- Patch 1.10 OUT NOW!
- 🔶A New PC patch is now available!
- This patch features our biggest cosmetic content addition yet- over 100 new additions in total across the 5 playable Paleofolk species types!
- These include new dino body parts, new patterns, new accessories, and colour layering options, allowing for much more intricate character customization and endless combination possibilities!
- This patch also includes one of our largest bugfixing and QOL updates yet; including improvements to autosaving, balancing, quests, navigation, and increased performance across the game.
- Check out the changelog to see the full breakdown of what's included in this patch.
- Patch 1.10 Changelog
- âœï¸ Character Creator Improvements
- New subsections for body parts have been added to allow even more customisation and layering of pieces.
- (Dev note: These changes may revert some body parts and colour choices of your saved Paleofolk. This was an unavoidable side effect of splitting body parts into more subsections, which was necessary to allow for more control, and the space for new options. If this happens to your character - don't panic! You can go into the customisation menu and just reapply your choices.)
- Colour / pattern selection has been rehauled and separated into its own distinct section.
- (Dev Note: Previously, colours could be picked immediately when applying new body parts, but then the main body colours and pattern overlays would happen seperately, later in the menu in a different section. We thought this was inconsistent and fiddly, and can lead to confusion or frustration by having to navigate in and out of different tabs. So now, all body part picking happens first, then you apply colours in the next section!)
- The pattern tab icons have been redesigned; They now more clearly reflect the area you are colour-picking for.
- Fixed an issue where certain patterns could not be removed once applied.
- Fixed an issue that caused wings (back item) to appear detached from the body.
- Fixed an issue where hats would appear to float slightly on some head types.
- Visual improvements and UI tweaks to improve readability.
- A snowflake icon will appear over the new Patch additions, making it clearer which pieces are new to this patch!
- 👒 New Accessories (All species)
- New Accessories including:
- Glasses and shades (rounded + square styles).
- Eyelashes (4 different styles).
- Neck items: New bandanas, collar, and ribbon options.
- Face Items: New eyepatch, band aids, and hairclip options.
- New bracelet options.
- New colour options: Existing accessories such as hats, wings and dresses now come in a wider range of colours and styles.
- New festive clothing: Christmas and winter themed sweaters and scarves.
- 🎨 New Patterns (All species)
- New ‘sock’ patterns added, allowing feet and hands to be different colours than the main body.
- New tail tip patterns added, allowing tip of all tails to be coloured differently.
- New muzzle/beak patterns added, allowing the snout/mouth area of all species to be coloured differently from the main head colour. This also makes it easier to make prominent beaks across many species types.
- 🔴 Theropod Updates
- New head horns/crests: Options include horns/crests resembling species such as Dilophosaurus, Ceratosaurus, Cryolophosaurus, Guanlong and more!
- New options for generic quills, scutes and spikes, on both the head and tail.
- Option to have Adi’s brow horns and head fluff.
- The spinosaur head now has 2 snout pattern options: short and long.
- 🟠Raptor Updates
- New head crests and fluff: Options include crests inspired by cassowarys and chickens, and additional cheek fluff options.
- Option to have NPC character crests, including Gale’s peacock-inspired head feathers, Jophery’s cockatiel-inspired crest, Harley’s ‘ear tufts’ and more!
- New pattern option: Barred wing tip patterns for all wing types, allowing the tips of the wings to be coloured differently.
- The slender raptor head now has 2 snout pattern options: short and long.
- New face pattern: ‘Eyeliner’ (Similar to Jophery). Allows patch around eyes to be coloured differently.
- 🟢 Small Herbivore
- New head crests: Options include crests resembling species such as Corythosaurus, Lambeosaurus, Olorotitan and more!
- New options for generic quills, ridged scutes, and sails, for both the heads and tails.
- Pattern updates: Pachysaur head dome and Parasaur crest can now be coloured individually and differently from the main head colour.
- 🔵 Armoured Herbivore
- New ceratopsian horns and frills: Options include horns/frills resembling species such as Pachyrhinosaurus and Protoceratops.
- New stegosaurian armour: Includes head and tail plates resembling species such as Kentrosaurus and Wuerhosaurus, as well as additional thagomizer options.
- Armoured herbivores can now have both thagomizers and tail plates/scutes enabled at the same time, rather than one or the other.
- New pattern options for ceratopsian frills, allowing for more customisation and vibrant looks.
- 🟤 Mammal
- New ears: Options include upright rabbit ears, floppy canine ears, smaller ears options, rounded primate ears, and more!
- New horns and crests: Options include generic horns and tusks, as well as options resembling species such as Estemmenosuchus, Prolibytherium, Xenokeryx and more!
- Pattern updates: Pawpads (hands) can now be coloured differently from the main body colour.
- 💖 Quality of Life updates
- Performance improvements across the game.
- Auto-saving improvements: Auto-saving now triggers more frequently:
- When completing Paleofolk quests. (Does not include Tutorial.)
- When completing chats with Paleofolk. (General chats only; Does not include quest or Tutorial dialogue.) This will massively increase the save rate during island exploration, as previously players would have to rely on returning home to save their island progress.
- Balancing Improvements:
- Increased the drop rate of Blue Flower resource.
- Fixed issue where PF would haggle over extremely small differences in haggling offers.
- Changed all treasures to be worth significantly more.
- Fixed inspiration exploit during pawn interactions.
- Added descriptions for Ambience items to make their effects more clear.
- (Also fixed an issue where the wrong ambience item for Carpenter was being unlocked via Inspiration.)
- 👾 Bugfixes
- Fixed a bug where some rewards would be unlocked but not granted to the player. This includes friendship level rewards, quest rewards and inspiration unlocks.
- (Fix should retroactively grant missing recipes to players affected by this bug.)
- Shop Fixes:
- Fixed issues with "On Display" tab.
- Fixed issues with toast visuals and softlock issue.
- Fix for shop patience decreasing during transition at counter.
- Fixes for shop editing warnings.
- Fixed default shop customisation items incorrectly greying out when Amber is low.
- Fixed Customer patience dropping not breaking streak.
- Quest Fixes:
- “Contractual Obligationsâ€: Issues/Softlocks.
- “Impress the Mayorâ€: Issues/Softlocks.
- “Island Improvementsâ€: Issues/Softlocks.
- “Kipper's sidequestsâ€: Fixed lag from completion tracking.
- “Open Sesame": Fixed softlocks that occur when exiting during cutscenes.
- Fixed a bug causing the player to appear invisible during cutscenes in the Town Hall.
- Fixed Harley not correctly standing on the stage during cutscenes
- Fixed Harley's music not always playing during cutscenes
- Fixed the possibility of Harley becoming stuck on assets and softlocking during his introductory cutscene.
- Fixed Scout sometimes walking away during quest cutscenes.
- Fixed a bug causing the friendship bar to reset to 'empty' every time a PF is reloaded / when a time chunk passes.
- Fixes for various collision & navigation issues across the island.
- Fixes for various grid and house placement issues.
- Fixed scroll wheel issue in the Journal’s Quest page.
- Fixed a bug causing Paleofolk to walk away when being gifted multiple times.
- Fix for missing characters in certain fonts/languages.
- Fixes for readability of Island/Shop editing visuals.
- Added Missing material filters in crafting UI.
- Fixed Crafting Mastery bar continuing to visually raise after being maxxed out.
- Fixes for various visual issues:
- Fixed an error that caused materials to appear magenta in some locations.
- Fixed Bloom being too bright at night.
- Fixed World grid being too bright at night.
- Fixed Interaction ring visibility issue at Hazel's house.
- 🃠Steam Trading Cards
- Steam Trading cards have finally made their way to Amber Isle! Trade in a complete pack to unlock Amber Isle goodies like Steam emotes and profile backgrounds to flaunt your love for all things Amber Isle!
- 10 Steam Trading Cards featuring some of our favourite Paleofolk pals!
- 10 Steam emotes…again featuring our Paleofolk pals!
- 6 Steam Badges to collect and upgrade.
- 3 Steam Profile Backgrounds featuring Amber Isle keyart.
- We’ve set the drop rate to a reasonable 20 mins of gameplay, PLUS your existing gametime is taken into account, so drops are also retroactively granted.
- 🧡Thank you to the Amber Isle community!🧡
- A huge THANK YOU must be given to each and every community member that helped us make this patch a reality! Everyone that helped tested the PTE, sent bug reports and feedback, or even just showed their support for more Amber Isle… without you, this patch would’ve been impossible to pull off alone!
- As a small indie team, supporting post-release Amber Isle in our downtime, this patch was a real labour of love, and it means the world that you all supported us so greatly. We hope you enjoy seeing the features you helped suggest and playtest make it to the full game.
- For everyone else, we hope you have a blast with the new and improved Amber Isle experience. Until next time, much love, and take care out there!