- Update v1.0.0.10:
- Fixes:
- Bastion did not receive a damage bonus against stunned enemies.
- Omni stones spent on excluding artifacts in the Emporium were returned after re-entering the game.
- The player’s HP bar did not update immediately after moving to a new location and could appear incomplete upon spawning.
- The triad description in the Emporium could get stuck on the edge of the screen even after closing the Emporium.
- In the Emporium, descriptions of triads that were not yet fully unlocked were still visible.
- Karma did not reflect damage against all enemies (the same applied to Triad of Reflection).
- Incorrect price for Purifier Core.
- (Needs confirmation) Arcanum's Bounty worked only once in the arena.
- Impossible to select an additional item granted by Manifold Key when using a gamepad.
- Tech Hunter’s grenade could remain in his hand.
- Invisible enemies were visible on the minimap.
- + Many additional bug fixes that did not significantly affect gameplay.
- Changes:
- More noticeable VFX when Fractal triggers.
- Added an effect on Omni statues if you have enough omni stones to purchase a skin.
- Improved readability of achievement descriptions in the lobby.
- Added the ability to adjust Scene Brightness in the Video settings.
- The task panel now shows the charge percentage of each active Totem.
- If a player was disconnected while their character was dead, their grave no longer disappears. After reconnecting, the player can still be revived.
- Time slow has been removed. Now in solo, during choices in obelisks/forge/triads/evolution, time either fully stops or continues as usual (depending on settings).
- Aegis no longer adjusts its projectiles to enemy positions and now shoots strictly in the set direction.
- Hybrid's Replicant
- Passive skill reworked: upon first death, the Hybrid no longer halts. Health is restored instantly without stopping the character, accompanied by a clear visual effect.
- Aurora - Runewood
- The location has undergone major changes: its size has significantly increased, and many new passages have been added to previously solid walls.
- Update v1.0.0.5:
- Fixes:
- Hybrid’s passive icon no longer fails to turn red when activated.
- Fixed a softlock caused by Capsules falling off the map.
- Fixed an issue where Merchant’s Altar could be built but the achievement wouldn’t unlock.
- Fixed being unable to purchase a second Triad using a controller.
- Tornado no longer keeps building up power when the game is paused or slowed.
- Fixed incorrect stats in the Leech artifact description.
- Fixed unintended Gatekeeper attacks when selecting evolutions.
- Fixed some stuck Chaos attacks.
- Fixed lore text: “Universe” now correctly appears as “Universal” (e.g. Second Universal War).
- Fixed enemy knockback from Arena boundaries.
- Fixed Capsules targeting disconnected players still being counted in Generator objectives.
- Fixed drones getting stuck in some areas and not following the player.
- Fixed totem icon disappearing from minimap after activation.
- (Needs confirmation) Fixed Chaos getting stuck between phase transitions, becoming invulnerable and idle.
- Changes:
- Significantly increased Capsule movement speed.
- Chaos kill now counts for the entire team, not just the player who lands the final blow.
- Full Time Stop is now enabled by default for new players.
- Torches that alter the state of the Corrupted Quorium are now visually linked to it.
- Artifact exclusions in the Emporium are now permanent and persist between runs.
- You can now exclude artifacts from the Emporium while in the main menu/lobby.
- Slightly increased delay before Chaos’ ring attacks hit.
- Minimap readability significantly improved.
- New Stuff:
- Added omni-stone counters near Emporium buttons in menu and lobby.
- Skill evolution descriptions are now available in the Database.
- Added Streamer Mode toggle in the settings.
- Added 5 new loading screen tips.
- Added a minimap icon for the Breach disc (Echo).