1. Update v1.3:
  2. New Content
  3. New Botler Hex Grid for KARL: Added the new ‘Botler’ Hex grid for KARL, with a new Emblem, 2x Operative skins and 1x Weapon skin to unlock
  4. New Map – The Nest: A new Retrieve XM map, The Nest, is now available. This also comes with its own Recon Drone Time Trial and 20 more Collectibles to locate in Training Mode
  5. General
  6. 2v2 Ranked Matchmaking: 2v2 Ranked Mode matchmaking is now available, and will no longer redirect players to Normal mode.
  7. Leaderboards:
  8. MMR now comes before RANK in leaderboards
  9. Added 2v2 specific leaderboard categories for MMR and RANK
  10. Added Spectator Mode (Normal matchmaking): You can now spectate games using the Recon Drone. Connect to a match already in progress with a Join Code.
  11. Once you’ve entered the Join Code, a “WATCH” button will become available on screen
  12. Select the ‘WATCH’ button once you’ve fully entered the correct join code and you’ll immediately start spectating the match
  13. Further Motion Sickness Improvements: Jump, land, accelerate and decelerate camera movements are now bound to the ‘Head Bob’ settings slider so they can be tuned down or turned completely off
  14. Miscellaneous Crash Fixes:
  15. Fixed a Training Mode crash when switching from the Recon Drone to a dead operative respawn
  16. Fixed an issue where the player could fall through the map and potentially cause a crash
  17. Server recursion crash fixed when collecting / depositing XM
  18. Fixed some further server-side crashes during server shutdown
  19. Auto Sprint Mode: Added an ‘Auto’ sprint mode option for keyboard & mouse and controller  
  20. Toggle Sprint:
  21. Reloading now cancels the sprint action if using Toggle sprint mode
  22. Returning to a walk now cancels the sprint action if using the Toggle sprint mode
  23. MMR Tuning:
  24. Ranked Play: When defeated by someone with MMR 200 points higher than yours you won't lose a rank tier
  25. Matchmaking MMR Evaluation: Matchmaking now prioritises MMR matching after cross-regional search is activated
  26. MMR Update: 2v2 MMR and rank is now separated from 1v1 MMR and rank
  27. Rush Extra Speed Exploit: Removed the ability to exceed Rush’s max sprint speed after landing on ground
  28. Operative Spawning: Improvement to operative spawning to fix a momentary glitch on spawn with lag
  29. Emotes: Uncensored emotes with ‘damn’ in them that were being incorrectly censored by the profanity filter
  30. Profanity Filter: Added the profanity filtering to the ‘WAITING FOR PLAYERS’ message box
  31. Gameplay
  32. Deathblow's Proximity Mines:
  33. Deathblow’s Proximity Mines no longer clip through Jump Pads
  34. Fixed an issue where proximity mine damage could be blocked by small inconsistencies in ground collision surfaces
  35. Projectile Fixes: KARL’s Projection Orb and Kapitan’s Frag Grenades will no longer launch in random directions when inter-penetrating operatives or Projection Orb shields when launched
  36. Gameplay Tuning:
  37. Slightly increased sprint speed for all operatives
  38. Tuned the regular jump
  39. Added a forward impulse when jumping
  40. Decreased the additional jump height granted when slide jumping
  41. Decreased slide speed for all operatives
  42. Reduced the effectiveness of bunny hopping
  43. Prevented quick drop activation for 0.3 seconds after launching off a jump pad
  44. Reduced KARL's Projection Orb health from 130->100
  45. Vendetta Turret flying turn speed decreased from 50 to 35 and decreased health from 40 to 30
  46. Match Summary:
  47. Streamlined the half time match summary. Reduced waiting times and adjusted some UI elements
  48. You can no longer concede the match from the half time match summary screen
  49. Fixed the Rank animation not showing in certain scenarios
  50. Renamed ‘NEXT MATCH’ to ‘REMATCH’ in match summary
  51. Level Restrictions: Ranked mode is now restricted by level, defaulting to having to reach level 3 in Normal play mode before being able to access Ranked play mode
  52. Time Loops:
  53. The time loop will automatically reset when the operative countdown spawn preview starts
  54. Restricted the number of time loop resets a player can do in all match types where you are not the only player playing (to avoid loop spamming in simultaneous play modes)
  55.  Animation
  56. Strategy Marker: Corrected an issue with a missing animation when selecting a target with a strategy marker
  57. Taunts: Fixed character animations taunt animations, which sometimes led to broken taunts when looking up and down with Kapitan or Vendetta
  58. Third Person Recoil Animations: Added third person recoil animations for Karl, Rush, Toxin, Deathblow and Striker
  59. Striker: Improvements to Striker’s ADS walk animations
  60. First Person FOV Fixes: Fixed some first person weapon issues with Kapitan and Striker when viewed at 110 FOV
  61.  Settings
  62. Integrated NVIDIA DLSS Support: Integrated NVIDIA DLSS support for both the PC Steam and PC Windows Store versions (DX12 only for the PC Windows Store)
  63. Console FOV Slider: FOV slider is now available in the Graphics settings for all consoles
  64. GUI/UX
  65. Firing Rate Cooldown: HUD feedback implemented that now shows the weapon firing rate cooldown for Deathblow, Striker and Vendetta
  66. Online Status: The online status of players not on same platform is now hidden
  67. Capturable Objective: ‘CAPTURE’ text no longer visible on the HUD in match replays
  68. EULA Screen: Fixed a menu focus issue when exiting the EULA page while using a controller
  69. Banning UI: Fix for player ban message not being localized correctly
  70. Controller Focus Fix: Controller can no longer interact with the background when the emblem selector is open
  71. Emote Wheel: Deactivated the emote wheel if showing when trying to interact (fixes an overlapping UI bug when capturing turrets)
  72. Renaming Replays (Console): Fixed an issue when renaming a replay in the scoreboard on console. If the player cancelled the renaming by backing out of the keyboard, the player would have been unable from the textbox back to the 'OK' button.
  73. Party Invites:
  74. You will now return to the main menu if accepting a party invite when in a sub menu
  75. Fixed a placeholder party members UI that was visible when accepting an invite when in another map
  76. Scoreboard/Pause Menu: Fixed an issue where leaving the pause menu open when the ‘Continue’ timer reaches zero in 1st/2nd half end allows it to persist into the scoreboard
  77. Scoring Issue Fixed : Fixed the score using last round value instead of latest
  78. Text Chat: Chat now correctly scrolls to bottom when entering a long message
  79. Recon Drone Time Trials: Added a LATEST time category to the Recon Drone time trials (only shows after you've completed a lap)
  80. Improved Concede Pop-Up: Improved the concede pop-up box messaging when conceding through the menu
  81. Maps
  82. Line of Sight Exploits: Further line of sight fixes on Solitude, Devil’s Lair, The Arbor, Caldera and Howlers’ Mire
  83. The Arbor:
  84. Boundary fixes to tighten each of the outer walls of the playable space boundaries on each side
  85. Fixed a tree asset that was floating with visible backface culling
  86. Fixed a misalignment on some texture issues on a walkway by Particle Accelerator B & C
  87. Caldera:
  88. Players are no longer able to shoot through a section of the tunnel area near the Blue Gate, causing a blind spot
  89. The sandstone structure near the Red spawn is no longer missing bullet collision
  90. Multiple floating rock/pebble assets near the building that contains Resistor A and near the Red Gate
  91. Chimera:
  92. Intro Sequence: Fixed the Chimera intro sequence so that the camera no longer clips into foliage
  93. Fixed some minor texture issues on the top of the central building and a gap in the mesh on a bridge near Particle Accelerator A
  94. Devil’s Lair:
  95. Fixed an out of bounds issue in the Recon Drone & Photo modes in the ceiling above Particle Accelerator A
  96. Howler’s Mire:
  97. Fixed collision issues reported for the four manhole covers
  98. Toxin can no longer teleport inside luminescent covered trees
  99. Iridium Plains:
  100. Fixed some minor texture issues on the metal beams seen throughout the map
  101. Fixed the floating rock/pebble assets near the Red and Blue Gates
  102. Tarp in the corridor below XM C no longer clips into the ground
  103. Stratos IV:
  104. Fixed the Recon Drone from clipping with angled panels under the playable area
  105. Subterra:
  106. Fixed some translucency and clipping issues with some stone/pebble assets near the Blue Gate
  107. Fixed multiple areas where the Recon Drone could clip through the terrain
  108. Tectonic Wells:
  109. Fixed some minor texture issues on the tops of buildings and with fog planes visible when navigating with the Recon Drone
  110. Training mode swapper can no longer be used from under a platform
  111. It's no longer possible for an XM to be irretrievable if it is dropped in the crevice between the stairs and rocks near the Red gate
  112. Quarry:
  113. Fixed some minor texture and clipping issues on the metal beams seen throughout the map
  114. Fixed the floating rock/pebble assets near the base of Blue Gate spawn and near XM A
  115. Utopia:
  116. Fixed some floating grass assets near the Red Gate