1. Update v1.060.0:
  2. Conquest
  3. Reverted economy changes for attacking AI in Conquest that were introduced in recent patch
  4. Updated SAS sections to official TO&E
  5. Updated Soviet defender to possible have higher tier (mid war soldiers) earlier in the campaign
  6.  
  7. Fixed German defender possibly having mkb42(h) to early in the campaign
  8. Fixed prices for valentine mk10 and mk11 in conquest
  9. Fixed 107mm_ml4_2_mortar_barrage costing 8 Research points in conquest (1 Point now)
  10. Fixed Commonwealth AI airstrike setup/usage in conquest
  11.  
  12. Fixed some fences on DCG bergen radar
  13. Fixed water inside of bunkers on DCG valkenburg airfield
  14. Fixed pipes that caused pathing issues on DCG ruhr factory
  15. Fixed flying haybales on DCG Hazebrouck
  16. Fixed units stuck in buildings at spawn on DCG Hamburg
  17. Fixed rails on bridge being destructible on DCG Elden landings
  18. Fixed missing train cars under the bridge on DCG Bretteville sur odon
  19. Fixed pathing issue around the railway platforms on DCG Ruhr factory
  20. Fixed invalid "texmod" settings for maps
  21. Fixed floating entities on dcg_flanders_fields_sum
  22.  
  23.  
  24. Single Player
  25. Battle of Villers-Bocage(1944_07_13_villers-bocage_skirmish)
  26. - fixed Offensive doctrine hero unit not being limited to 3 buys.
  27. - fixed some carriers not have mg equipped.
  28. - Fixed roster of "Guards AD Squad" to match the icon used as this purchase also includes explosive and piat.
  29.  
  30. Battle of Arras(1940_05_20_arras_skirmish)
  31. - Defensive doctrine infantry purchase of Veteran squad changed as it did not exist in early war, price increased and changed to Black Watch Rifle Section.
  32.  
  33. Dynamo (1940_06_03_dunkirk)
  34. - fixed player medic at line 4 autoassign
  35.  
  36. Pegasus Bridge (1944_06_05_pegasus)
  37. - fixed progression blocker when starting optional objective
  38.  
  39. Arnhem Hell (1944_09_17_arnhem)
  40. - fixed text goes beyond the objectives window component
  41.  
  42. The Dash of XXX Corps(1944_09_20_marketgarden_skirmish)
  43. - fixed some carriers not have mg equipped.
  44.  
  45. - Fixed Offensive doctrine hero unit not being limited to 3 buys.
  46.  
  47. Highlanders and Ghosts (1940_06_st_valery_en_caux)
  48. - Updated hms_boadicea to not sink but become completely disabled
  49.  
  50. Sword Beach(1944_06_swordbeach)
  51. - added missing event to fix secret task not working.
  52. - Fixed missing autosaves
  53. - deleted unnecessary placeholder line in localization
  54. - Fixed secret objective sherman dd not completing
  55. - Fixed narrator sounds 06 and 07 lines, they were swapped
  56.  
  57. Against the Tide(1944_06_tilly_sur_seulles)
  58. - fixed grille_k buy not hiding when back in menu.
  59. - fixed hattrick achievement.
  60. - fixed max 8 players same as other skirmishes.
  61.  
  62. Cutting The Highway (1944_09_koevering)
  63. - Fixed achievements not appearing and autosaves
  64.  
  65. The Black Friday (1944_10_woensdrecht)
  66. - Fixed secret objective 2 not starting and halftrack crew disappearing
  67.  
  68. NUTS!(1944_12_03_bastogne)
  69. - task 01/02 and "german capturing supplies" tasks and events clean up and logic fixes. This eliminates some of the progression issues.
  70. - task 06/07 completion logic fixes.
  71. - supplies recovered detection improved vs situation where if player left a helmet in them etc.
  72. - fixed overlapping talk lines.
  73.  
  74. Unbroken(1942_10_obsich)
  75. - Fixed bug which would prevent coop progress.
  76.  
  77. Winter Storm(1942_12_winterstorm)
  78. - Fixed bug causing being stuck in coop.
  79.  
  80. Fixed CooP issue with players getting stuck in cinematics in campaign missions
  81. Fixed all skirmishes any 0 sec, 1 keyframe, scenarios to set camera after intro set to 0.3 sec to prevent coop bug
  82. Fixed AT infantry purchase icons to reflect correct AT weapons in Finest Hour late war skirmishes
  83.  
  84.  
  85. Multiplayer
  86. Added limit of 4 to doctrine_squad_carrier_late_irr
  87. Increased cooldown of doctrine_squad_carrier_late_irr from 180 to 240
  88. Increased cost of doctrine_churchill_mk8 from 45 to 50 dp
  89. Increased cost of doctrine_76mm_land_mattress from 85 to 90 dp
  90. Increased cooldown of doctrine_cruiser_mk2a_cs_early from 240 to 300
  91. Increased cost of late and mid sas squad from 20 to 25 (due to extra sniper)
  92.  
  93. Updated SAS sections to official TO&E
  94.  
  95. Fixed friendly fire exploit in MP game modes (incorrect syntax for scripts)
  96. Fixed Typhoon Recon plane to be on hold fire like other recon planes
  97. Fixed missing unlock and cooldown timers for cruiser_mk1_cs in early war
  98. Fixed doctrine_cruiser_mk3 cost (used previously present cruiser cs price)
  99. Fixed doctrine_squad_carrier_late_irr cost (15 dp)
  100. Fixed scf modifier for squad_1st_para_recce_late_all to be same as other squads on armed transports (15% cheaper)
  101. Fixed flaregun ammo counts for eng signallers to be consistent with other factions (3 more for 88mm, one less for 203mm)
  102. Fixed wrong cost value of humber_scout (75 to 130)
  103. Fixed early war 221 cost to be same as in other periods (160 to 130)
  104. Fixed 114mm_bl_4_5_mk1 missing from early war MP Doctrine roster
  105. Fixed Commonwealth, Mid-War, All-Around doctrine, Tier 3 Forward observer missing CP cost
  106.  
  107. Last Stand gamemode on 4v4_eindhoven
  108. - fixed bot spawns as some would result in bots spawning 800 meters in map.
  109. - fixed defender bot waypoints.
  110.  
  111. Fixed spawns for Last Stand mode on 4v4_krasny_bor
  112. Fixed some pathing issues around the railway station on 4v4_Remagen
  113. Fixed ocean mask/water so that many areas don't end up with water when you dig trenches on 4v4_arras_countryside_sum and 4v4_vlissingen_breach
  114. Fixed rubble in front of a door on 4v4_arras_countryside_sum
  115. Fixed invalid "texmod" settings for maps
  116.  
  117.  
  118. Everything Else
  119. Increased Comet/Challenger off-road speed but decreased max/road speed from 52 to 47kph
  120. Increased Cromwell Mk7/8 max/road and off-road speed to match earlier Cromwell MKs
  121.  
  122. Updated interaction_entity/flora.inc to catch if bushes have a tex mode that isn't burned or bare and enable visible (vision blocking) for them automatically
  123. Updated german 75mm APCBC slope modifier (mostly at +65 degree angles)
  124.  
  125. Disabled 'contact' for various volumes of the crashed horsa gliders in maps to help reduce/eliminate vehicles getting stuck on them following normal pathing of move orders
  126.  
  127. Fixed small memory leak in backconevisualizer
  128.  
  129. Fixed a crash that would happen with bf109_e4b if it was added to Multiplayer by modders, due to a define limiting non-existing bone.
  130. Fixed planes propellers having a double mesh if the engine was destroyed while the plane was on the ground.
  131. Fixed hurricane_mk2c carrying American bombs on plane model instead of eng 250lb_gp_bomb
  132.  
  133. Fixed Archer direct control aiming becoming inverted when any component is broken then repaired
  134. Fixed wrong lamp position of qld truck engineer version and removed unnecessary textures.
  135. Fixed missing volume for bush: evergreen_shrub
  136. Fixed several building issues
  137. Fixed cromwell8 enumerator1.ply having wrong .mtl attached to it
  138. Fixed cromwell6 detail12 by replacing it with a shield extender instead.
  139. Fixed some Dingo variations missing sound
  140. Fixed unic304f track 'len' direction
  141. Fixed name of Geschutzwagen and unic304f #camo1 textures to #camo instead
  142. Fixed the Geschutzwagen Dunkelgelb (yellow camo) to be default and made the grey a pattern (#grey, as an optional camo)
  143. Fixed geschutzwagen_39h volume hierarchy so destroyed textures and break animations play properly
  144. Fixed missing valentine mk9 "late" x textures
  145. Fixed cromwell6 random turret track shields
  146. Fixed crusader_aa_mk2 playing reload animation after each shot
  147. Fixed crusader_mk1_cs missing engine sound
  148. Fixed armor values for m10_gmc (including all sub-variants), m36_gmc (including all sub-variants), achilles_mk2 and wolverine_mk1.
  149. Fixed base bone position for all valentine tanks
  150. Fixed valentine_mk10 and valentine_mk11 enumerator hierarchy.
  151.  
  152. Fixed incorrect audio layer assignment for 95mm
  153. Fixed several map entities that were set to impregnability full instead of harmless allowing bullets to go through them
  154. Fix to bridge001 Texture
  155. Fix to french house 04 floating flags
  156.  
  157. Fixed all weather/environments in game that had weather FX type selected and density of 0. Caused problems like wrong explosion FX to play and other weather related scripts to trigger when they were not suppose to
  158. Fixed button_4_eng with wrong number in name
  159. Fixed missing 7th ad recon icon
  160. Fixed localization issues
  161. Fixed lewis gun recoil animation speed so that it looks better when firing fully automatic
  162.  
  163. Update v1.059.0:
  164. Conquest
  165. Updated research cost of some units in commonwealth tech tree
  166.  
  167. Reduced CP cost for Crusader tanks in conquest
  168. Reduced CP cost for Ostwind and Wirbelwind in conquest (-5)
  169.  
  170. Fixed missing in-game icons and localization for Commonwealth support strikes for conquest
  171.  
  172.  
  173. Single Player
  174. Fixed map issue on 'Ghosts and Highlanders' (1940_06_st_valery_en_caux)
  175. Fixed achievement on normal difficulty for 'Cutting the Highway' (1944_09_koevering)
  176. Fixed an issue with a landing craft hitting a sherman dd on 'Sword beach' (1944_06_13_swordbeach)
  177.  
  178. Tears and Sweat (1940_05_13_dyle):
  179. - fixed AI medic stays idle if waypoint was interrupted by another medic
  180. - fixed reinforcements sniper may stuck if enemies are close to spawn point
  181. - fixed doctrine howitzer can be detached from the carrier before given to player
  182. - fixed reinforcement button for ally assault still visible after mission completion if not clicked before
  183. - fixed ally assault button hint still looped after mission completion if the button was not clicked before
  184. - fixed player infantry on Matilda has free move
  185. - fixed too quick scenario change at the start of phase 3
  186. - adjustments dialogues queue
  187.  
  188. Dynamo (1940_06_03_dunkirk):
  189. - fixed some enemy units still visible after outro
  190. - fixed player reinforcements could arrive after outro
  191. - fixed ammo pointers visible in outro cutscene
  192. - minor AI fixes
  193. - player's reinforcements arrive now 2 minutes later
  194. - fixed a building with blocked entrance
  195.  
  196. Pegasus Bridge (1944_06_05_pegasus):
  197. - fixed crate with mg ammo in the pillbox
  198. - fixed gamespeed not reset to normal when phase 2 begins
  199. - fixed bagpipes stop playing during outro cutscene
  200. - fixed task fail condition when player lost all units during phase 2
  201.  
  202. Goodwood (1944_07_18_caen_goodwood):
  203. - fixed reinforcements panel not hidden after outro if tanks category active
  204. - fixed wrong narrator assigned to voice lines for doctrine objective completions
  205. - changed positions of explosive objects during phase 1
  206.  
  207. To the End (1944_09_20_oosterbeek):
  208. - fixed fence collision issue
  209.  
  210. The Liberation of the Old (1945_03_24_varsity):
  211. - fixed soldier spawn during cutscene between phase 2 and 3
  212. - changed german soldier skin during cutscene between phase 2 and 3
  213. - replaced breed of narrator duplicate after outro
  214.  
  215. - Battle of Arras (1940_05_20_arras_skirmish)
  216. - fixed case where player purchase could be close enough to the inactive matilda thats used for convoy recovery before actual task is spawned, and thus preventing from convoy soldiers being assigned later.
  217. - relaxed requirements for both secret achievements(increased time).
  218.  
  219.  
  220. Multiplayer
  221. Increased cost of doctrine_crusader_aa_mk2 from 15 to 20 DP
  222. Updated an extra 88mm flare to be 127mm flare for soe_radio_op
  223.  
  224. Fixed 2v2 dunkirk dunes base flag order
  225. Fixed road terrain causing pathing issue on ostfront map 2v2_countryside
  226. Fixed all rivers to shallow water on 2v2_grave to improve units pathing
  227. Fixed missing doctrine_84mm_qf18_2pa_early icons
  228. Fixed binoculars to be inhand on spawn for soe_xo and soe_com
  229. Fixed the minimap in the 2v2_Heelsum loading screen
  230.  
  231. Removed duplicate define for unit buys in multiplayer settings
  232.  
  233.  
  234. Everything Else
  235. Added dx11 shader cache files
  236. Added xx models for the British Destroyer
  237.  
  238. Fixed ENG Nationality and Scotish Voice added to Scotish soldiers mid war
  239. Fixed missing spanish localization entries for british vehicles
  240. Fixed Scotish Voice Assigned to Highlanders and Black Watch
  241. Fixed Scotish Voice file errors fix
  242. Fixed Comet 1p shot fix
  243. Fixed Ml 4.2inch Mortar Distant sounds link
  244. Fixed missing weapon sounds for hipower_1935 and pistol_no2_mk1
  245.  
  246. Fixed M22 Locust scale (not Long John version yet)
  247. Fixed extra gun defines (gun5 and gun6) to fix the British Destroyer AA guns being not breakable.
  248. Fixed 'sight' view of the 94mm_qf_3_7_aa to not aim at the crew
  249. Fixed turn radius of Typhoon recon plane in Multiplayer
  250. Fixed willys_mb_mg_eng from loosing access to the weapon when any component breaks
  251. Fixed reload time for 20mm_polsten to be same as other box magazine fed 20mm AA guns
  252. Fixed 20mm_oerlikon and 20mm_polsten not able to shoot after reloading due to magazine volume blocking barrel
  253.  
  254. Fixed uk helmet mk3 chinstrap on 2 models
  255. Fixed German Early War SMG NCO not having correct pouches or rank.
  256.  
  257. Fixed euro water tank 01 Destruction
  258. Fixed industrial containers pathing
  259. Fixed euro barbedwire01 obstacles
  260. Fixed arnhem factory building obstacles
  261. Fixed dutch manor01 pivots
  262. Fixed euro hay bale volume thickness
  263. Fixed dutch fence 03 obstacles
  264. Fixed dutch bridge 08 railing volumes
  265.  
  266. Fixed missing unit icon for mortar_carrier_mk2
  267. Fixed missing unit icon for the wasp_mk2c
  268. Fixed various localization issues
  269.  
  270. Update v1.058.0:
  271. Conquest
  272. Added M22 locust littlejohn to Conquest tech tree
  273.  
  274. Fixed duplicate squad entry in conquest for GER bot
  275. Fixed missing icon for Typhoon support airstrike in conquest
  276.  
  277.  
  278. Single Player
  279. Fall Gel b(1940_05_arras) fixed halftrack spawn without tags
  280. The Bridge Too Far(1944_10_tornio)
  281. - fixed 2 vehicles from "ger_reinf" events not resetting from invincible at entry to normal after assignment.
  282. - fixed some [Invalid amount for non-stack item in stuff holder (0, must be 1)] inventory entries.
  283.  
  284. Battle of Arras(1940_05_20_arras_skirmish)
  285. - fixed heavy rifle inf purchase image not showing up.
  286. - fixed secret 1 achievement not counting properly.
  287.  
  288.  
  289. Multiplayer
  290. Fixed missing finest hour post-battle result icons
  291. Fixed eng early and late sniper hp to be same as other snipers
  292. Fixed doctrine_84mm_qf18_2pa_early buy
  293. Fixed latewar eng defensive t2+ timers
  294. Fixed commonwealth T2 infantry having 1 less CP then they should.
  295.  
  296. Updated several eng t1 dp cooldowns to be more consistent
  297.  
  298. Increased cost of doctrine_staghound_mk2 from 20 to 25 dp
  299. Increased cost of staghound_mkaa from 250 to 260 mp
  300. Increased cost of staghound_mk2 from 360 to 380 mp
  301.  
  302. Reverted airstrike price increase. Underlying bug should be fixed now.
  303.  
  304.  
  305. Everything Else
  306. Fixed missing late british texture for "little john" adaptor
  307. Fixed sound signal conflict
  308. Fixed missing sound layer Welrod pistol
  309. Fixed blue reflected light off one variant of the soviet SSH40 helmet
  310. Fixed Stuart6 issues with suspension
  311. Fixed cruiser_mk1_cs aux_gun_rot rotation issues
  312. Fixed valentine_mk9 enumerator bones not following the turret
  313. Fixed for most planes, disappearing on explosion and propellers vanishing upon destruction.
  314. Fixed hurribomber_mk2c to have correct bombs in its weapon/inventory
  315. Fixed tetrarch and vickers mk6 texture problem
  316. Fixed pathing for Rotterdam01 building
  317. Fixed RU language briefings
  318.  
  319. Disabled Morric Cs9 to shoot weapons on its own while in direct control of player. (Fights player for control of where the turret aims if it does)
  320. Removed not needed texture variant for UK humanskins
  321.  
  322. Updated UK human models:
  323. - Fixed reversed Navy Officer rank epaulettes.
  324. - Fixed Navy Commandos using two badges, one being duplicative and redundant.
  325. - Changed Polish breeds to use some sidecaps for variation.
  326. - Changed RN crew humanskin.
  327. - Changed Veteran Late War UK Gloster regiment to a different texture for more visibility.
  328. - Changed Veteran Late War UK Gloster regiment sergeant's headwear to a blank service cap due to not having the badge for their specific regiment.
  329. - Fixed other texture related issues.