1. ⚔️PATCH NOTE 1.64⚔️
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  3. Commanders! 🫡
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  5. 🛰️ A new update deployment is now underway!
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  7. This one focuses on refining the battlefield: Smarter terrain generation, improved performance, and a more consistent tactical experience across operations.
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  9. 🗺️ Some tile layouts have been updated, creating slightly longer paths that give you a bit more time to handle the Artronids, while also enhancing overall pathfinding performance.
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  11. ⚙️ On top of that, several key defenses have been recalibrated, from Joint Operations and Miradors to heavy artillery, to create more balanced encounters and smoother coordination between units.
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  13. ♾️ Endless mode has also been improved, with performance refinements and tuning aimed at making each run more seamless and rewarding.
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  15. 🗨️These changes are the result of your continued feedback and field reports. We sincerely appreciate and thank you for your inputs and your dedication!
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  17. 📜 Full patch details below:
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  19. Additions / Improvements: ✨
  20. - Attenuator and Amplifier targeting Advanced versions of a building now also affects the regular building type (aiming at an Advanced Mirador ban Miradors from reinforcements)
  21. - Laethissia now stays on the field between waves and gets its own damage entry
  22. - Each tank factory now displays the damage dealt by its own production
  23. - Tanks produced by the HQ now display the correct HP
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  25. Balance Changes: ⚖️
  26. - Joint Operations Center now spawns a max of 8 Assault Teams each wave
  27. - Decreased Joint operations center cost from 700 to 650
  28. - Increased Joint operations center - Aerial reconnaissance Recon production from 5 to 10
  29. - Increased Storm Rifle M8 damage from 43 to 48 (Assault Teams & Scarlett's tigers)
  30. - Modified Zone shape distribution, reducing the amount of isolated central islands
  31. - The final wave foe of “Threat Majoris” now has Rear Guard
  32. - Bryta’s nests no more count as an Entry Point
  33. - Increased Durendal position - Flarium shells damage bonus from 225% to 275%
  34. - Decreased Howitzer position - Long barrel cost from 2000 to 1500
  35. - Kladen shell now deals same damage as its Durendal counterpart (50 instead of 45)
  36. - Increased Plasma fence - Energizing counterfield HP bonus from 10% to 20%
  37. - Decreased Air command - Topographical surveys cost from 550 to 350
  38. - Decreased Mirador - Long barrels cost from 1100 to 950
  39. - Increased Sanction cannon cost from 1250 to 1500
  40. - Decreased Howitzer position - Shrapnel loader cost from 600 to 500
  41. - Increased Retribution position - Interdiction protocol damage bonus from 50% to 75%
  42. - Decreased Decimation position - High-grade explosives cost from 390 to 200
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  44. Bug fixes: 👾
  45. - Fixed a localization issue on Supply reroute in non-English. It should read -10% Supply production instead of +10%.
  46. - Fixed an issue displaying a Talon airship as a weapon for Iron Dragoons HQ
  47. - Fixed an issue with Experimental xeno-amplifier - Cogno-analyzer giving only 20% Damage bonus instead of intended 50%
  48. - Fixed an issue forbidding to close a path containing an Entry point with a Pit
  49. - Fixed an issue in Endless, when Quit/Continue could reset the foes’ HP bonus
  50. - Fixed a very rare case of Pit spawning out of sequence
  51. - Fixed an edge case, when min range would be higher than max range, resulting in unexpected behavior
  52. - Fixed an issue, allowing regular and endless foes to spawn from Bryta nests
  53. - Fixed an issue of display, when too many Doctrines got acquired at the same time, resulting in a delay in refresh of the UI
  54. - Fixed several scenarios in which Entry points of Pits were not detected as such
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