1. Update v1.0.0.9:
  2. New dialogue sounds (together 10 new voice colors): including Farewell, first time greeting, Greeting, Vendor
  3. Break slots for Hunters in Hunting Lodge
  4. Sorting buttons for people demands control tab in management
  5. New home activities for NPCs
  6.  
  7. Compass working incorrectly when mounted
  8. Torch not usable while holding a sickle
  9. Interaction UI not updating correctly when opening chests while holding interaction key
  10. Calf sounds
  11. If item is about to spoil in this season, then only the last stack of it will get spoiled
  12. Possibility to have an unlimited tool when unassigning item from quickslot during holstering animation
  13. Animals not keeping their name after growing up
  14. No input on a gamepad for building rotation
  15. If game settings save file is corrupted then all settings are set to lowest value instead of default
  16. Unassigning notification if NPCs is unassigned from nothing.
  17. When road is blocked by no permission, the icon is not darker
  18. Inventory selected item changes when consumed item adds another item to inventory
  19. During crafting empty bottles are not returned to inventory.
  20. The quality of the player's character mesh sometimes changes in camera view
  21. Doubled penalty to reputation for stealing items
  22. Problem with boiling sounds too long. When the player wanted to stop cauldron animations in random time the sounds of boiling didn’t stop and were playing longer.
  23. Horse turn animations are now properly transitioning between themselves when changing speed/stopping and turning at the same time
  24. Mount couldn’t use running/sprinting speed when the player starts moving during the mounting animation.
  25. Issue with NPCs when they appear on the screen, causing them to shift strangely and slowly adjusting to the ground.
  26. Mislabeled cow shed roof.
  27. Sometimes, when a player blocks an NPC (at a workbench or a break point), the NPC starts interacting at the point where he is standing.
  28. Sometimes animal breeders enter the animal housing when they are working with the animals.
  29. Log Fence doesn't remove grass.
  30. Dialogues - problem with panning on right headphone.
  31. Light flash when trying to equip torch underwater.
  32. Player not being able to close quick slot menu using left or right mouse button while mounted
  33. Strange head movement sometimes appearing when stopping or finishing crafting
  34. Stopping animations not applying correctly
  35. No torch shadows
  36. Player was able to loot items while skinning
  37. Milk in a bucket - while milking a cow - looks strange
  38. Signboard in the Sewing building has sometimes been duplicated
  39. Sometimes player wouldn't enter the aiming animation if a spear was holstered while holding right click
  40. Hands attack animation was much slower
  41. Player getting stuck in mount after dismounting in some cases
  42.  
  43. Save and Load optimizations
  44. Rendering optimizations
  45. Memory optimizations
  46. Notification sound for shooting in archer target.
  47. Improvements to the effect of snow on the ground
  48. Adjusted speed of young and small husbandry animals
  49. Adjusted walking speed of adult/teenager NPCs to better match their animation
  50. When the bandits move too far from their camp, they return to their camp running
  51. Ida now gives Domagoj's crossbow in the correct moment
  52. Equipped items condition is now displayed in the same way in both inventory and quick slot menu
  53. Transfer, drop, sell, and buy slider now have clickable buttons for increasing or decreasing amount
  54. Sorting items now no longer changes selected item to first on the list
  55. Shop management is now sorted in order (Intensity above 0->Is item present in storage->rest)
  56. Dismounting animation for donkey and horse
  57. German updated
  58.  
  59. Update v1.0.0.7:
  60. Razer chroma system.
  61. Randomization of the number of items in random locations on the map
  62. Over 30 new random places generated on the map
  63. Quest tracker now also always tracks current chapter in addition to tracked quest
  64. Tutorial pop up video about chapters displayed after completing first chapter
  65. Shadows can now be turned off
  66. Brightness slider in graphics settings
  67. New dialogues sounds for children and toddlers (4 new voice color): Farawell, First time greeting, greeting
  68. New dialogues sounds for adult and old NPC (14 new voice color): Vendors
  69.  
  70. Blood not spawning correctly from fleeing and bleeding animals
  71. Villagers don't light campfires
  72. Cases where there was no castellan after loading the game and Uniegost returned after skipping season
  73. Cases where Alwin is in wrong place and has wrong tasks in shooting contest
  74. Cases where new castellan is named Uniegost
  75. Sometimes there is no apparent reason why a building can't be placed
  76. Some animals make the sound of wood when the player hits them, now it's the sound of meat
  77. Warm-blooded achievement is not working properly on save
  78. Builder's Hut is not visible in Technology tab
  79. On the player's death, the game is not paused which may lead to timed autosave during death screen
  80. Timer is displayed in Alwin's story II
  81. Alwin's story VIII - if the player fails bear's hunt, then the talk goal is limited by time
  82. Saving issue making the player unable to save game within the same session if the player removed current save game and then started a new game
  83. Bandit ragdoll when loading while they are dead and far from player
  84. Fish space program defunded - fish hit by spears should be less likely to fly away
  85. Iron bar gives Building Technology instead of Crafting Technology
  86. Animals sometimes take up feed too slowly
  87. Fall damage when mounted starts combat for the player
  88. Possibility to interact with campfires, beds while on horse
  89. Possibility to interact with objects while dismounting
  90. Player stays on horse when dying and switching to heir
  91. NPCs create empty wine bottle whenever they make wine from juice
  92. Possibility for player to get stuck in falling animation when interacting with horse
  93. Not being able to produce poisoned bolts
  94. The recipe for "Wooden Table" is placing a "Log Table" instead
  95. Not being able to ask Raimund about wild animals
  96. Washing interaction is no longer quicker when holding a hammer
  97.  
  98. Rendering optimizations
  99. Optimization of some systems
  100. Quest to pay the taxes is now marked as Challenge instead of Chapter
  101. House (the biggest one) now requires 1500 technology instead of 7500
  102. If the player has a black screen instead of cutscene, the cutscene will turn off when the audio finishes
  103. A chapter objective to build a Barn is now moved to the next chapter so that the player has free building slots
  104. Player responses in dialogue are now with scroll bar
  105. Cutscenes are now skippable after 2 seconds
  106. Current torch is not burning out during dialogue
  107. Wild animals will roam more when not in fleeing state
  108. Adjusted head collisions for various animals
  109. Body collisions for deer
  110. Player can throw spears in the water again but cannot use bow while in deep water
  111. Bandits’ ragdoll optimization
  112. Blend time for blocking animations
  113. Farm Development Stage building limit increased
  114. Improved shadow quality on low settings
  115. Wooden vials price lowered
  116. Lowered reputation requirements for hiring villagers
  117. Jumping now interrupts interaction timer
  118. Hungarian returned to game
  119. German updated
  120. Dutch updated
  121. Polish updated
  122. Korean updated
  123.  
  124. Update v1.0.0.6:
  125. Tracker skill additionally highlights blood
  126. New sounds for Planning Wood in Woodshed
  127. Three new dialogues sounds for male child (1 voice color): Farewell, First time greeting, greeting
  128.  
  129. One of the signposts shows the wrong direction to Lesnica
  130. Wrong descriptions for some items in the crafting menu
  131. Some locations randomized on the map have incorrect amounts of items
  132. Fish is flying out of the water after getting hit
  133. NPCs eating or drinking from invisible items
  134. If NPC is target of two quests and one requires items to deliver it sometimes blocks other quest from completing until required items are present
  135. Empty Buckets of Water on the map
  136. "Eat" text for drinking items instead of "drink"
  137. Recurve bow technology mismatch
  138. Technology unlocked schemes count mismatch for gates
  139. Input for drink in HUD for empty waterskin
  140. Affection is not visible for villagers owned by player
  141. "Missing string table entry" for builder's hut's chest
  142. The icon for "stew" shows a beet root, but there are no beet roots in the stew.
  143. "Crafting" technology instead of "production" in radial menus
  144. Iron spiked cudgel scheme missing in smithy III
  145. Temporary fix for rare situation where tutorial videos or cutscene could freeze the game (black screen will remain but shouldn't freeze game)
  146. Player being able to use tools before finishing dismounting
  147. Items in villages sometimes restore themselves.
  148. Fields and orchards sometimes placed incorrectly.
  149. Uniegost returns after Story Uniegost VII
  150. Sometimes Alwin returns after Alwins Story IX
  151. Fenenna stays in the village after she said she would leave the valley
  152. If an item fell on herbalist workbench it was impossible to pick it up.
  153. Sometimes after giving taxes their paid status did not save on autosave.
  154. "Animal overcrowding" quest sometimes did not give rewards.
  155. Strider achievement not working (if the player visited every village on their save already the achievement should unlock after going to any of them)
  156. Bandits causing performance issues after getting killed
  157. Alwin introducing himself as Racimir in the first dialogue of Alwin I side quest.
  158. Spears do not fly through animal legs anymore; they bounce off instead.
  159.  
  160. Increased brightness at night
  161. Hurt prey animals are now slowed down to 40% of their max speed
  162. Aggresive animals are now slowed down when entering fleeing state
  163. Animals will now stay still for a little bit on first hit with a projectile
  164. More tracks during the search for Hugo
  165. Text for objective to get crossbow for domagoj changed for better clarity
  166. Domagoj's crossbow can be a wooden crossbow in Uniegost VI
  167. Removed left side hit animation from Hammer, Pickaxe, Axe and Cudgel
  168. Player won't be able to shoot underwater
  169. Increased attack range for fox and badger
  170. Increased attach chance for spears
  171. Disabled starving hunter quest.
  172. Henbane now only removes 2% alcohol but only increases poison by 2%.
  173. Polish updated
  174. German updated
  175. French updated
  176. Spears do not bounce off animals now when hit beside legs