1. Update v2.3 b9:
  2. Added
  3.  
  4. Bee Swarm entity variant for tree stump game event
  5.  
  6. Bee Swarm hand item with non critical debuffs
  7.  
  8. Updated icons for Biome Survival Gear
  9.  
  10. WornItemMods min effect requirement
  11.  
  12. HonkEvent for vehicles to allow game events to fire based on honking the horn
  13.  
  14. AI wander and look are more active while alert
  15.  
  16. AI randomly turns during look while alert
  17.  
  18. Second column of icons to use for custom map waypoints
  19.  
  20. Launcher cleanup features "local prefabs" and "mods"
  21.  
  22. Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)
  23.  
  24. HarvestByTag Challenge objective
  25.  
  26. Nav Object Tracking to ChallengeStatAwarded
  27.  
  28. Localization for challengeBiomeRewardTooltip for biome challenge rewards
  29.  
  30. Grab and Place SFX for Biome Survival Gear
  31.  
  32. GameEvent Requirement for InTraderArea
  33.  
  34. Custom Radial events for blocks through xml for modders
  35.  
  36. GameEvent action to get all players in game
  37.  
  38. Rubble_wasteland_filler_10
  39.  
  40.  
  41. Changed
  42.  
  43. Removed erroneous second set of tags from ammoCrossbowBoltExploding
  44.  
  45. Disabled biome Wear, Loot, and Time challenges
  46.  
  47. Biome Badges are now separate weather items per biome
  48.  
  49. Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage
  50.  
  51. Taking shelter without survival gear will recover biome hazard effects
  52.  
  53. All biome hazards now have 3 minutes of survival time without gear
  54.  
  55. Survival gear is now dropped on death with drop on death settings
  56.  
  57. Updated icons for biome hazard reducers
  58.  
  59. Removed food and water stats from Black Lung Serum and Fallout Flush
  60.  
  61. Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats
  62.  
  63. Increased water stat on Sunstroke Tonic
  64.  
  65. Updated the recipe for Scorcher Stew
  66.  
  67. Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees
  68.  
  69. Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm
  70.  
  71. Reduced dew collector activity value
  72.  
  73. Replaced plague spitter fade with a low rate of wandering
  74.  
  75. Storm messages will no longer say to leave biome
  76.  
  77. Biome Hazards recover in any other biome
  78.  
  79. Improved AI wander position variety
  80.  
  81. Increased AI alert time after investigation point reached
  82.  
  83. Increased rate AI interest distance returns to the default value
  84.  
  85. Updated shotgun shell icon to match other shotgun ammo icons
  86.  
  87. Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays
  88.  
  89. Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled
  90.  
  91. Storm buff descriptions no longer instruct players to leave the biome
  92.  
  93. Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction
  94.  
  95. Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards
  96.  
  97. Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
  98.  
  99. Updated Honey Harvest challenge to track the location of stumps
  100.  
  101. Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows
  102.  
  103. Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings
  104.  
  105. Updated wilderness tree stumps with hole model variant
  106.  
  107. Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning
  108.  
  109. Removed wind drift effect from 4x4 when driving through storms
  110.  
  111. Storm frequency setting defaults to 0 (Does not change setting for current games)
  112.  
  113. Increased delay between thunder during storms
  114.  
  115. Optimized Chunk SetBlock check of DeviceFlags
  116.  
  117. Optimized SpawnGroup memory use
  118.  
  119. Autorun starts only if run action was pressed for less than .2 seconds
  120.  
  121. Canned Food mesh so the main part of the label faces the player
  122.  
  123. Updated localization for 2.3 changes
  124.  
  125. POI sleeper volumes use a random seed in playtest
  126.  
  127.  
  128.  
  129. Fixed
  130.  
  131. AI ranged projectile attacks would start when the target was dead
  132.  
  133. Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses
  134.  
  135. Water is not visible through glass
  136.  
  137. Distant water seam if near water is to the side
  138.  
  139. Underwater distortion could be clipped at certain angles
  140.  
  141. Trader Bob VO Trade 17 line cuts off
  142.  
  143. Air drop marker still shows when setting has it off
  144.  
  145. NRE when spawning insects after destroying tree stump using vehicle
  146.  
  147. Icon background textures not cleared when switching between containers - second issue
  148.  
  149. AI wander random range was 1m too short and only used 1m increments
  150.  
  151. Biome spawned AI move speed increase from storms did not happen at night
  152.  
  153. Launcher cleanup feature "old remote maps" working again
  154.  
  155. Apartments_06 placed trees on flat ground to avoid bugs
  156.  
  157. On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest
  158.  
  159. Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)
  160.  
  161. Issue with challenge reward tooltip using the same text_key in two game events
  162.  
  163. PlayerDataFile failed to load (mismatched read/write in WaypointCollection).
  164.  
  165. Black screen when crouching, entering biomes, accepting quests
  166.  
  167. Weeds and debris appear inside trader bounds
  168.  
  169. Fire and smoke effect not visible through glass blocks
  170.  
  171. Red quest bounds are rotated during quests
  172.  
  173. Updated biome max timers to reset when entering the game if not set to 180
  174.  
  175. OnSelfPlaceBlock not working correctly for placing blocks.
  176.  
  177. Trader UI header icon overlap
  178.  
  179. Thunder sounds would leak an object if played too often
  180.  
  181. Update v2.2 b3:
  182. Added
  183.  
  184. Instantiated XUi templates will inherit parent template parameters
  185.  
  186. Add lockable slots to containers and vehicles
  187.  
  188. Allow unlinking Discord account directly from the game
  189.  
  190. Rubble_burnt_filler_10
  191.  
  192. Sprint Mode Autorun
  193.  
  194. AI activity map sets a long delay on neighbors if a screamer spawns
  195.  
  196.  
  197. Changed
  198.  
  199. Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot added
  200.  
  201. Updated passive values for both Muffled Connector mods to match the display values
  202.  
  203. Updated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin Armor
  204.  
  205. Pack Mule sound to only play in the player's head
  206.  
  207. Lowered the chance of Plague Spitter and Frostclaw biome spawns by ~50%
  208.  
  209. Updated all zombies and zombie animals with new tags for biome zombie kill challenges
  210.  
  211. Updated all biome zombie kill challenges to 5 themed zombie kills per biome
  212.  
  213. Updated all biome zombie kill challenges to include other undead kills per biome. Each biome increases 5,10,15,20. The themed zombie in each biome does NOT count toward the other undead kills. For example, Frostclaw kills in the snow biome don't count toward the other kills, but they do count in other biomes.
  214.  
  215. Cleaned up legacy leg armor buff, tags, and item logic for the Bandolier Mod
  216.  
  217. Updated damage stat localization on Nomad Gloves to reflect its use on the Radiated, Charged, and Infernal "Elite" zombie class
  218.  
  219. BlockSpawnEntity UI is shown with shift+ctrl+rmb
  220.  
  221. Updated spawnTraderDesc with the updated trader select menu shortcut keys SHIFT + CTRL + RMB
  222.  
  223. Removed player "not found for hair color" warning
  224.  
  225. Sprint Lock to Sprint Mode and renamed No/Yes to Hold/Toggle
  226.  
  227. Optimized prop shadows by disabling on last LOD when Shadow Distance setting is lower than Ultra
  228.  
  229. AI activity map neighbor delay includes the diagonals
  230.  
  231. Regular screamer spawning to choose 1 or 2 based on GS
  232.  
  233. Removed "Loot Stage Caps" from all biomes
  234.  
  235. Removed lootstage_max from all biomes
  236.  
  237. Biome Badges no longer boost LootStageMax
  238.  
  239. Updated localization for goBiomeProgressionDesc
  240.  
  241. Disabled visible_loot_max icons from showing in on location windows
  242.  
  243. Disabled buffs related to Loot Stage Cap
  244.  
  245.  
  246. Fixed
  247.  
  248. Do not show Discord friend requests that are marked as Spam by Discord
  249.  
  250. Discord button on main menu will show pending invites on first open. Discord friend requests will show their avatars
  251.  
  252. Rally Marker SFX loop heard after starting quest.
  253.  
  254. Corpse Hanging Rope no longer downgrades to the hanging log
  255.  
  256. Missing tags on Nomad Gloves for charged and infernal
  257.  
  258. Rubble_burnt_filler_04 QA issues addressed
  259.  
  260. Rubble_wasteland_filler_01 missing texture
  261.  
  262. TileEntity.CopyFrom NotImplementedException when triggering a POI reset
  263.  
  264. Missing quest location by committing house_modern_27
  265.  
  266. Burnt forest biome shows pine forest when switching during playtest
  267.  
  268. Glock9's beloved cornmeal is now spelled the same in foodCropCornDesc
  269.  
  270. "Occlusion: RemoveEntity x missing" warning on dedicated servers
  271.  
  272. Demolition zombie's feet were partially in the ground
  273.  
  274. Player camera turning a large amount from controller input after a big frame rate spike
  275.  
  276. Update v2.1 b7:
  277. Added
  278.  
  279. Storm affected zombies have increased hearing
  280.  
  281. Changing the 24 Hour Cycle setting will recalculate weather
  282.  
  283. Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true
  284.  
  285. Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu
  286.  
  287. Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu
  288.  
  289. Missing localization for several POIs
  290.  
  291. Curtains and Drapes Variant Helper and recipe
  292.  
  293. Hanging Log 1 and 2
  294.  
  295. XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement
  296.  
  297. Game Event Action for completing challenges.
  298.  
  299. Changed
  300.  
  301. Improved behaviour related to console cross play when server config is non standard
  302.  
  303. Reduced storm durations and how often they happen and less variations between biomes
  304.  
  305. Increased storm warning time
  306.  
  307. Increased storm fog and it now blends in as the storm builds
  308.  
  309. Storm fog and particles decrease when inside
  310.  
  311. Removed clothing and armor tags from dyes
  312.  
  313. Updated serveradmins.xml header comment
  314.  
  315. Factory_02 sleepers should no longer spawn in view
  316.  
  317. Apartments_06 zombies no longer spawn in view
  318.  
  319. Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default
  320.  
  321. Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2
  322.  
  323. Update localization for Shepherd’s Pie
  324.  
  325. Removed "Animation queue full" warning
  326.  
  327. Storm particles no longer fall into the inside of POI's
  328.  
  329. Fixed
  330.  
  331. Clients hit by projectiles now play specters grace audio
  332.  
  333. Storm duration was incorrectly affected by the 24 Hour Cycle setting
  334.  
  335. Sound now plays when last user leaves a party
  336.  
  337. Trader Bob will no longer teleport you multiple times
  338.  
  339. Further server login overhead reduction to reduce impact of potential DDoS attacks
  340.  
  341. Clients on dedi can now heal each others broken or sprained limb
  342.  
  343. Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area
  344.  
  345. Hoarder helmet no longer babyfaces your character
  346.  
  347. Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions
  348.  
  349. Permadeath is again dropping player backpack.
  350.  
  351. Hotswapping item consumable exploit
  352.  
  353. Miner's Mending perk repeatedly halves critical injury when swapping mining tools
  354.  
  355. Xbox series X/S lighting issue
  356.  
  357. Modding Bug: Lootable zombies no longer have localized names
  358.  
  359. Setting storms to 0% would not cancel a biome's current storm until the next random weather change
  360.  
  361. Zombies dying from old age are no longer dropping bags
  362.  
  363. Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit
  364.  
  365. Players can once again report POI placed signs as the sign has no author
  366.  
  367. AI run away task did not respond to player noise