- Update 3:
- Stability
- Improved stability to reduce crashes, especially on extended play sessions
- Fixed AI-related crashes that could occur during complex combat scenarios
- Gameplay – Difficulty Rebalance
- Increased AI accuracy across all difficulty levels for a greater challenge and more consistent encounters Adjusted Medium difficulty by reducing damage filtering, resulting in slightly more challenging combat
- Character Control
- Improved cover entry behaviour, making transitions into cover feel smoother
- Improved stair locomotion, ensuring the player exits stair animations at the correct time and aligns properly with the steps
- Refined weapon handling during cover entry/exit transitions
- Animation
- Life scene animations have been improved, with smoother transitions
- Vehicles
- Improved vehicle behaviour on slopes, making stops feel more stable and predictable
- AI
- Fixed various bugs causing erratic AI behaviour
- Environment
- Improved martial law scenes with better behaviour and staging
- Audio
- Improved in-game vehicle audio for a more immersive soundscape
- Improved vehicle destruction audio, with a focus on window break sounds
- General audio data clean up and optimization
- Tweaked pedestrian dialogue for more natural reactions
- Cinematics
- Addressed LOD issues in multiple scenes
- Optimizations to certain cinematics
- Localization
- Corrected various localization errors across multiple languages
- Bug Fixes
- Fixed an issue where graphics settings would reset after restarting the game. Settings now persist correctly
- Fixed a known issue where players could get stuck walking in a loop when interacting with specific objects
- Fixed characters stretching in certain cinematics and gameplay sequences
- Corrected texture issue with the Deluxe Edition vest
- Resolved flickering VFX in select areas
- Various bug fixes across menus and HUD elements
- Fixed visual bugs in multiple environments
- Resolved abrupt weather changes during the final mission
- Enhanced ambient pedestrian movement and facial reactions
- Addressed several mission flow bugs that could block progression or disrupt scripted events
- Fixed an issue where AI would exit vehicles and immediately die under certain conditions
- Fixed an issue that caused AI to shoot while facing the wrong direction
- Adjusted cover logic to prevent AI from clustering too closely
- Fixed instances where AI would turn their backs on the player during combat
- Fixed an issue where AI hit reactions wouldn’t trigger when shot
- Fixed an issue where enemies sticking out of vehicle roof windows weren’t affected by headshots
- Resolved an issue where Jacob could turn invisible when exiting a vehicle with the driver’s side blocked
- Fixed floating occupants when driving Skycar in first-person view
- Fixed an issue where shooting the tires of an enemy jeep could launch it unexpectedly toward Jacob
- Resolved a traversal issue where the player could get stuck behind unclimbable debris bags
- Fixed various issues affecting main campaign open-world encounters
- Updated third-person animations for Play.MindsEye content
- Fixed an issue where the drone UI marker would not correctly update when transitioning in or out of Play.MindsEye content during the campaign
- Fixed multiple issues with certain in-game screen objects appearing blank during cinematic sequences Prevented players from exiting the Hades vehicle mid-flight, avoiding unintended behaviour
- Fixed an issue where dying outside the hangar could cause the player to respawn at an earlier checkpoint, resulting in lost progress in the “Clash of the Egos†mission
- Fixed an issue where Jacob could become stuck inside the jeep if shot during the dismount animation in the “In Pursuit of the Orb†mission
- Adjusted fail conditions to be more forgiving and better reflect player behaviour in the “This Means War†mission
- Adjusted fail conditions during the CCTV section in the “Industrial Espionage†mission to prevent failure when the player's camera is aimed at Conti
- Fixed an issue where failing to get to Silva’s home in time would cause the player to respawn at an incorrect checkpoint in the “Meeting Marco Silva†mission
- Adjusted Claudia’s vehicle AI to reduce corner-cutting behaviour, resulting in a smoother driving path in “The Mole†mission
- Tweaked the Digging minigame in “The Wrong Move†mission to provide earlier UI prompts and improve timing before input is required
- Fixed a known issue where the HUD might incorrectly display previous keybindings, when changing key bindings during a mission
- Fixed an issue where resolution and window mode in the settings menu did not match the applied settings after using ALT + Enter
- BUILD MINDSEYE – PC ONLY
- Improvements
- Asset Catalogue
- Added a set of Rock & Foliage Objects to Build MindsEye’s Assets Catalogue
- Various Fixes & QoL Improvements to the set of Featured Stamps available in Build MindsEye’s Assets Catalogue
- Removed empty stamp sub-folders and updated thumbnails across key stamps
- Added missing Icons and fixed issues with some missing thumbnails
- Disabled the Mission Failure UI Node to undergo rework
- Improved performance impact score of AI NPC instances
- Editor UX & Camera
- Increased Creator Camera location save frequency
- Build collision toolbar tooltip now displays correct Keybinding (B)
- Fixed minor issues with Versioning in Build MindsEye around correctly detecting when changes have been made
- Localization
- Build.MindsEye Logger and Settings Dropdowns now support special characters; fixing an issue where some dropdown elements ended up showing as empty rows
- Bug Fixes
- Creator Camera
- Improved Camera behaviour when exiting ARCs and Camera’s position regeneration behaviour, fixing the problem when a builder was returning to an incorrect location when going back to Building mode
- Logic Nodes
- Fixed various issues with the Vehicle Selection UI Node
- Corrected ArcRC Spawn Vehicle Logic Node to properly interpret list of vehicles, enabling the logic node to spawn more vehicles
- Fixed various incorrect behaviours around the Physics Force and Gravity Nodes that would lead to detaching the player from Vehicles
- UI
- Fixed incorrect scrolling behaviour when hovering over various UI elements – The camera will no longer zoom forwards/backwards when scrolling while hovering over an Asset Catalogue
- Ungroup Button should now correctly display in the Attributes Menu
- Catalogue & Asset Search
- Particles folder now correctly indexed. Missing particle effects will now appear correctly in search
- Adjusted DLC weapon visibility to only appear when users own the related content
- Player Respawn
- Resolved an issue where player respawn triggers would not re-bind actor correctly
- Fixed an issue with respawn time setting sometimes not having any effect
- Stamps & Versioning
- Fixed issues with Stamps incorrectly flagging unsaved pending changes
- Stamp Credits should now properly display the Author of the Stamp in the Stamps Landing page & Credits tile when inspecting a Stamp from the Public Stamps category
- Stability
- Patched more edge cases where UGC content might have contributed to the game client running out of memory
- Update 2:
- Continued performance improvements related to CPU, GPU, and memory use.
- Fixed an issue with AI vehicle collisions.
- Fixes to some issues that caused the game to crash.
- Resolved the situation where players could get a mission fail during the cinematic in the “Doxxed†mission.
- The Red Sky Car can no longer be destroyed during a cinematic.
- The Buggy springs contract correctly, and the tires spin during driving with Motion Blur off.
- Removed an invisible collider that blocked progress in the “A New Companion†mission.
- Fixed an issue with vehicle de-spawning at the objective in the “A New Companion†mission.
- Fixed an issue where DPR and Delta.45 weapons were becoming attached to each other.
- Addressed VFX sparks appearing too bright on damaged drones.
- Rectified AI characters holding weapons at a 90-degree angle.
- Corrected visuals of some male character models’ deformations when hit by vehicles.
- PC:
- Build.MindsEye: Editor camera can now clip through the map and static props.
- Added an alert for AMD CPU users who have not updated to a version of Windows with branch prediction performance improvements.
- Update 1:
- Initial CPU and GPU performance improvements, along with memory optimizations
- Reduced difficulty for the CPR mini-game
- A new setting to disable or modify Depth of Field
- A fix for an issue with missing controls for the MineHunter and Run Dungeon mini-games
- Pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues