1. PERISH Update #5 - Casting those bugs adrift with one hefty swordsweep!
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  3. PERISH has received its 5th update! Our focus in this update has been making sure your journey to Elysium is as smooth as possible, with a whole raft of bugfixes.
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  5. But that's not all we have been working on, Keep your eyes peeled for future updates...
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  9. Difficulty
  10. The enemy spawn rate changes considerably between Forgiving, Tough and Punishing difficulty levels
  11. Punishing spawn rate is increased, Tough is similar to pre patch #5 and Forgiving is somewhat more relaxed
  12. Tartaros is now even more difficult! There is now a small chance that any regular Athanatoi are replaced by champion-level Athanatoi
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  14. UI/General
  15. When starting the game for the first time, PERISH will now select the language that Windows OS is set to, if it is supported
  16. Weapon upgrades in the shop now more clearly display their status
  17. Kicking but not hitting anything now has a sound effect
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  19. Balance Changes
  20. The Minotauros enemy is now considerably more aggressive, charging at players with less preamble and more ferocity
  21. The arrows of the Apollonian Bow now start with +1 penetration, making it much more effective against armoured enemies; sweet collaterals are now possible
  22. The overall damage multiplier (including all stacked boosts) is now capped at 5x
  23. Relentless Rage damage increase has lowered from 1.5x to 1.2x damage
  24. Explosive Daggers explosion range reduced from 180 to 100
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  26. Bug Fixes
  27. Looking up or down all the way while using a controller and having “Invert Y” enabled no longers locks the player’s view at the max/min pitch
  28. Throwing a dagger and then immediately engaging ADS with the Boreas no longer unhides the Boreas weapon model incorrectly
  29. Fixed an issue that could cause the “interaction circle” UI element to get stuck on a player’s screen when interacting with some objects
  30. Fixed issues with the Spitha hammer active upgrade
  31. The Spitha meteor should now activate much more reliably, and hit on-target more as well
  32. When placing a meteor marker on an enemy, the marker will now target at their feet, causing the meteor to more accurately aim for them
  33. Fixed a number of issues with the player spectator camera
  34. Spectators should no longer get whipped up into deep space when all players die
  35. Spectators should now always be able to switch between valid living players
  36. The timing of the debris that falls under Kakos has changed to prevent players from getting stuck between the debris and the lava floor
  37. The Boreas rifle model is no longer visible during cutscenes
  38. Aiakos’ arena should no longer be escapable when flung into the air by him
  39. The area around the Lamia stelae no longer gets in the way of melee attacks/kicks
  40. Eos’ ranged attack can now damage Python statues
  41. Pyr Demons now die rather than disappearing when defeating Kathorao
  42. Standing on top of Karkinos as it dies no longer causes camera flickers
  43. Fixed a number of “safe spots” where enemies wouldn’t attack players
  44. Broken pillars in Tartaros now have proper collision
  45. Fixed some cases where the Lamia soul could spawn in the air if she died there. It will now spawn close to the ground regardless of her height at death
  46. Removed collision from some small shells in the Maelstrom of Charybdis
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