1. Update v50204:
  2. Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold
  3. Fix for clients cutscenes not syncing NPC states correctly
  4. Fix for clients losing input control if host shuts down during end cutscene
  5. Fix for t-posed puffy on golf course
  6. Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down
  7. Optimized ambient dust in air particle effect
  8. Optimized some environment effects
  9. Optimized some fire effects
  10.  
  11. Update v49242:
  12. Fixes
  13. Fixed chainsaw revved audio stuck on for other clients after ground attack
  14. Fixed priest outfit showing low resolution texture in inventory and grab-bag
  15. Fix for bushes and plants sometimes not saving their state when saving on host
  16. Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range
  17. Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out
  18. Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically
  19. Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way
  20. Fixed prompt mode for cut actions applying IK to left hand if an item is equipped
  21. Fixed player equipping stick when lifting corners of tarps with ‘skip animations’ option is enabled
  22. Fix for black screen and errors that can be triggered when pausing in water
  23. Fix for underwater rendering missing or flickering in some parts of streams
  24. Fixed player stashing and reequipping left handed items when placing a stick post or tarp or cutting logs or planks
  25. Fixed held ranged weapon firing when propping tarps if ‘skip animations’ option is enabled
  26. Fix for stumps cleared by Kelvin not breaking for MP clients when host is far away
  27. Fix for case where stumps remained if broken by another player in MP when player is far away
  28. Fixed a transition issue with climbing down ropes right after running
  29. Fixed guitar animation playing for too long during one of the riffs
  30. Fixed placing standing stick IK and polish
  31. Moose will now transition smoothly to death animation when killed while sitting down
  32. Fix for stars looking stretched in one corner of the map
  33.  
  34. Update v49076:
  35. Hotfixes
  36. Fixed issue where log sled could get into a bad state when holding stones
  37. Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure
  38. Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation
  39. Improvements
  40. Rabbits can now be electrocuted with the stun gun
  41. Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
  42. Rope bridges will now generate nav mesh links allowing A.I. to path across them
  43. Optimized nav mesh refresh speed
  44. Kelvin now has a careful jump with a new animation when moving slower
  45. Split Logs animation sped up after splitting log
  46. Fixes
  47. Fix for stars not rendering at night
  48. Ai characters can now eat dropped meat pickups
  49. Cannibals can now navigate inside of the old fisherman’s huts
  50. Fixed final boss missing snow trail in winter
  51. Blocked opening the screw book if the glider is equipped
  52. Skunk texture resolution adjusted to be consistent with other small animals
  53. Fixed some cases of Kelvin snapping through walls to sit by fire
  54. Printer Laptop now properly cycles the blueprints forward and backwards
  55. Fixed some cases of Kelvin navigating to the level above a player in player built structures
  56. Fixed issue where ai avoidance could set a path point on a different level of a player built structure
  57. Snow mound blockers added outside of CaveB entrance
  58. Fixed some cases where structure nav mesh generation failed
  59. Fixed some cases of nav mesh on ramps not connecting on uneven slopes
  60. Fix for destroyed ramps and corner ramps leaving some remnants in nav graph
  61. Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor
  62. Fix for blendshapes on priest outfit when wearing armor
  63. Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag
  64. Fix for collision errors when throwing ingredients into a cooking pot
  65. Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot
  66. Fixed issues with the cooking recipe UI not always showing recipes correctly
  67. Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed
  68. Fix for shotgun shooting off target in some cases when aiming
  69. Fix for flares not reactivating correctly on dying soldiers
  70. Fix for other players not playing audio events when holding a rabbit
  71. Rabbits now fully support big head mode
  72. Fixed rabbits dropped from hutch being the wrong color variation
  73. Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water
  74. Fix for collisions on lake docks
  75. Fix for Blueberry Bush LOD1 mesh being offset
  76. Fix for some gaps in residential bunker doorways
  77. Fix for tree regrowth sometimes getting desynced
  78. Fix for falling while on KnightV not limiting speed
  79. Fix for rope on rope gun not attaching to end correctly
  80. Fix for golf cart audio sometimes not clearing
  81. Fix for player not being able to un-crouch near certain colliders
  82. Number of players waiting to sleep is now properly displayed in dedicated servers
  83. Fix for not being able to dismount printed sled when not moving
  84. Clicking “No” when asked to confirm overwrite save will not close the menu anymore
  85. Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients
  86. Fix for cases where ai characters could not be visible
  87. Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
  88. Fixed an issue that could cause multiple seagulls or ducks to land at same point
  89. Fix for multiple seagulls spawning from same location by docks
  90. Fixed red cannibals scared animation being distorted
  91. Fix for held rabbits flipping upside-down during player knockdown
  92. Fix for twisting leg during demon and boss demon idles
  93. Fix for twins locomotion animation which caused improper blending and out of sync animations
  94. Fix for sleeve intersection during player wake up animation after drowning
  95. First look animation for dining room table cards has been shortened
  96. Fixed issue with some log types falling off ziplines at the wrong location
  97. Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him
  98. Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action
  99. Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled
  100. Fix for seeing other players with arrows in the slingshot
  101. Fixed explosive arrows exploding when fake dropped
  102. Animal heads will no longer easily fall through terrain
  103. Logs and stones will no longer pop into place for clients when thrown in to holder
  104. Fix for frozen lakes showing splashes when throwing stones and logs onto them
  105. Fixed log sled auto-add feature disabling when host wasn't near
  106. Fix for generic dug graves lod distance issues
  107. Fixed locked gold-plated doors not blocking ai from trying to navigate through them
  108. 3/4 height structure floors will no longer be considered valid for pathing
  109. Corner ramp structures will cut area from nav mesh
  110. Some environment fixes for a few open edges on cliffs, and some floating grass
  111. Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall
  112. Smoke for muzzle flash particles won't float above weapons anymore
  113. Added a missing nav bridge where there is a path across stream so cannibals can cross
  114. Falling snow fx will no longer be emitted when breaking tree stumps in winter
  115. Fixed a few cases of cannibal actions able to snap through collision
  116. Fixed some cases of enemies trying to attack player behind a wall
  117. Fixed some cases of demon boss position popping when moving into collision
  118. Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox
  119. Fixed tree structure ghosts being destructible
  120. Fix for held weapons firing when raising a tarps corner with a stick
  121. Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person
  122. Fixed context where dismantling some screw structures didn’t work correctly
  123. Fixed some cases of cut and place plank animation hanging
  124. Fixed destroyed lookout tower leaving the bottom rope and some beams floating
  125. Fixed cost of auto foundations for multiplayer clients when late joining a game
  126. Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam
  127. Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration
  128. Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly
  129. Fixed other players not animating correctly when they lift beam with a strut
  130. Fixed tarp floors overlapping if placed by multiple network players at same time
  131. Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time
  132. Fixed auto foundations snapped to other structures not determining correct ingredient cost
  133. Fixed repairing defensive wall gate not properly returning vertical logs to their initial position
  134. Fixed jittering look of held screw structures made of logs
  135. Fixed logs lod visibility when moving furniture
  136. Fixed being able to duplicate logs using manual tree construction
  137. Fixed fires fuel amount getting reset to max after loading a save
  138. Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client
  139. Fixed missing collision on incomplete auto foundations
  140. Fixed settle animations not playing most of the time when building
  141. Fixed gaps in underwater rendering near some waterfalls
  142. Fixed active fingers spittle objects not cleaned up on actor disable
  143. Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water
  144. Fix for lake water bouyancy being disabled when host enters a cave
  145. Fixed local construction audio events doubling up for clients when a network player is nearby
  146. CaveC water volumes will now be enabled when client is inside cave and host is outside
  147. CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave
  148. Fixed wrong renderer sometimes getting switched to built when building snapped platforms
  149. Audio
  150. New sound for small plastic items physics interactions added to energy bar