- Update v1.0.0.9:
- New dialogue sounds (together 10 new voice colors): including Farewell, first time greeting, Greeting, Vendor
- Break slots for Hunters in Hunting Lodge
- Sorting buttons for people demands control tab in management
- New home activities for NPCs
- Compass working incorrectly when mounted
- Torch not usable while holding a sickle
- Interaction UI not updating correctly when opening chests while holding interaction key
- Calf sounds
- If item is about to spoil in this season, then only the last stack of it will get spoiled
- Possibility to have an unlimited tool when unassigning item from quickslot during holstering animation
- Animals not keeping their name after growing up
- No input on a gamepad for building rotation
- If game settings save file is corrupted then all settings are set to lowest value instead of default
- Unassigning notification if NPCs is unassigned from nothing.
- When road is blocked by no permission, the icon is not darker
- Inventory selected item changes when consumed item adds another item to inventory
- During crafting empty bottles are not returned to inventory.
- The quality of the player's character mesh sometimes changes in camera view
- Doubled penalty to reputation for stealing items
- Problem with boiling sounds too long. When the player wanted to stop cauldron animations in random time the sounds of boiling didn’t stop and were playing longer.
- Horse turn animations are now properly transitioning between themselves when changing speed/stopping and turning at the same time
- Mount couldn’t use running/sprinting speed when the player starts moving during the mounting animation.
- Issue with NPCs when they appear on the screen, causing them to shift strangely and slowly adjusting to the ground.
- Mislabeled cow shed roof.
- Sometimes, when a player blocks an NPC (at a workbench or a break point), the NPC starts interacting at the point where he is standing.
- Sometimes animal breeders enter the animal housing when they are working with the animals.
- Log Fence doesn't remove grass.
- Dialogues - problem with panning on right headphone.
- Light flash when trying to equip torch underwater.
- Player not being able to close quick slot menu using left or right mouse button while mounted
- Strange head movement sometimes appearing when stopping or finishing crafting
- Stopping animations not applying correctly
- No torch shadows
- Player was able to loot items while skinning
- Milk in a bucket - while milking a cow - looks strange
- Signboard in the Sewing building has sometimes been duplicated
- Sometimes player wouldn't enter the aiming animation if a spear was holstered while holding right click
- Hands attack animation was much slower
- Player getting stuck in mount after dismounting in some cases
- Save and Load optimizations
- Rendering optimizations
- Memory optimizations
- Notification sound for shooting in archer target.
- Improvements to the effect of snow on the ground
- Adjusted speed of young and small husbandry animals
- Adjusted walking speed of adult/teenager NPCs to better match their animation
- When the bandits move too far from their camp, they return to their camp running
- Ida now gives Domagoj's crossbow in the correct moment
- Equipped items condition is now displayed in the same way in both inventory and quick slot menu
- Transfer, drop, sell, and buy slider now have clickable buttons for increasing or decreasing amount
- Sorting items now no longer changes selected item to first on the list
- Shop management is now sorted in order (Intensity above 0->Is item present in storage->rest)
- Dismounting animation for donkey and horse
- German updated
- Update v1.0.0.7:
- Razer chroma system.
- Randomization of the number of items in random locations on the map
- Over 30 new random places generated on the map
- Quest tracker now also always tracks current chapter in addition to tracked quest
- Tutorial pop up video about chapters displayed after completing first chapter
- Shadows can now be turned off
- Brightness slider in graphics settings
- New dialogues sounds for children and toddlers (4 new voice color): Farawell, First time greeting, greeting
- New dialogues sounds for adult and old NPC (14 new voice color): Vendors
- Blood not spawning correctly from fleeing and bleeding animals
- Villagers don't light campfires
- Cases where there was no castellan after loading the game and Uniegost returned after skipping season
- Cases where Alwin is in wrong place and has wrong tasks in shooting contest
- Cases where new castellan is named Uniegost
- Sometimes there is no apparent reason why a building can't be placed
- Some animals make the sound of wood when the player hits them, now it's the sound of meat
- Warm-blooded achievement is not working properly on save
- Builder's Hut is not visible in Technology tab
- On the player's death, the game is not paused which may lead to timed autosave during death screen
- Timer is displayed in Alwin's story II
- Alwin's story VIII - if the player fails bear's hunt, then the talk goal is limited by time
- Saving issue making the player unable to save game within the same session if the player removed current save game and then started a new game
- Bandit ragdoll when loading while they are dead and far from player
- Fish space program defunded - fish hit by spears should be less likely to fly away
- Iron bar gives Building Technology instead of Crafting Technology
- Animals sometimes take up feed too slowly
- Fall damage when mounted starts combat for the player
- Possibility to interact with campfires, beds while on horse
- Possibility to interact with objects while dismounting
- Player stays on horse when dying and switching to heir
- NPCs create empty wine bottle whenever they make wine from juice
- Possibility for player to get stuck in falling animation when interacting with horse
- Not being able to produce poisoned bolts
- The recipe for "Wooden Table" is placing a "Log Table" instead
- Not being able to ask Raimund about wild animals
- Washing interaction is no longer quicker when holding a hammer
- Rendering optimizations
- Optimization of some systems
- Quest to pay the taxes is now marked as Challenge instead of Chapter
- House (the biggest one) now requires 1500 technology instead of 7500
- If the player has a black screen instead of cutscene, the cutscene will turn off when the audio finishes
- A chapter objective to build a Barn is now moved to the next chapter so that the player has free building slots
- Player responses in dialogue are now with scroll bar
- Cutscenes are now skippable after 2 seconds
- Current torch is not burning out during dialogue
- Wild animals will roam more when not in fleeing state
- Adjusted head collisions for various animals
- Body collisions for deer
- Player can throw spears in the water again but cannot use bow while in deep water
- Bandits’ ragdoll optimization
- Blend time for blocking animations
- Farm Development Stage building limit increased
- Improved shadow quality on low settings
- Wooden vials price lowered
- Lowered reputation requirements for hiring villagers
- Jumping now interrupts interaction timer
- Hungarian returned to game
- German updated
- Dutch updated
- Polish updated
- Korean updated
- Update v1.0.0.6:
- Tracker skill additionally highlights blood
- New sounds for Planning Wood in Woodshed
- Three new dialogues sounds for male child (1 voice color): Farewell, First time greeting, greeting
- One of the signposts shows the wrong direction to Lesnica
- Wrong descriptions for some items in the crafting menu
- Some locations randomized on the map have incorrect amounts of items
- Fish is flying out of the water after getting hit
- NPCs eating or drinking from invisible items
- If NPC is target of two quests and one requires items to deliver it sometimes blocks other quest from completing until required items are present
- Empty Buckets of Water on the map
- "Eat" text for drinking items instead of "drink"
- Recurve bow technology mismatch
- Technology unlocked schemes count mismatch for gates
- Input for drink in HUD for empty waterskin
- Affection is not visible for villagers owned by player
- "Missing string table entry" for builder's hut's chest
- The icon for "stew" shows a beet root, but there are no beet roots in the stew.
- "Crafting" technology instead of "production" in radial menus
- Iron spiked cudgel scheme missing in smithy III
- Temporary fix for rare situation where tutorial videos or cutscene could freeze the game (black screen will remain but shouldn't freeze game)
- Player being able to use tools before finishing dismounting
- Items in villages sometimes restore themselves.
- Fields and orchards sometimes placed incorrectly.
- Uniegost returns after Story Uniegost VII
- Sometimes Alwin returns after Alwins Story IX
- Fenenna stays in the village after she said she would leave the valley
- If an item fell on herbalist workbench it was impossible to pick it up.
- Sometimes after giving taxes their paid status did not save on autosave.
- "Animal overcrowding" quest sometimes did not give rewards.
- Strider achievement not working (if the player visited every village on their save already the achievement should unlock after going to any of them)
- Bandits causing performance issues after getting killed
- Alwin introducing himself as Racimir in the first dialogue of Alwin I side quest.
- Spears do not fly through animal legs anymore; they bounce off instead.
- Increased brightness at night
- Hurt prey animals are now slowed down to 40% of their max speed
- Aggresive animals are now slowed down when entering fleeing state
- Animals will now stay still for a little bit on first hit with a projectile
- More tracks during the search for Hugo
- Text for objective to get crossbow for domagoj changed for better clarity
- Domagoj's crossbow can be a wooden crossbow in Uniegost VI
- Removed left side hit animation from Hammer, Pickaxe, Axe and Cudgel
- Player won't be able to shoot underwater
- Increased attack range for fox and badger
- Increased attach chance for spears
- Disabled starving hunter quest.
- Henbane now only removes 2% alcohol but only increases poison by 2%.
- Polish updated
- German updated
- French updated
- Spears do not bounce off animals now when hit beside legs