1. Update v3.0:
  2. Key Features
  3. New Gameplay Changes. We have worked on lots of new gameplay features that will introduce the fleet supply, hyperlanes and new map generation.
  4. New and Updated UI. We've introduced new UI for players in the Civilization Data and Graph Screens, along with a Civilization Focus and Modding button and an updated War Aims UI.
  5. Quality of Life Enhancements. We enhanced some AlienGPT Generation times, AI behaviors and the visuals of the game with the updated anti-aliasing.
  6.  
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  8. June 25th, 2025 Hot Patch
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  10.  
  11. Ships
  12. Fixed an issue where attacking an asteroid mining base with an Assault Shuttle would cause the game to become stuck on a turn, locking the game
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  15. June 16th, 2025 Hot Patch
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  17.  
  18. UI
  19. Fixed an issue where strategic icons stayed the same size while zooming out effecting resolution and gameplay performance
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  22. June 12th, 2025 Change Log
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  24.  
  25. AI
  26. AI players at higher difficulties adapt if they are losing based on their difficulty level.
  27. Godlike AI difficulty multipliers have been reduced from 3 to 2 and 5 to 3.
  28. The Incredible AI economy buff has been increased from 2X to 3X.
  29. Siege fleets are now considered by AI as a possible initial attack fleet when declaring war.
  30. Increased AI priorities on key improvements.
  31. Improved AI ability for technology selection.
  32. Reduced how often AI will ask for Tribute.
  33. AI no longer takes diplomatic or difficulty level into consideration when valuing trades with players.
  34. AI is more likely to demand tribute.
  35. Increased the likelihood of early game aggression by aggressive Civilizations.
  36. AI is significantly better at optimizing planets with adjacency bonuses on choosing where to place improvements.
  37. AI players are more likely to build counterculture starbases to fight culture flipping tactics.
  38.  
  39. AlienGPT
  40. Fixed an issue when players generate an Artificial Custom Civilization and the loading screen will not appear.
  41. Added a tooltip to the Browse button.
  42. Added in a notification to sync the Steam Workshop to fix the issue where players are unable to sync downloads.
  43. Custom factions first encounter messages have increased in variety.
  44.  
  45. Anti-Aliasing
  46. Enhanced the anti-aliasing option to improve the look and appearance of ships and structures in the main map view, Battle Viewer, Ship Designer, Fleet Details Screen, and thumbnails.
  47. The anti-aliasing UI has been changed to an on and off button.
  48.  
  49. Battle Ratings
  50. Adjusted Battle Rating calculations to make them reflect who will win the battle more accurately.
  51.  
  52. Civilization Achievements
  53. “Innovation Complex” is now a Civilization achievement rather than a 1 per planet structure.
  54.  
  55. Camera Zoom
  56. Enhanced the performance of zooming out on a map, especially at galaxy view.
  57. Maximum camera zoom has increased.
  58.  
  59. Events
  60. Updated Warfare events to support endings where the Civilization isn't the aggressor but is winning the war.
  61. Reduced maintenance of several event-related improvements.
  62.  
  63. Fleet Supply
  64. Added in the new Fleet Supply Stat which is the Total Logistics of your ship.
  65. If you run out of Fleet Supply, you can’t produce more combat/military ships.
  66. Fleet Supply is added when a ship is either built or awarded through techs or traded.
  67. Fleet Supply is taken away when a ship is decommissioned or gifted away.
  68. New series of improvements and tech unlocks have been added to increase Fleet Supply.
  69. Fleet Supply has been adjusted so players now start with 250 + 250 more for each map size difference.
  70.  
  71. Hyperlanes
  72. Added in Hyperlanes which allow fast travel through naturally occurring lanes that are connected through stars.
  73. Hyperlanes heavily reduce the movement cost of ships allowing them to travel far distances.
  74. Once players unlock Subspace Scanning, Hyperlanes will appear once detected.
  75.  
  76. Gameplay
  77. Ship range from various techs has increased.
  78. Nebulas cost 2X as much to move through as before making them a significant geographical barrier.
  79. Tech inflation reduced from 3% to 2%.
  80. Fixed a bug that was causing wars to end even though the player was winning, and the war made the player look like they lost.
  81. Improved balance with weapon manufacturing costs.
  82. Fixed an event that spawned AI Civilizations that players are supposed to be at permanent war with, but the AI Civilization asks for peace after spawning.
  83. Orbital manufacturing tech given more priority.
  84. Base Civilization Logistics increased from 10 to 12.
  85.  
  86. Graphics
  87. Fixed the appearance of Subspace Streams in older saves made before v3.0.
  88.  
  89. Localization
  90. Localized new 3.0 features in all available languages.
  91.  
  92. Map Generation
  93. Implemented New Sector Layout and Hyperlane Frequency Sliders.
  94. Stars now form in clusters within a sector.
  95. Gigantic galaxies are bigger.
  96. White stars will have more planets.
  97. Single sector has been renamed to Standard Mode.
  98. Added more stars for each Map Generation Setting.
  99.  
  100. Orbitals
  101. “Starship Specifications” policy moved back to “Orbital Manufacturing” tech.
  102. “Orbital Embassies” now requires “Emissaries” tech.
  103.  
  104. Planets
  105. Mars and Artemis wealth increased from 0 to 1.
  106. Volcanic world wealth minimum increased from 1 to 4.
  107. Special resource chance on Volcanic worlds increased from 20% to 30% per tile.
  108. All world types now have at least a 1% chance of spawning a special resource.
  109. Radioactive worlds now have a 20% chance of spawning a special resource.
  110.  
  111. Planetary Improvements
  112. Improvements get slightly more expensive to build as the planet gets developed.
  113. Financial District benefit increased from 3% to 5%.
  114. Fixed missing description for Planetary Fleet Command improvement.
  115. Colony Capital maintenance reduced from 4 to 3.
  116.  
  117. Ship Designer
  118. The Ship Designer window will let players change hulls without going into cosmetic mode.
  119. Ship thumbnails are higher quality.
  120. Fixed broken tooltips in the ship designer.
  121.  
  122. Shipyard
  123. Fixed a bug where Research Missions can be queued up even when the player has no Promethion.
  124. UI text now explains ship terms more clearly.
  125.  
  126. UI
  127. Added a new context button to decommission ships that will ask a player for a confirmation and refund credits when decommissioned.
  128. Fixed missing description for Planetary Fleet Command improvement.
  129. Added in Nested Trade Resources tooltip to the top of the screen.
  130. Fixed a bug where the Small UI Turn button disappeared.
  131. Fixed the Steam Workshop sync button from appearing multiple times and not syncing correctly.
  132. Adjusted Civilization Focus for Research to affect Planetary Research.
  133. Added in the new Civilization Data Screen, this screen displays all Civilization bonuses.
  134. Added in the new Civilization Graph Screen, this screen allows players to select another Civilization and compare their stats to the selected Civilization.
  135. Added in the new Civilization Focus UI, the UI allows players to select and boost a certain area of focus by 25%.
  136. Growth (+25% to population growth)
  137. Economy (+25% to GDP)
  138. Research (+25% to Research)
  139. Military (+25% to Military manufacturing)
  140. Manufacturing (+25% to planetary manufacturing)
  141. Improved the War Aims UI to fill up in a certain direction based on if the player is winning or losing the war and is from the perspective of the player.
  142. Added in a modding button to the main menu that brings the players to the modding website.
  143. When the game is in full screen the UI will automatically select the best UI size.
  144. Added in new Splash Screen.
  145. Fixed a typo in the Strengths and Weaknesses for the Krynn.
  146. Fixed an issue where AI manufacturing data did not appear in the Timeline screen.
  147.  
  148. War of Annihilation
  149. War of Annihilation now cannot exceed 120 turns in duration.
  150.  
  151. Workshop
  152. Fixed an issue where players were unable to edit and upload their custom ship designs to the Steam Workshop.