1. Update 3:
  2. Stability
  3.  
  4. Improved stability to reduce crashes, especially on extended play sessions
  5.  
  6. Fixed AI-related crashes that could occur during complex combat scenarios
  7.  
  8. Gameplay – Difficulty Rebalance
  9.  
  10. Increased AI accuracy across all difficulty levels for a greater challenge and more consistent encounters Adjusted Medium difficulty by reducing damage filtering, resulting in slightly more challenging combat
  11.  
  12. Character Control
  13.  
  14. Improved cover entry behaviour, making transitions into cover feel smoother
  15.  
  16. Improved stair locomotion, ensuring the player exits stair animations at the correct time and aligns properly with the steps
  17.  
  18. Refined weapon handling during cover entry/exit transitions
  19.  
  20. Animation
  21.  
  22. Life scene animations have been improved, with smoother transitions
  23.  
  24. Vehicles
  25.  
  26. Improved vehicle behaviour on slopes, making stops feel more stable and predictable
  27.  
  28. AI
  29.  
  30. Fixed various bugs causing erratic AI behaviour
  31.  
  32. Environment
  33.  
  34. Improved martial law scenes with better behaviour and staging
  35.  
  36. Audio
  37.  
  38. Improved in-game vehicle audio for a more immersive soundscape
  39.  
  40. Improved vehicle destruction audio, with a focus on window break sounds
  41.  
  42. General audio data clean up and optimization
  43.  
  44. Tweaked pedestrian dialogue for more natural reactions
  45.  
  46. Cinematics
  47.  
  48. Addressed LOD issues in multiple scenes
  49.  
  50. Optimizations to certain cinematics
  51.  
  52. Localization
  53.  
  54. Corrected various localization errors across multiple languages
  55.  
  56. Bug Fixes
  57.  
  58. Fixed an issue where graphics settings would reset after restarting the game. Settings now persist correctly
  59.  
  60. Fixed a known issue where players could get stuck walking in a loop when interacting with specific objects
  61.  
  62. Fixed characters stretching in certain cinematics and gameplay sequences
  63.  
  64. Corrected texture issue with the Deluxe Edition vest
  65.  
  66. Resolved flickering VFX in select areas
  67.  
  68. Various bug fixes across menus and HUD elements
  69.  
  70. Fixed visual bugs in multiple environments
  71.  
  72. Resolved abrupt weather changes during the final mission
  73.  
  74. Enhanced ambient pedestrian movement and facial reactions
  75.  
  76. Addressed several mission flow bugs that could block progression or disrupt scripted events
  77.  
  78. Fixed an issue where AI would exit vehicles and immediately die under certain conditions
  79.  
  80. Fixed an issue that caused AI to shoot while facing the wrong direction
  81.  
  82. Adjusted cover logic to prevent AI from clustering too closely
  83.  
  84. Fixed instances where AI would turn their backs on the player during combat
  85.  
  86. Fixed an issue where AI hit reactions wouldn’t trigger when shot
  87.  
  88. Fixed an issue where enemies sticking out of vehicle roof windows weren’t affected by headshots
  89.  
  90. Resolved an issue where Jacob could turn invisible when exiting a vehicle with the driver’s side blocked
  91.  
  92. Fixed floating occupants when driving Skycar in first-person view
  93.  
  94. Fixed an issue where shooting the tires of an enemy jeep could launch it unexpectedly toward Jacob
  95.  
  96. Resolved a traversal issue where the player could get stuck behind unclimbable debris bags
  97.  
  98. Fixed various issues affecting main campaign open-world encounters
  99.  
  100. Updated third-person animations for Play.MindsEye content
  101.  
  102. Fixed an issue where the drone UI marker would not correctly update when transitioning in or out of Play.MindsEye content during the campaign
  103.  
  104. Fixed multiple issues with certain in-game screen objects appearing blank during cinematic sequences Prevented players from exiting the Hades vehicle mid-flight, avoiding unintended behaviour
  105.  
  106. Fixed an issue where dying outside the hangar could cause the player to respawn at an earlier checkpoint, resulting in lost progress in the “Clash of the Egos” mission
  107.  
  108. Fixed an issue where Jacob could become stuck inside the jeep if shot during the dismount animation in the “In Pursuit of the Orb” mission
  109.  
  110. Adjusted fail conditions to be more forgiving and better reflect player behaviour in the “This Means War” mission
  111.  
  112. Adjusted fail conditions during the CCTV section in the “Industrial Espionage” mission to prevent failure when the player's camera is aimed at Conti
  113.  
  114. Fixed an issue where failing to get to Silva’s home in time would cause the player to respawn at an incorrect checkpoint in the “Meeting Marco Silva” mission
  115.  
  116. Adjusted Claudia’s vehicle AI to reduce corner-cutting behaviour, resulting in a smoother driving path in “The Mole” mission
  117.  
  118. Tweaked the Digging minigame in “The Wrong Move” mission to provide earlier UI prompts and improve timing before input is required
  119.  
  120. Fixed a known issue where the HUD might incorrectly display previous keybindings, when changing key bindings during a mission
  121.  
  122. Fixed an issue where resolution and window mode in the settings menu did not match the applied settings after using ALT + Enter
  123.  
  124.  
  125. BUILD MINDSEYE – PC ONLY
  126.  
  127. Improvements
  128.  
  129. Asset Catalogue
  130.  
  131. Added a set of Rock & Foliage Objects to Build MindsEye’s Assets Catalogue
  132.  
  133. Various Fixes & QoL Improvements to the set of Featured Stamps available in Build MindsEye’s Assets Catalogue
  134.  
  135. Removed empty stamp sub-folders and updated thumbnails across key stamps
  136.  
  137. Added missing Icons and fixed issues with some missing thumbnails
  138.  
  139. Disabled the Mission Failure UI Node to undergo rework
  140.  
  141. Improved performance impact score of AI NPC instances
  142.  
  143. Editor UX & Camera
  144.  
  145. Increased Creator Camera location save frequency
  146.  
  147. Build collision toolbar tooltip now displays correct Keybinding (B)
  148.  
  149. Fixed minor issues with Versioning in Build MindsEye around correctly detecting when changes have been made
  150.  
  151. Localization
  152.  
  153. Build.MindsEye Logger and Settings Dropdowns now support special characters; fixing an issue where some dropdown elements ended up showing as empty rows
  154.  
  155.  
  156. Bug Fixes
  157.  
  158. Creator Camera
  159.  
  160. Improved Camera behaviour when exiting ARCs and Camera’s position regeneration behaviour, fixing the problem when a builder was returning to an incorrect location when going back to Building mode
  161.  
  162. Logic Nodes
  163.  
  164. Fixed various issues with the Vehicle Selection UI Node
  165.  
  166. Corrected ArcRC Spawn Vehicle Logic Node to properly interpret list of vehicles, enabling the logic node to spawn more vehicles
  167.  
  168. Fixed various incorrect behaviours around the Physics Force and Gravity Nodes that would lead to detaching the player from Vehicles
  169.  
  170. UI
  171.  
  172. Fixed incorrect scrolling behaviour when hovering over various UI elements – The camera will no longer zoom forwards/backwards when scrolling while hovering over an Asset Catalogue
  173.  
  174. Ungroup Button should now correctly display in the Attributes Menu
  175.  
  176. Catalogue & Asset Search
  177.  
  178. Particles folder now correctly indexed. Missing particle effects will now appear correctly in search
  179.  
  180. Adjusted DLC weapon visibility to only appear when users own the related content
  181.  
  182. Player Respawn
  183.  
  184. Resolved an issue where player respawn triggers would not re-bind actor correctly
  185.  
  186. Fixed an issue with respawn time setting sometimes not having any effect
  187.  
  188. Stamps & Versioning
  189.  
  190. Fixed issues with Stamps incorrectly flagging unsaved pending changes
  191.  
  192. Stamp Credits should now properly display the Author of the Stamp in the Stamps Landing page & Credits tile when inspecting a Stamp from the Public Stamps category
  193.  
  194. Stability
  195.  
  196. Patched more edge cases where UGC content might have contributed to the game client running out of memory
  197.  
  198. Update 2:
  199. Continued performance improvements related to CPU, GPU, and memory use.
  200.  
  201. Fixed an issue with AI vehicle collisions.
  202.  
  203. Fixes to some issues that caused the game to crash.
  204.  
  205. Resolved the situation where players could get a mission fail during the cinematic in the “Doxxed” mission.
  206.  
  207. The Red Sky Car can no longer be destroyed during a cinematic.
  208.  
  209. The Buggy springs contract correctly, and the tires spin during driving with Motion Blur off.
  210.  
  211. Removed an invisible collider that blocked progress in the “A New Companion” mission.
  212.  
  213. Fixed an issue with vehicle de-spawning at the objective in the “A New Companion” mission.
  214.  
  215. Fixed an issue where DPR and Delta.45 weapons were becoming attached to each other.
  216.  
  217. Addressed VFX sparks appearing too bright on damaged drones.
  218.  
  219. Rectified AI characters holding weapons at a 90-degree angle.
  220.  
  221. Corrected visuals of some male character models’ deformations when hit by vehicles.
  222.  
  223.  
  224.  
  225. PC:
  226.  
  227. Build.MindsEye: Editor camera can now clip through the map and static props.
  228.  
  229. Added an alert for AMD CPU users who have not updated to a version of Windows with branch prediction performance improvements.
  230.  
  231. Update 1:
  232. Initial CPU and GPU performance improvements, along with memory optimizations
  233.  
  234. Reduced difficulty for the CPR mini-game
  235.  
  236. A new setting to disable or modify Depth of Field
  237.  
  238. A fix for an issue with missing controls for the MineHunter and Run Dungeon mini-games
  239.  
  240. Pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues