1. Update #70: Balance and Bug Fixes
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  3. Hey folks!
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  5. Sorry for the radio silence on our end, we’ve been deep in the trenches getting things ready for our official Switch launch! Throughout that process, we’ve also made a few bug fixes and balance changes, a few I know have been requested by many. I’ll throw a list down below of all the changes currently implemented in today patch.
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  7. Autumn Sale
  8. Just a quick note: Vault of the Void is currently on sale as part of Steam's Autumn Sale! If you haven't already, it's a great time to grab a copy or mention it to a friend! Thank you everyone for your support!
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  10. We’ll be back shorty with more details about the official Switch launch, and more details about our plans for 2025! Thank you, everyone, take care!
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  12. All for now,
  13. -Josh
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  15. Balance
  16. Double Time: Normal mobs and Elites now have 50% faster HP scaling (down from 100%); however Floor Guardians, Vault Guardians, and the Void will also gain some extra HP scaling at half of the rate. AP scaling is unchanged.
  17. Dawnbringer encounter: reduced AP, Frenzy, and HP of Corellion Solspear.
  18. Fearshaper encounter: reduced minions starting HP but increase their scaling from Phobos passive.
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  21. Bugs
  22. Fixed a problem that prevents tooltips from appearing when hovering on Combo/Corruption/Zen counter
  23. Fixed a rare crash when having specific energy changing artifacts (Crystal Lake Hand-me-down, but may affect others)
  24. Fixed Blood Amulet trigger Block more than once per turn
  25. Fixed Favour of Libra giving 4 energy before spending your energy, causing some energy to be wasted
  26. Fixed Stalwart buff not having effect on the turn it is played
  27. Fixed Master of Elements deckback not showing the correct colorful effects in some screens
  28. Fixed some display issues in daily draft and leaderboards
  29. Improve controller targeting in multiple screens and events
  30. Seed input got a new look and now supports controller input
  31. Massive performance optimisation pass -- a lot of things should be faster or consumes less battery if playing on a phone
  32. Enemy AP and Frenzy value is only red when it's reduced by Weak or Slow. This means when an enemy is slowed at 1 Frenzy it no longer appears red to better help you pick Slow target in some fights.
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