1. 🧹💸 The Neat & Tidy Update Is Here!
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  3. The Neat & Tidy Update is now live on PC and consoles!
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  5. After spending some time on the Experimental Branch and getting a final round of testing, the update is ready to roll out. Thank you to everyone who jumped in early, tested the new features, reported bugs, and shared feedback with us.
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  7. And there’s another big milestone: this update launches simultaneously on PC and consoles. With it, all versions of Cash Cleaner Simulator are now caught up and feature the same content across platforms.
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  9. This update brings the new LootVac Multi-Cleaner, the World Banknote Compendium, new furniture and decorations, rare collectible sets, quality-of-life improvements, and plenty of fixes across the game.
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  11. 🔧 Key Improvements and New Content
  12. Added the LootVac Multi-Cleaner, which can quickly clean up messes and unpack stacks of bills. It works with coins, bills, and rubbish and is now available on the Black Market.
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  14. Added the new World Banknote Compendium for regular money. You can place any regular banknote in it.
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  17. Added fancy furniture and decor:
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  19. Money Talks Table
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  21. Back Alley Sofa
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  23. 2 new pots with flowers
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  25. 2 new statues
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  27. 4 new paintings
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  30. Added new rare collectible items:
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  32. A collection of 4 robots
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  34. Silver Dollar Display Set
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  36. Prototype Money Frame
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  39. 🧺 Other Minor Changes
  40. Added a 30-second highlight to objects that have just fallen from the tube.
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  42. When several interactive objects are on screen, the object closest to the center now has priority for the E interaction prompt.
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  44. Added a no-UI mode for screenshots.
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  46. Added an option to disable the random rotation of objects inside containers.
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  50. Improved the triggers for story cinematics, such as the moment when the safe falls.
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  52. Made small changes to several major story quests, such as requiring gold bars to be repacked into Suitcases.
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  54. Added animations for Bill Straps and Label Tapes.
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  56. Jock can now yawn from time to time.
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  58. Added more visual variety to trash packages in random quests.
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  60. Added a visual effect to boomboxes while they are playing music.
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  62. Added the option to pick up the Platform Trolley.
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  64. Added rare random quests involving a Washing Machine after level 30.
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  66. Travel bags can now be opened while held by pressing E.
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  68. Rare items now take up more space inside containers.
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  70. Slightly decreased the volume of UI sounds.
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  72. Objects now bounce less when falling from the tube.
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  74. Rare bills and coins are now grouped into the same category in the scanner.
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  76. The Punching Bag and Mattress can now be placed on a Platform Trolley.
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  78. The message button for character orders is now hidden if there are no messages from that character in the DarkNet app.
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  80. Improved unpack behavior for the Marked Bills Sorter so the pack falls ahead after manipulation.
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  83. 🐛 Bug Fixes
  84. Fixed an issue where some strings were not translated after switching languages until the game was restarted.
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  86. Fixed several typos and improved wording throughout the game.
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  88. Punching Bags spawned in random quests will no longer have dirty or wet states.
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  90. Fixed an issue where new items were chained together when spawning.
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  92. Fixed an issue where new items could still be purchased when out of stock.
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  94. Fixed an issue where a bill could be seen inside money counters.
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  96. Fixed the Platform Trolley’s unusual physics behavior.
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  98. Fixed an issue where inventory objects spawned in the center of the level when the player picked up the cat.
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  100. Fixed several UI issues on money counters when loading a saved game.
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  102. Fixed an issue with random collectibles spawning too many identical pound notes.
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  104. Fixed issues with the market orders list.
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  106. Fixed a random visual bug affecting noise and lighting when loading a save.
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  108. Fixed an issue with the secret log’s time-skip mechanic when the player stood up.
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  110. Fixed an issue where the Conveyor didn’t accept an order if it had been packed directly on the Conveyor.
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  112. Fixed the Stop button behavior for small money counters.
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  114. Fixed a circular visual bug on Money counters L.
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  116. Fixed an issue where the Furnace flame disappeared if the player quickly turned it off and back on.
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  122. 💸 What’s Next for Cash Cleaner?
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  124. With Update VI, we’ve reached the end of the roadmap we set out to complete.
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  126. We’ll continue supporting Cash Cleaner Simulator, fixing bugs, and listening to your feedback. Even when we don’t reply, we’re still reading, watching, and keeping your ideas in mind. Who knows, some of those ideas may one day give us a reason to return with another big update.
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  128. For now, after almost three years with Cash Cleaner, our team is shifting its main focus to a brand new game.
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  130. We also want to highlight the amazing modding community. If you’re looking for even more Cash Cleaner, community-made mods can open up new ways to play and take the game beyond its original boundaries.
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  132. And a huge thank you to everyone contributing to the Cash Cleaner Simulator Wiki, helping players discover, understand, and document everything the game has to offer 💙
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  135. The Cash Cleaner Simulator Team 💸
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