- Update v1.02.3:
- New features and adjustments
- Additions and Changes Related to "The Deep of Night"
- • Added a feature to decrease your Deep of Night Depth level by one level.
- Note: Your ranking will be adjusted to the midpoint value of the lower level.
- • Rank demotion protection: When reaching Depth levels 3, 4 and 5, you will be granted a rank loss demotion protection. This will prevent you from losing a Depth level after a defeat that would trigger this loss.
- o The rank loss protection will be applied for 1 defeat for Depth level 3, and 2 defeats for Depth levels 4 & 5.
- o This protection also applies even after reaching these levels again after a Depth level demotion.
- • If a Depth level 1 player is matched with higher ranking players during a Depth level 2+ expedition, the level 1 player will not lose points upon defeat.
- • Updated the Expedition menu icon when reaching the Depth 5 maximum rating in the Deep of Night mode.
- Note: Players who had already reached the maximum rating at Depth 5 prior to this update will also receive the updated icon.
- Balance Adjustments
- Nightfarers Adjustments
- • Increased the attack power and stagger damage of Dash & Strong attacks for most weapon types.
- • Increased the stagger damage for dual-wielding jump attacks for Thrusting Swords .
- • Decreased the stagger damage for dual-wielding jump attacks for Curved Greatswords and Heavy Thrusting Swords.
- • Increased the potency of the "Improved Skill Attack Power (+1, +2)" Passive Effects.
- • The effects of "Taking Damage Causes XXX Buildup" Relic Effects and the "Taking Damage Boosts Damage Negation" Passive Effect no longer activate when guarding against enemy attacks.
- • Adjusted the "[Revenant] Expend own HP to fully heal nearby allies when activating Art" Relic Effect to also apply to allies rescued from near-death status.
- • Adjusted the "Gradual Restoration by Flask" special effect to provide a small instant heal upon use of the Flask, in addition to the existing gradual healing effect.
- • Adjusted the "Guard counters trigger holy bursts" special effect so that the explosion does not cancel the staggered state of enemies hit by the burst.
- o Note: We reapplied this fix due to an incorrect implementation of the fix being applied in patch 1.02.2.
- • Increased the amount of Blood Loss inflicted by the “[Wylder] Character Skill inflicts Blood Loss†Depth Relic effect.
- • Extended the damage weakening duration of the “[Raider] Hit with Character Skill to Reduce Enemy Attack Power†Depth Relic effect.
- • Decreased the Poison amount applied by the “[Ironeye] Character Skill Inflicts Heavy Poison Damage on Poisoned Enemies†Depth Relic effect.
- o The damage dealt to poisoned enemies when hit by the skill is now based on their remaining HP.
- • Adjusted the balance of the effect amount for Depths Relics effect “[Revenant] Increased Max FP upon Ability Activationâ€.
- Combat & Enemies balance adjustments
- • Reduced the HP of the night boss version of Ancient Dragon, The Duke's Dear Freja, Tibia Mariner, and Great Wyrm.
- • Made “Valiant Gargoyle†easier to stagger and reduced its HP.
- • Reduced the resistance to poison, rot, and blood loss Status Ailments of “Fallingstar Beast†and “Full-Grown Fallingstar Beast.â€
- • Reduced the HP and attack power of “Maris, Fathom of Night†during an Everdark Sovereign “Augur†Expedition in "the Deep of Night mode.
- Bug Fixes and Improvements
- • Fixed a bug where the follow-up wind vortex attack of the "Siluria's Woe" Skill would not hit enemies after the weapon part did.
- • Fixed a bug where the effect of the "Crimsonwhorl Bubbletear" item could reactivate after expiring under some conditions.
- • Fixed a bug where allies healed by the "Flask Also Heals Allies" effect would not be properly be healed if the player had "Gradual Restoration by Flask" the Special Effect.
- • Fixed a bug where FP would be not recovered when using the Flask under some conditions if the player had the "Unifying Fate" Special effect.
- • Fixed a bug where the mist from the "Sleep Produces a Mist of Sleep" Passive effect could continuously be generated under some conditions.
- • Fixed a bug where the "Slowly restore HP for self and nearby allies when HP is low" Relic effect would also apply to "Maris, Fathom of Night" when the player character fell asleep from its attacks.
- • Fixed a bug where some attacks from "Gladius, Beast of Night" would not hit the player character under specific conditions during the Everdark Sovereign Tricephalos fight.
- • Fixed a bug in where the summoned sinners by "Libra, Creature of Night" may not be rendered during the Everdark Sovereign Equilibrious Beast fight.
- • Fixed a bug where the near-death gauge would be pre-filled during the battle against the final Nightlord.
- • Fixed a bug in the Deep of Night mode where the latent power dropped by defeating the "Night Assassin" would add an unintended Skill to Wylder's Greatsword.
- • Fixed a bug in the Relic Rites menu where Deep Relics equipped by allied Nightfarers could be sold.
- Fixes and Improvements Related to the Deep of Night
- • Rate Reflection Fixes for "the Deep of Night
- We have identified the following issues with the Deep of Night rankings calculations:
- o Ranking changes not being correctly applied after the end of an Expedition.
- o Ranking changes being applied cumulatively with the ranking changes of a subsequent Expedition.
- A provisional fix has been applied in Patch 1.02.3, but we will continue to investigate and plan to address these issues in future updates.
- • Added a sound effect when the "Attacks Impaired on Occasion" passive effect is triggered.
- • Fixed a bug where the effect timer activation for the "Guarding Ups Sorceries & Incantations" and "Shielding Creates Holy Ground" effects would reset when guarding against an enemy attack.
- • Fixed a bug where the icon displayed in the log when marking enemies in Evergaols d with pins incorrectly showed the icon for regular tough enemies instead of Deep of Night variants.
- • Fixed a bug where the color of icons indicating the increase / decrease amount caused by detrimental Passive Effects was incorrect.
- • Fixed a bug where unique armaments did not appear in the Sorcerer's Rise Untold Power.
- • Fixed a bug where the number of scarabs appearing as variants in Shifting Earth: Noklateo, the Shrouded City exceeded expectations.
- • Fixed a bug in Shifting Earth: Rotted Woods where some graces were not displayed on the map when missing the map information.
- • Fixed a bug where skill attacks enhanced by the "[Raider] Hit with Character Skill to Reduce Enemy Attack Power" Depth relic effect that would make enemies flinch when hitting them would fail to do so.
- Update v1.02.2:
- Balance Changes and Feature Updates
- Nightfarers Adjustments
- Wylder
- Increased Poise while casting Claw Shot.
- Increased Stamina damage dealt by Claw Shot to blocking enemies.
- Guardian
- Increased Strength and Dexterity gain when leveling up.
- Increased the Steel Guard passive ability angle range.
- Increased the range of the Wings of Salvation Ultimate Art’s weapon portion.
- Increased the attack power of Halberd guard counters.
- Duchess
- Increased Dexterity gain when leveling up.
- Increased the attack power of some Dagger attacks.
- Decreased the two-handed Dagger’s second heavy attack damage.
- This change does not affect charged attacks.
- Increased the duration of the Finale Ultimate Art.
- Raider
- Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks.
- Increased the attack range of the Retaliation skill.
- Revenant
- Adjusted the transparency of Revenant’s summoned spirits.
- Players can now pass through Revenant’s spirits Helen and Frederick.
- Recluse
- Increased the offensive spells attack power of Magic Cocktail.
- Decreased the time required to cast spells using Magic Cocktail.
- Executor
- Increased attack power while Cursed Sword is in use.
- Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state.
- Increased the attack power of some attacks while Aspects of the Crucible: Beast is active.
- Weapons, Passive Effects, and Special Effects Adjustments
- Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons..
- Decreased the stagger damage with dual-wielded jump attacks for some large weapons.
- Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel.
- Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly.
- Adjusted the stagger effect of the "Guard counters trigger holy bursts" passive’s explosion to ensure that it doesn’t reset the enemy's posture break state.
- Relic Effects Adjustments
- Adjusted the effect "[Wylder] Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)" to consume stamina when performing follow-up attacks.
- Increased the attack power of the "[Wylder] Art activation spreads fire in area" burn effect.
- Adjusted the effect "[Wylder] Art activation spreads fire in area" so that the burn effect's attack power does not vary between one-handed and two-handed weapon wielding.
- Increased the duration extension of the "[Ironeye] Extends duration of weak point" effect.
- Increased the potency of the "Continuous HP Recovery" effect.
- Increased the potency of the "HP restored when using medicinal boluses, etc" effect.
- Increased the potency of the "[Recluse] Activating Ultimate Art raises Max HP" effect.
- Changed the "[Recluse] Activating Ultimate Art raises Max HP" effect so that the HP increase persists until an attack is received, even after the art's duration ends.
- Increased the amount of Runes obtained through the "Critical Hits Earn Runes" effect.
- Increased the potency of the "HP Restoration upon (specific weapon type) attacks" effect.
- Increased the potency of the effect "FP Restoration upon (specific weapon type) attacks" effect.
- Reduced the duration of the "Improved Poise & Damage Negation When Knocked Back by Damage" effect.
- Other Nightfarers Adjustments
- Adjusted the visibility of the "Rykard's Rancor" sorcery.
- Everdark Sovereign adjustments
- Everdark Sovereign Sentient Pest
- Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light.
- Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield.
- Reduced the stagger duration when Nightfarers is hit by some attacks of Animus, Ascendant Light.
- Everdark Sovereign Equilibrious Beast
- Adjusted the effect granted to summoned condemned Nightfarers so that it can be dispelled by Law of Regression.
- Increased the enhancement granted by the light dropped by defeated condemned Nightfarers.
- Reduced the attack power of the condemned Guardian.
- Removed the effect that increased damage negation upon re-summoning condemned.
- Reduced the death status effect resistance of condemned Nightfarers.
- Adjusted the reaction of condemned Nightfarers to player character's ranged attacks.
- Adjusted the targeting priority of condemned Nightfarers under specific combat rules.
- Note: We have confirmed an issue where condemned Nightfarers summoned during this fight may not be rendered under specific conditions. This will be addressed in a future update.
- Everdark Sovereign Darkdrift Knight
- Increased the HP and stamina attack power against guarding Nightfarers for Fulghor, Champion of Nightglow.
- Increased the attack power of some attacks from Fulghor, Champion of Nightglow.
- Other Enemies
- Adjusted the reaction to player character's ranged attacks of condemned Nightfarers that appear during events.
- Added a stagger reaction when strong attacks, such as Ultimate Arts, hit the Red Wolf of the King Consort boss.
- Fixed a bug where some attacks of the Marionette Soldiers were less likely to hit player characters.
- Limveld Adjustments
- Increased the Night’s Tide damage after defeating the second night boss.
- Adjusted the spawn locations of Sentient Pest incursions so they are less likely to occur far from player characters.
- Menu Adjustments
- Adjusted the design of the Holy attribute icon.
- Regarding Penalties for Disconnecting from Online Sessions
- Adjusted the penalties rate for session disconnection.
- Disconnecting from a session due to network issues or quitting the game during a session in progress will result in penalties, which may limit multiplayer capabilities. Rejoining the session you left will remove the penalty imposed upon disconnection.
- Bug fixes
- Fixed a bug where the post-attack delay for right-handed Greatswords when handled by Wylder was shorter than expected when using Sorceries or Incantations with a left-hand weapon right after attacking.
- Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be interrupted by enemy attacks or other factors during its activation.
- Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be deflected and interrupted.
- Fixed a bug where backstepping as Duchess did not accept pre-inputs for skill commands.
- Fixed a bug where spells cast through using the Magic Cocktail skill could be casted again under certain conditions.
- Fixed a bug where allied player characters could clip through tombstones when Totem Stella was used.
- Fixed a bug where spirits summoned by Revenant did not revive if their HPs were depleted.
- Fixed a bug where special effects applied to spirits summoned by Revenant would appear above Revenant.
- Fixed a bug where Executor could not perform critical hits using the Cursed Sword while holding a weapon in the right hand that cannot land critical hits.
- Fixed a bug where the Relic Effect “HP Restoration upon Thrusting Counterattack†did not apply to the attacks of Executor’s Cursed Sword.
- Fixed a bug where Executor could not use pre-inputs for actions after deflecting an enemy attack with the Cursed Sword under certain circumstances.
- Fixed a bug where accumulated effects of Power of Vengeance and Power of House Marais Passive Effects would disappear when opening the large door and moving to the final battle area by using the “Open the door†action prompt in the Spirit Shelter.
- Fixed a bug where the rarity of weapons placed directly on the field from Dormant Power might not be displayed correctly.
- Fixed an issue where Passive Effects triggered by walking did not activate during horizontal movement with precision-aimed shots using “Bow†and “Crossbowâ€.
- Fixed an issue where the player character could become unresponsive for several seconds after performing an attack from a stance with certain Skills.
- Fixed an issue where the passive effect "Improved Charged Sorceries" was not applied to the sorcery “Shattering Crystalâ€.
- Fixed an issue where the status ailment "Frostbite" could be inflicted on the player character due to the accumulation of the frostbite status ailment from some enemy attacks while using an Ultimate Art.
- Fixed an issue in the battle with the Everdark Sovereign “Equilibrious Beast†where “Libra, Creature of Night†could move below the ground under certain conditions.
- Fixed a bug where levels would decrease without healing from flasks when False Blessing occured during the battle against Everdark Sovereign Equilibrious Beast.
- Fixed a bug where the player would level down if the False Blessing effect was activated during the battle against Everdark Sovereign: Equilibrious Beast, even if the action was interrupted by an enemy attack before the HP recovery effect occurred.
- Fixed a bug where blessings would become usable again after defeating the second night boss.
- Fixed a bug where the player character could perform unintentional moves when using the Spectral Hawk.
- This addresses issues that were not fully resolved in App Ver. 1.02.
- Fixed a bug where the player might not be correctly transported to the battle area if they died from falling during the cutscene while moving to the final battle area in the Spirit Shelter.
- Fixed a bug where Dormant Power might not appear upon defeating an enemy under unstable network conditions.
- Fixed a bug where the effect of an used Wending Grace could activate when rejoining a session after a disconnection.
- Reduced rendering load for some attacks of the Everdark Sovereign Tricephalos on PS4 and Xbox One.
- PC-Only Adjustments
- Fixed a bug where it was difficult to switch targets with a diagonal input.
- Improved game stability in some environments.
- Update v1.02.1:
- Balance Adjustments
- Increased the performance of the skill "Storm Ruler"
- Reduced the time to charge the storm effect
- Increased the speed of the blade unleashed by the attack
- Increased the attack power when not charged with the storm
- Bug Fixes
- Fixed a bug where, under certain conditions, using dropped items would prevent any actions other than moving and camera operation.
- Fixed a bug where effects triggered by successful guards would not activate for certain guard actions.
- Fixed a bug where target lock would immediately be released on eggs or insects parasitizing the player character when Duchess's Ultimate Art "Finale" effect is active.
- Fixed a bug where some attacks by Everdark Sovereign "Maris, Fathom of Night" would cause stagger damage when negated with the Executor's Skill.
- Fixed a bug where, under certain conditions, the relic effect "[Executor] While Character Skill is active, unlocking use of cursed sword restores HP" would not activate.
- Fixed a bug where the skill "Storm Ruler" could be used without consuming FP by specific steps.
- Fixed a bug where the damage dealt to enemies by the passive effect "Frostbite Produces a Mist of Frost" was higher than intended.
- Fixed a bug where using a Flask would not heal the player's own HP when equipped with relics that have the effect "Flask Also Heals Allies".
- Note: We have identified a bug where healing is not distributed or the amount of healing distributed changes for allies who have acquired the passive effect "Gradual Restoration by Flask." This will be fixed in a future update.
- Fixed a bug where the displayed effect value of "Extended Spell Duration" differed from the actual effect value.
- Fixed a bug where the color of effects generated by certain Passive Effects was different than intended.
- Fixed a bug where some attacks of the Everdark Sovereign, “Caligo, Miasma of Night,†would not hit playable characters.
- Fixed a bug where the framerate would drop during battles with Everdark Sovereigns "Caligo, Miasma of Night" and "Maris, Fathom of Night" under certain conditions.
- Fixed a bug where the number of displayed relics did not match the actual number shown when sorting by "Order by Size" or "Order by Color" in the Relic Rites menu.
- Fixed a bug where certain relics could not be equipped when using specific filter functions in the Relic Rites menu.
- Fixed a bug where, under certain conditions, audio may not play correctly.
- Fixed a bug where continuous use of Sorceries and Incantations would degrade game performance for other players.
- Fixed a bug where activating certain passive effects or continuous use of Sorceries and Incantations could impact network stability.
- Corrected some texts in Brazilian Portuguese.
- Update v1.02:
- New features & improvements
- Added Two Player Expeditions.
- You may now start an expedition with two Players. To reflect this change, the “Expedition Type†setting name has been changed to “Number of Players.†The game balance will be adjusted to the current number of players.
- New filtering options have been added to the Relic Effect filter screen to allow a more precise selection of Relic effects.
- * To access the Relic Effect filter screen, press the left stick or the “4†key in the Relic Rites menu.
- If multiple effects are selected for one condition, relics that match any the selected effects will be displayed
- If multiple effects are selected for one condition, relics that match any the selected effects will be displayed.
- Increased the number of relic presets that can be registered to 100.
- Added a feature to sell and favorite acquired Relics in the rewards and purchasing menus.
- The presets of the currently selected character will now be displayed first when opening the All Presets list in the Character Selection menu during Expeditions.
- Passive and Special Effects have been added to the information that can be viewed in the Results Menu.
- Added tabs to the Small Jar Bazaar and Collector Signboard menus.
- Added the ability to directly skip to the ending cutscene after defeating the Night Aspect.
- *You can select “Skip†in the “Quit Game†option of the System Menu.
- Added “Detailed Description†to the Shop Menu of Limveld merchants.
- * You can open the detailed description of the weapon by pressing the right stick or the “3†key in the Shop Menu to.
- Added several other UI adjustments and improvements
- Adjust the probability of shifting earth occurring in Limveld.
- Removed the feature that causes the session to be disconnected when a certain amount of time passes without any action when the number of expedition participants is set to “1.â€
- Bug Fixes
- Increased the visibility of the mark left by Ironeye’s Character Skill.
- Fixed a bug where performing a Standard Attack while standing behind an enemy while holding the Lira as Revenant would prioritize a backstab animation instead of summoning Family Member.
- Fixed a bug where the red circle indicating the target of some enemies would not be displayed on Revenant’s summoned spirits.
- Added the ability to directly skip to the ending cutscene after defeating the Night Aspect.
- *You can select “Skip†in the “Quit Game†option of the System Menu.
- Fixed a bug where the “Rock Blaster†Sorcery would not consume any FPs.
- Fixed a bug where bow attacks would not be affected by the effect of "Partial HP Restoration upon Post-Damage Attacks".
- Fixed a bug where inputting a brief movement command while guarding could cause a large, instantaneous movement.
- Fixed a bug where affinity residues would not be generated when the “Roiling Magama†Sorcery would hit an enemy.
- Fixed a bug where Recluse’s affinity residues would not be generated when players got it by some enemy affinity attacks.
- Fixed a bug where Recluse’s affinity residues would remain even after an ally character that had affinity residues died and was revived.
- Fixed a bug where smaller Nightfarers, such as Revenant, had difficulty hitting enemies with Fist and Dagger weapon types.
- The Roar & Breath attack power increasing effects will now be applied to some attacks of Executor's Ultimate Art transformation.
- Fixed a bug where Executor's Ultimate Art would not remove the Parasite condition when used.
- Fixed a bug where unintended effects would occur with some attacks of the Dark Moon Greatsword.
- Fixed a bug where passive effects triggered on guard counters would activate when acquiring a weapon with that effect under certain circumstances.
- Fixed a bug where the “Dmg Negation Up While Casting Spells†Passive Effect would activate when acquiring a weapon with that effect under certain circumstances.
- Fixed a bug where near-death players could not be saved after being downed by a grab attack, and resurrected players would no longer be targeted by enemies.
- Fixed a bug where players could be stuck into the terrain after being hit by Adel, Baron of Night's grab attack.
- Fixed a bug where Caligo, Miasma of Night would sometimes move outside the battle area.
- Fixed a bug where the positions of the ice blocks spawned by Caligo, Miasma of Night would not be synchronized between players.
- Fixed a bug where some attacks of the Draconic Tree Sentinel would reach farther than intended.
- Fixed a bug where players could unintentionally move during the "Take hold of Spectral Hawk" animation at the Spectral Hawk Tree.
- Fixed a bug where you could purchase a Small Pouch from a merchant if you already had reached the maximum number of item slots (8).
- Fixed a bug where a network error would occur when defeating the Equilibrious Beast after players had been cursed in Limveld and the battle with the Equilibrious Beast started.
- Fixed a bug where players could obtain a weapon without a level decrease when selecting "I desire a powerful weapon" with the Scale-Bearing Merchant while the player character's level was 3.
- Fixed a bug where players could make another deal with the Scale-Bearing Merchant if the conversation was interrupted after selecting a deal.
- Fixed a bug where the Nameless King would not return to the battle area if he moved too far away from it.
- Fixed a bug where enemies that appear on the second night under specific conditions would sometimes appear before nightfall under certain conditions.
- Fixed a bug where only a player revived by a Wending Grace would be able to continue the fight, while other players would be counted as defeated during a battle against Night bosses or Nightlords.
- Fixed a bug where you would not respawn on the field after dying in the night rain in certain areas of Limveld.
- Fixed a bug where multiple players could duplicate dropped items.
- Fixed a bug where the displayed location of the Rotted Woods blessing on the map would disappear under certain conditions.
- Fixed a bug where you could not reset the Shifting Earth status in the corresponding bed after changing your playable character and triggering a Shifting Earth with at the Collector Signboard.
- Fixed a bug in the Expeditions menu where using "Copy Last Expedition Settings" to embark on a Single Player expedition allowed players to embark on targets not displayed in the Target menu.
- Fixed a bug where the effects of relics that add Attribute Attack Power or Status Ailments to the weapon when launching an expedition were not being reflected in the attack power displayed in the Status menu.
- Fixed a bug in the Results Menu where the position and orientation of allied characters far away from the player were not being recorded correctly.
- Fixed a bug where the tool “Twiggy Cracked Tear†was not listed in the Visual Codex.
- Fixed a bug that caused certain Skills to attack unstable on some platforms.
- Fixed a bug where the game would crash when moving to the Spirit Tree under certain conditions.
- Fixed a bug where the game would crash when returning to the current world in some of the Revenant's Remembrance.
- Fixed other occurrences of game crashes.
- Fixed some graphics and effects.
- Fixed some sound effects that were not playing properly.
- Fixed some text.
- Other performance improvements and bug fixes.