1. Patch Notes 1.2.0
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  3. 1.2.0 Patch Notes
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  5. This update enhances overall game pacing, significantly reduces the need for grinding, and introduces quality-of-life enhancements. It also addresses major bugs and introduces a new feature: “Unusual Foes”.
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  7. Improvements & Changes
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  9. Adventuring & Level Design Changes
  10. Scourge bosses will now show up at the end of story levels to award badges, reducing the need for additional adventures to obtain their badges.
  11. The badge requirement to progress has also been reduced.
  12. The length of all scout adventures has been drastically reduced.
  13. Some foes may be marked as an “Unusual Foe,” granting them various buffs (or debuffs) that may change the dynamics of the battle.
  14. Increased the quantity and availability of materials that can be harvested. Each location on the map has fixed material types that will always be available there.
  15. Shortened the length of levels to never be longer than 14 rooms across.
  16. Narration will play less frequently when looting items.
  17. Before the final room in a level, instead of always encountering a camp, you might encounter a merchant instead.
  18. When loading into a level that has been updated by a patch, the player will be safely returned to the Lair to prevent any data loss.
  19. Stygian Skull will start with 3 Rising Inferno counters instead of 5.
  20. Mimics have been buffed to make them slightly more challenging.
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  22. Gameplay & Quality of Life Improvements
  23. Added a prompt to warn the player about ending the campaign before entering the final level.
  24. Guilds are no longer needed for a goblin to change class, as long as the class is unlocked.
  25. Material count is displayed in a more prominent area in the Lair. It is also easier to see the materials needed to upgrade each room.
  26. Tooltips of materials will now state what rooms they are used for.
  27. The number of times a goblin can redraw abilities is now counted per battle instead of per adventure, allowing them to redraw abilities more frequently.
  28. Level 3 Guild bonuses that affect power have been rebalanced.
  29. Peons have a new passive ability. Bringing a peon along will enable you to harvest twice when gathering materials.
  30. The retained goblin when entering New Game+ will no longer be allowed to breed.
  31. Combat Ability Changes:
  32. - All Hunter Traps: Traps will automatically spring when the affected foe dies.
  33. - Blood Rupture: Damage will now scale based on the number of bleeds.
  34. - Frostbite: Lv.1 will now deal damage. If already frozen, the second freeze is guaranteed.
  35. - Pestilence: Can now damage foes with slow at Lv. 1.
  36. - Astral Flame:Damage has been slightly increased.
  37. - The “Guard” ability has been renamed to “Defend.”
  38. - Retaliate: Will now also work on ranged attacks.
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  40. Bug Fixes
  41. Fixed various memory leaks that caused the game to slow down.
  42. Fixed genetic traits resetting after combat and some that were not working as intended.
  43. Fixed the location preview in the world map where locations showed materials that were not actually available at that location.
  44. Fixed various misleading information in tooltips.
  45. Various visual polish and fixes for the environment and terrain.
  46. Fixed an issue where soul count was sometimes not increasing when goblins were retired.
  47. Fixed an issue where shrine blessings also unintentionally buffed enemies.
  48. Skills that are locked in the guilds will now show details on their cost and targeting in the preview tooltip.
  49. Various new animations added to cutscenes.
  50. Slight reduction in animation time when navigating rooms in the Lair.
  51. Fixed an issue where the sort order of the roster was reset each time the goblin character sheet was opened.
  52. Fixed issues where the ability “Retaliate” was failing to trigger.
  53. The enemy ability “Magic Missile” will now hit 3 random foes instead of hitting 1 random foe 3 times.
  54. Fixed issues where Frogbile tonic or poison could kill a goblin even after winning the battle.
  55. Fixed issues where healing abilities could unintentionally remove the Protection buff.
  56. Fixed an issue where casting Soul Gale on exposed enemies could freeze the game.
  57. Fixed missing model and animation for the Mimic.
  58. Fixed some cases where the character could not reach the target when attacking it.
  59. Fixed the ability to bypass the turn 1 restriction of combat abilities by reloading the game.
  60. Fixed an issue where upgrading a weapon may cause other instances of that same weapon to disappear from inventory.
  61. Fixed an issue where bosses were displaying as Lv.1 enemies instead of their actual level.
  62. Fixed incorrect calculation for the Smithy’s success chances.
  63. Fixed issue where triggering traits were causing permanent stat changes to goblins.
  64. Fixes and improvements to goblin details UI animations and navigations.
  65. Multiple other minor bug fixes.
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  67. Known Issue(s):
  68. Oldbrook Fields - moving from room to room can cause the goblins to jitter.
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