1. 1.0.9
  2. Changelog
  3.  
  4. Feats
  5. - Added an experimental setting to set the duration of a day to one of 3 options: 15 minutes (recommended), 17.5 minutes (long), and 20 mins (longest). You need to choose it before you start/load a game, the setting is found in the Main Menu under Settings/Gameplay.
  6. - Added generic gamepad support. This should take care of the issues some players are having with controllers not being detected.
  7.  
  8. Fixes
  9. - Random game crash/hang. It happened with more frequency in late games but also impacted the early stages of the game.
  10. - Waterwheel not controlling if storage was full to start/end production.
  11. - All seeds available in the nursery, even if not discovered, after unlocking the .
  12. -  resetting animal friendship .
  13. - Pausing the game with P could lead to time errors and exploits. It’s no longer possible to fully pause with P while in any UI.
  14. - Some NPCs were going to a rock near the central fire to start their “work” tasks while their buildings were being built.
  15. - Nearby irrigation systems would lock others when watered and prevented draining/pumping.
  16. - Placing the waterwheel was checking for nearby objects and could soft-lock players.
  17. - A recipe couldn’t be obtained after the conditions were met.
  18. - Strange behavior when adding to a stack of items in the belts/storage boxes.
  19. - Item duplication in multiplayer when removing items in processors that need multiple items, such as .
  20. - Can’t remove small things placed in the wall behind the bed.
  21. - Wall decorations layered over some objects like the .
  22. - Cat Pot limited drawable area.
  23. - Depending on the day, ores in the  make it impossible to reach the torch.
  24. - NPC schedule errors and overlaps.
  25. - Typos and dialogue conditions.
  26.