- Skate or Bye!
- Hello Dismounters!
- This is no regular update!
- For a long time now, we've wanted to have ability to put a specific level in the spotlight, to give everyone a common challenge and a leaderboard to compete in. That's now in, with our first slot going to Skate or Bye, a new skateboarding level.
- Let us know how you feel about this update! Our plan is to improve this according to feedback, and possibly seeing if this could even be used with Workshop levels.
- Now, on to the release notes...
- New things
- [UPDATE]: Missing geometry on Intel graphics fixed
- New Game Mode: Featured level on the Title Screen gives time-limited access to a level that the player may still have locked in the Challenge mode. While Featured, the level may limit which vehicle or vehicles may be used. This is so the competition leaderboard is fair for everyone.
- New level: Skate or Bye! Collect golden hot dogs to beat a time limit!
- New hat: Mallard! Mr. Dismount's favorite cap while carving up the streets.
- New controls: Vehicles have secondary sideways spin air control while the handbrake button is pressed down
- New controls: Width/height sliders added to Low Blow obstacle
- Level Editing Toolkit: Collectible hot dog added, useful for levels where you want the player to pick up something generic for points.
- Level Editing Toolkit: Improved NPC Train asset added
- Improvements
- Levels polished: Stair Chase, Tropic Cruise, Slam Dunk
- Made Barrel Jump's challenge less difficult
- Owtobahn: trains now have more accurate colliders
- Tuning for characters' leg joints
- Visual effects improvements
- Memory usage optimized
- Debris particle meshes optimized
- Fixes to hat placement on ragdolls and custom faces
- Air control engages faster, tweaked for all vehicles
- General driveability updates for a number of vehicles
- Corley: fixes to some ragdoll poses
- Ricky-Tick: ragdoll poses added to front passenger seat
- Ricky-Tick has an extra gear
- Boss Throne & Pivot: colors now better match those seen in the Paint Job cards; minor fixes to poses and meshes
- Street Slicer control change: secondary rotation is now Spin instead of Roll
- Street Slicer control and stability improvements
- NPC Wedge is faster