- Update v1135:
- - point lighting optimization
- - improved framerates all maps
- - improved framerate when proximity mines, grenades or ammo packs spawned
- Update v1131:
- - hide turret mesh fix quad and 3rd person
- - fixed tick mushroom pickups
- Update v1128:
- - fixed double jump
- Update v1127:
- - fixed Knee Actuator suit mod
- Update v1126:
- - fixed problem with inventory not loading from new merchant ID's
- Update v1123:
- - carcass pickups for special squirrels (to be used in artisan crafting)
- - map work
- - carcass texture update
- - drop lights on proximity mines, grenades, max ammo
- - turret damage upgrade skill
- - speed walking skill
- - FIX: persistent inventory save after selling items
- - FIX: no more exiting vehicles in glider state
- - FIX: correct modified max health and battery stats during character selection
- Update v1115:
- - suit mods added
- -- double jump mod
- -- aim walk speed
- -- suit battery recharge rate
- - merchant fixes
- - training fixes
- - new training
- -- speed walker
- Update v1106:
- - character image training
- - character switching single player
- - training item fix double click issue
- Update v1101:
- - character level up
- - character skill points
- - skill points can be spent on modifiers
- -- health
- -- sprint speed
- -- turret firing rate
- -- turret turn rate
- -- turret recharge rate
- -- more soon
- Update v1077:
- - repeated same weapon drop and re-pickup bug fixes
- - improved dropped weapon re-pickup
- - dropped weapon now has a locator light
- - quad point orb pickup HUD message added
- - more mushrooms on Summer Squirrels map
- Update v1074:
- - squirrel distance hud fix
- - quad enter more responsive / less fiddly
- - selling a found weapon removes it from unit weapon inventory (mag rifles and pump shotguns always available)
- - sold equipped items replaced with mag rifle or a pump shotgun.
- - squirrelball scoreboard updated
- Update v1028:
- The new SquirrelTech Interaction 2.0 system is now live.
- - traced items are outlined
- - easily drop and re-pick up the same object
- - messaging / hint system re-worked (a little buggy still but functional)
- Squirrel Brains
- - squirrels will sometimes run up trees.
- - if there are no squirrels around they are probably up a tree somewhere, hunt them down!
- - squirrel is stuck resolver updated
- - squirrel AI double jump removed
- - less air control so more natural air time
- UI Updates
- Have added some backgrounds to elements. I had to rework the UI layout structures to add the backgrounds. More UI work coming soon.
- - Lobby / Hive menu updates (reverted back to borderless)
- - character select / loadout screen (new header backgrounds)
- - in-game player HUD (element backgrounds)
- - game over screen (tweaks to layout and added backgrounds)
- Other Updates
- - character jump height reduced. (allows for meaningful suit upgrades)
- - general map work
- - mission tweaks
- - weapon names and handling tweaks
- - weapon proficiency reduces time between fire for trigger based weapons
- Update v1007:
- - improved body search, weapon, max ammo and health pickup interactions
- - fixed map night time with fog lighting: Squirrel Mountain
- - new points pick up type: recycling (plastics, scrap metal, electronics)
- - laser rifle mesh updated
- - 5 achievements added (retroactive completion coming soon - if you have completed the mission already you will get the achievement on Steam)
- Update v995:
- - pickup system fixes
- - messaging system update
- Update v988:
- - single player mode: move barriers, turrets and crates
- - persistent object placements (item locations carried over to next play)
- - map tweaks and fixes (all maps)
- - item pickup / interaction improvements
- - pickup item select boxes now visible
- - smarter turrets (turrets will only fire upon an enemy if in line of sight = no more ammo wastage!)
- - turrets no longer damage players but applies hit force. Cause small player movement hamper effect.
- - new lobby background scene
- - squirrel fur textures updated
- - squirrels get stuck less on maps
- - new character fixes for weapon stats
- - map selection functions re-worked
- - weapon level / progression system fixes
- - map optimizations = improved frame rates most maps!
- - cleared out FPS DEAD ZONE surrounding spawn APC Vehicle late game
- Update v924:
- - fixed bug where after moving a turret you could not select another turret / move further turrets
- Update v923:
- - fixed bug when setting motion blur in video settings
- Update v917:
- Holiday Map
- The Winter Wonderland map is now live along with an Xmas mission for this holiday season.
- Sonic Plasma Turrets
- New hybrid sonic plasma turrets are now ready for the field. Sonic waves propel a micro ball of super heated plasma. Auto recharges.
- In single player you can pack up and carry them and deploy them at almost any location. A few bugs to work out, but Orbtech engineers have deemed them safe (enough) for use in the field.
- UI Updates
- The mission select screen now has the intro lore available to read before selecting a mission zone. I will probably remove the lore from the opening sequence soon.
- Updated mission review and accept menus
- Added CREDITS button to the main menu with pop-up
- Other fixes and changes
- - movable SPT's (sonic plasma turrets)
- - optimized landscape material (reduce instruction set)
- - recompiled all shaders
- - lore updated with some passage updates
- - laser gun, grenade launcher, rocket launcher weapon icons
- - game over Mission Completed / Failed pop up message
- - game over layout updated
- - game over button labels updated
- - character select UI tweaks
- - Squirrel Town map re-worked with less foliage
- - proximity mine updated: player can no longer trigger
- - custom texture for lil' red squirrel
- Update v895:
- - some menu and select screen work