1. Update Build 861714:
  2. Just a quick update to correct an error which displayed a number of erroneous skirmish matches in the game lobby screen.
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  4. Update v20241106:
  5. * NEW FEATURE: Added Day/Sunset/Night/Sunrise transitions to skirmish, challenge, survival, and multiplayer maps. Skirmish and Multiplayer match settings now allow for selecting the local ambient "time of day" (for lighting and audio) in the game lobby. In Survival, the time of day automatically advances the ambient time of day with each attack wave.
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  7. * Fixed issue where turrets and some combat units would appear to ignore firing on nearby targets when in reality they were focused on enemies that were out of range and appeared to be idle.
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  9. * Fixed issue which resulted in missing starting units and structures when restarting a mission.
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  11. * Survival Mode debrief now properly displays player names and faction icons in solo, coop LAN, and coop multiplayer. Extra player slots that were not used in the battle are no longer displayed in the list.
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  13. * Updated most all "weapon fire" and "weapon detonate" sound-effect events to each have max 3D instances of 10, rather than infinite from their presets. This will prevent cases of large groups of units in combat causing unnecessary overly loud volume levels from the audible stacking.
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  15. * 9-Bit Armies: Shrink Ray (secondary superweapon) balance update: Previously, the shrink effect duration was 10 seconds + 2 seconds for every Matter Compression Engine structure built. The new shrink effect duration is now 15 seconds + 2 seconds for every Matter Compression Engine structure built. Ultimately, this results in a 50% extension to the base shrink effect duration.
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  17. Update v20241010:
  18. When a player is invited to a co-op game, installed mods will be compared between the two players and now downloaded/synced to avoid errors when trying to join another person's game.
  19. Fixed issues where landscape (trees, buildings) make it hard to select friendly or enemy structures behind them.
  20. Fixed issue where the campaign objectives pane would shrink/expand as the mission countdown timer became larger or smaller due to character width.
  21. Fix for forward HQ ghost models sometimes getting left behind
  22. Fix for not being able to load into a challenge instance after restarting a campaign instance
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  24. Update v20240925:
  25. New "Modern" vs. "Classic" Hotkey Options
  26. We have now added support so you can switch between modern WASD-style camera movement and more classic RTS build hotkeys from the control menu without needing to manually assign everything.
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  28. Fixes and Misc.
  29. Added Sound effect events for 8-Bit cameeo units (Brain, Destroyer, Marine Mech, Skeleton, Scout) + missing SFXEvents for Drone targeted attack, Wartank movement, and Wartank movement idling.
  30. Added support to prevent audible SFX "overdrive" when multiples of the same SFX event are attempting to start at the same time.
  31. Blue bars and $ amounts on resource nodes no longer display during camera cinematic cut scenes
  32. Fixed Norwegian translations that were mistakenly converted to Dutch.
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  34. Update v20240917:
  35. Campaign
  36. Increased gold timer from 30 minutes to 40 minutes for Overlords mission 11.
  37. Fix for campaign mission objective stars looking "squished" in the upper left corner UI.
  38. Improvements
  39. Improved border around text boxes to allow for additional space on the left and right of text.
  40. Improved helicopter unloading so that units will not expand into a straight line, but instead group around the helicopter in a circle.
  41. Removed extra black/unplayable space around edges of most maps.
  42. Achievements
  43. Added new feature (at startup main menu) to verify all stat-tracked achievements (like The Big Eight) are awarded if previously completed.
  44. Fixes
  45. Fixes for green/red cells in placement build grid sometimes not appearing to line up with the legal placement positions of structures
  46. Fix for cinematic system not being aware when a target object is deleted
  47. Fix for main menu buttons not animating after playing a replay
  48. Fix for Operation: Thunderbolt daily challenge being impossible
  49. Fixed replays so ESC to bring up options menu works after a replay has finished playing, or seeked backwards
  50. Fixed replays so all unit and struture 3D SFX properly play, instead of just for certain players
  51. Fixed issue which caused a crash when using the timeline bar to seek to the end of the replay.
  52. Fix with WASD and Arrow key camera scrolling to work after a replay has ended and after a replay has ended and then the replay is restarted
  53. Fix for quickmatch failing to connect after hosting or joining a LAN game
  54. Fix for game resolution changing unexpectedly when alt-tabbing
  55. Possible fix for stretched structure tooltips
  56. Fix for incorrect resolution list showing in the video options dialog when the user selects a different monitor
  57. Fixed civilian transport not spawning after reloading sentinel mission 5.
  58. Fix for picking bad cross spawn locations on Sand Trap and Shark Tooth Bay in Quickmatch.
  59. Fix for not remembering the preferred GPU if the GPU order changes
  60. Fix for not defaulting to a discrete GPU in preference to an AMD integrated GPU
  61. Fix for video options dialog resolution list when using a GPU that has no display outputs attached and is instead using the display output of a different GPU. Fix for video options dialog sometimes showing the incorrect native resolution when selecting full-screen borderless window option
  62. Fixed Map Editor to correctly play audio on animations.
  63.  
  64. Update v20240906:
  65. Translations
  66. French translations updated
  67. Italian and German texts shortened for several buttons.
  68. Fixing translation for shipyard for several languages.
  69. Campaign
  70. Fixed some Secret Objectives not having the "Hidden Objective" heading
  71. Added the Victory/Defeat Animations to remaining missions
  72. Overlords Mission 09:
  73. Added extra barks
  74. Balance Pass on AI (including getting the Sentinels to go after Overlords more)
  75. Reduced Resources per node
  76. Reduced Silver Objective to 30,000
  77. Overlords Mission 11:
  78. Added extra barks
  79. Outro Cinematic updated to match story
  80. Reduced Resources per node
  81. Balance Pass on AI to adjust some numbers based on player feedback and reduced Resources for the player
  82. AI Base Adjustments: Mostly Reduced number of Mega Turrets and some preplaced units
  83. Overlords Mission 12:
  84. Added extra barks
  85. Outro Cinematic updated to match story
  86. New Secret Objective
  87. Reduced Resources per node
  88. Balance Pass on AI
  89. AI Base Adjustments: Increased Sentinel Base to help deal with Exile Units and also added Air Elementals to Exiles
  90. Sentinels Mission 06: Fixed Typo in Secret Objective Numbers once completed Sentinels M10: Fixed secret so is actually completable Sentinels Mission 12: Fixed where Gwen spawns
  91. Mission 9,Mission 11,Mission 12 : Now use mod data
  92. Bark hookup for Mission 09, Mission 12
  93. AI Adjustments for Mission 09,Mission 12
  94. Fixed some UI issues with secret objectives (forget the Hidden Objective Title on some of Faction 01 missions)
  95. Fixed typo in hidden objective count when it completes for Sentinels Mission 06 (was showing 4/4 when should be 10/10). Was tracking correct, just UI was showing wrong.
  96.  
  97. Update v20240829:
  98. Core Game
  99. New Feature: Quickmatch Leaderboards have moved to quarterly reset. The first will be 1 month long, and the rest will be 3 months starting in October, January, April, and July.
  100. Translation: German translations updated
  101. Bug Fixes
  102. Fix for player sometimes having the wrong veterancy set when joining a co-op campaign as a guest
  103. Fixed (Hidden) Purple Star Objectives to display correctly in both solo and co-op campaigns.
  104. Fixed bridges highlighting when they should not.
  105. Campaign
  106. Moved a bunch of campaign data (Gold Timers, Bonus Starting Resources, and Resource Node Values) to single Lua file per campaign (to make potential Mods easier).
  107. Overlords Campaign
  108. Hooked up victory and defeat animations
  109. Fix for Preplaced Sentinel APC causing AI to send all preplaced infantry to it
  110. Adjusted default Resource Node values to 12000 for most missions
  111. Adjusted AI Unit counts for difficulty (including but not limited to: attack groups sizes, Grenadier Infantry Ratios, Defensives AA drones caps)
  112. Updated AI Defensive Caps to fix potential issue with not being able to attack due to large defensive forces
  113. Swapped rewards so buildable nuke comes before starting nuke
  114. M02: Added Bark for Radars taking initial damage to give more warning
  115. M03: Added Bark for Para canon taking initial damage to give more warning
  116. M04: Added Barks related to building/losing Mobile HQs (Bronze)
  117. M04:Added Barks related to Radiation and Cooling Towers
  118. M04:Updated the Barks related to Allied Base under attack to be less annoying
  119. M05: Add some Air Elementals
  120. M06: Fixes so AI again correctly attempts to take back control points
  121. M06: Gave AI access to para cannons
  122. M06: Added some extra barks (including Flavor and related to Objective Updating)
  123. M07: New Secret Objective
  124. M07: Added Barks related to building/losing Mega Rocket Turrets (Bronze)
  125. M07: Adjusted some enemy AI portal placements (including adding Air Elementals)
  126. M08: Added some extra barks (including Flavor and related to Objective Updating)
  127. M10: New Secret Objective that doesn't go against the SILVER
  128. M10: Gave AI access to para cannons and transport copters
  129. M10: Outro Cinematic updated to match story
  130. Sentinels Campaign
  131. Swapped rewards so buildable orbital laser comes before starting version
  132. M12: Silver Objective Update to match new text
  133. M12: Outro Cinematic updated to match story