1. Update v739860:
  2. Fixes:
  3. Increased the amount of time before an attempt to connect will timeout, which should resolve connection issues on less stable internet connections
  4. Resolved several crashes that have been reported
  5. Fixed a handful of typos
  6.  
  7. Update v738873:
  8. Fixes:
  9. Fixed an issue with The Tenderizer where the particle effects and sounds from the 'Unstable Equilibrium' skill would not stop when the weapon was unequipped
  10. Fixed an issue where when you got a mirage blueprint, the hunt summary screen would sometimes show the incorrect item
  11. Fixed a crash with the Assault Battery power, it no longer tries to apply charge to targets that cannot be charged
  12. Fixed a bug where the survival timer disappears due to Groak being able to swallow it
  13. Fixed a crash with legacy saves trying to load powers that no longer exist or have been removed
  14. Fixed a crash that could happen if a player disconnected while placing an item in town
  15. Fixed a UI crash where screens could be opened without setting up the proper 'focus'
  16. Fixed an issue where players could attempt to fight a work-in-progress boss that is not finished yet
  17. Improved the stability of phase transitions in the Imbued Enigmox fight
  18.  
  19. Update v738259:
  20. Changes:
  21. Made Power order in 'remove power' menu match other power lists
  22.  
  23. Fixes:
  24. Fixed an issue where the player's helmet could disappear during certain Striker attacks
  25. Improved the stability of phase transitions in the Imbued Enigmox fight
  26. Fixed a crash when using the 'Tether Ball' weapon power
  27. Fixed a crash when using the 'The Bodyguard' power
  28. Fixed a crash when viewing equipment in the market
  29.  
  30. Update v737471:
  31. Changes:
  32. Surging Circuit now applies charge every 4/2 seconds and deals 20/40 damage per hit
  33.  
  34. Fixes:
  35. Creeping Frost will no longer damage yourself when you are Cold
  36. Herd Growth, Destruction Therapy and Sheepdog now properly apply their effects to player minions
  37. Shocking Reflex will no longer attempt to apply charge to projectiles
  38. Static Buildup always triggers on bow and cannon heavy attacks
  39. Surging Circuit no longer damages player minions
  40. Fixed a crash when using Vault Strike with certain equipment pieces
  41. Fixed some text overflow issues with playing in Russian or Spanish
  42. Fixed various crashes
  43.  
  44. Update v736905:
  45. Additions
  46. New power type to discover: Weapon Powers
  47. Many new powers, including within all four fabled power families
  48. New accessibility option: Hunter's Assist (local games only)
  49. Russian language localization
  50.  
  51. Changes
  52. Powers & Skills
  53. Electric
  54. Electric chain reactions now trigger every 7 charge stacks or when killing a target
  55. Static Shock: reduced the area of effect when heavy attacks apply charge
  56. Strike Twice has a chance to strike twice instead of all the time
  57. Reworked Split to Aftershock. Instead of a chance to split chain reactions, chain reactions have a chance to repeat upon finishing hitting all targets
  58.  
  59. Shield
  60. Powers that previously gave a full shield now give 4 shield segments so they can interact with powers that trigger on gaining shield segments
  61. Introverted has been moved to the shield family
  62. Iron Brew has been moved to the shield family
  63. Iron Brew now refills one potion charge instead of refilling all potion charges
  64.  
  65. Summon
  66. Reimagined the Summon family as a family that is based entirely on summoning and buffing minions
  67. Minions now gain additional health and damage in more difficult content
  68. With A Little Help now only spawns Melee minions (one of the new powers spawns the Ranged minions)
  69. Thinking with Portals has been moved to the general power pool
  70.  
  71. Cold
  72. Cold Snap now activates for every 10 enemies that get cold applied to them
  73. Cold Wave has a reduced cold area when activated
  74. Cold Storage now stores damage on cold or frozen enemies
  75. Chilly Response applies cold instead of frozen to enemies
  76. Snowball Fight has cooldown for snowballs thrown by it
  77. Reworked Glacial Armour
  78. Frozen Fatality now has a chance to trigger any time on frozen enemies instead of activating on low health frozen enemies
  79. Removed Glacial Rush power
  80. Ice Storm now activates on killing cold enemies, in addition to frozen ones
  81. Reduced the number of Icicles spawned by Desolate Imprisonment
  82. Ice Volley renamed to Snowy Salvo; it shoots Snowballs instead of Ice Chunks
  83. Cold status effect now lasts longer
  84.  
  85. General
  86. Perfect Pairing now refills an amount of potion charges with each upgrade level
  87. Extroverted now gives 2 seconds of additional time per kill, down from 5
  88. Straight to Business now gives 2 seconds of additional time per kill, down from 5
  89. Featherweight, Middleweight, and Heavyweight have additional stat bonuses added to them
  90. Body of Light returns your health to the previous amount if it was obtained and removed via the Quetzi Scalemail
  91. Fabled supporting powers now spawn for all selections when they appear
  92. Power Rerolls now stay within the family of the power being rolled when possible
  93.  
  94. Skills
  95. Polearm Vault skill does damage upon vaulting and landing on the ground
  96. Gourdo's Community Garden skill now reloads cannonballs if it damages an enemy
  97.  
  98. General
  99. Improved UI scaling when playing on handheld devices
  100. When joining a game in progress, new players will now appear near the entrance of the room
  101. Powers now spawn slightly closer together in multiplayer games
  102. You can now drink your potion when you have full health
  103. Improved the Castilian Spanish translation
  104.  
  105. Fixes
  106. Stop Loss no longer reduces maximum health in certain "?" rooms
  107. Fixed an issue that caused certain Teffra Anomaly effects to not appear in all locations
  108. Fixed issue where Shell Drake's bite could cause more damage than expected
  109. Fixed bug with Grimhollow's saplings that caused their shield to last for longer than intended
  110. Fixed bug where Rook would sometimes not topple after all crystals in the room were killed
  111. Fixed a bug in Phase 2 of the Tefframech fight where the boss would be unable to do its double swipe attack if players ran back and forth behind it during its attack hold state
  112. Improved game performance