- Update v1.13:
- AI will more often invite two armies into battle
- AI will more often intercept other armies now for army vs army battles
- Auto-resolved is a lot more balanced now
- Auto-resolve vs a superior army in many cases will leave superior army fully intact without losses
- In general player will loose less units when auto-resolving battles
- Fixed elite pikeman unit not unlocking on the world map
- Fixed town of Jand not working right and not showing
- Fixed town of Parma not working right and not showing
- Fixed being unable to kill off HRE or Golden Horde factions on the campaign map
- Fixed being unable to fully win the game by conquering or destroying each town
- Fixed Mill not working on the world map
- Mill now brings food resource also during spring in RTS mode
- Silver accumulates slower in combat RTS mode
- Personal Time to spend inside cities accumulates slower now
- -Fixed issues with some hamlets having areas that are blocked off by camera
- -Fixed issues with camera being unable to go to the edges of the map blocking some gameplay areas
- All resources generation in battle and town view mode reduced and rebalanced by as much as 30% less
- AI will retreat in battles faster so battles generally will end quicker
- AI armies will not longer stupidly use monks as meat shields
- Added Rename City function - note it would only work correctly after reloading the world map - WIP
- Corrected help and tutorial text in all languages to refer to player towns in green and not in white
- Redesigned Chapter 2 intro cinematic
- Corrected name of Aragon Lord 4
- Clicking welcome message in the main menu no longer opens web browser, that could potentially get the game to hang
- Stopped text Attackers Retreats from staying on screen in victory and defeat cinematics
- Upgrading townhall is significantly cheaper now
- Update v1.12:
- Siege Combat AI complete rewritten
- AI will properly use siege towers and ladders
- Fixed issues with AI towers not attaching and going in circles
- Tower and ladders will now detach after attaching to move to attack never level of defenses
- AI is highly proficient in sieges now with most towns can be sieged in minutes
- Greatly increased the difficulty when AI attacks walled player towns
- AI will now attack and destroy player buildings during field combat and sieges
- Fixed various exploits with getting too much resources during sieges due to AI being inactive or slow
- Fixed issues when taking large number of units up walls
- Stability improvements during large sieges
- Fixed some instances of crashing when changing between levels
- Various balancing improvements with combat AI
- Started work on rebalancing world map AI
- Fixed issue when construction palisade walls in towns
- Update v1.11:
- -Corrected Spanish language not showing properly
- -Players can now select Spanish language in the main menu language menu accessible by clicking British flag icon in the top left corner of the main menu screen
- -Stability improvements
- -Fixed common disconnection issue when starting new multiplayer battles