- Performance Update + Trading Cards
- Trading cards and everything associated with them have been added to the game: badges, emoticons, backgrounds.
- Moreover, animated avatars and an animated background inspired by the game are now available in the Steam items store.
- In addition, a number of improvements have been introduced to the game, aimed both at enhancing performance and at eliminating minor bugs and adjusting balance:
- Optimized shader compilation and validation.
- Implemented landscape texture streaming (Virtual Textures) to optimize rendering.
- Changed the vertical synchronization mechanism in the game; as a result, the vertical sync on/off setting has been returned to the video settings.
- Added display of waypoints (via SHIFT).
- Added display of passenger capacity to vehicle descriptions. Added display of squad size for squads.
- Fixed the "Evacuation" button behavior when a squad is in the process of moving into a building.
- Fixed a bug where, under certain circumstances, infantry could lose additional ammunition for weapons that had multiple ammunition types.
- Reduced the visibility of the Air observer squad.
- Increased reverse speed for most vehicles.
- Increased ammunition capacity for the AGS on the Kozak and L200.
- Reduced morale regeneration rate for civilians.
- Fixed armor values for the BTR‑3E with slat armor.
- Fixed a bug where machine gunners in hatches would disappear instantly upon death without animation.
- Implemented a weapon switching lock while stunned to fix situations where, for example, RPG gunners under fire would switch from their RPG to an assault rifle instead of attacking the target.
- Fixed a bug where squads assaulting buildings would exchange fire inside the building using heavy weapons.