- 1.0.9
- Changelog
- Feats
- - Added an experimental setting to set the duration of a day to one of 3 options: 15 minutes (recommended), 17.5 minutes (long), and 20 mins (longest). You need to choose it before you start/load a game, the setting is found in the Main Menu under Settings/Gameplay.
- - Added generic gamepad support. This should take care of the issues some players are having with controllers not being detected.
- Fixes
- - Random game crash/hang. It happened with more frequency in late games but also impacted the early stages of the game.
- - Waterwheel not controlling if storage was full to start/end production.
- - All seeds available in the nursery, even if not discovered, after unlocking the .
- - resetting animal friendship .
- - Pausing the game with P could lead to time errors and exploits. It’s no longer possible to fully pause with P while in any UI.
- - Some NPCs were going to a rock near the central fire to start their “work†tasks while their buildings were being built.
- - Nearby irrigation systems would lock others when watered and prevented draining/pumping.
- - Placing the waterwheel was checking for nearby objects and could soft-lock players.
- - A recipe couldn’t be obtained after the conditions were met.
- - Strange behavior when adding to a stack of items in the belts/storage boxes.
- - Item duplication in multiplayer when removing items in processors that need multiple items, such as .
- - Can’t remove small things placed in the wall behind the bed.
- - Wall decorations layered over some objects like the .
- - Cat Pot limited drawable area.
- - Depending on the day, ores in the make it impossible to reach the torch.
- - NPC schedule errors and overlaps.
- - Typos and dialogue conditions.