- Update v739860:
- Fixes:
- Increased the amount of time before an attempt to connect will timeout, which should resolve connection issues on less stable internet connections
- Resolved several crashes that have been reported
- Fixed a handful of typos
- Update v738873:
- Fixes:
- Fixed an issue with The Tenderizer where the particle effects and sounds from the 'Unstable Equilibrium' skill would not stop when the weapon was unequipped
- Fixed an issue where when you got a mirage blueprint, the hunt summary screen would sometimes show the incorrect item
- Fixed a crash with the Assault Battery power, it no longer tries to apply charge to targets that cannot be charged
- Fixed a bug where the survival timer disappears due to Groak being able to swallow it
- Fixed a crash with legacy saves trying to load powers that no longer exist or have been removed
- Fixed a crash that could happen if a player disconnected while placing an item in town
- Fixed a UI crash where screens could be opened without setting up the proper 'focus'
- Fixed an issue where players could attempt to fight a work-in-progress boss that is not finished yet
- Improved the stability of phase transitions in the Imbued Enigmox fight
- Update v738259:
- Changes:
- Made Power order in 'remove power' menu match other power lists
- Fixes:
- Fixed an issue where the player's helmet could disappear during certain Striker attacks
- Improved the stability of phase transitions in the Imbued Enigmox fight
- Fixed a crash when using the 'Tether Ball' weapon power
- Fixed a crash when using the 'The Bodyguard' power
- Fixed a crash when viewing equipment in the market
- Update v737471:
- Changes:
- Surging Circuit now applies charge every 4/2 seconds and deals 20/40 damage per hit
- Fixes:
- Creeping Frost will no longer damage yourself when you are Cold
- Herd Growth, Destruction Therapy and Sheepdog now properly apply their effects to player minions
- Shocking Reflex will no longer attempt to apply charge to projectiles
- Static Buildup always triggers on bow and cannon heavy attacks
- Surging Circuit no longer damages player minions
- Fixed a crash when using Vault Strike with certain equipment pieces
- Fixed some text overflow issues with playing in Russian or Spanish
- Fixed various crashes
- Update v736905:
- Additions
- New power type to discover: Weapon Powers
- Many new powers, including within all four fabled power families
- New accessibility option: Hunter's Assist (local games only)
- Russian language localization
- Changes
- Powers & Skills
- Electric
- Electric chain reactions now trigger every 7 charge stacks or when killing a target
- Static Shock: reduced the area of effect when heavy attacks apply charge
- Strike Twice has a chance to strike twice instead of all the time
- Reworked Split to Aftershock. Instead of a chance to split chain reactions, chain reactions have a chance to repeat upon finishing hitting all targets
- Shield
- Powers that previously gave a full shield now give 4 shield segments so they can interact with powers that trigger on gaining shield segments
- Introverted has been moved to the shield family
- Iron Brew has been moved to the shield family
- Iron Brew now refills one potion charge instead of refilling all potion charges
- Summon
- Reimagined the Summon family as a family that is based entirely on summoning and buffing minions
- Minions now gain additional health and damage in more difficult content
- With A Little Help now only spawns Melee minions (one of the new powers spawns the Ranged minions)
- Thinking with Portals has been moved to the general power pool
- Cold
- Cold Snap now activates for every 10 enemies that get cold applied to them
- Cold Wave has a reduced cold area when activated
- Cold Storage now stores damage on cold or frozen enemies
- Chilly Response applies cold instead of frozen to enemies
- Snowball Fight has cooldown for snowballs thrown by it
- Reworked Glacial Armour
- Frozen Fatality now has a chance to trigger any time on frozen enemies instead of activating on low health frozen enemies
- Removed Glacial Rush power
- Ice Storm now activates on killing cold enemies, in addition to frozen ones
- Reduced the number of Icicles spawned by Desolate Imprisonment
- Ice Volley renamed to Snowy Salvo; it shoots Snowballs instead of Ice Chunks
- Cold status effect now lasts longer
- General
- Perfect Pairing now refills an amount of potion charges with each upgrade level
- Extroverted now gives 2 seconds of additional time per kill, down from 5
- Straight to Business now gives 2 seconds of additional time per kill, down from 5
- Featherweight, Middleweight, and Heavyweight have additional stat bonuses added to them
- Body of Light returns your health to the previous amount if it was obtained and removed via the Quetzi Scalemail
- Fabled supporting powers now spawn for all selections when they appear
- Power Rerolls now stay within the family of the power being rolled when possible
- Skills
- Polearm Vault skill does damage upon vaulting and landing on the ground
- Gourdo's Community Garden skill now reloads cannonballs if it damages an enemy
- General
- Improved UI scaling when playing on handheld devices
- When joining a game in progress, new players will now appear near the entrance of the room
- Powers now spawn slightly closer together in multiplayer games
- You can now drink your potion when you have full health
- Improved the Castilian Spanish translation
- Fixes
- Stop Loss no longer reduces maximum health in certain "?" rooms
- Fixed an issue that caused certain Teffra Anomaly effects to not appear in all locations
- Fixed issue where Shell Drake's bite could cause more damage than expected
- Fixed bug with Grimhollow's saplings that caused their shield to last for longer than intended
- Fixed bug where Rook would sometimes not topple after all crystals in the room were killed
- Fixed a bug in Phase 2 of the Tefframech fight where the boss would be unable to do its double swipe attack if players ran back and forth behind it during its attack hold state
- Improved game performance