- Update v3.0:
- Key Features
- New Gameplay Changes. We have worked on lots of new gameplay features that will introduce the fleet supply, hyperlanes and new map generation.
- New and Updated UI. We've introduced new UI for players in the Civilization Data and Graph Screens, along with a Civilization Focus and Modding button and an updated War Aims UI.
- Quality of Life Enhancements. We enhanced some AlienGPT Generation times, AI behaviors and the visuals of the game with the updated anti-aliasing.
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- June 25th, 2025 Hot Patch
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- Ships
- Fixed an issue where attacking an asteroid mining base with an Assault Shuttle would cause the game to become stuck on a turn, locking the game
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- June 16th, 2025 Hot Patch
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- UI
- Fixed an issue where strategic icons stayed the same size while zooming out effecting resolution and gameplay performance
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- June 12th, 2025 Change Log
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- AI
- AI players at higher difficulties adapt if they are losing based on their difficulty level.
- Godlike AI difficulty multipliers have been reduced from 3 to 2 and 5 to 3.
- The Incredible AI economy buff has been increased from 2X to 3X.
- Siege fleets are now considered by AI as a possible initial attack fleet when declaring war.
- Increased AI priorities on key improvements.
- Improved AI ability for technology selection.
- Reduced how often AI will ask for Tribute.
- AI no longer takes diplomatic or difficulty level into consideration when valuing trades with players.
- AI is more likely to demand tribute.
- Increased the likelihood of early game aggression by aggressive Civilizations.
- AI is significantly better at optimizing planets with adjacency bonuses on choosing where to place improvements.
- AI players are more likely to build counterculture starbases to fight culture flipping tactics.
- AlienGPT
- Fixed an issue when players generate an Artificial Custom Civilization and the loading screen will not appear.
- Added a tooltip to the Browse button.
- Added in a notification to sync the Steam Workshop to fix the issue where players are unable to sync downloads.
- Custom factions first encounter messages have increased in variety.
- Anti-Aliasing
- Enhanced the anti-aliasing option to improve the look and appearance of ships and structures in the main map view, Battle Viewer, Ship Designer, Fleet Details Screen, and thumbnails.
- The anti-aliasing UI has been changed to an on and off button.
- Battle Ratings
- Adjusted Battle Rating calculations to make them reflect who will win the battle more accurately.
- Civilization Achievements
- “Innovation Complex†is now a Civilization achievement rather than a 1 per planet structure.
- Camera Zoom
- Enhanced the performance of zooming out on a map, especially at galaxy view.
- Maximum camera zoom has increased.
- Events
- Updated Warfare events to support endings where the Civilization isn't the aggressor but is winning the war.
- Reduced maintenance of several event-related improvements.
- Fleet Supply
- Added in the new Fleet Supply Stat which is the Total Logistics of your ship.
- If you run out of Fleet Supply, you can’t produce more combat/military ships.
- Fleet Supply is added when a ship is either built or awarded through techs or traded.
- Fleet Supply is taken away when a ship is decommissioned or gifted away.
- New series of improvements and tech unlocks have been added to increase Fleet Supply.
- Fleet Supply has been adjusted so players now start with 250 + 250 more for each map size difference.
- Hyperlanes
- Added in Hyperlanes which allow fast travel through naturally occurring lanes that are connected through stars.
- Hyperlanes heavily reduce the movement cost of ships allowing them to travel far distances.
- Once players unlock Subspace Scanning, Hyperlanes will appear once detected.
- Gameplay
- Ship range from various techs has increased.
- Nebulas cost 2X as much to move through as before making them a significant geographical barrier.
- Tech inflation reduced from 3% to 2%.
- Fixed a bug that was causing wars to end even though the player was winning, and the war made the player look like they lost.
- Improved balance with weapon manufacturing costs.
- Fixed an event that spawned AI Civilizations that players are supposed to be at permanent war with, but the AI Civilization asks for peace after spawning.
- Orbital manufacturing tech given more priority.
- Base Civilization Logistics increased from 10 to 12.
- Graphics
- Fixed the appearance of Subspace Streams in older saves made before v3.0.
- Localization
- Localized new 3.0 features in all available languages.
- Map Generation
- Implemented New Sector Layout and Hyperlane Frequency Sliders.
- Stars now form in clusters within a sector.
- Gigantic galaxies are bigger.
- White stars will have more planets.
- Single sector has been renamed to Standard Mode.
- Added more stars for each Map Generation Setting.
- Orbitals
- “Starship Specifications†policy moved back to “Orbital Manufacturing†tech.
- “Orbital Embassies†now requires “Emissaries†tech.
- Planets
- Mars and Artemis wealth increased from 0 to 1.
- Volcanic world wealth minimum increased from 1 to 4.
- Special resource chance on Volcanic worlds increased from 20% to 30% per tile.
- All world types now have at least a 1% chance of spawning a special resource.
- Radioactive worlds now have a 20% chance of spawning a special resource.
- Planetary Improvements
- Improvements get slightly more expensive to build as the planet gets developed.
- Financial District benefit increased from 3% to 5%.
- Fixed missing description for Planetary Fleet Command improvement.
- Colony Capital maintenance reduced from 4 to 3.
- Ship Designer
- The Ship Designer window will let players change hulls without going into cosmetic mode.
- Ship thumbnails are higher quality.
- Fixed broken tooltips in the ship designer.
- Shipyard
- Fixed a bug where Research Missions can be queued up even when the player has no Promethion.
- UI text now explains ship terms more clearly.
- UI
- Added a new context button to decommission ships that will ask a player for a confirmation and refund credits when decommissioned.
- Fixed missing description for Planetary Fleet Command improvement.
- Added in Nested Trade Resources tooltip to the top of the screen.
- Fixed a bug where the Small UI Turn button disappeared.
- Fixed the Steam Workshop sync button from appearing multiple times and not syncing correctly.
- Adjusted Civilization Focus for Research to affect Planetary Research.
- Added in the new Civilization Data Screen, this screen displays all Civilization bonuses.
- Added in the new Civilization Graph Screen, this screen allows players to select another Civilization and compare their stats to the selected Civilization.
- Added in the new Civilization Focus UI, the UI allows players to select and boost a certain area of focus by 25%.
- Growth (+25% to population growth)
- Economy (+25% to GDP)
- Research (+25% to Research)
- Military (+25% to Military manufacturing)
- Manufacturing (+25% to planetary manufacturing)
- Improved the War Aims UI to fill up in a certain direction based on if the player is winning or losing the war and is from the perspective of the player.
- Added in a modding button to the main menu that brings the players to the modding website.
- When the game is in full screen the UI will automatically select the best UI size.
- Added in new Splash Screen.
- Fixed a typo in the Strengths and Weaknesses for the Krynn.
- Fixed an issue where AI manufacturing data did not appear in the Timeline screen.
- War of Annihilation
- War of Annihilation now cannot exceed 120 turns in duration.
- Workshop
- Fixed an issue where players were unable to edit and upload their custom ship designs to the Steam Workshop.