1. Update v1.2a:
  2. Bug fix
  3. Improved player collisions to avoid the bug that causes loss of lives when falling.
  4. Changed the loot filter that takes into account saves and all changes.
  5. Added icon on "weapon of choice - Staff" spells as well as "spell book".
  6.  
  7. Update v1.2:
  8. New content
  9. Added loot filter and automatic loot pickup.
  10. Added 26 runes.
  11. Added 2 new talents, one of which allows you to use enhancement spells without the use of animation, so very profitable combined with auto-cast.
  12. The player can start the game in "lone wolf" mode in which case all of the player's progression systems are individual.
  13. Chests with better loot rewards are available but their openings also create monsters all around the player, there are usually 2 or 3 per land in random locations.
  14. The player can choose to run wave missions with a certain number of waves as well as determine the time between each monster call if the current wave is not totally destroyed.
  15. Addition of 9 achievements, including 2 related to the lone wolf game mode, these 2 specific achievements can only be performed in lone wolf mode but are beneficial to the entire account unlike other achievements earned in lone wolf game mode which will not benefit the rest of the account.
  16.  
  17. Improvements
  18. The player will lose the saves of those specific runes, which are categorized differently in the rune window, as several balance changes have been made.
  19. It is possible to let the dash spell press to relaunch it.
  20. Dungeons now earn additional gear and use the same interface as quest and mission rewards.
  21. It is possible to directly restart a mission, a dungeon or return to the camp after having done a mission or a dungeon.
  22. In wave missions it is not possible to have more than 50 monsters present at the same time, in this case the counter before the next wave pauses.
  23. Performance improvement when fighting with a lot of enemies, changes still need to be made.
  24. Change in the descriptions of the loading pages to give only interesting information.
  25. Allied NPCs find enemies to attack faster after they've just killed an enemy.
  26. Addition of a teleporter in the desert, it will necessarily be active for all characters.
  27. Spells that absolutely require a target are easier to use with near target recognition if you don't have a primary target.
  28. Weapons and equipment are sorted by subcategory from the inventory.
  29. Camera shakes can be removed from the options.
  30. The aiming zones on the ground remain visible if the player keeps the spell pressed.
  31.  
  32. Balancing
  33. Rune balances:
  34. Rune of non-sacrifice for the mana spell of sacrifice: energy used changed from -100% to -50%.
  35. Duration buff runes are available for spells that have a very short duration, such as invulnerability.
  36. Rune damage over time "Infinite" changed from 20 to 15 maximum stack.
  37. Normal Quality Time Damage Proc Rune: Changed from 100% to 50% proc damage.
  38. Rune of the Area Multiplier grants 50% area damage size instead of 2 yards.
  39. Improved Speed Rune: changed from + 10% to + 6% movement speed.
  40.  
  41. Spell balances-various :
  42. Second class bonuses now all have the same evolution system, so the number visible at level 1 will have the same progression factor at level 25.
  43. Elemental Shield: Maximum elemental and elemental defense increased from + 10% to + 8% maximum, damage absorption increased from 300 to 480.
  44.  
  45. Spell balances-nerf :
  46. Mana cost of spells while leveling up changed from + 16% to + 17%.
  47. The Unfazed: Regeneration out of combat at max level increased from + 120% to + 80%.
  48. Invulnerability: Resource cost + 120%, Cooldown: changed from 40 to 50 seconds, damage reduced by 80% instead of 100%. The goal is to make it not possible to have him 100% of the time active with 100% damage reduction.
  49. Shield of the Weak: Damage bonus increased from + 40% to + 32%.
  50. Improved speed: Resource cost + 25%, Cooldown changed from 30 to 25 seconds. Attack speed increased from 25% to 22.5% at max level, with level 1 not being hit.
  51. Progressive Power: Maximum stack increased from 8 to 6.
  52. Mana trance: level 1 with 1 stack causes a loss of 0.4 mana per second instead of 1, but causes a loss of 1.4 instead of 1 at maximum level and the spell is lost if the mana drops below 20% instead of 5% and works fine.
  53. Unison with the Forest:% Life regeneration and% Mana per second have been reduced by 50%.
  54. Sorcerer: The damage bonus at maximum level has been reduced from 36% to 8.4% per stack active on the player. The total damage bonus with a good build remains among the best you can get even after the nerf.
  55. Devastating Shock: Stun duration changed from 4 to 2 seconds.
  56.  
  57. Spell balances-up:
  58. Summon Blade no longer has a cast time.
  59. Rock Familiar, Cold Familiar, Summon Blade spells can be autocast.
  60. Quick Heal: Increased health gain at max level from 300 to 400, level 1 has not been hit.
  61. Lightning Shield: Damage + 40%.
  62. Lightning Familiar: Damage + 100%.
  63. Fire Familiar: Damage + 40%.
  64. Ice Familiar: Damage + 200%.
  65. Life Familiar: Damage + 40%.
  66. Lightning Turret: Damage + 40%.
  67. Offensive Turret: Damage + 50%.
  68. Lightning mine: Damage + 100%.
  69. Ice Mine: Damage + 40%.
  70.  
  71. Masochist: Max level changed from +125% to +480% damage if your lives are close to 0%.
  72. Understanding of incantations: maximum stack increased from 3 to 5.
  73. Arcanist: Max level changed from + 3% to + 4.8% damage for resource cost.
  74. Sniper: Max level increased from + 10% damage to + 30% per meter of distance.
  75. Deep Laceration: Max level changed from + 100% damage to + 240% damage.
  76. Berzerker: Max level increased from + 42% to 72% damage per attack speed.
  77. Insanity: Increased maximum level from + 13.5% to + 21% damage per stack power of the enraged.
  78. Acrobat: Max level increased from + 1.2% to + 2.4% damage per available stamina, stamina regeneration increased from + 50% to + 20%.
  79. Tamer: Max level changed from + 100% to + 240% damage.
  80.  
  81. Balancing equipment:
  82. Improved Speed ??Boot: Number of additional stacks increased from +3 to +2.
  83. Equipment: Resource cost reduction from + 23% on average at level 100 to + 19%.
  84. Gear: Cooldown reduction from + 23% on average at level 100 to + 16%.
  85.  
  86. Various balancing:
  87. The difference in Energy and Vitality stats has been reduced for class selection, for example, the maximum being 8 Energy for 6 Vitality instead of 4 Energy for 10 Vitality.
  88. Damage + 80% and life + 20% for level 1 monsters, the difference becomes less as you level up and is closer to + 0% at level 5.
  89. There is no longer a difference in stamina management when the player is in combat or out of combat. Base stamina at level 1 has been reduced by 20%, so it's an up for when the player is in combat and a nerf for non-combat phases. The number visible on the character description now actually matches what the player earns per second.
  90. Enemies have + 30% additional range to follow the player before they are inactive again.
  91. Granock Forest Mushrooms can be sold for 50 gold.
  92.  
  93. Bug fix
  94. Major bug:
  95. Dungeons from the camp are again correctly randomized.
  96. Mission rewards always have their entire slot with items to choose from.
  97. The mana trance spell is correctly removed when it drops below certain mana thresholds.
  98. The fiery aura talent for range increase is correctly accounted for.
  99. The passive class spell "tireless" correctly regenerates additional stamina.
  100. The bosses in the arena are not all calling at the same time and the map is correctly updating.
  101. The description and reduction of damage taken from bonus 4 of the Classic Attack Set are correctly taken into account.
  102.  
  103. Minor bug:
  104. Aura of debuff no longer has the debuff spell category so it doesn't have some unusable runes.
  105. The free zoom option is correctly saved.
  106. Player's lives and Mana are correctly set to 100% after adding achievement stats when creating characters.
  107. Casting multiple spells at the same time does not re-cast the last spell cast.
  108. Texture changes for Amazons in Mountain Brigands.
  109. Change in the descriptions of some talents.
  110. Correction of some texts.
  111. Spell leveling descriptions correctly take into account the resource cost.
  112. The quest tracking window on the right of the screen no longer closes between land loads.
  113. The description on the item comparison for the "damage reduction taken" statistic is calculated correctly.
  114.  
  115. Update v1.1.2c:
  116. Toggle option to add camera Invert rotation X and Y.
  117. Toggle option to add Camera "free" zoom in and out.
  118. Added information on learning classes.
  119. Runes now use intial value for restriction instead of actual value avoiding seeing runes that no longer work when your character gets better.
  120. The chances of having magic items during the missions become multiplying factors instead of additional ones, so the rewards of the missions on the higher level of difficulty will be more profitable and conversely the missions on the lower level of difficulty will give less rewards. Level 10 to 3 star before: + 310% goes to + 250%. Level 100 to 3 stars before: +550% goes to +750%.
  121.  
  122. Update v1.1.2b:
  123. Spells can properly be dragged into the action bar if another spell is already present.
  124. The druid spell "Unison with mana" works correctly.
  125.  
  126. Update v1.1.2a:
  127. It is possible to put spells on the action bar on top of potions or vice versa, potions are automatically transferred to inventory or a rejection sound is played otherwise.
  128. The combat action mode sight is not visible when loading if the option is unchecked.
  129.  
  130. Update v1.1.2:
  131. Improvement
  132. Summons created by the player persist when loading a new area.
  133. The entry and exit transitions of attack animation take into account the player's attack or cast speed, which increases the overall speed of the animation, but is probably only visible for fast builds.
  134. The auto-cast of spells takes priority for activation.
  135. Changed the paper demon spell description.
  136. It is possible to activate certain spells such as buff spells with a left click from the action bar.
  137. The combat action mode comes back more often in certain situations if the player has checked it in the options and the movements are managed as with the non-combat action mode when the latter is temporarily inactive.
  138. Some actions no longer revert to combat action mode if an interface is open.
  139. Text visible on the screen of lootable items on the ground is correctly removed on level loads.
  140. Slightly reduced the creation time of NPCs and areas on the ground are no longer visible when being created, which was easily visible on wave missions.
  141.  
  142. Balancing
  143. It is no longer possible to have runes as a reward for missions.
  144. The gold given in place of the runes is increased depending on the player's level as well as the level of difficulty, the maximum amount being around 750 gold.
  145. Call Lightning: Movement speed changed from 0% to 50%.
  146. The missions are easier to accomplish in 1 star.
  147. The price of normal spells from the spellbook has been decreased by 40%.
  148. The price of magic spells from the spellbook has been reduced by 20%.
  149.  
  150. Bug fix
  151. The number of monsters remaining on wave missions is correctly reset to 0 on each mission start, which could be a problem when the player had just failed a mission.
  152. The end of mission button does not restart the possible rewards and is correctly removed when returning to the main menu.
  153. It is no longer possible to target allies with single target spells.
  154. Removing the fixed entry and exit transitions from animations should no longer create an animation blocking issue on high attack speeds.
  155. The passive spell "combat mage" correctly grants cast speed instead of power.
  156. Chances of improving an item's rarity and changing all stats are calculated correctly.
  157. The change of all statistics on the shield and spellbook is done correctly, avoiding crashing the game.
  158. The “fast critical” talent correctly uses the “improve speed” spell with all modifications.
  159.  
  160. Update v1.1.1:
  161. Improvement
  162. The button as well as the function which manages the deletion of all saves have been removed, a new game system will be available for 1.2: "Lone Wolf". The characters thus created will not be linked to the rest of the account and will progress on their own, additional achievements will be added.
  163. Added information on purchasing spells to the tutorials section and added information on requirements if the spell is not learnable due to stats.
  164. When the player dies during a mission the mission ends and he cannot collect any rewards.
  165.  
  166. Balancing
  167. The following buff spells have 50% movement speed instead of 0%: damage attenuation, indomitable shield, lightning shield, paper demon, lightning pet, rock pet, invulnerability, support spells Summon, Lightning Turret, Offensive Turret.
  168. The fire mine spell no longer has a cooldown.
  169. "Lightning mine", "cold mine", "volcanic eruption" and "ice storm" spells no longer have cast time.
  170. The following spells now have the cast category, their casting speeds have not changed: "Cold Shock", "Pure Energy Bolt", "Lightning Shock".
  171. Lightning Strike: Damage + 20%, cast time reduced from 0.5 to 0.4 seconds.
  172. Cone of Fire: Damage + 30%.
  173. Fire Shock: Damage area size -10%.
  174. Energy Beam no longer has a cooldown and no longer has a maximum cast time.
  175. Pillar of Frost, Meteor, and Ice Pike have the area damage spell category instead of projectile.
  176.  
  177. Bug fix
  178. Mission monsters have the player level even without needing to use the "no weak monster" feature.
  179. Mission monsters correctly take into account the chosen difficulty level.
  180. Player-created wolf summons, correctly deal damage.
  181. The talent unlockable at 50 point that grants Absorb Shield after Energy Shield is destroyed performed correctly.
  182. Diffuse strike thrown with Strong strike is use correctly.
  183. The player regains all of their energy shield when resurrected.