- Update v2.1.1:
- Fix for losing purchased Bazaar items due to clock sync.
- The Ferine Stalker Staff no longer drops outside the Headhunter event.
- Added redirectors to prevent some mods from crashing.
- Dev Kit - Added missing SetOwnerStableId for ThrallComponent.
- Dev Kit - Fixed issue where some mods with custom animations were crashing on game load.
- Update v2.1.0:
- After signing into the game, the things you own in the Bazaar will be available offline.
- New Continue button on the title screen takes you straight back into your last session, restoring the character, mode and server you were playing on.
- Available for dedicated servers and single-player.
- Character appearance export and import is now available from both the character creation screen and the in-game menu, so a look you like can be carried over to a new character or a new server.
- Performance
- Dedicated servers now process fewer player movement packets on average, which eases server load.
- Reduced physics-related memory allocations while a server is starting up.
- Improved level streaming in the Cyclopean Halls.
- Reduced physics-related memory allocations while a server is starting up, which makes initialization lighter on the host.
- Added further protection against clipping into structures that have not finished streaming in from the server when you first log in.
- Events
- Revamped Headhunting event!
- Talk to respective captains at event camps to join and
- switch factions:
- If joining the Khitan Bounty Hunters, players will be tasked with hunting down
- sorcerers (PVE) and other players (PVP)
- If joining the Dogs of the Desert, players will be tasked with hunting down bounty
- hunters (PVE) and other players (PVP)
- Players can choose to fulfil their bounty by taking enemies Dead or Alive
- Dead: Kill Sorcerers/Bounty Hunters (depending on faction) or players to earn
- Skulls (Sorcerer/Magi Skulls or Bounty Hunter/Bounty Leader Skulls
- depending on faction)
- Alive: Bring back captured Sorcerers/Bounty Hunters (depending on faction)
- to your faction camp and imprison them in the Thrall Cages found there to earn
- more Skulls
- Sorcerers and Bounty Hunter enemies can be found throughout the Exiled Lands and
- Siptah.
- Note: These enemies do not spawn in the faction camps - players will need to
- venture forth and hunt these enemies (or other players!) down.
- Players can trade those skulls for faction-specific currency by interacting with the Tribute Basin found at any of their faction-aligned camps.
- Khitan Bounty Hunter currency: Ancient Obulus
- Dogs of the Desert currency: Blood of the Wicked
- Faction-specific currency can be used to buy faction specific rewards from any of the
- Head Hunter faction-merchants found at any of the faction camps.
- Note: Different camps will have slightly different offerings, so make sure to check
- each camp!
- New rewards:
- Khitan Bounty Hunters: Khitan Head Hunter Bow (legendary), Green Smoke
- Firework, Green Clan Emblem Firework
- Dogs of the Desert: Ferine Stalker armor set, Ferine Stalker Arcane Sta, Gold
- Brocade Firework, Gold Clan Emblem Firework
- Players can choose to switch factions at any point during the event, for a chance to
- get all rewards
- Each faction has a Leaderboard, which displays the top 5 players for each faction
- (those who have gathered the most skulls)
- At the end of the event, the top player from each faction will receive a Faction-specific Reward Cache, which will be delivered directly into their inventory.
- Each consecutive day of activity earns you increased rewards, with an additional 3x multiplier on the first turn in of the day.
- Crafting
- In the Craft Many menu, pressing Enter after typing a number now starts the craft straight away.
- Items
- Added direction indicator to Gibbet when placing.
- Glowing Wall Torch can now be placed on both interior and exterior walls
- Corinthian Stargazer Curtains material is no longer invisible on one side
- Anvil Dungeon Collision Fixes.
- Terrain
- Placeables attached to a building piece now reposition themselves when that piece is
- swapped for one with different collision, so decorations stay in contact with the surface
- instead of floating or sinking into it.
- Raised the ornithologist’s journal page on the Isle of Siptah so it is no longer half
- buried in the ground.
- Removed floating rocks in the Harbor of the Twice Drowned.
- Boss encounters in the Cyclopean Halls now seal behind you with lock-in doors.
- Cleaned up landscape seams and terrain misalignment in several areas, including the
- Scorpion Den.
- Added a glow to the lore tablets on the Isle of Siptah.
- Added rocks in front of the stairs in The Black Galleon so you can walk up from the
- ground without jumping.
- Removed a floating spider web near the entrance to the Asylum of the Outsiders.
- Tightened collision on the pillars in the Well of Skelos so it matches the visible
- geometry.
- Improved placeable stability propagation, making it less likely that placeables can float
- with no stable connection to the ground.
- The glowing goop plants at Bonebreaker’s Bend now glow more brightly.
- Moved trees that were partly buried in the terrain so they can be harvested.
- Improved visual artifacts near the entrance of the Anvil of the Giant Kings dungeon.
- Several camps in the Head Hunters event have been relocated to pre-existing no-build zones.
- Polished the Foundation/RVT-blending at the summoning place; restored the Black Tarantula from Legacy that appears in the same area.
- UI
- The Vanir fur harness and Vanir settler breechclout now show their correct dye slots.
- Double-clicking a server in the server browser now attempts to join it.
- Bazaar 3D previews can now be rotated with a controller.
- Server browser filters now live in their own menu, which leaves more room for the server list.
- Improved gamepad navigation in the mod menu.
- Added keyboard hotkeys for the Refresh List and Workshop buttons in the mod menu.
- The Clear Queue hotkey in the inventory menu now defaults to X so it stops clashing with carousel navigation. You can rebind it if you prefer.
- Popup box messages can now be scrolled with the gamepad right stick.
- The gamepad right stick now scrolls the server browser’s detail panel instead of moving through the server list.
- Starting a chat message with + now sends it to global chat.
- Passive pets no longer display attack and chase settings that do not apply to them.
- The Altar of Zath now shows its correct icon on the map.
- Removed the Auto Switch Next Journey setting. Journey progress now counts whether or not a journey is selected, so you can keep whichever journey you want on screen.
- Added direction indicator to Gibbet when placing.
- Misc
- Removed a server call that cheaters could use to clip through climbable geometry.
- Loot bags dropped by a stability check after a server restart now merge together when they land close to each other.
- Art
- Updated the Opulent Goblet’s inventory icon to match how the item looks in-game.
- Adjusted metal materials to remove extreme tarnish.
- Introduced new metal rendering profiles for the Giant Kings.
- Modding
- Modded HTTP Requests
- Mods now declare the HTTP origins they want to use, and the player is asked to allow or deny each one. Server admins get a warning log with information on how to add allowed origins to the config file.
- Added support for making player-approved HTTP requests from mod blueprints.
- Cooking & Packaging
- Replaced the Choose Modded Files to Cook dialog with a custom dialog that shows assets in a tree view. It is much faster because it no longer force-loads all assets.
- Blueprint API
- Added DamageModificationInterface, an interface that can be implemented on mod-created components to modify damage before it is applied to characters.
- Added ObjectWithWorld, a lightweight object class that can use BPFL and other functions requiring world context when given a valid Outer with a world.
- HasDlcOrEntitlementForItem, HasDlcOrEntitlementForFeat and HasDlcOrEntitlementForSpell can now be used in Blueprint so modders can check for Bazaar entitlements.
- Editor
- Added editor notifications to inform modders when they hit an ensure, to bring attention to these often important errors.
- Bug Fixes
- Bug Fixes
- 800×213 36.3 KB
- Performance
- Fixed a crash that occurred when dyeing certain items.
- Fixed a bug where multiple placeables could create a stability loop and support each other.
- This exploit allowed players to create self-supporting bases, also known as “sky basesâ€.
- For the time being, existing cases will remain intact to give players the opportunity to
- deconstruct these structures and reclaim valuable items.
- Server Admins - Servers will now log cases of a stability loop between placeables.
- Optionally, to automatically destroy existing instances of stability loops, you can
- enable this config var in Engine.ini:
- [/Script/ConanSandbox.SystemSettings]
- dw.DestroyPlaceableStabilityLoop=1
- The logging can also be disabled with dw.LogPlaceableStabilityLoop=0
- General
- Fixed a potential item duplication exploit.
- Fixed certain NPCs ignoring their navigation filter settings, which could lead to odd behavior such as pet turtles opening doors.
- Fixed partial stacks disappearing when quick-moving items out of an animal pen.
- Fixed crafted golems becoming invincible after a series of updates.
- Fixed mounts that were dismounted while their stamina was exhausted failing to handle exhaustion correctly when remounted.
- Fixed armor displays keeping the dye colors of the previous armor on the torso and legs after it was removed.
- Items
- Fixed the material of Forlorn Crypt corner to be consistent with the rest of the set.
- Fixed an issue that prevented the firework scroll recipes from being learned.
- Terrain
- Fixed some tavern patrons not being spawnable.
- Fixed house cat audio attenuation that could make them audible at full volume from a long way off.
- Fixed Akhamet failing to appear at the anvil if you approached him at the end of the quest and then walked back toward the boss room.
- Fixed invisible collision near the burning cage in the Refuge of the Gremlins.
- Fixed a texture sticking out of the sand near the entrance to the Scuttler’s Shortcut.
- Fixed the fire effects in Vault 10 on the Isle of Siptah.
- Fixed swamp trees growing through swamp buildings.
- Fixed an inaccessible note near the walls of the Unnamed City.
- Fixed collision on curved walls and roof pieces.
- Fixed flickering surfaces in Vault 14 on the Isle of Siptah.
- Fixed trees clipping through the roofs of the houses in New Asagarth.
- Fixed a material issue that was causing the grass in the Black Keep to periodically flash grey.
- Fixed various collision issues in the Cyclopean Halls
- Fixed the material of Forlorn Crypt corner to be consistent with the rest of the set.
- UI
- Fixed vertical navigation in the Bazaar’s inspect window skipping entries when using a controller or the keyboard.
- Fixed the Give and Take hotkeys not working in animal pen and stable inventory menus.
- Fixed gamepad navigation breaking in the startup menu after backing out of the world settings menu.
- Fixed hotkey prompts flickering between gamepad and keyboard icons.
- Fixed the icons on the Khitan and Ferine rewards not displaying properly.
- Misc
- Fixed Bazaar timer not rendering plural form in ru and pl.
- Fixed JA nudity setting value.
- Fixed Legendary Repair crafting menu having an editable header that says Inventory.
- Art
- Fixed a chest lid poking out of the Automaton Stand.
- Fixed replication timing on fireworks from previous events, so their displays play correctly for everyone nearby.
- Fixed texture placement on the helmet portion of the Hyrkanian Saddle.
- Fixed render target snapping on surface rain effects.
- Modding
- Speculative fix for a frequent ensure that could fire in the editor when using Undo.
- Added null guards in UCraftingManagerGUI and UInventoryItemInfoPanel to prevent new subclasses dereferencing a null when first opened in the editor.
- Fixed potential null dereferences in Guild GetPlayerRank and other functions.
- Update v2.0.2:
- Improved boss loot drop percentages on legendary fragments and armor in the Cyclopean Halls dungeon.
- Fixed an issue that could result in The Anvil Keeper becoming embedded in the floor.
- Fixed an issue that could prevent bosses from spawning in single player or coop modes.
- Fixed the coloring of certain gemstone weapons.
- Update v2.0.1:
- The fixes for encumbrance have been rolled back so players no longer slow roll when lightly encumbered.
- Fixed an issue where decay timers were not updating in the UI.
- Fixed an issue where certain combinations of stacked placeables could cause them to lose stability when building pieces were replaced nearby.
- Update v2.0.0:
- Raised the player inventory cap from 200 to 210 slots.
- Increased the maximum number of save slots to 10.
- Thralls now show as ‘Dying’ in the followers tab and on their nameplate when they are down but not out.
- Dying thralls also show a countdown on their health bar when Show Health Bar Values is enabled.
- Added more dye channels to camel saddles.
- Renaming a pet or thrall now works the first time, with a single entry of the name. - FIX
- Crafting stations now update to a newly assigned crafter, so a more experienced thrall takes over as expected.
- Made chests and containers open and close more consistently, so they close reliably after you finish using them.
- Warpaint on hands re-enabled.
- Performance
- FSR Frame Generation can now be used on Nvidia 10, 20, and 30 series GPUs.
- Reduced the time needed to process placeables for replication, lowering their server performance cost.
- Improved performance when processing building stability changes at startup and when pieces are removed or replaced, especially for buildings with a stability loss multiplier of 0.
- Terrain
- Made stability validation for placeables more forgiving after initial placement.
- Made the exit pipe from the Boss fight unclimbable.
- UI
- Attribute menu highlights now update at the right time when you navigate with the mouse.
- Improved mouse scrolling on the respawn selection menu.
- Slider values in the event log are now saved.
- Long ingredient names on the HUD keep a steady size when you look at a damaged structure.
- Changing the chat font size now also updates the size of the message you are typing.
- Store items now show their full description in the right-hand panel.
- The Biography sharing setting now updates its radial menu entry correctly.
- Item icons and UI animations now display correctly when redeeming a code.
- Improved gamepad support in the character creator.
- More UI actions, such as quick-deposit, can now be rebound in the controls menus.
- Added a gamepad hotkey to turn crafting stations on and off from within the menu.
- Misc
- Dedicated server builds are now slightly smaller after removing unused Vulkan libraries.
- Art
- Armor Displays now consistently show all pieces and the correct translucent materials when being placed or marked for destruction.
- Added missing waterfall splash effects at the Boundary of the Spillway, with additional tweaks to waterfall splash VFX.
- Improved player water interaction for rivers and lakes, with additional shader tweaks to both.
- Modding
- Added support for presenting different weapon types for modders.
- Bug Fixes
- Bug Fixes
- 800×213 36.3 KB
- Performance
- Fixed a crash that could occur when multiple mods add journeys to the game.
- Fixed a crash that could happen when sending a chat message right after leaving an avatar form.
- Fixed a crash that could happen when adjusting a slider in settings after changing the language.
- Fixed a crash when opening the Clan tab.
- QOL
- Fixed followers turning invisible after you leave a dungeon, when they were knocked down and revived while inside it.
- Fixed encumbrance tiers not being applied correctly.
- Made sure they display properly in the UI.
- Combat
- Fixed an issue where the the fog from phase 2 of the boss fight was already present at the start of the fight in Single Player
- AI
- Fixed Akhamet sometimes appearing in his first position before he was meant to be visible.
- Altered final boss door movement and boss spawning to ensure reliable final boss experience.
- Fixed the Withered Scion respawn timer, correcting it from 4 hours to 15 minutes in line with other boss respawn timers.
- Fixed several issues with certain NPCs spawning incorrectly in caves.
- Fixed certain NPCs failing to spawn.
- Fixed incorrect Rocknose types spawning on the Isle of Siptah.
- Terrain
- Fixed lightblockers that were affecting NPC spawning in caves and dungeons.
- Fixed missing patches of water near the Forgotten City of Xel-ha.
- Fixed an exploit that allowed gates to be stacked infinitely by opening a gate and placing another in the closed position.
- Fixed some building blocker volumes so they correctly stop placeable placement.
- Fixed many holes in the new dungeon.
- Fixed NPC and follower pathing on the bridges in the new dungeon.
- Fixed the barrier at the Anvil during the final boss fight sometimes appearing invisible while still physically present.
- UI
- Fixed buff icons on the HUD disappearing sooner than they should.
- Fixed being able to click other settings tabs while on the Accounts tab.
- Fixed text clipping in the barkeeper menu when viewing items with long names.
- Fixed audio sliders in settings updating correctly when quickly set to 0 or 100.
- Fixed Race and Religion descriptions being cut off in the Character Creation menu.
- Misc
- Fixed character names overlapping with player nicknames in the Player List of the Admin Panel.
- Fixed large numbers being clipped in the input boxes in server settings.
- Fixed the Dead Sorcerer’s Map appearing on the host’s screen when a client used it in a co-op session.
- Fixed getting stuck on the respawn screen in co-op in certain situations.
- Fixed a regression where customizable metals were longer working correctly.
- Fixed disconnected navmesh along the ladder bridges in the dungeon, which was causing Thralls and NPCs to get hung up.
- Art
- Fixed character names overlapping with player nicknames in the Player List of the Admin Panel.
- Fixed large numbers being clipped in the input boxes in server settings.
- Fixed the Dead Sorcerer’s Map appearing on the host’s screen when a client used it in a co-op session.
- Fixed getting stuck on the respawn screen in co-op in certain situations.
- Modding
- Fixed the OpenBP button in the Item Table Utility Widget so it reliably loads the blueprint, and falls back to the Building Class BP when the Item Class BP cannot be opened.
- Fixed a bug that could create very large save games when iterating on multiplayer content in DevKit PIE.
- Fixed a crash that could occur when multiple mods add journeys to the game.
- Fixed new shared assets from an inactive mod being included in the cook by default.
- Update v1.3.2:
- Altered damage calculation for Heritance to prevent damage exploits.
- Fixed infinite weapon modification exploit on Voidforge Mace and Heritance (both versions).