1. Update Build 162:
  2. New Features :
  3. - CPU : you can now fine-tune the CPU SubLevel if you feel a jump of 1 SubLevel is too big ; it's especially useful when playing against the Incredible level, where each SubLevel matters more than in other difficulty levels ; to do so, add this line to your Tennis.ini, under [CpuMatch] :
  4. NbSubLevel = 100
  5. (HowTo => https://www.managames.com/Forum/topic19-32161.php )
  6. - Replay : the previous game camera is now automatically restored when exiting the replay if you had activated a saved camera
  7. - Localization : Russian translation updated, thanks to strannik !
  8. - Modding : added support for multiple ambient tracks for each stadium (chosen randomly at start)
  9. - Modding : you can now choose the Stadium in the match presentation screen by adding this line, under [WorldTour] :
  10. SelectStadium = 1
  11. Note : if you play with the XKT Mod, you'll have to wait for it to be updated as well
  12. - Xbox : the Mod space is now 8 GB instead of 2 ; you'll have to connect in Main Menu -> Mod Management, and wait for your Mods to download and install again
  13.  
  14. Changes :
  15. - Strike : the topspin is now more realistically capped depending on the ball's speed (ie: medium-speed balls can't have too much topspin anymore)
  16. - Strike : the Shoulder Height Acceleration is now a bit more effective against rising balls, plus the perfect height range has been raised to 15 cm from 10, so it's more efficient against topspin balls on clay
  17. - CPU : tuning a few positioning behaviors in doubles
  18.  
  19. Bug Fixes :
  20. - Modding : fixed custom Grunts for Service & Acceleration
  21. - Consoles : the tournament intro camera was too zoomed
  22.  
  23. Update Build 161:
  24. New Features :
  25. - Modding : added the possibility to have different grunt sounds for the service and the acceleration
  26.  
  27. Changes :
  28. - Strike : the smash can now be hit a bit more on the sides
  29.  
  30. Bug Fixes :
  31. - Controls : with the keyboard, when not pressing an exact required strike combination, the closest match wasn't always selected
  32. - Animation : your player could do some gesture by himself
  33. - Animation : fixed a couple of weird animations
  34. - Animation : the prediction strike could alternate between the smash and the forehand (or the backhand), making your player stutter a lot
  35. - Animation : the dynamic strike animation wasn't smoothed when your player was starting or stopping to run, leading to abrupt changes
  36. - Menus : the controller selection screen's option "Only when 2 controllers or more are connected" wasn't working (ie: it was showing the screen when there were fewer than 2 connected controllers)
  37.  
  38. Update Build 160:
  39. Bug Fixes :
  40. - Animation : when moving forward (and possibly in some other cases), our player was very often anticipating that we were going to turn around our BH to do a FH, and turn around our FH to do a BH, and thus was preparing the wrong strike
  41. - Animation : the head could be slightly misoriented in some cases, especially with some waiting-for-the-opponent-to-serve animations
  42.  
  43. Update Build 159:
  44. Bug Fixes :
  45. - Animation : the Sliding FH was played instead of Sliding BH
  46. - Animation : fixed some weird movement when we make our player turn around his backhand to play his forehand, but it'll still happen if we position our player incorrectly (ie: go too far and need to be brought back a bit by the AutoPos)
  47.  
  48. Update Build 158:
  49. New Features :
  50. - Controls : the keyboard (or a controller with a ton of buttons), pressing a couple of additional buttons will now still detect a close strike combination (like with the default controller) ; for examp;e, this allows to easily switch from the normal strike to the slice while aiming left./right without having our player start running left/right.
  51. - Camera : added Settings -> Camera -> Exposure for indoor & night sessions, and Exposure when Facing the Sun
  52. - Modding : "Crowd_" sounds are now moddable
  53.  
  54. Changes :
  55. - Online : changed the average skills for Fair & Realistic from 80% to 83% (so now you have 772 points left, instead of 880)
  56. - Animation : in doubles, now all the players use their return animation while waiting for the service
  57. - CPU : removed the topspin preparation boost for the Incredible CPU, so only the topspin specialists will be able to hit heavy topspin balls consistently ; idem for the slice
  58. - Physics : it's not possible anymore to hit a very low ball ; now, under 10 cm high, the likelihood of a mishit is very high, and under 5 cm, it's a sure miss
  59. - Stadiums : removed some useless data, to save a bit of memory (especially useful on PlayStation to avoid crashes)
  60.  
  61. Bug Fixes :
  62. - Online : having a double-handed backhand was leading to a systemic desync when doing a backhand slide
  63. - Online : the Slice Mastery talent stars weren't counted for the 5-star online limit
  64. - Strike : since the last Build, it wasn't possible anymore to do an automatic sliding sliced backhand ; it was always defaulting to the sliding regular backhand
  65. - Animation : when running towards the net, the backhand smash could be wrongly replaced by the regular smash
  66. - Strike : the ball hit detection could fail when a player was running very fast towards the net or away from it
  67. - World Tour : switching to the TEM2 mode after playing with a Junior player was leaving you with very low potentials ; it's fixed for the new careers, but if you have a current one, you can add this line to your Tennis.ini, under [WorldTour] :
  68. TrainedPotential= 95
  69. (HowTo => https://www.managames.com/Forum/topic19-32161.php )
  70. - Modding : playing the Country Cup while having some Modded 2D courts with disabled court lines (because they are in the photo) could lead to playing on a base 2D court with the lines missing
  71. - Modding : if a Mod was specifying to load an unexisting stadium, this was causing the game to hang ; now, the TET500 Stadium will be loaded instead