- Update v1.2.3:
- Church generated quests:
- “Lay the Restless to Rest†and “Night Watchman†no longer interfere with each other or get stuck.
- The skeleton-summoning orb in the Santo Domingo dungeon has been fixed.
- “Lay the Restless to Restâ€:
- One priest’s quest no longer corrupts another priest’s quest journal entry.
- Two priests on the same island no longer send the hero to the same cave. Previously, the first priest’s quest could become permanently stuck.
- Indigenous enemies no longer appear in a cave occupied by another quest. This could previously trap the player, for example, in Askold’s quest on Guadeloupe.
- The orb’s activation cooldown is ignored when summoning quest-related skeletons.
- “Wild Caribbeanâ€: the Santo Domingo dungeon was missing the orb that summons skeletons, so they never appeared there. The orb has been added.
- “Night Watchmanâ€:
- Reporting to the priest without leaving the church no longer causes an error and a false quest failure when exiting afterward.
- Being absent from the church at midnight only fails the quest up to the third night.
- Nights are now counted by calendar days:
- Before the first night, the priest says that the hero has not stood watch yet.
- Thieves arrive even if the hero “rests†in the church for several consecutive days.
- A room at the tavern is unavailable only while the watch is in progress.
- Completed watches and captured thieves now wait for the priest to be informed.
- “Church Robberyâ€:
- The priest will not offer this quest until the night watch at his church has been reported.
- The quest is no longer offered again if it has already been accepted in that town.
- Generated quests:
- “The Governor’s Ringâ€:
- A ring that was never found no longer remains in the brothel forever.
- The ring can only be turned in while the quest is active, and only to the mayor who issued it. Previously, any mayor offering a reward could accept it.
- In old saves, a ring left over from an expired quest is removed from the inventory and the brothel.
- The brothel keeper and the girls continue to answer questions about the ring while the quest is active, even if another generator resets the shared flag.
- “Found Documentsâ€:
- The deadline is now a full 24 hours from the time the quest is given. Previously, the quest could expire on its own within minutes.
- Fixed dialogue lines that remained available after the quest ended.
- Fixed an issue that made some dialogue lines unavailable to the player.
- “Buccaneers†DLC:
- Fixed a conflict between “Keys to the Lagoon†and “The Enchanted City†that prevented the encounter with the Des Moines patrol in the bay.
- Fixed the crew limit being exceeded when capturing San Jacinto.
- Fixed ship parking in the Buccaneers’ camp.
- Fixed a rare crash when moving from the global map to the Maracaibo waters.
- “Maiden in the Jungleâ€:
- Fixed an issue where the girl carrying the treasure would remain motionless and unresponsive after being escorted to town.
- Other quests:
- Fixed the lead in “Easy Preyâ€; it is now provided correctly again.
- Fixed issues with “Justice for Saleâ€.
- The freed prisoner now appears near the hero after leaving the prison.
- Global map encounters:
- Encounters no longer overwrite other ships. Peaceful encounters are no longer displaced by military ones, and quest ships and the “Gold Fleet†can reach their destinations correctly.
- Map encounters:
- A ship on the map no longer opens another ship’s encounter. If a new ship could not be created (for example, near a shore or map edge, or because its model failed to load), its data could be written to a neighbouring ship. The map could show one nation and ship while the encounter window and battle contained another—even a quest captain belonging to a different quest.
- Fixed encounter data being assigned to the wrong ship. A ship could appear under the French flag on the global map but belong to another nation after entering local waters.
- Ships that fail to spawn no longer remain as invisible “ghosts†or stale records. Quest traders assigned to a specific location now appear correctly; this issue could previously make the “Mary Celeste†disappear.
- The limit of eight random ships now counts only ships near the player. Previously, peaceful ships that had sailed beyond the horizon still counted, and the counter kept increasing throughout a session. The longer the player stayed on the global map, the more enemies and the fewer traders appeared.
- Fixed encounter nation selection. The nearby-city bonus could previously be applied to a neighbouring nation, and every sixth attempt to create a trader was wasted.
- The bonus now takes all towns on the island into account, not just the first in the list.
- Dutch traders are still 40% more common than traders of other nations, but the multiplier is now properly implemented in the generation function.
- Quest ships:
- Quest ships no longer lose their destination if the player spends an hour or more away from the global map. Previously, the quest could fail to register that a ship had arrived or disappeared. This could make the “Mary Celeste†vanish, leave portman and townsfolk captains stuck, prevent “Buccaneersâ€, the pirate questline and “Easy Prey†from completing, and disrupt siege ships heading to their targets.
- A ship arriving late no longer affects a quest that has already ended. Previously, pirates from an uninhabited island could sail in circles, and Morgan’s quest could register the wrong outcome.
- A ship removed by a quest now actually leaves the map. Previously, two ships belonging to the same captain could sail at once.
- Quest completion has been fixed:
- The portman’s captain no longer puts to sea again.
- Danielle, the captain with the musket, and the passenger handed over to the prison now have their timers cleared correctly.
- Shipwreck survivors move between bays until they are captured, sunk, or their appearance timer expires.
- “Gold Fleetâ€:
- The convoy now reaches Havana. Previously, it could disappear halfway there if the player left the global map even once.
- A convoy destroyed near Havana no longer leaves the port permanently without ships.
- A new fleet no longer starts before the previous one has been resolved. Escort counting has been fixed, and all convoy ships correctly become peaceful in Havana.
- Rumours and the journal no longer report incorrect information: a rumour’s duration no longer increases with each fleet, outcomes are no longer mixed up, the fleet departs at the beginning of the month mentioned in the rumour, and a destroyed convoy is no longer recorded as having arrived safely.
- Other changes:
- Smuggling and patrols:
- Fixed the patrol at Cape Isabella during smuggling: Spanish soldiers now appear there instead of pirates.
- Fixed conflicts between the hero’s and the companion character’s smuggling deals. Their deal attributes no longer overwrite each other.
- Fixed a conflict between smuggling and the “Easy Prey†generator.
- Fixed patrol soldiers’ names during smuggling interactions. Names could previously be taken from another nation’s pool.
- General:
- Fixed text typos and translation issues.
- Fixed a native engine bug that could add empty characters named none to the hero’s passengers.
- Fixed issues with the rumour system.
- Fixed several animation issues.
- Fixed incorrect and missing loading screens.
- Dice selected for reroll can now be deselected.
- The “Alchemy†perk now replaces tools as described.
- Fixed several significant perk issues.
- Improved error and crash logging.
- Update v1.2.2:
- Michel de Grammont Storyline
- Prologue and restrictions:
- P.I.R.A.T.E.S. points distribution has been moved to the end of the prologue.
- During the prologue, all unused buildings, street citizen quests, and generators in Fort-de-France and Tortuga are disabled.
- Starting the "Blue Bird", "Mummy Powder", and "Slaver" quests on Martinique is now blocked (applies only to Michel).
- Quest scenes and battles:
- Adapted the "NPC to NPC" dialogue interface for the entire storyline. Added quest markers.
- In all quest battles, the protagonist now automatically enters combat mode.
- The officer's pistol has been removed in the starting duel.
- Improved the cutscene at the pier with Fouché and Pablo.
- Pablo himself is slightly weakened as an opponent, and a hint about the need to read his letter has been added.
- Fixed a bug that allowed renting a tavern infinitely for 10 pesos before the fight with Pablo.
- Changed the models for Marie's kidnappers (they are now proper bandits).
- Fixed a bug where bandits would attack if you gave them money and talked to them again.
- During the fight in the hut, bandits now spawn further from the hero so as not to corner him.
- Added a reputation boost and relationship improvement with the merchant (Marie's father) after her rescue.
- Removed black screens when loading saves in Fouché's cabin, on deck, and in the Spanish captain's cabin.
- Fixed a problematic boarding location in the battle with the Spanish.
- Fouché no longer wanders the deck after the battle but stands in place.
- The transition to the Spaniard's cabin is now more logical: first the conversation, then the fight.
- After winning, the Spaniard's cabin can be looted (extra loot added), and only then should you approach Fouché.
- Fouché's ship is now docked at the port of Fort-de-France or Tortuga.
- After talking to Fouché at the Tortuga residence, the transition to the tavern is now instant (via screen fade); you no longer need to wait for NPCs to run there themselves.
- Jean-Jacques Granier:
- Arriving in Fort-de-France in search of Granier now adds a journal entry about needing to ask the locals. The beggar outside the house will now talk to the main character under any conditions.
- Increased the chance of getting a rumor about Granier from drunks, and added the ability to ask tavern owners in all pirate settlements.
- After turning the usurer over to the authorities, a new merchant spawns much faster.
- Granier no longer loses his loyalty flags and traits after going home.
- Fixed a bug with the simultaneous spawn of mutually exclusive traits ("decent" and "indecent").
- Added the ability to search the cabin even after defeating the captain of the Black Twister.
- Other Quests
- Captain Blood:
- Fixed a time rewind error (when the next day simply did not arrive).
- It is now impossible to take the quest for mummy powder during the prologue. The prison warden addresses the hero correctly throughout the prologue.
- Fixed the missing boat in the story cutscene.
- The galleon "Oxford", once paid for, is now placed in the Port Office in Providence, instead of requiring a captain to be chosen on the spot.
- DLC "Buccaneers":
- Fixed broken officer dialogues after completely finishing the expansion.
- Fixed a softlock when boarding the frigate "San Jacinto" if the boatswain had autoloot enabled.
- Fixed an issue where the character's Vitality bar would decrease after being healed by the monk at the buccaneer outpost.
- Generators and other:
- "Condottiere": Returned Carlos Cassir to players whose spawn was overwritten during the "Buccaneers" DLC.
- Governor's Ring Search: The dialogue branch with the girls and the madam no longer disappears until the player asks the question.
- When getting your officers back from Collier, the local chaplain receives the correct dialogue branch again.
- Other Changes
- Ship purchasing and cannon transfer reworked:
- Cannons from the old ship are now removed automatically (no longer need to do it manually before selling).
- Cannons are moved to the shipyard warehouse along with the rest of the goods.
- Cannons are automatically installed on your new ship. Installation priority: first maximum number of barrels, then maximum possible caliber.
- Closed a potential source of the "phantom cannons" bug on some ships.
- Improved freight mechanics - with the corresponding perk, the player now receives 1 to 3 freight options to choose from (previously it was strictly either 3 or none). The "no offers" option is now left only for rare cases.
- Goods from the hold of a surrendered ship that the local store won't buy are no longer force-sold for pennies, but are sent to the main character's inventory (hold) as contraband.
- Minor optimizations and math calculation improvements in gambling mini-games.
- MSAA x2 anti-aliasing now works absolutely correctly.
- Fixed the global map ship interaction trigger (the "Attack/Approach" buttons no longer disappear after loading a save right next to the encounter).
- Fixed a nasty bug where brothel girls would disappear from the game entirely. The cause was the "Enchanted City" quest — upon completion, the game mistakenly wiped NPCs in all cities of the archipelago, not just in Caracas.
- Fixed a bug where the camera would lock tightly onto the interlocutor if the dialogue took place near a location transition trigger.
- Resolved an issue where a black screen would appear instead of the normal death screen.
- Fixed an error when dismissing several officers simultaneously.
- Implemented travel time calculation for the "Tortuga -> Gibraltar" route. Previously, its absence could break some generator quests.
- Merchants in the camp and at the buccaneer outpost no longer react to drawn weapons (until you hit them).
- Various engine fixes and multiple text improvements.
- Update v1.2.1:
- Buccaneers DLC
- Officer Nicolas Rimalle:
- Removed immortality. Added maximum fixed loyalty. Slightly expanded the pool of personal traits.
- Fixed a bug that occurred when sending the officer to the reserve before heading to the Island of Justice.
- Fixed a softlock at the Tortuga cemetery when skipping the starting dialogue with Rimalle.
- Story Quests and Cutscenes:
- Fixed a softlock in cutscenes that allowed re-triggering a dialogue with a nearby NPC.
- Restored the missing greeting cutscene at the buccaneer outpost.
- In the first quest, added the ability to wait for the meeting right before leaving Tortuga.
- The letter from the assassins' corpse can no longer be given to a boarding officer to avoid duplication.
- Marceau no longer occupies the "Condottiere" quest locators in the tavern, preventing quest conflicts.
- At the start of the second quest, Marceau has been moved from Tortuga town to Bull Horn Bay.
- Reduced the wait time to meet Marceau in certain quests.
- Fixed the confusion where the main character ran to the Scarborough passage instead of Marceau.
- The mortar scene with Vargas and his subordinate has been converted to an "NPC to NPC" dialogue format.
- In the Tortuga grotto, the restriction on boarding officers has been lifted when rescuing Jaco.
- Wounded Marie no longer disappears from the ground immediately after the player's monologue.
- Diego Vargas can no longer be looted during combat to prematurely take the "Fang" from his body.
- Fixed a rare game freeze after the battle with Vargas.
- Buccaneers' Outpost and Amenities:
- Added fast travel to the player's house at the outpost, as well as the ability to rest for up to 7 days (like in a tavern).
- The monk in the buccaneer camp now offers free healing for low health at any time and also accepts donations.
- Ships and Balance:
- The cabin of "La Paloma" can now be searched (3 chests of gold added to the captain's chest).
- The galleon "Santa Margarita" now spawns slightly further from the main squadron, and its combat stats have been slightly reduced.
- Fixed the missing battle coordinates marker for "Santa Margarita" on the global map in the Chinese localization.
- Fixed the problematic ship icon for "Santa Margarita" in the battle interface.
- Fixed a bug where companions returned to the squadron after the DLC finale lost their dialogues.
- Character Questlines
- Captain Blood's Questline:
- Added smooth music fade-outs at key moments.
- Fixed a bug that broke the autosave before the fight in the estate.
- Blocked the ability to have unplanned dialogues with Kent.
- Fixed the missing fast travel to the "Encarnación" + added a marker above it.
- The "Encarnación" itself now sails towards the player and stops at boat-dispatch distance + added a tooltip for leaving the deck.
- Upon completing Blood's questline, Pitt now correctly has unnecessary attributes removed and his semi-immortality returned.
- The plantation commander's house now unlocks after completing the prologue.
- Michel de Grammont's Questline:
- Proofread Jean-Jacques Granier's name for all language versions.
- Granier no longer blocks the progression of the "The Stars Aligned" quest (dialogue triggers correctly if he is an officer).
- Fixed an issue with arresting the usurer on Martinique. Previously, no replacement character would appear after the arrest; now, a new usurer correctly spawns in town a short time after speaking with the Governor of Tortuga regarding Fouché.
- Emmanuel Pardal's Questline:
- Fixed a bug where starting the Buccaneers DLC after Emmanuel's prologue broke the lighthouse cutscene.
- The brothel madam was missing the continuation of the "Dressmaker for a Noble Lady" quest if the search for Bartholomew Sharp was active.
- General Improvements
- Modding Support: Implemented a full mod support system from Caribbean Legend:
- Notifications about outdated mods.
- Built-in mod configurator.
- Expanded pool of free objects.
- Other minor improvements for mod creation.
- New Game: Test Change! - Restored the ability to start a new game without needing a full restart.
- Character Creation:
- Equipment, starting ship, and some perks in Story Mode now depend directly on the chosen Main Character, not their class.
- Improved the smoothness and rotation speed of the character in the creation menu.
- Interface and Visuals:
- Added control key icons/glyphs directly into the player's active task tracker.
- Fixed the display of outdated information on the compass and spyglass after changing cannons.
- Fixed a bug with severe darkening of character portraits.
- The Island of Justice map is now translated into English.
- Updated the model of the ship "Cinco Llagas" on the global map.
- Fixed the issue with missing lighting on lampposts in the mine location.
- Fixed a bug where Morgan attacked the main character while eliminating Goodley. Morgan will no longer attack, even if accidentally hit in the brawl.
- Added names of new buccaneer goods to trade freights.
- Fixed the duplication of Edward Collier's model after completing the "Cursed Idol" quest.
- Fixed a softlock in the "Working for the Holy Inquisition" quest that occurred when searching corpses.
- Made multiple minor text, typo, and localization fixes.