- Update v1.3.1:
- Gameplay
- - It is no longer possible to make any Negotiation promise without getting votes as a reward
- - Fixed game freeze on weather change if heat auto allocation was enabled
- - Fixed Rail Hub not affecting Food District properly (fix will apply only to newly constructed hubs)
- - Fixed some max-upgraded Settlements being disabled during Whiteout
- - Fixed Surplus Heat narrative event appearing without Council having been built
- - Fixed Heat demand reduction from Adaptation Cornerstone being displayed in the tooltip as working for buildings
- - Fixed Secret Police affecting homeless numbers in the City
- - Fixed hubs range calculating issue after loading a save file
- - Fixed infinite heatstamps exploit on district reactivation
- - Fixed Catastrophic Cold objective of Depleted Cores Tale always failing the game if Cold reaches Catastrophic
- - Fixed District Insulation bonus not applying if upgrade was completed on turned-off district
- Interface
- - Added freezing animations for frozen district panels
- - Fixed Lily May being obscured by text on some occasions
- - Fixed Area Trait outlines remaining visible after deselecting the district for construction with the opened construction panel
- - Fixed proximity trackers flickering when hovering over
- - Fixed top HUD not showing proper information about fuels after changing the currently viewed city
- - Fixed the wrong tooltip on deactivated district after resolving the Protest
- - Fixed wrong modifier being displayed in Hospital research panel after choosing first or third option in "Give me your tired and poor" lens in Beacon of Hope challenge
- - Fixed visibility issues of Generator Panel in Dark mode
- - Fixed Generator sending critical overdrive warning on the UI at all times
- - Some minor UI fixes and tweaks
- Art
- - Citizens are now visible in the Heat Management overlay
- - Fixed rally props being visible on the heatmap
- - Fixed some minor Idea Tree visual issues
- - Fixed artwork for fallback policies
- - Fixed freezing postprocess not working properly for temperatures between -90C and -120C
- - Fixed faction portrait always displaying the default image during negotiations
- - Some minor art polish and tweaks
- - Main District will no longer be elevated during some playthroughs
- Other
- - Fixed the empty input issue
- - Added warning message about balance changes regarding pre-1.3 saves
- - Updated FSR4 and DLSS3 libraries
- - Localization fixes
- - Fixed Survivor save sometimes not being created upon returning to the Main Menu
- - Fixed rare crash on demolishing a big number of districts at the same time
- - Fixed crash in DLSS denoiser when using FSR on some GeForce GPUs
- - Some minor Analitycs tweaks
- Update v1.3.0:
- Gameplay
- Updated gameplay feature - Heat management. Heat management has been reworked with a focus on locality.
- - Districts now have local heat levels, replacing the global heat demand concept
- - Each district now has several basic heat levels. Freezing, Very Cold, Cold, Chilly, Livable, Warm, each with local effects.
- - Heat levels can be increased by distributing heat from the generator through Heat Allocation, with multiple levels of allocation available
- - District proximity effects now apply to one city cell individually; previously, 3 cells were required for the effect to apply
- - Each Housing District now have the exact number of people it can accommodate
- - Every Community and Faction can now occupy an individual district
- - New city overlay related to Heat Management
- - Revamped Laws and Researches which previously affected Heat demand, now relate to Heat Levels
- - New Researches are available in Research Institute to support reworked heating mechanics
- New Utopia Builder set of settings - Tales from the frostland. New challenges that expand the Utopia Builder experience, adding depth to both difficulty and narrative.
- - Beacon of Hope - Provide shelter and resources for all newcomers escaping their fallen city
- - Apocalyptic Whiteout - Survive a catastrophic and long Whiteout
- - Depleted Cores - Search the frostland to restore an unfinished IEC Core Factory
- - Beating each challenge unlocks a buildable Monument
- New Utopia Builder difficulty setting - Serenity mode. Relaxed mode with easier start, mild weather, abundant resources, shorter whiteouts and no faction wars.
- New Utopia Builder map - The Pit. Plan around a failed Generator construction site and try to create a thriving city
- The district area can now be readjusted after its construction, along with the Buildings placement
- Balance
- The generator can now produce a limited amount of power. Additional power levels are unlocked via researches
- Adaptation cornerstone now nullifies the consequences of Chilly temperature
- Workers' Shifts and Apex Workers now reduce sickliness produced by non-housing districts
- Waste Heat Conversion now makes extraction districts generate heat proximity and disease
- Heatpipe Watch children's fallback allows activating additional Heatpipe Watch as an ability
- Rebalanced the early stages of Prologue, granting a smoother entry with an opening in the midpoint of the playthrough
- Expanded randomisation of frostland in Utopia Builder
- Frostbreaker cost is now counted per cell instead of per usage
- Housing district rebalance
- Removed 3rd tier upgrade
- Base Housing District now has an available Special Building slot
- Interface
- District panels have been refreshed to follow gameplay changes
- Generator panel redesign
- Chapter selection settings menu redesign
- Updated the city needs top widget to reflect heat management changes, and put more emphasis on temperature
- New tutorial modals explaining District Temperature, District Abilities and Community Actions
- Clicking on the empty Building slot on the District Panel now brings up the Building construction panel
- Districts now have their unique names
- Deaths, injuries and absentees notifications are displayed over the affected districts
- Moved economy overlays from bottom right to top left
- Improved visibility of Hostile relations with Factions and Communities
- Art
- Improved overall district visuals. Toggleable in settings, so Steward can choose between planned and organic urban layout
- Steward can now select where the Building slot will be placed within the constructed district
- Refreshed some of the Buildings visuals
- Improved visibility of Buildings in the district
- A lot of new artwork for narrative events
- New artwork for district panels to reflect the current heating level in the district
- Updated and expanded artwork for story mode faction/community frontmen
- Improved city life visuals
- Improved roads pathfinding logic
- New visual effect for cells selected for District construction
- Other
- Upgraded game engine to Unreal Engine 5.4.3
- Optimized loading and saving times
- Game performance optimizations
- New achievements:
- - Guiding Light
- - Apocalypse Nah
- - Raiders of the Lost Cores
- - Born Ready
- - No One Left Behind
- - Seen Worse
- - Gotta Go Fast
- Mods
- Play in Editor is now available in Frostkit
- Mod Menu visual overhaul
- Added a search bar
- Added Cook Mod button inside the Frostkit
- Significant optimizations to Frostkit loading times
- Added multiple tutorials and sample mods to lower the entry threshold for modding community beginners
- Beta feedback fixes and improvements
- Fixed the empty input issue
- Proximity effects coming from previously expanded or rebuilt districts will no longer be displayed on city cells during the next district rebuild
- UI polish and improvements
- Replaced missing artwork for Cold Houses narrative event
- Randomization for finding Core Parts is now seeded
- You can now evade fatalities/injuries when exploring the Core Factory Parts Site by constructing buildings that reduce the Territory Threat Level
- Beacon of Hope upgrade now costs 300 Heatstamps and 250 Prefabs
- Utopia Builder Tales can now be randomized along with other settings
- Fixed no notification sounds for events in districts
- Fixed Serenity mode not using proper fervor setup, so Faction Wars could occur under certain circumstances
- Fixed game freeze caused by faulty modifier in Adaptation Generator
- Fixed crashes which could occur upon establishing the Progress cornerstone
- Fixed a rare Zoom Stories crash
- Fixed a rare crash related to Policies, which could occur on loading a save
- Fixed some other singular crashes
- Some other minor fixes and improvements