1. Performance Update + Trading Cards
  2.  
  3. Trading cards and everything associated with them have been added to the game: badges, emoticons, backgrounds.
  4.  
  5. Moreover, animated avatars and an animated background inspired by the game are now available in the Steam items store.
  6.  
  7. In addition, a number of improvements have been introduced to the game, aimed both at enhancing performance and at eliminating minor bugs and adjusting balance:
  8.  
  9. Optimized shader compilation and validation.
  10.  
  11. Implemented landscape texture streaming (Virtual Textures) to optimize rendering.
  12.  
  13. Changed the vertical synchronization mechanism in the game; as a result, the vertical sync on/off setting has been returned to the video settings.
  14.  
  15. Added display of waypoints (via SHIFT).
  16.  
  17. Added display of passenger capacity to vehicle descriptions. Added display of squad size for squads.
  18.  
  19. Fixed the "Evacuation" button behavior when a squad is in the process of moving into a building.
  20.  
  21. Fixed a bug where, under certain circumstances, infantry could lose additional ammunition for weapons that had multiple ammunition types.
  22.  
  23. Reduced the visibility of the Air observer squad.
  24.  
  25. Increased reverse speed for most vehicles.
  26.  
  27. Increased ammunition capacity for the AGS on the Kozak and L200.
  28.  
  29. Reduced morale regeneration rate for civilians.
  30.  
  31. Fixed armor values for the BTR‑3E with slat armor.
  32.  
  33. Fixed a bug where machine gunners in hatches would disappear instantly upon death without animation.
  34.  
  35. Implemented a weapon switching lock while stunned to fix situations where, for example, RPG gunners under fire would switch from their RPG to an assault rifle instead of attacking the target.
  36.  
  37. Fixed a bug where squads assaulting buildings would exchange fire inside the building using heavy weapons.
  38.