- Update v1.1.54:
- Just a quick Hotfix to the "Passage" achievement, a rebinding issue that could lock the game up.
- In addition, and the main reason why you will notice the massive download size for this update, is that we have improved texture compression to reduce RAM consumption.
- Update v1.1.53:
- Just a quick Hotfix to the "Passage" achievement as well as a rebinding issue that could lock the game up.
- Update v1.1.5:
- Clarity:
- Cavity tutorial pop-ups have been tweaked to improve clarity. Adding color-coding as well as icons next to terms such as "Mass" and "Hunt Points".
- Updated the Inventory Cosmetic slot's visuals to better indicate it is cosmetic.
- Bugs:
- Fixed an issue with "Remake" in the Grow Menu while using a controller.
- Improved ledge grabbing to be more consistent and predictable.
- Fixed an issue that hiding the player's body on equipping certain cosmetic armors.
- Fixed an issue causing the camera to jitter while in pull-mode.
- [spoiler]Passage achievement now requires the City Nervepass to unlock.[/spoiler]
- Fixed an issue when using [spoiler]self-pull[/spoiler] from an elevator as it is moving.
- Fixed a bug with ladders which made it so the player was not leaning towards the selected direction.
- Fixed a bug causing momentum jumps from certain pull-able platforms to not work as intended.
- Fixed a bug causing the Ardor HUD effect to stop playing.
- Damage from enemy grab attacks now properly reduces Ardor count.
- Demo has been updated including the new fixes and improvements from the latest version of the game.
- Update v1.1.42:
- Major Bugs:
- Fixed endless loadings occurring to some players.
- Fixes Stuttering for some players. AMD players experiencing stuttering should download the latest AMD update (21.10.4).
- Improvements & Clarity:
- Ladder controls with a joystick improved to work more as expected.
- This patch should give some players a performance improvement.
- Unformed Blob enemy types now have Protected (Grey) HP, to more clearly indicate they can not be absorbed. Similarly to red spiked Crawlers.
- Armor Visual Slot graphic changed, hopefully to serve as a clearer indication.
- Opening the inventory window will show the item info panel first, instead of the character model preview.
- Minor Bugs:
- Weapon switch input tooltip next to the consumables tab will now show the correct input key.
- Fixed a bug causing the grow menu's attributes reset counter to start when not intended.
- [spoiler]Fixed a bug blocking the player from reaching the center of the arena at the end of The Final Performance encounter.[/spoiler]
- Weapon power is now correctly updated when equipping/unequipping armor.
- Added Discord button in the main menu.