- Version 1.2.0.17
- Tweaks
- [Heavy Duty] Minigun's wind up will now also reduce weapon AP cost by the amount equal to twice the amount of extra burst rounds granted by this status effect
- Bugs
- Fixed the bug that allowed pyrokinesis and other explosives to go through force field
- Fixed the bug where Vanishing powder grenade would not work if it was last one in the stack or if stack was removed from the utility slot
- You can no longer use hyperallergenic in blueprints that do not support it (and thus wasting it)
- Fixed the bug that caused Cooked Shot to apply wrong acid on hit effects
- Fixed the bug that, in some rare cases, caused an item effect to be consumed from the other equipped weapon when using the currently equipped one without the effect triggering
- Fixed a rare instance of a bot not spawning during the RAF encounter and breaking the scripting
- Fixed yet another zone transition problem with a random encounter featuring a hole in the ground
- Securing a certain outpost will now be properly reflected in conversation with Harmost Stavros
- [Expedition] Lemurian Security Marine Armor is now considered a tactical vest for trading purposes (instead of a suit)
- [Expedition] Fixed Ray's dialogue text incorrectly stating that the player is selling the Shark when they are in fact selling the Glow
- [Expedition] Fixed various dialogue issues when a certain npc rampages through the camp
- [Expedition] Fixed some instances in which Aegis jet skiers could still be found patrolling around the camp island even when they shouldn't
- [Expedition] Fixed a way to steal an Aegis Patroller without being detected, which led to some unintended behavior
- [Expedition] Fixed a visual artifact seen while wearing a female version of the bison leather overcoat with a crossbow equipped
- [Expedition] Pirate Deucers and Sormirbaeren Pilkaesters are no longer immune to chill
- [Heavy Duty] Fixed Gunslinger returning some of his own items alongside the ones the player gave him at the end of the questline
- [Heavy Duty] Fixed some exosoldiers not despawning from The Compound after a certain event
- Various minor dialog/zone fixes