- Update v1.2.7:
- The main thing that has changed in the game in version 1.2:
- fixed incorrect saving of the game to a file in some situations, which made the game impossible to download.
- buttons for tracing the trajectory according to ΔV have been added to the spacecraft panel in increments of 1km/s, 5km/s, 25km/s, 100km/s
- buttons for sorting the departure date and arrival date in increments of 5 hours, 1 day, 1 week, 1 month have been added to the spacecraft panel.
- the method of calculating flight paths has been changed
- fixed a sharp fluctuation of orbits during flight planning
- significantly improved the search for the optimal flow of ΔV during flights
- chemical engine expiration rate reduced by 30% (to realistic)
- preliminary finding of the optimal flight path
- Have a nice game, everyone!
- Full list of changes in version 1.2:
- * fixed the operation of farms when the player is outside the colony
- * fixed the construction of flight paths when using modifications
- * fixed the types of rooms available for construction when using templates
- * Localization correction
- * Fixed staff mapping when using horizontal dissection
- * Fixed clone production when the player is out of the colony
- * the ban on using the station as a transit station has been fixed
- * Localization correction
- * fixed the construction of flight paths at high ΔV
- * fixed the construction of flight paths
- * fixed the construction of flight paths at high ΔV
- * fixed the limitation of the duration of active sections of flight paths
- * fixed the construction category selection created from modification
- + buttons for tracing the trajectory according to ΔV in increments of 500 km/s have been added to the spacecraft panel.
- fixed the inability to plot a flight path in some situations
- ! fixed incorrect saving of the game to a file in some situations, which made the game impossible to download.
- ! buttons for tracing the trajectory according to ΔV have been added to the spacecraft panel in increments of 1km/s, 5km/s, 25km/s, 100km/s
- ! buttons have been added to the spacecraft panel to sort the departure date and arrival date in increments of 5 hours, 1 day, 1 week, 1 month
- - sliders that change the departure date and travel time have been removed from the spacecraft panel
- * fixed loading of saved games
- * fixed the construction of buildings based on templates
- ! the method of calculating flight paths has been changed
- * fixed orbit rendering
- ! fixed a sharp fluctuation of orbits during flight planning
- ! significantly improved the search for the optimal flow of ΔV during flights
- ! chemical engine expiration rate reduced by 30% (to realistic)
- * The ship's orientation speed during flight has been reduced by 3 times
- * fixed updating the atmosphere of planets during flights
- ! preliminary finding of the optimal flight path
- * updated training
- * Clicking on a colony in the colony list allows you to quickly find it when you are in it but have lost sight of it
- * Do not download templates created in a newer version of the game
- + API: Shuttle.source, Shuttle.destination
- Update v1.1:
- The main changes in the game in version 1.1:
- building templates in colonies and orbital station segments
- the ability to share a template library with other players via the Steam Workshop.
- quick construction of supports and walkways by selecting a rectangular area.
- saving and loading during training.
- the use of dissection mode is allowed when building and removing blocks.
- Enjoy the game!
- Full list of changes in version 1.1:
- * localization fixes
- + installation cost added to the template tooltip
- * template costs reduced by 2 times
- * fixed construction by template in a new colony
- * fixed energy consumption by bots when building by template
- * fixed operation of doors on the orbital station after installing a section by template
- * fixed fall when installing a building from a template
- * the number of simultaneously displayed interiors of rooms increased to 15
- - disabled switching of dismantling tools with the mouse wheel
- * fixed inclusion of template libraries in the loaded game
- * fixed location of building templates
- * fixed location of furniture in the cabin
- * fixed operation of equipment when the limit is reached when the player is outside the colony
- * requirements for the production of resources by industrial colonies under the contract increased by 20%
- * water consumption by the beds increased by 20%
- * the influence of colleagues on the change of ideology by employees increased by 40%
- * the reward for contracts for scientific colonies reduced by 10%
- * the speed of treatment of space sickness increased by 75%
- * the cost (and cost of production) of medicines in reduced by 40%
- * the cost of production of meat and fish increased by 120%
- * the reward for the contract for the treatment of decompression sickness reduced by 2 times
- * the reward for the contract for the treatment of diseases (except for decompression sickness) increased by 85%
- * profit from tourism increased by 80%
- * clear the shopping cart after sending goods from the cart
- + new type of modifications 'template'
- ! Added the 'Save Template' button to the 'Buildings' panel
- * Fixed the availability of equipment in the cafe
- + API: ::addBuildingTemplate()
- ! Added the ability to share template libraries via SteamWorkshop
- * Fixed the need for staff to use the shower and toilet when the player is outside the colony
- ! Added the 'Buy Templates' button to the 'Cooperation' dialogue
- * Fixed the final game statistics
- ! Added the 'Templates' category to the 'Buildings' panel
- + Added the ability to delete previously purchased templates via the 'Buy Templates' dialogue
- * Removed logistics tasks when the ship departs
- * Hides the 'Logistics' panel during flight
- ! Quickly builds buildings in the colony using templates
- * Fixed the display of a text tooltip on the construction marker
- ! Quickly builds segments of the orbital station using templates
- ! Quickly builds multiple supports using rectangular selection
- ! Quickly builds multiple walkways using rectangular selection
- * Fixed the expulsion of astronauts
- * Accurate marker when installing a door
- ! Saves and loads training
- * Reduced the number of available block types in training
- * Reduced the number of available door types in training
- * The current repair panel displays a resource with a minimum stock in red
- * The loan repayment option is not available in training
- ! Allows the use of dissection mode when building and removing blocks
- * The requirements for contracts for an industrial colony for nuclear, thermonuclear, and recombination jet fuels have been increased by 10 times
- * It is not possible to surrender a colony under a contract with robots instead of humans
- * Important points are marked in red when concluding a contract
- * Localization fixes
- + API: Room.getBlockPos(), Room.getBlockPreset(), Room.setBlockPreset()
- + API: Colony.getOutdoor(), Outdoor.getDescriptor(), Outdoor.asPurchased(), Purchased.switchPower()
- + API: BaseColony.forceSend(), BaseColony.sendCargo(), BaseColony.buyCargo(), BaseColony.sellCargo()
- + API: UiModal.close()
- + The ability to change the temperature scale in the game settings
- + You can select unfortunate colonists in the staff panel filters
- + The 'Apply when loading saved games' option has been added to the mod dialogue