- Devlog #146: Shardpunk!
- Hi! First, a heads-up: another game update is coming, and should be available in late November/early December. The update will focus on two major things:
- Path waypoints system
- Some of the players pointed out correctly that the game does not allow you to move around poison clouds easily. Well, that will be fixed in the upcoming update.
- Workshop support for translation mods
- Finally, you will be able to upload your mods directly to Steam via Steam Workshop, without the need to use third-party apps like Nexus Mods.
- Other than that, the update will introduce a few QoL changes and minor game fixes.
- You might have also noticed that I've dropped the "Verminfall" part from the game name. I believe it will make the title easier to memorize and pronounce; heck, I hope that it might even have a positive impact on sales!
- Also, simplifying the game will make it easier for me to figure out a name for the game's future sequel.
- Speaking of a sequel: Shardpunk is selling pretty well and I consider it a success - especially as it is the first ever commercial product that I have created. However, the game did not earn enough money for me to immediately start working on another title - so I work at a day job (and a very awesome one!) again that allows me to live on.
- I still plan on making another game. I just cannot say when this will happen.
- In the meantime, I will be supporting Shardpunk with at least minor updates and fixes. As I mentioned above, the latest one will be landing in less than a month.
- Thanks for reading! And if you feel you know someone who would like to play Shardpunk (especially with its new, shorter name ;) ) - do let them know about the game!
- Take care!