1. Devlog #146: Shardpunk!
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  3. Hi! First, a heads-up: another game update is coming, and should be available in late November/early December. The update will focus on two major things:
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  5. Path waypoints system
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  7. Some of the players pointed out correctly that the game does not allow you to move around poison clouds easily. Well, that will be fixed in the upcoming update.
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  11. Workshop support for translation mods
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  13. Finally, you will be able to upload your mods directly to Steam via Steam Workshop, without the need to use third-party apps like Nexus Mods.
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  17. Other than that, the update will introduce a few QoL changes and minor game fixes.
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  19. You might have also noticed that I've dropped the "Verminfall" part from the game name. I believe it will make the title easier to memorize and pronounce; heck, I hope that it might even have a positive impact on sales!
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  21. Also, simplifying the game will make it easier for me to figure out a name for the game's future sequel.
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  23. Speaking of a sequel: Shardpunk is selling pretty well and I consider it a success - especially as it is the first ever commercial product that I have created. However, the game did not earn enough money for me to immediately start working on another title - so I work at a day job (and a very awesome one!) again that allows me to live on.
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  25. I still plan on making another game. I just cannot say when this will happen.
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  27. In the meantime, I will be supporting Shardpunk with at least minor updates and fixes. As I mentioned above, the latest one will be landing in less than a month.
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  29. Thanks for reading! And if you feel you know someone who would like to play Shardpunk (especially with its new, shorter name ;) ) - do let them know about the game!
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  31. Take care!
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