1. Update v1.9.7:
  2. AI
  3. Fixed a bug where autonomous investment would not update its state target for a building type but instead construct the same building in the same state over and over
  4.  
  5. Fixed a bug where the AI would not construct a sufficient number of ports to fix critical convoy shortages
  6.  
  7. Fixed a bug which was preventing the AI from establishing new military formations in some cases
  8.  
  9. Fixed another issue that was preventing the AI from withdrawing from enforced treaties
  10.  
  11. The AI is now fine with building Railways in states that have sufficient Infrastructure, if those Railways would be profitable
  12.  
  13. Improved the AI's ability to prioritize spending on government buildings when its current spending is far below its desired targets
  14.  
  15. Balance
  16. The Boer States now start out guaranteed by Britain as per the Anti-Cheese Treaties of 1836
  17.  
  18. Gaza now starts with an army
  19.  
  20. Interface​
  21. Treaties now get their own budget entry in the budget tooltip, rather than being nested under the Diplomatic Pacts entry
  22.  
  23. Bugfixes​
  24. Fixed a crash that would sometimes occur when viewing a state's population tab
  25.  
  26. Fixed a bug when the regional HQ kept investing despite a broken foreign investment pact
  27.  
  28. Fixed a bug where an overlord capitulating would sometimes not enforce wargoals targeting their subjects in the same play
  29.  
  30. Fixed a bug where the winning revolutionary side would disband all original country companies instead of transferring them
  31.  
  32. Fixed a bug that would cause enforced money transfer articles to not be properly accounted for when capitulating
  33.  
  34. Fixed a bug that would cause money transfer articles to transfer twice the stated amount
  35.  
  36. Fixed a bug that would cause money transfer and goods transfer articles to not be properly frozen when the two bound countries get involved in a war on opposite sides
  37.  
  38. Fixed the wrong country being shown for diplomatic stance acceptance factor for existing treaties
  39.  
  40. Update v1.9.6:
  41. Improvements​
  42.  
  43. Deployment of additional invading armies is now disallowed for invader allies
  44.  
  45. It is now possible to request the other party to owe you an obligation as part of treaty negotiations
  46.  
  47. Consuming Prestige Goods now increases the Standard of Living of Pops, based on how large a percent of the value of their buy package is Prestige Goods
  48.  
  49. Land invasions are now disallowed if it would take too long for armies to reach the target state
  50.  
  51. The cost of a treaty article now scales depending on existing lobbies and on the ranks of involved countries
  52.  
  53. Resetting a treaty (either full reset or either side) when renegotiating an existing treaty will now restore the treaty to the original treaty being amended instead of removing all articles (this also happens to fix an issue where you could remove non-renegotiable articles from treaties by resetting them during renegotiation)
  54.  
  55. Treaty Articles can now be flagged as either hostile or friendly and will be considered neutral if neither flag is set. Anti-Country Lobbies will increase the cost of friendly articles (such as Alliance) and reduce the cost of hostile ones (such as Treaty Port), while Pro-Country Lobbies have the opposite effect. Neutral articles are not impacted by lobbies.
  56.  
  57. The Indian Railway in the Purveyor of Progress JE can now be completed without owning the states, or indeed the railways. It is available to any Indian country that becomes large enough to have a state in each of the listed strategic regions.
  58.  
  59. Industrialists in newly created Company Countries now start off with the Colonialist Ideology
  60.  
  61. The 'Earning Recognition' Journal Entry now gives advancement for being in the top #10 GDP rankings, and only retreats when you are not in the top #30 GDP rankings rather than retreating based on SoL or GDP per capita. It also retreats if you have Isolationism or a variant thereof.
  62.  
  63. Western Guangdong now has the 'Natural Harbors' state trait
  64.  
  65. AI​
  66. Fixed a bug that was preventing the AI (and autonomous investment) from investing in more than a single level of certain buildings (most prominently Power Plants), caused by using the wrong profitability calculation
  67.  
  68. Fixed a bug that was preventing the AI from constructing Trade Centers in states that did not already have a Trade Center
  69.  
  70. Subjects are now far more likely to accept when having a Law imposed upon them by their Overlord as long as they are loyal
  71.  
  72. The AI now values states that it has not incorporated yet but can incorporate much higher
  73.  
  74. The AI now only cares about non-colonization agreements in regions that could be plausibly colonized by both countries
  75.  
  76. Fixed a bug where the AI would sometimes not withdraw from war reparations treaties after the binding period was up, even if they had no reason to keep the treaty active
  77.  
  78. The AI will now be a bit more keen on reaching its spending targets for innovation and construction when they can afford to
  79.  
  80. The AI will now aim to have larger, more effective fleets instead of splitting its navy into tons of tiny fleets
  81.  
  82. AI Britain will now properly prioritize taking a treaty port in Hong Kong when resolving the Opium Wars
  83.  
  84. The AI logic for acceptance from gifting articles and equal exchange has been reworked to be more consistent and to look at the entire treaty instead of only specific articles. The AI now also only considers articles it actually wants to be gifts.
  85.  
  86. Fixed an issue where the AI would spam ports in foreign states that were lacking infrastructure
  87.  
  88. Improved the AI's ability to perform specific constructions for the purpose of company formation
  89.  
  90. Fixed a bug where the AI would sometimes break a treaty they had just enforced through a wargoal
  91.  
  92. Balance​
  93. The impact of obsessions & prestige goods on goods substitution now varies for different pop needs, with a reduced effect on food in particular as over-focusing on a single food can cause starvation
  94.  
  95. Increased the demand for grain, fruit and groceries slightly
  96.  
  97. The enactment chance from Law Commitment now scales with how much higher rank the committed-to country is compared to the committer. If the countries are of equal rank there is no bonus at all.
  98.  
  99. Humiliation is now the default war goal instead of money transfer, can be used against non-rivals, and only requires you to control any enemy state (including unincorporated ones) but has less impact on leverage. A define can be toggled to change the default war goal back to money transfer.
  100.  
  101. Most wargoals that require any enemy state to be controlled now require any incorporated state to be occupied, so that for instance Money Transfer can't be extracted by occupying a random African colony
  102.  
  103. The 'Dangerous Gunsmiths' event no longer lowers infamy for the arms exporter, so that you can no longer continually maintain 0 infamy just by exporting guns
  104.  
  105. The Capital State of a country now generates some more baseline Infrastructure from number of Pops than regular states
  106.  
  107. Silk is now purchased as part of pop Luxury Item needs, though with a low weight compared to other goods in the category
  108.  
  109. Reduced the construction cost of Power Plants from 800 to 400
  110.  
  111. Money Transfer articles are now capped to a total combined 50% of country income
  112.  
  113. The events 'Disrespecting our Maps' and 'A Dubious Claim' no longer give infamy, but instead just reduce relations between the squabbling colonial powers
  114.  
  115. Financial Districts, Manor Houses and in particular Company Headquarters now employ less people
  116.  
  117. States now lose market access relative to % of enemy occupation, and become isolated if fully occupied
  118.  
  119. Pop movement attraction base value impact from Suppressing has been reduced by half
  120.  
  121. Law Commitment to "Slavery Banned" now also increases pop attraction of the Abolitionist Movement
  122.  
  123. Revoke Claim now only requires you to control any enemy state (including unincorporated ones) when targeting a state neither side owns
  124.  
  125. Military Access, Transit Rights, No Tariffs, No Subventions, Foreign Investment Rights and Trade Privileges now only requires you to control any enemy state (including unincorporated ones) when used as a wargoal
  126.  
  127. Removed the pop birth rate penalty from high population relative to arable land, as there are now other mechanics to handle this
  128.  
  129. The 'Rogue Prince' modifier now gives Tewdoros II +5 offense and +5 defense instead of the quite ludicrous +30 it used to give
  130.  
  131. Tewdoros II now starts with 'Experienced Offensive Planner' instead of 'Expert Offensive Planner'
  132.  
  133. AI acceptance for Company Monopoly articles now also takes resource potentials into account
  134.  
  135. Trade Capacity is now only reduced by 25% under Canton System (down from 50%)
  136.  
  137. Market Capitals now also provide 25% Trade Advantage
  138.  
  139. The "Equality for All" Journal Entry now checks for base cultural acceptance
  140.  
  141. Increased Arts Academy profitability on all PMs
  142.  
  143. Western Guangdong now starts with a larger Trade Center, Port and Shipyards and a lot more Silk/Tea exports
  144.  
  145. The "Bremerhaven" state trait now also grants 5% MAPI
  146.  
  147. Added Rye Farms as possible extension building type to the Russian Vodka company and Guinness
  148.  
  149. The state region of Hebei now starts with 5 Coal potential instead of 4
  150.  
  151. Invented a few thousand more residents of British Ceylon so that the state can actually somewhat function
  152.  
  153. Confédération générale des vignerons now requires Joint-Stock Companies instead of Central Planning, so Champagne can be produced earlier
  154.  
  155. Content​
  156. Added 7 new Prestige Goods. 6 of them are generic Prestige Goods so that they are a bit more widely available, no matter which country you play. Among them are notably a version of Small Arms and Artillery.
  157.  
  158. Added a new generic Military goods company producing Small Arms and Artillery. They can produce the new generic Small Arms Prestige Good. Also note that we have shifted around the icon from the Munitions company to this new company and have instead created a more fitting icon for the company producing Munitions and Explosives.
  159.  
  160. The 'Age of Princes' Journal Entry (and associated 'Unify Ethiopia' diplomatic play) will now only activate once Centralization is researched
  161.  
  162. Tossing out your current ruler to enthrone Tewdoros II will now generate radicals, and refusing to enthrone him will generate loyalists, so that the event is only 99% a no-brainer instead of 100%
  163.  
  164. Ensured that the Bombay Burmah company also checks for overlord's treaties. The tooltip looks a bit funky for the moment, but it works. This will be fixed in a future update with custom localization.
  165.  
  166. Located about 3.5 million Nepalese hiding in cave systems under the Himalayas and dragged them out into the light (or: Nepal is no longer drastically underpopulated compared to best-guess historical population studies, and has received adjustments to arable land and resources as well)
  167.  
  168. Added historical clothing to William of Hanover
  169.  
  170. Nepali culture now has the Indo-Aryan culture trait
  171.  
  172. Interface​
  173. Moved the Nation Formation tab to the Diplomacy panel (was on the Journal panel before)
  174.  
  175. The Treaty Drafts now hides the AI Acceptance icons and values of Articles if the other country is another player
  176.  
  177. The goods transfer article now allows filtering goods with the usual categories found in the market panel
  178.  
  179. The goods transfer article now allows sorting the visible goods by any of: name, price, buy / sell orders balance, buy orders, or sell orders. The sorting can be applied in reference to the market of either of the two countries involved
  180.  
  181. When a treaty proposal is declined, that treaty will now be used as the basis for negotiation the next time you go to draft a treaty with the declining country (this does not persist over save games, however).
  182.  
  183. Infamy generation and maneuvers cost breakdowns for enforced treaty article wargoals now display the scripted factors that participate in the calculation
  184.  
  185. Added a proper tooltip for non-fulfillment conditions for Military Assistance treaty article
  186.  
  187. Added an empty state for Political Movements in the Pop Details panel
  188.  
  189. Added paging for Articles in the Treaty fancy tooltip when there are more than 10 Articles on one side
  190.  
  191. Generic Prestige Goods in historical companies should now correctly show the requirement to fulfill the according Journal Entry to unlock it
  192.  
  193. Added the "Religions Overview" map mode to the list of map modes accessible through the Society panel
  194.  
  195. Made sure the Treaty UIs are not allowed to expand too much horizontally to avoid a horizontal scrollbar appearing in some cases
  196.  
  197. Moved the Front map marker tooltip to the side to make sure it never displays over the front marker when it grows too large
  198.  
  199. Changed the default map mode for the Power Bloc panel to be the Power Bloc Leverage map mode
  200.  
  201. Added information about who is using/owing obligations directly to the Treaty Proposal tooltip when received
  202.  
  203. Fixed a whole bunch of overlapping texts in various panels
  204.  
  205. Made the acceptance text in the Send Proposal button tooltip be allowed to multiline so all languages with longer texts can see the acceptance chance percentage
  206.  
  207. Modding​
  208. Added new value link gdp_ranking
  209.  
  210. Added a trigger for controlling whether a company charter is possible to grant or not
  211.  
  212. Added new trigger num_potential_resources
  213.  
  214. Treaty article visible trigger now takes scope:other_country so that visibility can take both countries into account
  215.  
  216. Treaty article goods input triggers now takes scope:other_market_goods for the good in other country's market
  217.  
  218. Fixed a bug where set_country_type effect would not work when changing from decentralized country type
  219.  
  220. Added a trigger for controlling whether a monopoly can be made with a given building type
  221.  
  222. Added new value link ai_colonization_value
  223.  
  224. Fixed a bug causing crashes on startup if the map spline network referenced invalid state regions
  225.  
  226. Added years_to_incorporate state trigger
  227.  
  228. Bugfixes​
  229. Fixed an issue where armies were automatically deployed to naval invasion fronts and became locked to it this way
  230.  
  231. Fixed a bug where the AI (and autonomous investment) was calculating the profitability of constructions for all current levels of existing buildings, resulting in it being very reluctant to construct new buildings
  232.  
  233. Fixed an issue where predicted earnings for buildings were being badly miscalculated, resulting in numerous issues such as no privatization of buildings and no construction of Trade Centers
  234.  
  235. Fixed a bug where other companies already owning building levels in a state were prioritized over monopoly companies for privatization
  236.  
  237. Fixed a bug where disbanding a company could lock an industry from being monopolized by another company
  238.  
  239. ports now produce much less infrastructure, coastal states instead start with a bonus to infrastructure from population
  240.  
  241. Fixed an issue where the AI would send too many units to a naval invasion front, causing themselves penalties
  242.  
  243. Fixed a bug where the AI would treat State Transfers as being worth nothing when giving states away due to an incorrectly set flag. This could also cause the AI to sometimes refuse treaties they were clearly shown to accept.
  244.  
  245. Fixed a bug where pops were unlikely to migrate to a treaty port where their culture had low acceptance
  246.  
  247. Fixed an issue where sway proposals weren't being sent to players
  248.  
  249. Fixed a bug where sometimes articles could get randomly invalidated for no reason when a lot of articles were being invalidated globally on the same update (most prominent when BIC dissolved)
  250.  
  251. Fixed an issue where wargoals would not be enforced if a Make Protectorate war goal was included and there was a mix of war goal holders
  252.  
  253. Fixed an issue where the peace deal notification wouldn't include all war goals if you capitulated and the "Make Protectorate" war goal was executed
  254.  
  255. Treaties will now have all their articles be frozen if the two countries in the treaty are at war with each other.
  256.  
  257. Fixed a bug that was blocking Treaty wargoals from being properly used in Sways
  258.  
  259. Fixed an issue where invasions could continue after a war had ended
  260.  
  261. Fixed an issue when battles couldn't occur on the front due to incorrect occupation data
  262.  
  263. Fixed an issue when generals couldn't advance due to missing state assignments
  264.  
  265. Fixed a bug where if you had a regional HQ in the annexing country and all your property was in the annexed country, your company would destroy its own HQ and move it to the annexing country
  266.  
  267. Fixed an issue where power blocs' current leverage wouldn't decrease if all power blocs had a predicted leverage lower than their current leverage
  268.  
  269. It is no longer possible to incorrectly promise an obligation to a country that already owes you an obligation, when drafting a treaty
  270.  
  271. Fixed an issue where naval invading formations lacked a supply route
  272.  
  273. Fixed an issue where formations without a valid supply route still received full supply
  274.  
  275. Fixed a bug where pops working in Private Infrastructure and Financial Districts were not able to join the Petit-Bourgeoisie due to missing workplace checks
  276.  
  277. Fixed a bug where subjects whose overlords were on the same side in a war could sometimes become war leaders and/or peace negotiators
  278.  
  279. It is no longer possible for Great Qing to construct Trade Centers in other countries under Canton System
  280.  
  281. Fixed a bug where some military buildings could have more levels than units they supplied
  282.  
  283. Landlocked countries can now only use Goods Transfer articles with neighbors
  284.  
  285. Fixed an issue where defeated fleets failed to return home for repairs when another admiral died
  286.  
  287. Fixed an issue where the AI could capitulate in the wrong war
  288.  
  289. Fixed a bug where after disbanding an HQ, a null object HQ could start buying levels
  290.  
  291. Fixed an issue when occupation could persist after a war ended
  292.  
  293. Unrecognized Nations can no longer grant Companies Colonial Charters as they are not allowed to have the Chartered Company type of Subject
  294.  
  295. Fixed a case where countries not owned by a company would replace their ruler unnecessarily when becoming independent
  296.  
  297. Fixed an accidentally missing functionality whereupon a country that repudiates an obligation will see obligations they owe or call in in treaties be worth less acceptance score
  298.  
  299. Fixed an issue where formations couldn't be deployed to fronts with split theaters
  300.  
  301. Proposals that are let expired/timed out are now considered declined, therefore it is no longer possible to skirt around an obligation being called in during a treaty negotiation by pretending nobody's home
  302.  
  303. Fixed the number of available options reported for some articles during treaty negotiations
  304.  
  305. Fixed a bug where some buildings were setting wages too high relative to profitability targets, resulting in low dividends for ownership buildings
  306.  
  307. Article types whose `visible` trigger returns false are no longer visible in the list of articles shown when drafting treaties
  308.  
  309. Fixed a caching issue leading to formations sometimes being incorrectly considered to be on a front they were not on
  310.  
  311. Fixed a bug where conscripts would never upgrade to armies
  312.  
  313. When setting inputs for an added Treaty wargoal, acceptances are no longer shown
  314.  
  315. Fixed an Out of Sync issue in multiplayer related to fronts
  316.  
  317. Alliance articles now correctly check if either side can still have an alliance or have researched Multilateral Alliances
  318.  
  319. Fixed an issue where the goods producer rank could be evaluated incorrectly
  320.  
  321. Treaties that are only drafts no longer affect daily relations gain/loss progress
  322.  
  323. Fixed ruler traits not working for company executive rulers
  324.  
  325. Fixed an issue where the law commitment article would give a bonus to enactment chance to both countries, instead of just one of them
  326.  
  327. Fixed a bug that would cause new conscription centers associated with a mobilized army during war to be created in an inactive state
  328.  
  329. Fixed a bug in the AI calculation for constructing Trade Centers where it was applying a nonsense profitability score instead of only looking at Trade Potential
  330.  
  331. Fixed a bug where the Alliance treaty article would be unavailable without explanation in the tooltip (the reason was already having an Alliance and lacking Multilateral Alliances)
  332.  
  333. Fixed a bug where annexing a state or a country sometimes did not correctly remove the Regional HQ in it
  334.  
  335. Fixed a bug where the acceptance tooltip for subject actions contained a NULL_OBJ due to missing scope
  336.  
  337. Fixed a bug where some 'request' diplomatic actions (such as request knowledge sharing) could not be used
  338.  
  339. Fixed a bug where Treaty Ports were not correctly considered part of a Market when calculating its average Trade Advantage, resulting in (among other things) inconsistent Advantage numbers in the UI
  340.  
  341. Fixed an issue where formations could be auto-deployed to distant fronts
  342.  
  343. Fixed a bug where the world_market_access trigger was returning market access instead
  344.  
  345. Fixed an issue where the influence cost of treaties wouldn't display correctly when looking at a signed treaty
  346.  
  347. Fixed an issue where the influence cost in the treaty draft panel would display an incorrect value when resetting either side
  348.  
  349. Fixed an issue where the influence cost of treaties would display as 0 when renegotiating a treaty
  350.  
  351. Fixed an issue where the article numbering wouldn't display correctly in some situations
  352.  
  353. Fixed a bug where pops would sometimes start with a much lower standard of living than their income could afford
  354.  
  355. Fixed a bug where the game would show "units are too different" when checking the upgrade for the top line unit
  356.  
  357. Fixed a bug with the has_subject_relation_with trigger which caused it to evaluate false if checked from the overlord's perspective
  358.  
  359. A bunch of references to Isolationism now also take the Canton System into account
  360.  
  361. Fixed a bug that would cause enforce treaty article wargoals used as part of sways to change allegiance during a diplomatic play to fail to allow the player to actually select the desired inputs
  362.  
  363. Fixed some instances in which alliances and defensive pacts were not always correctly taken into consideration for various operations
  364.  
  365. Fixed a number of events (such as lobby_events.15, 'Good, not Foreign') that were checking for foreign investment rights in either direction instead of checking for it in a specific direction
  366.  
  367. Fixed an issue where the popup when you attempted to revoke a Trade Rights company charter incorrectly claimed it would nationalize buildings
  368.  
  369. Right-clicking on a treaty proposal now declines it, rather than effectively ghosting the opposite party forever
  370.  
  371. Fixed a graphics bug where black squares would appear during revolutions due to a particle issue
  372.  
  373. Fixed an issue where tooltip with effects for breaking a treaty would show misleading information, either in the form of effects that would not be applied or by hiding effects that would be
  374.  
  375. Fixed an issue where barracks could merge incorrectly during the annexation of split states
  376.  
  377. Fixed a bug where changing resolution when using vulkan would sometimes offset the positions of your mouse and some gui elements
  378.  
  379. Fixed a bug where Agitators would join a different movement from the predicted one when being invited from the exile pool
  380.  
  381. Fixed a bug where the population census data would fail to display a pop's interest group
  382.  
  383. Fixed a bug where the 'disqualified unification candidate' status would be reset if a country had a successful revolution
  384.  
  385. Fixed a crash to desktop caused by supply routes and formation caches disagreeing after an unknown condition
  386.  
  387. Fixed a visual-only bug causing the balance tooltip to list money transfer incomes / expenses twice: once as part of diplomatic pacts incomes / expenses, and once as temporary incomes / expenses
  388.  
  389. Fixed a display issue in the migration tooltip where it would show you the wrong market in case of a treaty port
  390.  
  391. Requesting Military Assistance in the "The Eastern Frontier" Journal Entry no longer creates duplicate treaties
  392.  
  393. Fixed the *_scope_ally scriptlist not working correctly (blocked establishing the Anglo-Persian Oil Company, among other things)
  394.  
  395. Fixed the num_defensive_pacts link not working correctly
  396.  
  397. Transfer state treaty articles that transfer a split state that stops existing after the treaty enters into force are now removed from the treaty. If this causes the treaty to have no more articles, the treaty will dissolve without any effect or penalty. This fixes a bug were using a transfer state article to transfer a split state could lead to the article referring to the null state.
  398.  
  399. Fixed a crash that could happen when using the markets map mode
  400.  
  401. Fixed a visual bug that would lead to incorrect influence maintenance costs displayed when drafting treaties after removing directed articles originating from the non-player country
  402.  
  403. Fixed an issue where total and per-market exports/imports would not add up correctly
  404.  
  405. Fixed micro freezes related to Coat of Arms and text icons
  406.  
  407. Fixed an issue where in some cases the notification for a treaty proposal being declined would display the wrong country if the treaty was a renegotiation
  408.  
  409. Fixed a (visual only) bug where all buildings appeared to have privatization disabled under Laissez-Faire
  410.  
  411. Fixed an issue that caused a crash when hovering the Innovation breakdown when playing the game in German
  412.  
  413. Added description for when there are no units to be upgraded
  414.  
  415. Auto-expand tooltip text regarding market access now shows greater than instead of less than. This time for real.
  416.  
  417. Fixed the description text for the "Returned from Exile" notification
  418.  
  419. Fixed an issue that caused Law tooltips to omit certain effects
  420.  
  421. Fixed a (visual only) bug where the wrong country would sometimes be shown as getting infamy when withdrawing from a treaty
  422.  
  423. Fixed an instance in Money Transfer AI acceptance where the text would sometimes refer to the wrong country
  424.  
  425. Added STATE_ASTURIAS & STATE_CORSICA in treaty_ports scripted triggers for Western Protectorate achievement
  426.  
  427. Fixed a source of error spam in the power bloc panel
  428.  
  429. Update v1.9.5:
  430. AI
  431. Fixed a bug where the 'fairness of current treaties' value was being wrongly calculated, resulting in major penalties for quite fair treaties
  432.  
  433. Fixed a bug where the 'fairness of current treaties' value was being applied during renegotiation
  434.  
  435. Fixed a bug that made the AI unwilling to get foreign investment rights in smaller economies instead of being unwilling to *give* foreign investment rights to smaller economies
  436.  
  437. Update v1.9.4:
  438. AI
  439. AI is now more interested in composing treaties with alliances and defensive pacts when they do not already have allies
  440.  
  441. The AI will no longer break treaties with allies if both are involved in the same diplomatic play
  442.  
  443. The AI will now never declare neutrality before Countdown to War if doing so would void an alliance or defensive pact
  444.  
  445. The AI is now a bit less deterministic about which articles they include in treaties
  446.  
  447. Fixed a bug where the AI would sometimes not correctly send a composed treaty if they were trying to make it more fair first
  448.  
  449.  
  450. Balance
  451. Alliance/Defensive pact treaties are no longer automatically broken by being opponents in a diplomatic play but only if it actually goes to war
  452.  
  453.  
  454. Bugfixes
  455. Fixed an issue where the article inputs would not update if you opened the draft treaty panel with more than one country in a row without letting the game tick in between.
  456.  
  457. Enforce Treaty Article wargoals now follow the same inclusion limitation rules as normal treaty articles
  458.  
  459. Fixed an issue where the original treaty was removed before a renegotiation was actually accepted, meaning it would be gone if the renegotiation was declined.
  460.  
  461. Update v1.9.3:
  462. Improvements
  463. Changed assimilation for slaves so that they can assimilate to cultures of the same heritage
  464.  
  465. Its now possible to properly add a Company Monopoly in the same treaty that also requests the prerequisite Foreign Investment Rights
  466.  
  467. Expanded the Goods Transfer treaty article non-fulfillment conditions to include checks on supply network strength and good price on source market
  468.  
  469. Expanded the Goods Transfer treaty article validation conditions to include checks on supply network strength on and good price on source market
  470.  
  471. Reworked the max script value on the quantity input for the Goods Transfer treaty article to take the source market into consideration and generally be more sensible
  472.  
  473. Changed it so that when the game checks for a highly specific law (such as Slave Trade) it usually also checks for a variant law, meaning that for instance Slave Trade variants will now automatically enable slave import in the same way the parent does
  474.  
  475. Deployment of additional invading armies is now disallowed for invader allies
  476.  
  477. It is no longer possible to accidentally begin the Panama or Suez Canal surveys if they would instantly invalidate
  478.  
  479. AI
  480. The AI is now more active in proposing and creating treaties and will propose new treaties when low on influence if there are less valued existing treaties it would be OK with replacing
  481.  
  482. Fixed a bug where when the British AI would try to construct a port in a state which lacked one, instead of actually constructing the port in that state, they would instead construct it in Tasmania (actually a more general issue making the AI misconstruct ports in general, but most visible in Tasmania)
  483.  
  484. Fixed a bug where the AI would sometimes to fail to subsidize Ports and other critical buildings, resulting in their Supply Network Strength/Infrastructure collapsing
  485.  
  486. Fixed an issue where AI generals would not advance on invasion fronts
  487.  
  488. Fixed an exploit where you could renegotiate a State Transfer to get additional states in exchange for the same articles all over again
  489.  
  490. Made the AI and autonomous investment more likely to build Trade Centers in Treaty Ports, and less likely to construct other types of economic buildings there
  491.  
  492. The AI now factors how fair they consider existing treaties to be to them when deciding whether to accept a new treaty
  493.  
  494. Fixed an issue where AI was sometimes calculating Foreign Investment Rights acceptance wrong
  495.  
  496. Fixed an exploit where it was possible to block the AI from withdrawing from a treaty if you revoked your interest in their country and they didn't have one in yours
  497.  
  498. Balance
  499. Countries will now be far less willing to cede incorporated states and homelands in particular
  500.  
  501. Diplomatic demands for ban slavery, investment rights, and take treaty port now generate infamy even when the diplomatic demand is rejected
  502.  
  503. Tweaked the influence cost of a number of articles, lowering the cost of less significant articles and increasing the cost of Treaty Ports
  504.  
  505. Technologies that increase Influence now increase it significantly more, particularly in Era V
  506.  
  507. The AI is generally more stingy now when it comes to parting with its money
  508.  
  509. Recognized Nations are now significantly less likely to agree to an Alliance or Defensive Pact with an Unrecognized Nation
  510.  
  511. Trade Centers will now auto-downsize privately owned levels if they have at least 20 or 10% unused Trade Capacity, whichever is higher
  512.  
  513. Isolationist Countries are now far less willing to agree to certain trade related articles
  514.  
  515. Nerfed AI acceptance gain from Lobby Opportunity bonuses
  516.  
  517. Nerfed AI acceptance gain from Mutual Trade Value
  518.  
  519. There can now only ever be one Law Commitment active per treaty
  520.  
  521. Reduced the Law Enactment Chance gain from Law Commitment from 25% to 15%
  522.  
  523. Political parties will now almost never have more than 3 members, and never have more than 4
  524.  
  525. Changed the East India Company's randomly generated company executive rulers to have the industrialists interest group when possible
  526.  
  527. Great Powers are now more reluctant to grant the Offer Embassy article
  528.  
  529. Becoming Unification Candidate for Italy/Scandinavia now only requires Minor Power rank rather than Major Power
  530.  
  531. Offer Embassy no longer grants an instant 20 points to the Journal Entry, instead each instance of Offer Embassy that the country has signed will grant a ticking +1 score
  532.  
  533. Reduced the legitimacy incoherence penalty for secondary members of political parties
  534.  
  535. Trade Centers are no longer subsidized by default
  536.  
  537. Made it easier to make Atheist minority characters into IG leaders under State Atheism
  538.  
  539. Content
  540. Added a couple more Executive modifiers to character traits that were missing them and updated some to include missing industries
  541.  
  542. Added Thomas Edison DNA
  543.  
  544. Added Samuel Colt DNA & character template (Charters of Commerce)
  545.  
  546. Added Charles Frederick Worth DNA & character template (Charters of Commerce)
  547.  
  548. Added Robert E. Lee Wilson DNA & character template (Charters of Commerce)
  549.  
  550. Added Michael Thonet DNA & character template (Charters of Commerce)
  551.  
  552. Added John Maple DNA & character template (Charters of Commerce)
  553.  
  554. Added Cecil Rhodes DNA & character template (Charters of Commerce)
  555.  
  556. Added Sam Eyde DNA & character template (Charters of Commerce)
  557.  
  558. Added John Holt DNA & character template (Charters of Commerce)
  559.  
  560. The "Königliche Porzellan-Manufaktur Meissen" Company is now correctly located in Saxony, not Brandenburg
  561.  
  562. Japan now starts with two new treaties with China and the Netherlands respectively
  563.  
  564. Interface
  565. Added potential buildings to the company type tooltip
  566.  
  567. Added info about the free number of Company Charters the player can grant to more relevant places
  568.  
  569. Added a compact version of the remaining binding period number on the Treaties pinned in the outliner
  570.  
  571. The treaty proposal tooltip now lists mutual effects of the treaty
  572.  
  573. Added an explanation to the tooltip of the company construction bonus for non-company-specific building types
  574.  
  575. Added the owing/using obligation icon to active treaties if one is owed/used
  576.  
  577. Added an acceptance label to all the Treaty Draft Acceptance values in all Article Draft tooltips
  578.  
  579. Added Free charters information into Charter tooltips
  580.  
  581. When the checkbox to owe an obligation as part of a treaty is disabled, the tooltip now tells you why that is
  582.  
  583. When the button to remove an article from a renegotiation is disabled, the tooltip now tells you why that is
  584.  
  585. Productivity of subsidized buildings is now always clearly visible in the state panel
  586.  
  587. Increased the speed of the outliner show and hide animations.
  588.  
  589. Changed the acceptance breakdown in Treaty Drafts to be written in a more consistent format in English (will be localized for other languages in Hotfix 1.9.5)
  590.  
  591. Added a tooltip explaining why the Article quantity slider and editbox is disabled when the min and max amount is the same
  592.  
  593. Fixed a bug where opening a window for the first time wouldn't show the company icon
  594.  
  595. Country Leaders on the right side of the Treaty UI now face the correct direction
  596.  
  597. Fixed breakdowns for goods exports and imports showing outdated values in the world market panel
  598.  
  599. Fixed a trigger in the Prestige Goods journal entries that displayed an incorrect definition of "prosperous"
  600.  
  601. The "Privatize | None | Monopolize" right-click menu now will close automagically when you click any option eliminating that unnecessary extra click to close the menu
  602.  
  603. Fixed null object localization for goods being present in a market in the mobilization panel
  604.  
  605. Updated the lens tutorial text to say four lenses instead of five
  606.  
  607. Modding
  608. Implemented savegames.delete_all and savegames.delete_cloud console command
  609.  
  610. Added requirement_to_maintain support for articles, in the same way that already exists for diplomatic actions. Individual articles can now be invalidated if they fail their requirement_to_maintain check, this will post a notification and also destroy the treaty if the treaty is left without articles. Just like with pacts, you can script conditions under which to warn the player that the article is about to break.
  611.  
  612. Added new trigger has_law_or_variant, which works like has_law but also evaluates true if the country has a variant of the specified law
  613.  
  614. Replaced the recipient_pays_maintenance property on diplomatic action types with a maintenance_paid_by = first_country | second_country property
  615.  
  616. Replaced the recipient_pays_maintenance flag on treaty article types with a maintenance_paid_by = source_country | target_country property
  617.  
  618. It is now possible to specify in a trigger which exact conditions (such as rank) is required to become a unification candidate for a specific tag
  619.  
  620. Journal entry timeout is now a script value, and will dynamically recalculate if changed after the JE activates
  621.  
  622. Law icon parts are separated out into different image files so modders can more easily use them to create new Law icons
  623.  
  624. Added new country value link principal, which returns the current debt principal
  625.  
  626. Added new treaty trigger is_equal_exchange, it checks if a treaty has the same types of articles on both sides
  627.  
  628. Bugfixes
  629. Fixed an issue where backing down would execute the wargoals of your backers, rather than the other side's backers
  630.  
  631. Fixed a bug where a company monopoly treaty could block the construction of the building type by the target country
  632.  
  633. Fixed a bug where the total state-to-state export volumes could greatly exceed the actual volume exported from the state, potentially resulting in massively inflated Trade Advantage values
  634.  
  635. Fixed crash in building privatization from the building having an invalid country as an owner
  636.  
  637. Fixed some issues where Risorgimento events could result in stagnant split countries
  638.  
  639. Fixed an issue where a Pops support for Interest Groups could never drop
  640.  
  641. Fixed an issue where accepting a diplomatic demand that should result in a treaty (i.e. through ban slavery, take treaty port or investment rights) wouldn't do anything.
  642.  
  643. Fixed a bug when reducing charted company autonomy would put company CEO as a leader of overlord country
  644.  
  645. Fixed a bug when chartered company wouldn't remove company ties when reducing/increasing autonomy
  646.  
  647. Articles that are straight up invalid (for instance support independence against a non subject) will now be removed with a notification instead of eternally non-fulfilled
  648.  
  649. Fixed cases where company executives would randomize interest groups as if they were monarchs and monarchs would randomize interest groups as if they were executives
  650.  
  651. Fixed a bug where other companies already owning building levels in a state were prioritized over monopoly companies for privatization
  652.  
  653. Fixed a bug where no migration took place between a treaty port state and its owning country
  654.  
  655. Fixed a bug when after disbanding a HQ null object HQ could start buying levels
  656.  
  657. Fixed a bug where regional HQ wouldn't apply prestige goods if original company HQ was present
  658.  
  659. Achievements Banana Republic and ProleCorp now each have a trigger of prosperity >= 100 instead of the previous 200
  660.  
  661. Fixed an issue that made the things described by the withdraw from treaty tooltip not actually happen
  662.  
  663. Fixed support independence not being available between subjects of the same overlord
  664.  
  665. Fixed a bug where you could end up blockading friendly shipping lanes, potentially ruining your own army supply
  666.  
  667. The Suez Canal decisions now correctly evaluate the Suez canal instead of the Panama Canal
  668.  
  669. Fixed an issue in the invasion panel that caused some invading formations to not be listed
  670.  
  671. Fixed naval invasions failing to start due to impassable sea provinces
  672.  
  673. Fixed an issue where exiled formations could become stuck in certain situations
  674.  
  675. Fixed an issue with the Goods Transfer treaty article where it would keep adding the income/expenses from the article even if at 0% shipping lane efficiency. The income/expenses now scales with shipping lane efficiency.
  676.  
  677. Fixed a bug where the trade center could start trading before construction was finished
  678.  
  679. Fixed a bug that would make the tooltip explaining the maintenance cost of articles lie about which country would be paying said maintenance
  680.  
  681. Fixed a bug that would cause some tooltips to incorrectly claim that articles part of enforced treaties have an effect on relationship gain or loss (they don't)
  682.  
  683. Fixed an issue where Romania was not formable through its Journal Entries
  684.  
  685. Fixed a crash related to pops when loading certain save games
  686.  
  687. Fixed a crash related to formation splitting
  688.  
  689. Fixed an issue where the AI could sometimes not accept a treaty, leaving the request unanswered
  690.  
  691. Fixed an issue with the Goods Transfer treaty article where it would in some situations incorrectly look at the targets convoys instead of the source's when determining how many goods could be sent.
  692.  
  693. Fixed an issue with the Goods Transfer treaty article where it would keep sending goods even if the article was not fulfilled.
  694.  
  695. Fixed a bug where annexed countries did not properly transfer company CEOs and establishment dates
  696.  
  697. Fixed a savegame integrity corruption and a potential crash to desktop caused by treaty article cleanup not being properly performed in all cases
  698.  
  699. Countries with Frontier Colonization can no longer offer to not colonize regions at the other end of the world
  700.  
  701. Fixed an issue that allowed a country to offer multiple instances of Transit Rights to the other country
  702.  
  703. Fixed an Out of Sync issue in multiplayer related to "Countries" and the power bloc principle "Exploitation of Members"
  704.  
  705. Fixed an Out of Sync issue in multiplayer related to "Fronts"
  706.  
  707. Fixed an issue where invasions could continue after a war had ended
  708.  
  709. Auto-expand tooltip text regarding market access now shows greater than instead of less than
  710.  
  711. Fixed a small lifetime issue causing the on_entered_into_force effect of non-renegotiatable treaty articles to nevertheless (and incorrectly) be executed when a renegotiated treaty enters into force
  712.  
  713. Fixed a bug where Unification Candidates who stopped qualifying to be candidates (in ways other than a leadership play) would not be removed from the candidate list
  714.  
  715. Fixed a bug where the import/export value in the Trade Surplus tooltip would endlessly increase each week
  716.  
  717. Texas now actually receives Military Assistance from the United States
  718.  
  719. Fixed pathfinding issues in colonized states
  720.  
  721. Fixed an issue where formations couldn't find a valid path to some split states
  722.  
  723. Fixed an issue where the Newsletter bonus map would be unselected after restarting the game
  724.  
  725. Fixed eliding mobilization percentage numbers in the diplomatic play panel
  726.  
  727. Fixed some typos in the broken treaty notification text
  728.  
  729. Fixed an instance of broken localization in the Treaty Broken Catalyst notification
  730.  
  731. Helmuth von Moltke (the Elder) no longer rolls random Ideologies and IGs
  732.  
  733. Fixed an issue where Power Bloc map textures appeared black after loading save games
  734.  
  735. Fixed an issue where the AI could capitulate in the wrong war
  736.  
  737. Fixed an issue where the Korean Empire pop clothes had the wrong colours and textures
  738.  
  739. Fixed overlapping text for Company panel headers in Polish language
  740.  
  741. Fixed a bug where gold (the good) was displayed on the market panel
  742.  
  743. Fixed an issue where defeated fleets failed to return home for repairs when another admiral died
  744.  
  745. Update v1.9.2:
  746. Improvements
  747. Improved the force-refresh logic for stuck investment pools, which should ensure the investment pool can never get permanently stuck again but will always unstuck itself after a while if there are valid investments to do
  748.  
  749. Withdrawing from a treaty with Guarantee Independence or Support Independence will now create a truce
  750.  
  751. Balance
  752. The United Fruit Company now has a more sensible preferred HQ and formation trigger
  753.  
  754. The levels_owned_by_country and fraction_of_levels_owned_by_country triggers now look at all ownerships originating from entities in the country instead of just direct national ownership
  755.  
  756. Bugfixes
  757. Fixed an issue where war goals wouldn't be executed properly after a war goal that removed a participant from the war (by making them your subject or annexing or something) ended up removing other war goals and disabling the rest of the peace deal
  758.  
  759. Fixed a bug where some wargoals (most notable Revoke Claim) would incorrectly not be considered controlled, resulting in stalemated wars
  760.  
  761. Fixed a bug that caused the population of some countries to be incorrectly lower than it was on the 1.8 version
  762.  
  763. The game will now correctly fallback to valid renderer settings if it is somehow given incorrect settings e.g. DX11 on Mac/Linux
  764.  
  765. Fixed a bug where the tariffs value in the market screen would not be cleared before being added to each week, resulting in an endlessly growing number
  766.  
  767. Fixed a bug where companies with a preferred HQ would sometimes be unable to be formed if it wasn't possible to get their building types in the preferred HQ state
  768.  
  769. Fixed an Out of Sync issue in multiplayer related to "PoliticalMovement CivilWars"
  770.  
  771. Fixed an issue where religious minority movements failed to correctly trigger secession
  772.  
  773. Fixed a bug that would cause the average_sol_for_religion trigger to always return the wrong value, causing activism of religious traditionalists movements to be wildly inflated
  774.  
  775. Receiving Foreign Investment Rights now properly generates Leverage
  776.  
  777. Its now possible to properly add a Company Monopoly in the same treaty that also requests the prerequisite Foreign Investment Rights
  778.  
  779. Fixed a bug where the effect of military prestige goods was being scaled by all input goods instead of just input of military goods
  780.  
  781. Fixed an issue where landlocked states would keep their world market access even after cancelling the transit rights treaty that gave it to them.
  782.  
  783. Update v1.9.1:
  784. Improvements
  785. The "Company Monopoly" article now correctly checks whether you have the prerequisite Foreign Investment Rights from the other country
  786.  
  787. Balance
  788. Slashed Maneuvers base cost for enforced articles across the board
  789.  
  790. Removed the bi-directional trade advantage penalty
  791.  
  792. Applied a reduction of trade desire based on amount of trade in the other direction
  793.  
  794. Applied a reduction of trade desire based on opposite direction subventions
  795.  
  796. Limited imports/exports by available volume (based on amount of opposite trade in world market not coming from the same market)
  797.  
  798. Interface
  799. Changed display of Authority, Influence and Bureaucracy gains to display one decimal to account for certain use-cases like Power Bloc Principles
  800.  
  801. Bugfixes
  802. Fixed a bug where naval invasions could get stuck when invading small split states
  803.  
  804. Fixed an issue where formations could be deployed to the naval invasion front before a successful landing
  805.  
  806. Fixed an issue where Trade Advantage from Treaty Ports was being multiplied by the wrong value, causing it to potentially go into the thousands
  807.  
  808. Fixed a bug when a chartered company wouldn't remove company ties when reducing/increasing autonomy
  809.  
  810. Fixed a bug where reducing charted company autonomy would put the company CEO as a leader of the overlord country
  811.  
  812. Fixed an issue where it was possible for a dominant market to use subventions to create an infinite spiral of circular trade far exceeding production volumes
  813.  
  814. Fixed an incorrect AI trigger for the investment charter
  815.  
  816. Fixed an issue that resulted in the "The Schleswig-Holstein Question" Journal Entry not being resolved properly by the AI
  817.  
  818. Fixed an instance of errors printing in the "German National Identity" Journal Entry
  819.  
  820. Fixed unlocalized string WARGOAL_CONTESTED_OR_NOT_DESC in war support tooltip