1. Update v1.13:
  2. AI will more often invite two armies into battle
  3. AI will more often intercept other armies now for army vs army battles
  4. Auto-resolved is a lot more balanced now
  5. Auto-resolve vs a superior army in many cases will leave superior army fully intact without losses
  6. In general player will loose less units when auto-resolving battles
  7. Fixed elite pikeman unit not unlocking on the world map
  8. Fixed town of Jand not working right and not showing
  9. Fixed town of Parma not working right and not showing
  10. Fixed being unable to kill off HRE or Golden Horde factions on the campaign map
  11. Fixed being unable to fully win the game by conquering or destroying each town
  12. Fixed Mill not working on the world map
  13. Mill now brings food resource also during spring in RTS mode
  14. Silver accumulates slower in combat RTS mode
  15. Personal Time to spend inside cities accumulates slower now
  16. -Fixed issues with some hamlets having areas that are blocked off by camera
  17. -Fixed issues with camera being unable to go to the edges of the map blocking some gameplay areas
  18. All resources generation in battle and town view mode reduced and rebalanced by as much as 30% less
  19. AI will retreat in battles faster so battles generally will end quicker
  20. AI armies will not longer stupidly use monks as meat shields
  21. Added Rename City function - note it would only work correctly after reloading the world map - WIP
  22. Corrected help and tutorial text in all languages to refer to player towns in green and not in white
  23. Redesigned Chapter 2 intro cinematic
  24. Corrected name of Aragon Lord 4
  25. Clicking welcome message in the main menu no longer opens web browser, that could potentially get the game to hang
  26. Stopped text Attackers Retreats from staying on screen in victory and defeat cinematics
  27. Upgrading townhall is significantly cheaper now
  28.  
  29. Update v1.12:
  30. Siege Combat AI complete rewritten
  31. AI will properly use siege towers and ladders
  32. Fixed issues with AI towers not attaching and going in circles
  33. Tower and ladders will now detach after attaching to move to attack never level of defenses
  34. AI is highly proficient in sieges now with most towns can be sieged in minutes
  35. Greatly increased the difficulty when AI attacks walled player towns
  36. AI will now attack and destroy player buildings during field combat and sieges
  37. Fixed various exploits with getting too much resources during sieges due to AI being inactive or slow
  38. Fixed issues when taking large number of units up walls
  39. Stability improvements during large sieges
  40. Fixed some instances of crashing when changing between levels
  41. Various balancing improvements with combat AI
  42. Started work on rebalancing world map AI
  43. Fixed issue when construction palisade walls in towns
  44.  
  45. Update v1.11:
  46. -Corrected Spanish language not showing properly
  47. -Players can now select Spanish language in the main menu language menu accessible by clicking British flag icon in the top left corner of the main menu screen
  48. -Stability improvements
  49. -Fixed common disconnection issue when starting new multiplayer battles