- PERISH Update #5 - Casting those bugs adrift with one hefty swordsweep!
- PERISH has received its 5th update! Our focus in this update has been making sure your journey to Elysium is as smooth as possible, with a whole raft of bugfixes.
- But that's not all we have been working on, Keep your eyes peeled for future updates...
- Difficulty
- The enemy spawn rate changes considerably between Forgiving, Tough and Punishing difficulty levels
- Punishing spawn rate is increased, Tough is similar to pre patch #5 and Forgiving is somewhat more relaxed
- Tartaros is now even more difficult! There is now a small chance that any regular Athanatoi are replaced by champion-level Athanatoi
- UI/General
- When starting the game for the first time, PERISH will now select the language that Windows OS is set to, if it is supported
- Weapon upgrades in the shop now more clearly display their status
- Kicking but not hitting anything now has a sound effect
- Balance Changes
- The Minotauros enemy is now considerably more aggressive, charging at players with less preamble and more ferocity
- The arrows of the Apollonian Bow now start with +1 penetration, making it much more effective against armoured enemies; sweet collaterals are now possible
- The overall damage multiplier (including all stacked boosts) is now capped at 5x
- Relentless Rage damage increase has lowered from 1.5x to 1.2x damage
- Explosive Daggers explosion range reduced from 180 to 100
- Bug Fixes
- Looking up or down all the way while using a controller and having “Invert Y†enabled no longers locks the player’s view at the max/min pitch
- Throwing a dagger and then immediately engaging ADS with the Boreas no longer unhides the Boreas weapon model incorrectly
- Fixed an issue that could cause the “interaction circle†UI element to get stuck on a player’s screen when interacting with some objects
- Fixed issues with the Spitha hammer active upgrade
- The Spitha meteor should now activate much more reliably, and hit on-target more as well
- When placing a meteor marker on an enemy, the marker will now target at their feet, causing the meteor to more accurately aim for them
- Fixed a number of issues with the player spectator camera
- Spectators should no longer get whipped up into deep space when all players die
- Spectators should now always be able to switch between valid living players
- The timing of the debris that falls under Kakos has changed to prevent players from getting stuck between the debris and the lava floor
- The Boreas rifle model is no longer visible during cutscenes
- Aiakos’ arena should no longer be escapable when flung into the air by him
- The area around the Lamia stelae no longer gets in the way of melee attacks/kicks
- Eos’ ranged attack can now damage Python statues
- Pyr Demons now die rather than disappearing when defeating Kathorao
- Standing on top of Karkinos as it dies no longer causes camera flickers
- Fixed a number of “safe spots†where enemies wouldn’t attack players
- Broken pillars in Tartaros now have proper collision
- Fixed some cases where the Lamia soul could spawn in the air if she died there. It will now spawn close to the ground regardless of her height at death
- Removed collision from some small shells in the Maelstrom of Charybdis