1. Update v1.2.7:
  2. The main thing that has changed in the game in version 1.2:
  3.  
  4. fixed incorrect saving of the game to a file in some situations, which made the game impossible to download.
  5.  
  6. buttons for tracing the trajectory according to ΔV have been added to the spacecraft panel in increments of 1km/s, 5km/s, 25km/s, 100km/s
  7.  
  8. buttons for sorting the departure date and arrival date in increments of 5 hours, 1 day, 1 week, 1 month have been added to the spacecraft panel.
  9.  
  10. the method of calculating flight paths has been changed
  11.  
  12. fixed a sharp fluctuation of orbits during flight planning
  13.  
  14. significantly improved the search for the optimal flow of ΔV during flights
  15.  
  16. chemical engine expiration rate reduced by 30% (to realistic)
  17.  
  18. preliminary finding of the optimal flight path
  19.  
  20. Have a nice game, everyone!
  21.  
  22. Full list of changes in version 1.2:
  23.  
  24. * fixed the operation of farms when the player is outside the colony
  25.  
  26. * fixed the construction of flight paths when using modifications
  27.  
  28. * fixed the types of rooms available for construction when using templates
  29.  
  30. * Localization correction
  31.  
  32. * Fixed staff mapping when using horizontal dissection
  33.  
  34. * Fixed clone production when the player is out of the colony
  35.  
  36. * the ban on using the station as a transit station has been fixed
  37.  
  38. * Localization correction
  39.  
  40. * fixed the construction of flight paths at high ΔV
  41.  
  42. * fixed the construction of flight paths
  43.  
  44. * fixed the construction of flight paths at high ΔV
  45.  
  46. * fixed the limitation of the duration of active sections of flight paths
  47.  
  48. * fixed the construction category selection created from modification
  49.  
  50. + buttons for tracing the trajectory according to ΔV in increments of 500 km/s have been added to the spacecraft panel.
  51.  
  52. fixed the inability to plot a flight path in some situations
  53.  
  54. ! fixed incorrect saving of the game to a file in some situations, which made the game impossible to download.
  55.  
  56. ! buttons for tracing the trajectory according to ΔV have been added to the spacecraft panel in increments of 1km/s, 5km/s, 25km/s, 100km/s
  57.  
  58. ! buttons have been added to the spacecraft panel to sort the departure date and arrival date in increments of 5 hours, 1 day, 1 week, 1 month
  59.  
  60. - sliders that change the departure date and travel time have been removed from the spacecraft panel
  61.  
  62. * fixed loading of saved games
  63.  
  64. * fixed the construction of buildings based on templates
  65.  
  66. ! the method of calculating flight paths has been changed
  67.  
  68. * fixed orbit rendering
  69.  
  70. ! fixed a sharp fluctuation of orbits during flight planning
  71.  
  72. ! significantly improved the search for the optimal flow of ΔV during flights
  73.  
  74. ! chemical engine expiration rate reduced by 30% (to realistic)
  75.  
  76. * The ship's orientation speed during flight has been reduced by 3 times
  77.  
  78. * fixed updating the atmosphere of planets during flights
  79.  
  80. ! preliminary finding of the optimal flight path
  81.  
  82. * updated training
  83.  
  84. * Clicking on a colony in the colony list allows you to quickly find it when you are in it but have lost sight of it
  85.  
  86. * Do not download templates created in a newer version of the game
  87.  
  88. + API: Shuttle.source, Shuttle.destination
  89.  
  90. Update v1.1:
  91. The main changes in the game in version 1.1:
  92.  
  93. building templates in colonies and orbital station segments
  94.  
  95. the ability to share a template library with other players via the Steam Workshop.
  96.  
  97. quick construction of supports and walkways by selecting a rectangular area.
  98.  
  99. saving and loading during training.
  100.  
  101. the use of dissection mode is allowed when building and removing blocks.
  102.  
  103. Enjoy the game!
  104.  
  105. Full list of changes in version 1.1:
  106.  
  107. * localization fixes
  108.  
  109. + installation cost added to the template tooltip
  110.  
  111. * template costs reduced by 2 times
  112.  
  113. * fixed construction by template in a new colony
  114.  
  115. * fixed energy consumption by bots when building by template
  116.  
  117. * fixed operation of doors on the orbital station after installing a section by template
  118.  
  119. * fixed fall when installing a building from a template
  120.  
  121. * the number of simultaneously displayed interiors of rooms increased to 15
  122.  
  123. - disabled switching of dismantling tools with the mouse wheel
  124.  
  125. * fixed inclusion of template libraries in the loaded game
  126.  
  127. * fixed location of building templates
  128.  
  129. * fixed location of furniture in the cabin
  130.  
  131. * fixed operation of equipment when the limit is reached when the player is outside the colony
  132.  
  133. * requirements for the production of resources by industrial colonies under the contract increased by 20%
  134.  
  135. * water consumption by the beds increased by 20%
  136.  
  137. * the influence of colleagues on the change of ideology by employees increased by 40%
  138.  
  139. * the reward for contracts for scientific colonies reduced by 10%
  140.  
  141. * the speed of treatment of space sickness increased by 75%
  142.  
  143. * the cost (and cost of production) of medicines in reduced by 40%
  144.  
  145. * the cost of production of meat and fish increased by 120%
  146.  
  147. * the reward for the contract for the treatment of decompression sickness reduced by 2 times
  148.  
  149. * the reward for the contract for the treatment of diseases (except for decompression sickness) increased by 85%
  150.  
  151. * profit from tourism increased by 80%
  152.  
  153. * clear the shopping cart after sending goods from the cart
  154.  
  155. + new type of modifications 'template'
  156.  
  157. ! Added the 'Save Template' button to the 'Buildings' panel
  158.  
  159. * Fixed the availability of equipment in the cafe
  160.  
  161. + API: ::addBuildingTemplate()
  162.  
  163. ! Added the ability to share template libraries via SteamWorkshop
  164.  
  165. * Fixed the need for staff to use the shower and toilet when the player is outside the colony
  166.  
  167. ! Added the 'Buy Templates' button to the 'Cooperation' dialogue
  168.  
  169. * Fixed the final game statistics
  170.  
  171. ! Added the 'Templates' category to the 'Buildings' panel
  172.  
  173. + Added the ability to delete previously purchased templates via the 'Buy Templates' dialogue
  174.  
  175. * Removed logistics tasks when the ship departs
  176.  
  177. * Hides the 'Logistics' panel during flight
  178.  
  179. ! Quickly builds buildings in the colony using templates
  180.  
  181. * Fixed the display of a text tooltip on the construction marker
  182.  
  183. ! Quickly builds segments of the orbital station using templates
  184.  
  185. ! Quickly builds multiple supports using rectangular selection
  186.  
  187. ! Quickly builds multiple walkways using rectangular selection
  188.  
  189. * Fixed the expulsion of astronauts
  190.  
  191. * Accurate marker when installing a door
  192.  
  193. ! Saves and loads training
  194.  
  195. * Reduced the number of available block types in training
  196.  
  197. * Reduced the number of available door types in training
  198.  
  199. * The current repair panel displays a resource with a minimum stock in red
  200.  
  201. * The loan repayment option is not available in training
  202.  
  203. ! Allows the use of dissection mode when building and removing blocks
  204.  
  205. * The requirements for contracts for an industrial colony for nuclear, thermonuclear, and recombination jet fuels have been increased by 10 times
  206.  
  207. * It is not possible to surrender a colony under a contract with robots instead of humans
  208.  
  209. * Important points are marked in red when concluding a contract
  210.  
  211. * Localization fixes
  212.  
  213. + API: Room.getBlockPos(), Room.getBlockPreset(), Room.setBlockPreset()
  214.  
  215. + API: Colony.getOutdoor(), Outdoor.getDescriptor(), Outdoor.asPurchased(), Purchased.switchPower()
  216.  
  217. + API: BaseColony.forceSend(), BaseColony.sendCargo(), BaseColony.buyCargo(), BaseColony.sellCargo()
  218.  
  219. + API: UiModal.close()
  220.  
  221. + The ability to change the temperature scale in the game settings
  222.  
  223. + You can select unfortunate colonists in the staff panel filters
  224.  
  225. + The 'Apply when loading saved games' option has been added to the mod dialogue