- Update v1.526:
- Add more loot on aqualis final tower island
- Added a few new wild containers on Selenea, containing more blueprints T1 and more fertilizer,
- Added an auto save delay option to the game settings,
- Improved trade rocket synchronization in multiplayer,
- It should not be possible anymore to retrieve a full DNA sequence when an animal is pet,
- Fix Terra Stage complete label on final terraformation screen stage,
- New legend icons on the map not overlapping anymore with status icons,
- Localization and text fixes,
- Environments optimizations and fixes
- Update v1.524:
- Upgraded engine version
- Upgraded network package to improve network performance
- Added new visual information on map when rocket infos t2 is sent to improve understanding of Harvester and WaterLifeCollector,
- Divided animal food consumption by 2. So that animals consume a bit less food.
- Selenea : Balances some loot containers. Add a few more specific resources to allows to leave the planet or explore wrecks (if you started on Selenea). Those containers has been reset, so feel free to reopen containers if you are stuck on Selenea.
- Selenea : Adds a departure trade platform blueprint()
- Selenea : Water rises sooner
- Selenea : Key Cards can't be destroyed anymore (to avoid being stuck on an intense run)
- Aqualis : Adds moss on giant shells when terraformed
- Humble : Adds a new Hydrequs poster ()
- Adds multiple checks to avoid crashes
- Fixed an issue with objects becoming pink when constructing them near an optimizer,
- Fixed an issue with tree spreaders not properly inited when switching planets,
- Fixed an exception when unloading a procedural wreck,
- Fixed an issue with terra stages potentially not properly displayed when reaching the last one,
- Fixed various issues with crafting,
- Fixed issues with recyclers or crushers not starting on inactive planets,
- Fixed quartz craft station title,
- Fixed an issue with AutoCrafters using vegetables not yet fully grown,
- Fixed issues with wreck unloading causing the inability to save,
- Improved initialization of AutoCrafters,
- Adds more SysTi units labels
- Fixes an issue with a specific starform crate not visible on Humble
- Fixes some typos
- Multiple environment fixes and changes to improve performances on the new moons
- Update v1.520:
- Aqualis : Adds a satellite on one of the starting patch of sand, containing all items required to build an Extraction Platform and a travel rocket. This is to avoid player getting stuck on Aqualis when they forgot items.
- Selenea : Adds more ores (suflur, aluminium, obsidian) on some places on Selenea. Adds a procedural wreck on the planet. This is to increase chances to succeed when starting on Selenea.
- Adds new posters to procedural wrecks
- Fixed colliders in the interplanetary POD preventing to pick dropped objects in it,
- Fixed an issue with gauges UI slowly drifting out of the screen when opening menus,
- PlanetaryDeliveryDepot can't be deconstructed anymore if containing items in its inventory,
- Fixed an issue with environment colors not properly reset when switching planets or going through portals,
- Improved spawning when switching planet to avoid appearing under the destination platform,
- Fixed an issue preventing to display all objects in the unlock screen when starting on Selenea,
- UI and texts various fixes
- Fixed an issue causing drones to retrieve vegetables in holograms or display cases and making the whole object to disappear
- All objects are now properly displayed as holograms
- Fixed a potential crash when switching planet
- Fixed an issue with player map marker not at the correct position when inside the vehicle,
- Various environment fixes
- Update v1.518:
- New gameplay mechanic
- Once you finished terraforming a planet, you'll be able to build an Interplanetary travel rocket to go on other planets. You'll keep your inventory, equipement & known blueprints, but you'll need to build another travel rocket to come back. There is new machines to unlock based on a new System Terraformation Index. You'll be able to trade resources between planets.
- Two new moons to explore : Selenea & Aqualis. With specific terraforming stages, unlocks and ores.
- New items
- Interplanetary travel rocket
- Interplanetary exchange shuttle
- Interplanetary depot
- Solar system screen
- Quartz crafter
- Cosmic quartz
- New ores : Selenium & Phosphorus
- Harvesting bot : allows to extract organic items from it's surrounding. Build a T2 information rocket to see where to place it. Will harvest items depending on the terraforming stage. Check your map regularly to know where to place it
- T2 information rocket : will display organic things to extract or fish on the map (unlocked via blueprint chip)
- T2 Rocket Engine
- T2 Rocket biomass
- T7 Backpack
- T5 Oxygen Tank
- T5 Jetpack
- T3 Fertilizer
- T2 Recylcer
- T3 Butterfly Farm
- T2 Farm
- T2 Fish farm
- T3 Animal food
- Megadome
- T4 vehicle speed chip
- New rockets : T2 plants rocket, T2 heat rocket, T2 pressure rocket, T2 insect rocket
- New fuses : animals fuse, insects fuse, growth fuse, fuse cartridge
- 2 new tree seeds, 2 new frog eggs, 2 new posters, 2 new animal effigies, 2 new skins, 2 new creatures
- Major changes
- You can now build different rockets on the departure platform.
- Each moon have 2 new and unique music tracks
- Some objects (mostly objects that grows things, like farms, animals farms, beehives, food growers, etc...) will now have logistics disabled for their seeds inventory. This should not change anything, as most of the time you don't want to change the seeds via logistics. Vegetables will continue to be pickable by drones.
- Humble : the departure platform will now be unlocked automaticly when the planet is terraformed. You still can find the recipe in the world.
- Misc.
- Tree spreader spawn a bit less trees
- Animal shelter produces more animal terraforming value
- Various changes on machines generation
- Various UI fixes and tweaks
- Change container t3 appearance to improve performances
- Auto Crafters won't use seeds or objects in displayers anymore