- Reworks and Balancing - v1.2.313
- Hey Oracles,
- I'm supper happy to announce the latest reworks/balancing changes are live on the main branch!
- To help you guys understand what have been changed here is a list of the most important changes (didn't add everything, just the most important changes, but all the changes were added to the patch notes of the beta versions)
- General
- Temporarily removed Sage's Card Star Blessing due to it causing many bugs.
- Balancing
- Buffed almost all Epic Die.
- Buffed all Epic Die Purify 3 to Purify 6.
- Buffed almost all Neutral Die and removed dice that were feeling unnecessary.
- Decreased Forge Action low tier cost from 100 to 50.
- Buffed Cryptic Memento, changed it from a Black Hole Blessing to a Star Blessing and removed the Obscure drawback. Also decreased from 4 to 3 Max Corruption increase.
- Buffed Perpetual Clock, now it makes Mandatory actions not needed to be used to end player turn. Corruption dealt to player is not increased by any Corruption modifier.
- Buffed Brightful Stone, now it ignores Hollow Skin when applying Safeguard.
- Buffed Apprentice's Card, decreased from 6 to 4 Starter Die and increased Purification received by all targets from 6 to 10.
- Buffed Photon Glove, increased Purification dealt by Starter Die from 1 to 2.
- Removed Forge Area Purify Epic Die and Risky Die. Buffed Forge Area Purify Balanced Die values.
- Changed Forge Purify Balanced Die to Safe Die with all die faces as Forge Purify.
- Changed Inner Peace Balanced Die to Safe Die with all die faces as Player Serenity.
- Buffed Light Shield dice values. Buffed Safe Die and Epic Die, added Draw 1 to 3 die faces. Buffed Balanced Die, added Draw 1 to 2 die faces.
- Removed High Guard die.
- Buffed Purify dice values. Buffed Safe Die and Epic Die, added Draw 1 to 3 die faces. Buffed Balanced Die, added Draw 1 to 2 die faces.
- Removed Quick Strike die.
- Removed Defensive Light Risky Die. Buffed Balanced Die and Epic Die values.
- Removed Meditate Balanced Die. Buffed Safe Die values.
- Added Reroll Epic Die. Buffed Reroll Safe Die.
- Buffed Serenity dice values. Buffed Epic Die, now all die faces are Serenity and added Draw 1 to 2 Serenity 1 die faces.
- Moonie
- Buffed Minor Reroll Starter Die, added another Reroll 1 + Player Purify 1 die face.
- Buffed Twilight Sigil dice values.
- Buffed Eclipse Gaze dice values. Removed Balanced Die and Safe Die, added Risky Die. Increased Serenity from 1 to 2.
- Buffed Lunar Alignment, now it affects dice from all targets.
- Buffed Knowledge Outburst, now it affects dice from all targets.
- Cellarius
- Buffed Coral Crown, increased Hammerhead Will from 1 to 3.
- Buffed Denticle Suit, now it also increases Light Shield apply by 1.
- Buffed Runic Oar, now it also makes Twin Smash deal Purification 1 additional time.
- Buffed Jellyfish Bell, now Empower decrease can be negated by Protection.
- Changed many dice bad faces from Player Self Corrupt to Corrupt.
- Removed Geyser Uppercut Safe Die. Nerfed Balanced Die, added 2 Unforgeable Corrupt die faces.
- Buffed Sunken Curse, now it can be negated by Protection and buffed dice values.
- Reworked Forceful Stream, removed Wave additional Purification. Buffed Forceful Stream dice values. Buffed Epic Die, added Draw 1 to 2 die faces. Also Corruption received from it can't be increased anymore.
- Buffed Empower dice values.
- Buffed Hammerhead Will dice values and removed Dissolve Life die face.
- Buffed High Hammerhead Will dice values and added another Hammerhead Will 3 die face.
- Buffed Sharpen Fin, decreased Sharpen Fin amount to gain 1 Empower from 3 to 2.
- Buffed Indigo Rite, changed Balanced Die to a Safe Die and all die faces are Indigo Rite.
- Removed Invigorating Punch Risky Die and Epic Die. Buffed Balanced Die values.
- Buffed Shark Onslaught Risky Die, removed Dissolve Life die face and changed bad faces to Corrupt.
- Buffed Shark Payback Risky Die, removed Dissolve Life die face and decreased bad die faces Corrupt amount.
- Buffed Shark Rush, now the Corruption dealt is not increased by any Corruption modifier.
- Hevelius
- Buffed Glowing Reactor, now also whenever Incorruptible is applied, player gains 5 Light Shield. Also whenever Barrier is applied, player gains 2 Light Shield.
- Reworked Shining Apparatus, now whenever a sentinel receives Corruption or Breaks, it applies X Radiant Bomb to that sentinel, where X is half of that sentinel Max Corruption (rounded up) instead of applying Radiant Bomb at the start of the battle equal the sentinel Max Corruption.
- Buffed Bright Resonator, now also at the end of player turn the enemy with least Corruption receives 1 Purification for each Light Shield player has.
- Removed Forge Light Shield die.
- Added Forge Barrier Balanced Die.
- Buffed Augmented Welding, now when applied a random enemy receives X Purification, where X is half of this sentinel Max Corruption.
- Buffed Mechanical Domination, now the die changed to Area Corrupt 1 won't be affected by doom until the end of enemies turn.
- Austra
- Buffed Vacuum Wings, increased from 40 to 90 Dodge and decreases Dodge by double the amount of Corruption dodged.
- Buffed Apian Drone, now it also applies 50 Dodge to all sentinels at the start of each battle, increased Dodge decrease from 5 to 10 and now it also applies 1 Boost on player if the sentinel Dodges Corruption during enemies turn.
- Reworked Drifter Catcher, now it also applies 25 Dodge to all enemies at the start of each battle, the enemy doesn't lose all Dodge and decreased Purification from 45 to 20.
- Buffed Frantic Firefly, now it apply Confuse Multiplier to player if player already have 50 Brilliance.
- Buffed Auspicious Dandelion, now it applies 1 Eolic Divination to player every 2 turns instead of at the start of the battle.
- Buffed Indomitable Fan, now also whenever an enemy gets overcorrupted, player gains 1 Critical Multiplier.
- Buffed Dodge dice values. Add Draw 1 to many die faces.
- Buffed Critical dice values. Buffed Safe Die, now all die faces are Purify + Critical. Buffed Balanced Die, added Draw 1 to 2 Critical 8 die faces. Buffed Epic Die values and added Draw 1 to 3 Critical 10 die faces.
- Buffed Critical Multiplier. Changed from Risky Die to Balanced Die. Buffed Epic Die, now all die faces are Critical Multiplier and added Draw 1 to 2 Critical Multiplier 1 die faces.
- Buffed Glimmering Breeze die values and now it can be negated by Protection and buffed dice values.
- Removed Dancing Wings Balanced Die.
- Sothis
- Reworked Behenian Hourglass, now instead of applying Sands of Time at the start of the battle it applies 1 Hourglass Mastery every 2 turns.
- Changed Sands of Time 10 Virtue to Hourglass Mastery 1.
- Changed Hourglass Mastery description to not depend on Sands of Time.
- Changed Rewind Chanting description to not depend on Sands of Time.
- Improved Sands of Time description.
- Buffed Reroll 2 Virtue to 3.
- Buffed Minor Relief Starter Die values.
- Removed Minor Shield Starter Die.
- Added 2 Minor Sandshaping Starter Die to starting dice pool. Minor Sandshaping die faces: 1 x Sandshaping 3, 2 x Sandshaping 2, 2 x Sandshaping 1, 1 x Corrupt 3.
- Added 1 Minor Stasis Starter Die to starting dice pool. Minor Stasis die faces: 2 x Calm 1, 2 x Timeless 1, 2 x Light Shield 1.
- Buffed Scorching Sands, now it deals 2 additional Purification on top of the Purification based on Soul Heat.
- Buffed Singing Urn, increased Purification received for each Chanting from 2 to 4 and now it adds 1 Chanting Safe Die into player's Draw Pool at the start of each battle.
- Buffed Resonant Ankh, increased Chanting gain from 2 to 3.
- Buffed Contemplation Sarcophagus, now player also gains 1 Inner Warmth every turn.
- Buffefd Balance of Reckoning, changed from all enemies to all targets, increased Relief from 3 to 4 and now when ending the turn on even Soul Heat (Affliction) also gain 2 Boost. Also swapped the effects, now Affliction + Boost are applied on even Soul Heat and Relief is applied on odd Soul Heat.
- Reworked Goddess Cartouche, changed it from a Black Hole Blessing to a Star Blessing and removed the Sentinel Torment drawback.
- Changed Tainted Khepresh name to Regal Khepresh. Buffed Regal Khepresh, changed it from a Black Hole Blessing to a Star Blessing, removed the Affliction drawback and now it also increase Relief applied by 1.
- Buffed Ghostly Lamp, now sentinels also trigger it.
- Buffed Solace Crook, now sentinels also trigger it.
- Buffed Hourglass Module, now it also applies 10 Dodge to player at the start of each battle.
- Buffed Bloody Solstice, now it doubles all effects applied by the player.
- Buffed Sands of Time, now it triggers Rolling Stars and Arcanist's Orrery.
- Removed Inner Warmth Risky Die.
- Buffed Concentration dice values, added Draw 1 to all Concentration die faces and Boost 1 to 2 Concentration 1 die faces on Epic Die.
- Buffed Distortion Hieroglyph dice values. Added a Distortion Hieroglyph 2 die face to Balanced Die. Now the Epic Die has Distortion Hieroglyph in all its die faces and added Draw 1 to 2 Distortion Hieroglyph 1 die faces.
- Buffed Fire Breath dice values. Added Draw 1 and Boost 1 to many die faces.
- Buffed Glass Daggers dice values.
- Buffed Sunny Flares dice values.
- Buffed Inner Warmth dice values. Added 2 Inner Warmth 1 die faces to Balanced. Epic Die now have all its die faces as Inner Warmth. Added Added Draw 1 to 2 Inner Warmth 1 die faces on Epic Die and Balanced Die and decreased bad die faces Corrupt amount from Balanced Die and Risky Die.
- Buffed Spinning Chanting, changed Risky Die to Balanced Die and added another Spinning Chanting die face. Now all the die faces are Spinning Chanting on Epic Die.
- Nerfed Refreshing Mantra, now it decreases Soult Heat by 4 when Refreshing Virtues.
- Orion
- Buffed Orbital Renovation, added another Draw 1 to Revolution 1 die face, decreased bad die faces Corrupt amount and added 2 Unforgeable Corrupt die faces. Added Orbital Renovation Epic Die.
- Removed Redemption Inscription Epic Die. Changed Redemption Inscription Balanced Die to Safe Die, now all die faces are Redemption Inscription.
- Removed Retrograde Epic Die.
- Buffed Reversal Renovation, added another Draw 1 to Revolution 1 die face, decreased bad die faces Corrupt amount and added 2 Unforgeable Corrupt die faces. Added Reversal Renovation Epic Die.
- Anomalies
- Reworked Anomaly Levels:
- Anomaly 4 (Every 3 turns, apply Shadow Mantle to all targets) moved up 2 Anomaly and is now Anomaly 6.
- Added new Anomaly 4, at the start of each battle, add 1 Wound Hex Die into your draw pool.
- Anomaly 6 (Increase non-Bosses' Max Corruption) moved up 1 Anomaly and is now Anomaly 7.
- Anomaly 7 (Increase Bosses Max Corruption) moved up 1 Anomaly and is now Anomaly 8.
- Anomaly 10 (Every 2 turns, apply Ruin to all enemies) was replaced by Anomaly 8 (Enemies abilities are even harder).
- Enemies
- Nerfed Stunned, now player next X Reroll actions will only reroll 1 die.
- At the start of draw phase, Ruin and Nefarious Pulse now triggers before Light Shield and Incorruptible is removed and Barrier is decreased, which means it can be blocked by them.
- Nerfed Lost Sentinel Tainted Reef Normal Battle Anomaly 3 and 10. Decreased Agony from 2 to 1 on both Anomalies and increased die faces.
- Nerfed Ostreons Tainted Reef Hard Battle all Anomalies. Increased all Ostreons Max Overcorruption by 1.
- Nerfed Sanctuary Parasite Tainted Reef Boss Battle Anomaly 10. Increased Vengeful Stab from 4 to 5.
- Buffed Doomed Astronomer Astropolis Ruins Boss Battle all Anomalies. Increased base Max Corruption from 110 to 130. Nerfed Doomed Astronomer, now Eldritch Influence only triggers when player plays a non-Mandatory Virtue.
- Reworked Profaned Tomb Ground Zero Normal Battle all Anomalies. Added starting Decay 1 and changed 1 Player Torment die face to Area Corrupt.
- Reworked and nerfed Voidsmith Ground Zero Hard Battle all Anomalies. Anomaly 3 and Anomaly 10 nerfed, changed Overcorruption from Player Corrupt to Area Purify 6. All anomalies reworked, now Aphotic Instinct starts the battle applying less Doom and the Doom amount applied increases every turn. Anomaly 10 nerfed, decreases Player Corrupt 0 + Paralyzed 3 to Player Corrupt 0 + Paralyzed 2.
- Now the actual patch notes for this specific update (not translated)
- Patch Notes
- General
- Added localization for all the reworked mechanics.
- Balancing
- Moonie
- Nerfed Haunted Chalk, decreased Purification from 150 to 120.
- Sothis
- Nerfed Balance of Reckoning, decreased Relief from 6 to 4.
- Nerfed Singing Urn, decreased Purification from 8 to 4.
- Nerfed Resonant Ankh, decreased Chanting from 4 to 3.
- Bug Fixes
- Fixed Contemplation Sarcophagus not appearing as discovered when player already discovered it.
- Fixed Bottled Aurora decreasing Stunned when triggered.
- Fixed Stunned affecting sentinels.
- Fixed Stellar Heritage + The Chosen Pool making player able to choose chest nodes and gain dice during the run.
- Fixed Spectral Harvester + Stained Recharging softlock/dice getting stuck.
- Fixed Cleromancy applying Light Shield to sentinel instead of the player when a sentinel play it.
- Fixed game crashing when enemy receive Purification with Drifter Catcher + Syzygy Star + 100% Dodge active.
- Fixed modded Timeless keyword not working in battle.
- May Astrea bless you 💙 â¤ï¸
- - Leonardo Castanho, community manager and lead dev of Astrea