- Patch #2 is out now!
- In anticipation of new guests, Titanium Court is pleased to announce a number of new renovations and repairs. A summary of the changes can be found below.
- Features/Tweaks:
- Revised the save and checkpointing system so corrupted saves should now be rarer and more checkpoints exist to restore from in the event of save corruption.
- A number of additional names have been added to the credits following new contributions.
- Added an additional confirmation to a pivotal narrative decision.
- Implemented a number of performance improvements to accommodate more venerable computing devices.
- Added a slight delay before the game switches from gamepad mode to mouse mode to accommodate finicky mice that produce the occasional spurious input.
- Added a few small variations to the text to account for witnessing certain scenes in an unexpected order.
- Bug Fixes:
- Corrected a number of typos.
- Corrected an issue where Her Majesty's attention could wander to inaccessible elements of the user interface during
- Corrected an issue where Her Majesty claims
- Corrected an issue where would cause the game to cease operation.
- Corrected an issue where
- Corrected an issue where a certain rebellious ui panel refused to submit to the authority of the audio volume settings.
- Corrected an issue where the game exhibited considerable decadence and refused to launch at anything other than the maximum possible resolution when launched in fullscreen mode.
- Corrected a number of issues introduced by the aforementioned performance improvements.
- Corrected an issue where
- Corrected a rare issue where a particular scene could fail to progress depending on the layout of the battlefield.
- Corrected an issue where duplicates could appear in the storage unit following the use of a mulligan.
- Corrected an issue where the Court's representation on the world map failed to display the correct tooltip or health when inspected.
- Corrected an issue where Steam Cloud save would occasionally restore a portion of an old file after it was intentionally deleted.
- Corrected an issue where
- Corrected a small issue where the portable wall card displayed the wrong image following a scene reload.
- Corrected an issue where those poor souls trapped by cobwebs would occasionally remain immobile even following the destruction of the web.
- Corrected an issue where, in a select few circumstances, Her Majesty would suddenly teleport to her next destination rather than adhering to the Royal tradition of bipedal movement.
- Corrected an issue where the narrative log declined to render certain icons, citing a clause in their contract concerning icon maximums.
- Corrected an issue where soldier units, in a concerning breach of trust, would continue to attack
- Corrected a number of issues related to
- Corrected an issue where soldiers could occasionally exhibit supernatural agility after besting a foe.
- Corrected an issue where the gamepad cursor failed to stand on the correct side of another overlay, thus appearing diminished to the average observer.
- Corrected an issue where text would occasionally appear jumbled, particularly prevalent when using the higher resolution font options.
- Corrected an issue where would create confusion surrounding the proper order of events.
- Corrected an issue where declining to confirm the use of the card would fail to refund the cost of the card.
- Removed a single (somewhat useless and uninteresting) card that was never intended for public consumption yet somehow managed to negotiate its way into the game under rare circumstances.
- Corrected an issue where even after the conclusion of a battle.
- Corrected an issue where opening the pause menu at specific moments confused the gamepad cursor such that it lost its way.
- Corrected an issue where vanity mirrors neglected to apply all of the Court's passive effects when gathering resources.
- Corrected an issue where the "bed rest" card uncharacteristically insisted upon making noise at the start of battle for some reason.
- Corrected an issue where certain puppets failed to maintain their stance as high tide rolled in during certain scenes.
- Corrected an issue where
- Corrected an issue where failed to make their way into the game's text log.
- Corrected an issue where certain options failed to appear during battlefield selection under rare circumstances.
- Corrected an issue where
- Corrected an issue where thorns could land a deadly counterattack even after the conclusion of a battle.
- Corrected an issue where, following certain victory conditions, the Court would neglect to tidy up it's undo stack before retiring to bed.
- Corrected a number of minor visual glitches.
- Corrected an issue where the weather report failed to update while representing the
- Corrected an issue where
- Corrected an issue where
- Corrected an issue where the passive effects panel would highlight an effect a considerable amount of time after the effect activated.
- Corrected an issue where
- Corrected an issue where the card panel failed to close after
- Corrected an issue where
- Corrected an issue where
- Corrected a number of issues where it was possible to navigate hidden ui elements with the gamepad cursor.
- Corrected an issue where a mulligan would allow Her Majesty to retry from Low Tide even when the Court suffered defeat during High Tide.
- Corrected an issue where a couple cards were missing appropriate icons.
- Corrected an issue where
- Corrected an issue where grids would occasionally move out of the way to avoid contact with Leland.
- Corrected an issue where the M.A.R.K.E.T. transaction limit would fail to reset after a battle under certain conditions.
- Corrected an issue where
- Corrected an issue where the UI neglected to move out of the way of a certain portrait
- Corrected an issue where