- Update v2.3 b9:
- Added
- Bee Swarm entity variant for tree stump game event
- Bee Swarm hand item with non critical debuffs
- Updated icons for Biome Survival Gear
- WornItemMods min effect requirement
- HonkEvent for vehicles to allow game events to fire based on honking the horn
- AI wander and look are more active while alert
- AI randomly turns during look while alert
- Second column of icons to use for custom map waypoints
- Launcher cleanup features "local prefabs" and "mods"
- Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)
- HarvestByTag Challenge objective
- Nav Object Tracking to ChallengeStatAwarded
- Localization for challengeBiomeRewardTooltip for biome challenge rewards
- Grab and Place SFX for Biome Survival Gear
- GameEvent Requirement for InTraderArea
- Custom Radial events for blocks through xml for modders
- GameEvent action to get all players in game
- Rubble_wasteland_filler_10
- Changed
- Removed erroneous second set of tags from ammoCrossbowBoltExploding
- Disabled biome Wear, Loot, and Time challenges
- Biome Badges are now separate weather items per biome
- Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage
- Taking shelter without survival gear will recover biome hazard effects
- All biome hazards now have 3 minutes of survival time without gear
- Survival gear is now dropped on death with drop on death settings
- Updated icons for biome hazard reducers
- Removed food and water stats from Black Lung Serum and Fallout Flush
- Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats
- Increased water stat on Sunstroke Tonic
- Updated the recipe for Scorcher Stew
- Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees
- Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm
- Reduced dew collector activity value
- Replaced plague spitter fade with a low rate of wandering
- Storm messages will no longer say to leave biome
- Biome Hazards recover in any other biome
- Improved AI wander position variety
- Increased AI alert time after investigation point reached
- Increased rate AI interest distance returns to the default value
- Updated shotgun shell icon to match other shotgun ammo icons
- Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays
- Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled
- Storm buff descriptions no longer instruct players to leave the biome
- Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction
- Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards
- Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
- Updated Honey Harvest challenge to track the location of stumps
- Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows
- Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings
- Updated wilderness tree stumps with hole model variant
- Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning
- Removed wind drift effect from 4x4 when driving through storms
- Storm frequency setting defaults to 0 (Does not change setting for current games)
- Increased delay between thunder during storms
- Optimized Chunk SetBlock check of DeviceFlags
- Optimized SpawnGroup memory use
- Autorun starts only if run action was pressed for less than .2 seconds
- Canned Food mesh so the main part of the label faces the player
- Updated localization for 2.3 changes
- POI sleeper volumes use a random seed in playtest
- Fixed
- AI ranged projectile attacks would start when the target was dead
- Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses
- Water is not visible through glass
- Distant water seam if near water is to the side
- Underwater distortion could be clipped at certain angles
- Trader Bob VO Trade 17 line cuts off
- Air drop marker still shows when setting has it off
- NRE when spawning insects after destroying tree stump using vehicle
- Icon background textures not cleared when switching between containers - second issue
- AI wander random range was 1m too short and only used 1m increments
- Biome spawned AI move speed increase from storms did not happen at night
- Launcher cleanup feature "old remote maps" working again
- Apartments_06 placed trees on flat ground to avoid bugs
- On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest
- Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)
- Issue with challenge reward tooltip using the same text_key in two game events
- PlayerDataFile failed to load (mismatched read/write in WaypointCollection).
- Black screen when crouching, entering biomes, accepting quests
- Weeds and debris appear inside trader bounds
- Fire and smoke effect not visible through glass blocks
- Red quest bounds are rotated during quests
- Updated biome max timers to reset when entering the game if not set to 180
- OnSelfPlaceBlock not working correctly for placing blocks.
- Trader UI header icon overlap
- Thunder sounds would leak an object if played too often
- Update v2.2 b3:
- Added
- Instantiated XUi templates will inherit parent template parameters
- Add lockable slots to containers and vehicles
- Allow unlinking Discord account directly from the game
- Rubble_burnt_filler_10
- Sprint Mode Autorun
- AI activity map sets a long delay on neighbors if a screamer spawns
- Changed
- Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot added
- Updated passive values for both Muffled Connector mods to match the display values
- Updated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin Armor
- Pack Mule sound to only play in the player's head
- Lowered the chance of Plague Spitter and Frostclaw biome spawns by ~50%
- Updated all zombies and zombie animals with new tags for biome zombie kill challenges
- Updated all biome zombie kill challenges to 5 themed zombie kills per biome
- Updated all biome zombie kill challenges to include other undead kills per biome. Each biome increases 5,10,15,20. The themed zombie in each biome does NOT count toward the other undead kills. For example, Frostclaw kills in the snow biome don't count toward the other kills, but they do count in other biomes.
- Cleaned up legacy leg armor buff, tags, and item logic for the Bandolier Mod
- Updated damage stat localization on Nomad Gloves to reflect its use on the Radiated, Charged, and Infernal "Elite" zombie class
- BlockSpawnEntity UI is shown with shift+ctrl+rmb
- Updated spawnTraderDesc with the updated trader select menu shortcut keys SHIFT + CTRL + RMB
- Removed player "not found for hair color" warning
- Sprint Lock to Sprint Mode and renamed No/Yes to Hold/Toggle
- Optimized prop shadows by disabling on last LOD when Shadow Distance setting is lower than Ultra
- AI activity map neighbor delay includes the diagonals
- Regular screamer spawning to choose 1 or 2 based on GS
- Removed "Loot Stage Caps" from all biomes
- Removed lootstage_max from all biomes
- Biome Badges no longer boost LootStageMax
- Updated localization for goBiomeProgressionDesc
- Disabled visible_loot_max icons from showing in on location windows
- Disabled buffs related to Loot Stage Cap
- Fixed
- Do not show Discord friend requests that are marked as Spam by Discord
- Discord button on main menu will show pending invites on first open. Discord friend requests will show their avatars
- Rally Marker SFX loop heard after starting quest.
- Corpse Hanging Rope no longer downgrades to the hanging log
- Missing tags on Nomad Gloves for charged and infernal
- Rubble_burnt_filler_04 QA issues addressed
- Rubble_wasteland_filler_01 missing texture
- TileEntity.CopyFrom NotImplementedException when triggering a POI reset
- Missing quest location by committing house_modern_27
- Burnt forest biome shows pine forest when switching during playtest
- Glock9's beloved cornmeal is now spelled the same in foodCropCornDesc
- "Occlusion: RemoveEntity x missing" warning on dedicated servers
- Demolition zombie's feet were partially in the ground
- Player camera turning a large amount from controller input after a big frame rate spike
- Update v2.1 b7:
- Added
- Storm affected zombies have increased hearing
- Changing the 24 Hour Cycle setting will recalculate weather
- Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true
- Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu
- Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu
- Missing localization for several POIs
- Curtains and Drapes Variant Helper and recipe
- Hanging Log 1 and 2
- XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement
- Game Event Action for completing challenges.
- Changed
- Improved behaviour related to console cross play when server config is non standard
- Reduced storm durations and how often they happen and less variations between biomes
- Increased storm warning time
- Increased storm fog and it now blends in as the storm builds
- Storm fog and particles decrease when inside
- Removed clothing and armor tags from dyes
- Updated serveradmins.xml header comment
- Factory_02 sleepers should no longer spawn in view
- Apartments_06 zombies no longer spawn in view
- Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default
- Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2
- Update localization for Shepherd’s Pie
- Removed "Animation queue full" warning
- Storm particles no longer fall into the inside of POI's
- Fixed
- Clients hit by projectiles now play specters grace audio
- Storm duration was incorrectly affected by the 24 Hour Cycle setting
- Sound now plays when last user leaves a party
- Trader Bob will no longer teleport you multiple times
- Further server login overhead reduction to reduce impact of potential DDoS attacks
- Clients on dedi can now heal each others broken or sprained limb
- Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area
- Hoarder helmet no longer babyfaces your character
- Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions
- Permadeath is again dropping player backpack.
- Hotswapping item consumable exploit
- Miner's Mending perk repeatedly halves critical injury when swapping mining tools
- Xbox series X/S lighting issue
- Modding Bug: Lootable zombies no longer have localized names
- Setting storms to 0% would not cancel a biome's current storm until the next random weather change
- Zombies dying from old age are no longer dropping bags
- Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit
- Players can once again report POI placed signs as the sign has no author
- AI run away task did not respond to player noise