1. Update v1135:
  2. - point lighting optimization
  3. - improved framerates all maps
  4. - improved framerate when proximity mines, grenades or ammo packs spawned
  5.  
  6. Update v1131:
  7. - hide turret mesh fix quad and 3rd person
  8. - fixed tick mushroom pickups
  9.  
  10. Update v1128:
  11. - fixed double jump
  12.  
  13. Update v1127:
  14. - fixed Knee Actuator suit mod
  15.  
  16. Update v1126:
  17. - fixed problem with inventory not loading from new merchant ID's
  18.  
  19. Update v1123:
  20. - carcass pickups for special squirrels (to be used in artisan crafting)
  21. - map work
  22. - carcass texture update
  23. - drop lights on proximity mines, grenades, max ammo
  24. - turret damage upgrade skill
  25. - speed walking skill
  26. - FIX: persistent inventory save after selling items
  27. - FIX: no more exiting vehicles in glider state
  28. - FIX: correct modified max health and battery stats during character selection
  29.  
  30. Update v1115:
  31. - suit mods added
  32. -- double jump mod
  33. -- aim walk speed
  34. -- suit battery recharge rate
  35. - merchant fixes
  36. - training fixes
  37. - new training
  38. -- speed walker
  39.  
  40. Update v1106:
  41. - character image training
  42. - character switching single player
  43. - training item fix double click issue
  44.  
  45. Update v1101:
  46. - character level up
  47. - character skill points
  48. - skill points can be spent on modifiers
  49. -- health
  50. -- sprint speed
  51. -- turret firing rate
  52. -- turret turn rate
  53. -- turret recharge rate
  54. -- more soon
  55.  
  56. Update v1077:
  57. - repeated same weapon drop and re-pickup bug fixes
  58. - improved dropped weapon re-pickup
  59. - dropped weapon now has a locator light
  60. - quad point orb pickup HUD message added
  61. - more mushrooms on Summer Squirrels map
  62.  
  63. Update v1074:
  64. - squirrel distance hud fix
  65. - quad enter more responsive / less fiddly
  66. - selling a found weapon removes it from unit weapon inventory (mag rifles and pump shotguns always available)
  67. - sold equipped items replaced with mag rifle or a pump shotgun.
  68. - squirrelball scoreboard updated
  69.  
  70. Update v1028:
  71. The new SquirrelTech Interaction 2.0 system is now live.
  72. - traced items are outlined
  73. - easily drop and re-pick up the same object
  74. - messaging / hint system re-worked (a little buggy still but functional)
  75.  
  76. Squirrel Brains
  77. - squirrels will sometimes run up trees.
  78. - if there are no squirrels around they are probably up a tree somewhere, hunt them down!
  79. - squirrel is stuck resolver updated
  80. - squirrel AI double jump removed
  81. - less air control so more natural air time
  82.  
  83. UI Updates
  84. Have added some backgrounds to elements. I had to rework the UI layout structures to add the backgrounds. More UI work coming soon.
  85.  
  86. - Lobby / Hive menu updates (reverted back to borderless)
  87. - character select / loadout screen (new header backgrounds)
  88. - in-game player HUD (element backgrounds)
  89. - game over screen (tweaks to layout and added backgrounds)
  90.  
  91. Other Updates
  92. - character jump height reduced. (allows for meaningful suit upgrades)
  93. - general map work
  94. - mission tweaks
  95. - weapon names and handling tweaks
  96. - weapon proficiency reduces time between fire for trigger based weapons
  97.  
  98. Update v1007:
  99. - improved body search, weapon, max ammo and health pickup interactions
  100. - fixed map night time with fog lighting: Squirrel Mountain
  101. - new points pick up type: recycling (plastics, scrap metal, electronics)
  102. - laser rifle mesh updated
  103. - 5 achievements added (retroactive completion coming soon - if you have completed the mission already you will get the achievement on Steam)
  104.  
  105. Update v995:
  106. - pickup system fixes
  107. - messaging system update
  108.  
  109. Update v988:
  110. - single player mode: move barriers, turrets and crates
  111. - persistent object placements (item locations carried over to next play)
  112. - map tweaks and fixes (all maps)
  113. - item pickup / interaction improvements
  114. - pickup item select boxes now visible
  115. - smarter turrets (turrets will only fire upon an enemy if in line of sight = no more ammo wastage!)
  116. - turrets no longer damage players but applies hit force. Cause small player movement hamper effect.
  117. - new lobby background scene
  118. - squirrel fur textures updated
  119. - squirrels get stuck less on maps
  120. - new character fixes for weapon stats
  121. - map selection functions re-worked
  122. - weapon level / progression system fixes
  123. - map optimizations = improved frame rates most maps!
  124. - cleared out FPS DEAD ZONE surrounding spawn APC Vehicle late game
  125.  
  126. Update v924:
  127. - fixed bug where after moving a turret you could not select another turret / move further turrets
  128.  
  129. Update v923:
  130. - fixed bug when setting motion blur in video settings
  131.  
  132. Update v917:
  133. Holiday Map
  134. The Winter Wonderland map is now live along with an Xmas mission for this holiday season.
  135.  
  136. Sonic Plasma Turrets
  137. New hybrid sonic plasma turrets are now ready for the field. Sonic waves propel a micro ball of super heated plasma. Auto recharges.
  138.  
  139. In single player you can pack up and carry them and deploy them at almost any location. A few bugs to work out, but Orbtech engineers have deemed them safe (enough) for use in the field.
  140.  
  141. UI Updates
  142. The mission select screen now has the intro lore available to read before selecting a mission zone. I will probably remove the lore from the opening sequence soon.
  143. Updated mission review and accept menus
  144. Added CREDITS button to the main menu with pop-up
  145.  
  146. Other fixes and changes
  147. - movable SPT's (sonic plasma turrets)
  148. - optimized landscape material (reduce instruction set)
  149. - recompiled all shaders
  150. - lore updated with some passage updates
  151. - laser gun, grenade launcher, rocket launcher weapon icons
  152. - game over Mission Completed / Failed pop up message
  153. - game over layout updated
  154. - game over button labels updated
  155. - character select UI tweaks
  156. - Squirrel Town map re-worked with less foliage
  157. - proximity mine updated: player can no longer trigger
  158. - custom texture for lil' red squirrel
  159.  
  160. Update v895:
  161. - some menu and select screen work
  162.