1. Update v1.3.1:
  2. Gameplay
  3. - It is no longer possible to make any Negotiation promise without getting votes as a reward
  4. - Fixed game freeze on weather change if heat auto allocation was enabled
  5. - Fixed Rail Hub not affecting Food District properly (fix will apply only to newly constructed hubs)
  6. - Fixed some max-upgraded Settlements being disabled during Whiteout
  7. - Fixed Surplus Heat narrative event appearing without Council having been built
  8. - Fixed Heat demand reduction from Adaptation Cornerstone being displayed in the tooltip as working for buildings
  9. - Fixed Secret Police affecting homeless numbers in the City
  10. - Fixed hubs range calculating issue after loading a save file
  11. - Fixed infinite heatstamps exploit on district reactivation
  12. - Fixed Catastrophic Cold objective of Depleted Cores Tale always failing the game if Cold reaches Catastrophic
  13. - Fixed District Insulation bonus not applying if upgrade was completed on turned-off district
  14.  
  15. Interface
  16. - Added freezing animations for frozen district panels
  17. - Fixed Lily May being obscured by text on some occasions
  18. - Fixed Area Trait outlines remaining visible after deselecting the district for construction with the opened construction panel
  19. - Fixed proximity trackers flickering when hovering over
  20. - Fixed top HUD not showing proper information about fuels after changing the currently viewed city
  21. - Fixed the wrong tooltip on deactivated district after resolving the Protest
  22. - Fixed wrong modifier being displayed in Hospital research panel after choosing first or third option in "Give me your tired and poor" lens in Beacon of Hope challenge
  23. - Fixed visibility issues of Generator Panel in Dark mode
  24. - Fixed Generator sending critical overdrive warning on the UI at all times
  25. - Some minor UI fixes and tweaks
  26.  
  27. Art
  28. - Citizens are now visible in the Heat Management overlay
  29. - Fixed rally props being visible on the heatmap
  30. - Fixed some minor Idea Tree visual issues
  31. - Fixed artwork for fallback policies
  32. - Fixed freezing postprocess not working properly for temperatures between -90C and -120C
  33. - Fixed faction portrait always displaying the default image during negotiations
  34. - Some minor art polish and tweaks
  35. - Main District will no longer be elevated during some playthroughs
  36.  
  37. Other
  38. - Fixed the empty input issue
  39. - Added warning message about balance changes regarding pre-1.3 saves
  40. - Updated FSR4 and DLSS3 libraries
  41. - Localization fixes
  42. - Fixed Survivor save sometimes not being created upon returning to the Main Menu
  43. - Fixed rare crash on demolishing a big number of districts at the same time
  44. - Fixed crash in DLSS denoiser when using FSR on some GeForce GPUs
  45. - Some minor Analitycs tweaks
  46.  
  47. Update v1.3.0:
  48. Gameplay
  49. Updated gameplay feature - Heat management. Heat management has been reworked with a focus on locality.
  50. - Districts now have local heat levels, replacing the global heat demand concept
  51. - Each district now has several basic heat levels. Freezing, Very Cold, Cold, Chilly, Livable, Warm, each with local effects.
  52. - Heat levels can be increased by distributing heat from the generator through Heat Allocation, with multiple levels of allocation available
  53. - District proximity effects now apply to one city cell individually; previously, 3 cells were required for the effect to apply
  54. - Each Housing District now have the exact number of people it can accommodate
  55. - Every Community and Faction can now occupy an individual district
  56. - New city overlay related to Heat Management
  57. - Revamped Laws and Researches which previously affected Heat demand, now relate to Heat Levels
  58. - New Researches are available in Research Institute to support reworked heating mechanics
  59. New Utopia Builder set of settings - Tales from the frostland. New challenges that expand the Utopia Builder experience, adding depth to both difficulty and narrative.
  60. - Beacon of Hope - Provide shelter and resources for all newcomers escaping their fallen city
  61. - Apocalyptic Whiteout - Survive a catastrophic and long Whiteout
  62. - Depleted Cores - Search the frostland to restore an unfinished IEC Core Factory
  63. - Beating each challenge unlocks a buildable Monument
  64. New Utopia Builder difficulty setting - Serenity mode. Relaxed mode with easier start, mild weather, abundant resources, shorter whiteouts and no faction wars.
  65. New Utopia Builder map - The Pit. Plan around a failed Generator construction site and try to create a thriving city
  66. The district area can now be readjusted after its construction, along with the Buildings placement
  67.  
  68. Balance
  69. The generator can now produce a limited amount of power. Additional power levels are unlocked via researches
  70. Adaptation cornerstone now nullifies the consequences of Chilly temperature
  71. Workers' Shifts and Apex Workers now reduce sickliness produced by non-housing districts
  72. Waste Heat Conversion now makes extraction districts generate heat proximity and disease
  73. Heatpipe Watch children's fallback allows activating additional Heatpipe Watch as an ability
  74. Rebalanced the early stages of Prologue, granting a smoother entry with an opening in the midpoint of the playthrough
  75. Expanded randomisation of frostland in Utopia Builder
  76. Frostbreaker cost is now counted per cell instead of per usage
  77. Housing district rebalance
  78. Removed 3rd tier upgrade
  79. Base Housing District now has an available Special Building slot
  80.  
  81. Interface
  82. District panels have been refreshed to follow gameplay changes
  83. Generator panel redesign
  84. Chapter selection settings menu redesign
  85. Updated the city needs top widget to reflect heat management changes, and put more emphasis on temperature
  86. New tutorial modals explaining District Temperature, District Abilities and Community Actions
  87. Clicking on the empty Building slot on the District Panel now brings up the Building construction panel
  88. Districts now have their unique names
  89. Deaths, injuries and absentees notifications are displayed over the affected districts
  90. Moved economy overlays from bottom right to top left
  91. Improved visibility of Hostile relations with Factions and Communities
  92.  
  93. Art
  94. Improved overall district visuals. Toggleable in settings, so Steward can choose between planned and organic urban layout
  95. Steward can now select where the Building slot will be placed within the constructed district
  96. Refreshed some of the Buildings visuals
  97. Improved visibility of Buildings in the district
  98. A lot of new artwork for narrative events
  99. New artwork for district panels to reflect the current heating level in the district
  100. Updated and expanded artwork for story mode faction/community frontmen
  101. Improved city life visuals
  102. Improved roads pathfinding logic
  103. New visual effect for cells selected for District construction
  104.  
  105. Other
  106. Upgraded game engine to Unreal Engine 5.4.3
  107. Optimized loading and saving times
  108. Game performance optimizations
  109. New achievements:
  110. - Guiding Light
  111. - Apocalypse Nah
  112. - Raiders of the Lost Cores
  113. - Born Ready
  114. - No One Left Behind
  115. - Seen Worse
  116. - Gotta Go Fast
  117.  
  118. Mods
  119. Play in Editor is now available in Frostkit
  120. Mod Menu visual overhaul
  121. Added a search bar
  122. Added Cook Mod button inside the Frostkit
  123. Significant optimizations to Frostkit loading times
  124. Added multiple tutorials and sample mods to lower the entry threshold for modding community beginners
  125.  
  126. Beta feedback fixes and improvements
  127. Fixed the empty input issue
  128. Proximity effects coming from previously expanded or rebuilt districts will no longer be displayed on city cells during the next district rebuild
  129. UI polish and improvements
  130. Replaced missing artwork for Cold Houses narrative event
  131. Randomization for finding Core Parts is now seeded
  132. You can now evade fatalities/injuries when exploring the Core Factory Parts Site by constructing buildings that reduce the Territory Threat Level
  133. Beacon of Hope upgrade now costs 300 Heatstamps and 250 Prefabs
  134. Utopia Builder Tales can now be randomized along with other settings
  135. Fixed no notification sounds for events in districts
  136. Fixed Serenity mode not using proper fervor setup, so Faction Wars could occur under certain circumstances
  137. Fixed game freeze caused by faulty modifier in Adaptation Generator
  138. Fixed crashes which could occur upon establishing the Progress cornerstone
  139. Fixed a rare Zoom Stories crash
  140. Fixed a rare crash related to Policies, which could occur on loading a save
  141. Fixed some other singular crashes
  142. Some other minor fixes and improvements