a specific order.
  29. Fixed: Monument Part editing buttons could remain visible for a previously selected part when using the sub-building checkboxes.
  30. Fixed: Patroller and Watchman jobs were missing from the job list.
  31. Fixed: An unnecessary vertical scrollbar could appear in the Royal Book resource list on certain resolutions.
  32. Fixed: Player-owned territory boundary could become visible upon reloading even if the setting was toggled off.
  33. Updated: Community Localisation
  34.  
  35. Modding
  36. Exposed Resource Removal’s ResourceList.
  37. Added Initial Scale to the Scaler constructor.