1. Update v1.2.2:
  2. Changes
  3.  
  4. Fixed an issue causing certain dialog lines to be skipped.
  5.  
  6. Made sure a secret epilogue Vâtte does not appear before the epilogue.
  7.  
  8. Removed the ability to loot multiple Staff of Strings.
  9.  
  10. A few text errors fixed.
  11.  
  12. Update v1.2.1:
  13. Changes
  14.  
  15. Fixed an issue causing story variables to not update properly during dialogs.
  16.  
  17. 3 spelling errors fixed. Critical spelling errors, obviously.
  18.  
  19. Update v1.2:
  20. Changelog
  21.  
  22. Added a crypt key on the floor of the Temple of Urth if you received Caretaker (the powerful axe) while not having looted the key yet.
  23.  
  24. Changed how . You should no longer be able to buy infinite amount of these.
  25.  
  26. In the epilog, Oyu should no longer react like you're her best customer if you only bought a few things. Now she should only say that if you spent over 500 crowns in her shop.
  27.  
  28. Cantrips will now be recast after a dialog ends, if you had one active when you started the dialog.
  29.  
  30. Fixed a problem where certain "Press Any Key" situations didn't work with a controller.
  31.  
  32. The Cleric feat should now properly use your Strength modifier when healing. Note: spells are modified only by your natural ability score amount, and is not affected by equipment. Obviously, I wouldn't force you to swap your equipment around every time you want to heal.
  33.  
  34. Fixed a dialog crash that would occur if you came back to pick up your book from the bookbinder, then didn't pay, walked away, and came back later to attempt to pick it up again.
  35.  
  36. Fixed several additional issues with companion dialogs popping up when they shouldn't.
  37.  
  38. Fixed some minor inventory navigation issues if you switched between keyboard and gamepad several times.
  39.  
  40. Fixed an issue where NPC stats increased when the player drank a potion.
  41.  
  42. Fixed an issue where you could just wander out into the BEYOND on election day. Which was kind of funny, but really, democracy is confusing enough as it is.
  43.  
  44. Updated the inventory filtering to include ability score modes.
  45.  
  46. Added a quick load on the F9 button.
  47.  
  48. 409 text errors fixed.
  49.  
  50. Update v1.1.3:
  51. Changes
  52.  
  53. Leaving Snell's intro dialog should now no longer give a fake error message.
  54.  
  55. Bribing Rixbiter should now no longer give disadvantage. Instead it gives -10 to the DC.
  56.  
  57. Alfoz should now actually hand you a reward instead of just telling you about it at the end of the Printer quest.
  58.  
  59. Going solo from Snell will now no longer trigger other non-present characters to join in the conversation.
  60.  
  61. A certain flirting that is possible before the cobbler will now no longer crash if you attempt it more than once.
  62.  
  63. Update v1.1.2:
  64. Changes
  65.  
  66. Shrines should now have their choices saved between various areas.
  67.  
  68. Tinn should now not be mentionable after his demise.
  69.  
  70. The Duck should now no longer be found in the Temple of Urth after .
  71.  
  72. The  event found in the City Below should now no longer be half triggered when Snell is around.
  73.  
  74. The Agrarian feat should now actually work instead of breaking the game when trying to loot food. The fact that it took almost two weeks for anyone to report this bug to me is hilarious. The fact that I completely forgot that this feat existed is even funnier.
  75.  
  76.  should now no longer be stuck in darkness after you complete his roll.
  77.  
  78. String manipulation during a certain secret dialog should now work more consistently.
  79.  
  80. Made the camera not go off to the side during Quest Branching Take Root dialogs.
  81.  
  82. The big dialog in  now no longer causes crashes on very, very low framerates.
  83.  
  84. You can now receive a certain Belt as an actual reward.
  85.  
  86. The shining guy now actually shines.
  87.  
  88. Fixed the Beautiful Lie feat description.
  89.  
  90. Fixed the missing Razz caught-stealing scene.
  91.  
  92. Updated a certain pipe-squeezing scene to include a missing portion.
  93.  
  94. Update v1.1.1:
  95. Changes
  96.  
  97. Fixed an error that made the mushroom man unfreezing scene crash if you brought Snell with you. Did you know he's afraid of mushrooms?
  98.  
  99. Made sure to turn off the encounter UI once you're finished
  100.  
  101. Fixed a bug that made
  102.  
  103. Fixed one final (this time minor) bug relating to the Almost Lichdom feat. Now you can, in fact, consume powerful foods/potions - even while at full health. As long as this feat is equipped.
  104.  
  105. Made the Esoteric Ebb quest slightly easier to complete.
  106.  
  107. Made sure
  108.  
  109. Fixed an issue
  110.  
  111. Made sure
  112.  
  113. Fixed some spelling errors.
  114.  
  115. Added a save file deletion button.
  116.  
  117. Update v1.1:
  118. Bug Fixes
  119.  
  120. Fixed the missing
  121.  
  122. Fixed an issue where
  123.  
  124. Fixed an exploit allowing
  125.  
  126. Made sure
  127.  
  128. Made sure
  129.  
  130. Fixed an issue where
  131.  
  132. Fixed a bug crashing
  133.  
  134. Added a way to get a to sleep in case you happen to stay up all night day 1->2, and then not speak with Ettir all day 2. (If you're softlocked like this on your save, just go to the Guard Tower. And please, go to sleep.)
  135.  
  136. Fixed a bug that made
  137.  
  138. Fixed a dialog lockout in
  139.  
  140. Removed the possibility to
  141.  
  142. Fixed the Almost Lichdom feat so it does not cause a number of issues if you die with it active - and it also allows you to self-heal exhaustion now.
  143.  
  144. Fixed an issue preventing the Updated My Journal achievement from unlocking on certain saves. (If you have over 99, go click a link now and it'll unlock.)
  145.  
  146. Fixed an issue causing
  147.  
  148. Made sure spells actually get set to their proper duration upon loading a save.
  149.  
  150. Made sure the cleric does not accidentally start to slide around on his ass if you leave a short rest too quickly.
  151.  
  152. Fixed an issue that caused incense burned during dialogs to not count towards the burn incense achievement.
  153.  
  154. Made sure trifling checks get unlocked on long/short rests.
  155.  
  156. Fixed a very, very, very tiny chance for a player to get locked out of completing the Lichhouse Blues quest if they asked about masculinity, then failed, and then chose to surrender (which is only available if the cleric lacks testosterone), If you had trouble completing this quest before, try talking with The Duck again.
  157.  
  158. Fixed Crusader's Mantle - it now actually works in combat. It's pretty good too!
  159.  
  160. Fixed some quests not finishing properly. (No worries if your save file is affected, it's just a visual bug in the Questing Tree.)
  161.  
  162. Buffed the Well-rested bonus. It now gives a permanent advantage on checks in dialogs, and you lose it when you gain a level of exhaustion.
  163.  
  164. You now gain the well-rested bonus if you go to bed anytime after 18:00, instead of only between 20:00 and 22:00. If you go to bed before 18:00 (due to skipping sleep) you will still mess up your circadian rhythm, and you'll regain exhaustion if you stay up past 06:00 the following morning.
  165.  
  166. Made sure Nearly appears on mornings of day 4 and 5, instead of just on day 1 and 2.
  167.  
  168. Made sure Braxo's dialog remembers which choices you've picked on subsequent days. Added him on day 4 and 5 also.
  169.  
  170. Changed the wording of all the feats impacting equipment stat modifiers to be less confusing. It's supposed to be +1 to positive mods, and -1 to negative mods.
  171.  
  172. Fixed an issue causing controller input to remove a proficiency from your build as you start the game.
  173.  
  174. Fixed
  175.  
  176. Made sure
  177.  
  178. Made sure you can't repeat rolls on item dialogs or companions by moving into a new area.
  179.  
  180. Made it so that you can finish
  181.  
  182. Fixed an issue causing
  183.  
  184. Fixed an issue where inventories stopped being accessible if you got hit by the duplication glitch too many times.
  185.  
  186. Fixed the duplication glitch which occurred if you accidentally pressed the load game button two frames in a row. If you ended up with this issue, I suggest either dumping all the extra items in your inventory's Deep Storage (this will not impact your narrative variables), or reloading an earlier save.
  187.  
  188. Fixed an issue causing
  189.  
  190. Fixed a bug causing the skip credits button to freeze credits text on the screen during the outro.
  191.  
  192. Fixed approximately 7 broken dialog branches in the epilogue. If you go and replay your epilogue saves, there's a chance that some of your choices have a bit more reactivity now.
  193.  
  194. Fixed 704 minor typos and text errors across the game, along with 23 broken outlier choices.
  195.  
  196. Added 721 new lines of dialog to fill in gaps of missing reactivity (mostly in the epilogue).
  197.  
  198. Added 69 new dynamic lines for the final DM message, reacting way more to everything you've done. Hope you enjoy!