1. Update v1.3.1:
  2. Fixed issue where Elixir of Freedom could increase speed if used while crippled.
  3.  
  4. Fixed an incorrect placement range setting on the Vendhyan Bathhouse.
  5.  
  6. It should be easier to place the bathhouse down.
  7.  
  8. Updated thumbnails for Vendhyan building set pieces to be representative of it’s contents.
  9.  
  10. Fixed an issue that would sometimes display an error when crafting multiple items at once.
  11.  
  12. Fixed issue where unequipping the Spiderclimb Boots could reduce speed when climbing.
  13.  
  14. Update v1.3.0:
  15. Added categorized wooden boxes mirroring the functionality of the categorized Storage Containers.
  16. Added ability to use gamepad to select or merge items when viewing your inventory.
  17. Added gamepad navigation support to the Respawn Selection menu.
  18. Added a change that drastically improves the popping from LOD0 to LOD1.
  19. Performance
  20.  
  21. Updated Game.ini and Engine.ini so they no longer delete some added sections every restart.
  22. Bazaar
  23.  
  24. New Vendhyan themed items in the Bazaar.
  25. General
  26.  
  27. While connecting to a server, the login queue will now safely close.
  28. This should prevent players from losing control over their characters upon joining the server.
  29. Getting kicked/leaving a clan while viewing the clan menu will immediately update the screen’s contents.
  30. Improved text visibility and added server mode information to the Escape menu.
  31. Prevented players from receiving an erroneous amount of attribute points if their level is higher than the max.
  32. Also reset the attributes of players who had above the correct amount of attributes distributed.
  33. Knowledge menu now has a “Switch Panel” button for gamepad users allowing you to navigate the dependency grid on the right side of the screen.
  34. While in the Thrall Stats window, controller R-Stick will rotate 3d preview.
  35. Improved gamepad navigation for the Admin NPC Spawner panel.
  36. Improved gamepad navigation for the Guild & Follower context menu.
  37. Improved gamepad navigation on dropdowns.
  38. Crafting
  39.  
  40. Quickly looking from one container to another will reset the Quick Deposit functionality appearing on the in-world preview, allowing you to deposit all matching items in the newly observed container rather than transferring all items into it.
  41. A new empty inventory row will appear if there is at least one item in the last row.
  42. Building
  43.  
  44. Made it easier to place wall decorations on nearly vertical structures.
  45. Nemedian bookshelf is easier and more forgiving to place.
  46. UI
  47.  
  48. In the Knowledge menu, unlocked recipes listed on the right will update more reliably as you navigate the menu.
  49. Navigating between various hyperlinks in a popup will no longer keep generating “Open Link” buttons.
  50. Improved font legibility throughout game menus.
  51. Art
  52.  
  53. Updated shading on all beads, and adjusted LOD distances to limit popping.
  54. Updated Beard shader and Color disparity.
  55. Rocknose creatures now match closer to their surroundings in the desert.
  56. Wispy smoke no-longer glows brightly at night.
  57. Terrain
  58.  
  59. Removed visible big black squares in Isle of Siptah.
  60. Removed some floating lava bubbles in the Exiled Lands.
  61. Removed some floating sticks in Isle of Siptah.
  62. Misc
  63.  
  64. Thrall/pet names will correctly appear in your selected language when setting them to be followers.
  65. Modding
  66.  
  67. Added a new load time check for potential data loss and missing classes caused by mods cooked against previous versions of the game. A snapshot of the properties on all classes a mod references is captured at cook time and added to a mod to provide this information.
  68. Added a warning message when mod uploads remain enabled when there’s a game update coming.
  69. Included default animation settings in the game cook that were included in the devkit but not the game. Some animations in mods relying on these assets were working in PIE/devkit but crashing on game load.
  70. modinfo.json and cookinfo.ini will be checked out by the source control plugin if enabled.
  71. Platform-specific pak files are now validated with a faster hash function if possible, meaning client and server startup times should be slightly faster with multi-gigabyte mods.
  72. A ModController’s AdditionalSublevels are now injected into the main map’s world comp in-editor, for easier editing and positioning.
  73. The curse wall spline and blocking volumes have been moved to Gameplay_Base to allow mods to expand those boundaries.
  74. Added a guard for overridden base Anim BPs where a cook doesn’t include all children. In these cases the missing anim BP will receive it’s default pose in game. The cook will be adjusted to include all children automatically.
  75. The mod upload panel will show a warning if you aren’t logged into Steam or if you’re logged in an account that doesn’t own CEE.
  76. Localized mod related error messages.
  77. Bug Fixes
  78. Bug Fixes
  79. 800×213 36.3 KB
  80. Performance
  81.  
  82. Fixed a crash that could occur with construction or repair hammer out and craft from storage is disabled.
  83. Exploits
  84.  
  85. Fixed an issue where players received an erroneous amount of attribute points if their level was higher than the max.
  86. Also reset the attributes of players who had above the correct amount of attributes distributed.
  87. General
  88.  
  89. Fixed missing and incorrect subtitles on merchant dialogue.
  90. Fixed an issue that would cause proximity chat for all players to be audible at the world origin.
  91. Fix cases where players that own Isle of Siptah DLC were getting teleported from the Isle of Siptah to the Exiled Lands when logging into the server.
  92. Also fixed some cases of players stuck in foundations on logging in not being able to teleport to a safe location while in Isle of Siptah.
  93. Fixed being teleported in the tunnel at the end of the Jhebbal Sag dungeon when not an admin.
  94. Prevent gamepad from navigating the invisible hotbar when interacting with the inventory.
  95. Fixed Controller Vibration setting. It will now properly apply changes.
  96. Building
  97.  
  98. Fixed an issue that made it nearly impossible to place bedrolls on slopes.
  99. Fixed an issue that could cause structures and teleporters to have collision disabled during player spawn and teleport.
  100. Fixed an issue that made it nearly impossible to place bedrolls on slopes.
  101. Fixed an issue that could make it difficult to place hatches and doors without putting away the build hammer and taking it back out.
  102. AI
  103.  
  104. Fixed issue preventing rescued thralls from getting properly initialized, which prevented breaking their bonds.
  105. UI
  106.  
  107. Fixed POI & player placed map markers not showing on the map.
  108. Also fixed clan member icons so they appear correctly on the map.
  109. Fixed case where two items could be highlighted at the same time in the Construction menu.
  110. Fixed issue where the Dye Window would scale oddly when presenting a significant number of dyes.
  111. Art
  112.  
  113. Fixed Blowback event dragon fire breath.
  114. Fixed misalignment on female hairs 03, 08, and 10.
  115. Fixed Dye Window showing some non-metal portions of armor as metal.
  116. Terrain
  117.  
  118. Fixed Scuttler’s Shortcut fog impacting collision.
  119. Fixed section of missing ocean near coastline in Isle of Siptah.
  120. Audio
  121.  
  122. Fixed an issue that could cause some music tracks to play at the same time as the bazaar music.
  123. Fixed an issue that prevented splash screen videos from respecting volume settings.
  124. Misc
  125.  
  126. Fixed XP ticker translations.
  127. Modding
  128.  
  129. Fixed material reference warning messages for mod kit.
  130. Fixed oversight that would cause NPCs to never respawn if a mod caused any auto-spawn NPC spawners to be removed.
  131.  
  132. Update v1.2.1:
  133. Fixed an issue introduced in 1.2.0 where placeables on certain building pieces (including stonebrick ceilings and wedges, and Highland and Khitai roofs and foundations) could lose stability and disappear.
  134.  
  135. Fixed an issue where logging in while standing on a foundation could drop players through it, leaving them stuck inside the structure.
  136.  
  137. Fixed iron bars displaying the cultist hood icon in inventories and crafting stations.
  138. Gone but not forgotten, Cultist Hood icon - June 2026 - June 2026
  139.  
  140. Update v1.2.0:
  141. Hotkeyed quick-stack and transfer into chests without opening them - a chest-sorting quality-of-life upgrade addressing community feedback. More to come in future updates!
  142. You can now click one key to quick-stack matching items from your inventory into existing stacks in a chest without needing to open it first.
  143. Performance
  144.  
  145. Improved server performance when loading and spawning placed decorations from the database, reducing server frame hitches when entering areas with heavily decorated bases.
  146. Wild NPCs populate dedicated servers much faster on startup, instead of taking up to 20 minutes to fully spawn.
  147. Reduced framerate hitches when crafting, building, repairing, or dyeing from storage in very large bases. The game now tracks placed items more efficiently instead of scanning the area around you each frame.
  148. Reduced LOD pop-in on various tent camps so they don’t stream in as visibly as you approach.
  149. Camps near Narrowneck Span
  150. Camps near The Black Galleon
  151. Re-centered the various “whole world” quad-trees on merged Exiled Lands and Siptah to better balance their contents
  152. Removed force generate overlap events with additional overlap update spam from doors and door-like placeables
  153. Removed audio-related volumes and player audio overlap spheres on dedicated server.
  154. Overhauled PushOutCapsuleComponent to avoid excessive overlap updates when creatures with this component move
  155. Reduced incremental garbage collection frametime cap from 50ms → 25ms per frame
  156. Significantly reduced the impact that server lag has on player inputs and movement.
  157. QOL
  158.  
  159. Quality-of-life improvement at the Dye Station: quick-transferring a dyeable item from your inventory now sends it straight to the empty item slot instead of the station’s storage.
  160. Gamepad navigation improvements to the Dye Station window.
  161. Combat
  162.  
  163. Adjusted the stats of the Black Corsair Elite.
  164. Reduced how often “Zanjil of Shem” shows up in the world and corrected his erroneous stat values.
  165. Toned down Star Metal meteor nodes so they no longer glow with an overly bright neon blue interior at night after being cracked open.
  166. Restored the signature shine on the Star Metal Bow so it once again looks the part.
  167. Terrain
  168.  
  169. Reduced the yellow tint on Stormglass so the glass reads cleaner.
  170. Adjusted the overall appearance of brimstone nodes across the Exiled Lands and Ilse of Siptah to no longer look overly saturated bright yellow.
  171. UI
  172.  
  173. Improved readability of on-screen warning text against bright backgrounds by replacing the soft drop shadow with a clearer black outline. Improved visibility of the avatar summoning timer so it’s easier to read against light and desert backgrounds.
  174. Re-enabled the mailing list prompt.
  175. Players using a controller can now favorite a server from the server browser. Previously, pressing the button opened the Direct Connect window instead.
  176. Block Clan Invites now defaults to ON for newly created characters, helping protect new players from unwanted invites and griefing.
  177. The mouse cursor now hides while using a gamepad.
  178. Refreshed the Avatar HUD visuals to match the updated aesthetic.
  179. General
  180.  
  181. RCON commands can now reference player names instead of just player indices, making admin scripting much easier.
  182. GameMapSettings entries added to Engine.ini are now preserved across server restarts instead of being wiped.
  183. Art
  184.  
  185. Updated the Vanir Armor metallic finish based on community feedback so it looks more grounded and less plasticky.
  186. Improved fur-card materials across armor sets so fur looks softer and more realistic instead of flat.
  187. Misc
  188.  
  189. The title screen background videos now play correctly on Steam Deck.
  190. Modding
  191.  
  192. We changed the way mods are packaged in 1.2.0 to make them more resilient to needing an update for every new patch
  193. Unfortunately, to get us to a better foundation means we required every mod to be updated in 1.2.0.
  194. Re-enabling versioned serialization to improve forward mod compatibility between versions.
  195. DevKit version is now surfaced in the DevKit and included in modinfo.json so that the game can avoid trying to load incompatible mods.
  196. Allow standalone modded maps to use a custom database name on dedicated servers again.
  197. Updated character creation actor retrieval to use Region Data Table tags instead of class names for more flexible setup. Tip: the tag on the persistent actor in the level must match the Character Creation Actor Tag in the Region Data Table.
  198. GameplayTag tables added in ModControllers will now get loaded properly in the DevKit editor.
  199. Substituted the default icon in M_UI_RadialButton with non-DLC content so that it shows up in the DevKit in PIE.
  200. The game will read modinfo.json encoded as either UTF-8 or UTF-16 now, avoiding corrupted mod warnings for mods with text including non-ascii characters.
  201. Better handling of virtual file paths to avoid “shouldn’t contain /Local/” warnings.
  202. Removed some orphaned soundcue references that were causing LoadPackage warning messages on DevKit startup.
  203. Preliminary support for PerforceSourceControl plugin with mod content.
  204. Added GenericLocalOnlyInventory, which can be used to spawn & manipulate client-side-only item inventories.
  205. Bug Fixes
  206. Bug Fixes
  207. 800×213 36.4 KB
  208. Performance
  209.  
  210. Fixed invisible items after using “Take All” on large loot bags on servers with large databases - items now display correctly without needing to relog.
  211. Fixed an issue during Purges and Surges where killed or knocked-out thralls could appear standing upright, frozen in place, until you reconnected to the server.
  212. Fixed disappearing textures at the base of The Tower on the Isle of Siptah when sprinting toward it at certain field-of-view settings.
  213. Fixed wild NPCs spawn rate.
  214. They now populate the world much faster after a dedicated server starts up, instead of taking up to 20 minutes to fully spawn.
  215. Fixed an issue on servers with large databases where using “Take All” on a large loot bag could cause some items to appear invisible and non-interactable in your inventory. The items were actually present - they will now display correctly without needing to relog.
  216. Terrain
  217.  
  218. Fixed corner pillars causing ceilings to sit very slightly higher than adjacent walls, so your builds line up cleanly.
  219. Fixed Z-fighting (the flickering overlap of two surfaces in the same plane) on Flotsam ramps.
  220. Fixed flickering lens flare when stepping onto the stairs of the Altar of Zath at midday.
  221. Fixed the Stygian Sorcerer Fountain so its blood pool renders correctly instead of appearing empty.
  222. Fixed a stray black rectangle clipping out of a wall in the Unnamed City desert ruins.
  223. Fixed an issue where chopping a tree would temporarily stop the rain around you, as if the tree had become a roof.
  224. UI
  225.  
  226. Fixed thrall and pet follow distance slider issue that caused it to snap back to the previous value when clicked. You can now adjust behavior distances reliably.
  227. Fixed the quick-split inventory shortcut with gamepad. Pressing RB now properly splits a stack in half instead of moving the item or doing nothing.
  228. Fixed a brief flash-frame that appeared when strafing or backing up while using the vanity camera.
  229. Fixed an issue in single player where moving a stackable item into an empty inventory slot with sorting enabled could make the item vanish while still counting toward your weight.
  230. Fixed an issue where backing out of a specific offer while talking to a barkeep would close the entire trading menu instead of just returning to the offer list. Works on both keyboard and controller.
  231. Fixed the D-pad not working in menus with gamepad. You can once again navigate the building hammer, journeys, and other menus with the D-pad.
  232. Fixed the Journeys menu jumping back to your previously selected journey whenever you tried to select a new one on a different row.
  233. Building
  234.  
  235. Fixed Sandstone corner pillars sitting slightly higher than adjacent walls so builds line up cleanly.
  236. General
  237.  
  238. Fixed currently selected items in the Admin Panel not being highlighted when navigating with a keyboard, so it’s now clear which entry you have selected.
  239. Fixed the Fly, Walk, ShowState, and PrintXP buttons in the Admin Panel, so admins can once again toggle these from the UI instead of resorting to a console command.
  240. Fixed an issue in co-op where guest players’ Map Room teleport buttons always showed “Bracelet Not Attuned,” even after attuning to an obelisk. Guests can now teleport from Map Rooms just like the host.
  241. Fixed an issue where NPCs and other players approaching a Map Room would trigger the “Bracelet Not Attuned” message on your HUD as if you were looking at the Map Room yourself.
  242. AI
  243.  
  244. Fixed tavern barkeepers and patron NPCs not spawning on dedicated servers on the Isle of Siptah. Taverns now draw visitors just like they do on the Exiled Lands.
  245. Misc
  246.  
  247. Fixed the “Select Respawn Point” text overflowing the death window or being cut off at the screen edge in Italian, Spanish, French, and Portuguese.
  248. Fixed inconsistent capitalization throughout the Settings menus (especially Server Settings) in non-English languages.
  249. Modding
  250.  
  251. Fixed Mod incompatibility check.
  252. If you are using an older version of a mod, when running the latest game version, you should see some popups indicating that those mods can’t be loaded.
  253. Fixed an issue where standalone maps wouldn’t load custom character creation actors properly unless the MapName was set the same as the level’s.
  254. Fixed issues where standalone modded maps would display the non-localized map in the menu, would fail to use the custom db name in single player, and would fail to display proper map markers.
  255. Fixed Choose Files to Cook dialog Type column sort order.
  256. Fixed an issue where landscape material overrides weren’t being packaged into cooks. All shaders generated by mod cooks should now end up in the final pak.
  257. Fixed DevKit load warning about BP_DestructibleActor referencing content in a Developer folder.
  258. Fixed warning about AB_human_male depending on a blendspace in the NoBakeNoCook dir on DevKit startup.
  259.  
  260. Update v1.1.2:
  261. Fixed a server crash that could occur when a Thrall was killed. This was causing Official Server #1415 to crash regularly.
  262.  
  263. Update v1.1.1:
  264. Fix server crash that could occur during high level purges.
  265.  
  266. Fixed server browser filters not always restoring correctly
  267.  
  268. Fixed an issue where hitches in the server browser UI would inflate reported ping times
  269.  
  270. Fix issue with not being able to place Yamatai Lanterns in single player.
  271.  
  272. Fix stackable items disappearing when dragging within the same inventory and not holding shift to split the stack
  273.  
  274. Write modinfo.json with UTF-8 encoding automatically to avoid corrupt mod errors when used in game.
  275.  
  276. Fixed unquoted paths in cook/pak calls so that mods can be built when the modkit is installed in a path with spaces.
  277.  
  278. Fixed issue with ModControllers injecting sublevels into ConanSandbox with AditionalSublevels that was crashing the editor when starting PIE.
  279.  
  280. Fixed a bug where shared folder names would show up twice/doubled in the Choose Assets To Cook window.
  281.  
  282. Fixed Choose Files to Cook dialog Type column sort order.
  283.  
  284. Update v1.1.0:
  285. Added confirmation pop-up when clicking ‘ResetAll’ on the Knowledge menu.
  286. Adjusted Argossean tileset pieces’ base color to be more in line with Aquillonian
  287. tileset base color.
  288. Stopped metal from visibly mipping on Siptah Tower; adjusted Siptah Tower master
  289. material to give better metal material response/appearance.
  290. Added collision to Blackhand table at Jamilla’s Liberty.
  291. Set lights in Conan’s tavern to not decay.
  292. Clicking DLC in the store will bring up the steam browser for the DLC item.
  293. Misc
  294.  
  295. Improved server browser performance on filtered searches.
  296. Server browser filters are now saved between sessions.
  297. Ping will now be closer to the network latency to help players join servers close to
  298. them.
  299. Made server browser ping representative of real ping, excluding server frame time.
  300. Changed region definition (Exiled Lands, Isle of Siptah, modded regions) for server
  301. owners to be an exclusion list, meaning modded regions can be loaded without the
  302. server owner specifying it.
  303. Added building-damageable PVP build from storage radius to server settings.ini.
  304. Dedicated Server - GameUserSettings.ini is no longer updated for servers since it only contains client settings.
  305. Added notification to explain why teleport fails if a co-op client that owns Isle of Siptah tries to teleport to the Isle of Siptah when the host does not.
  306. Added a slider to adjust microphone gain for proximity voice chat.
  307. Replaced deprecated markup in French item descriptions.
  308. Added KBM and Gamepad navigation support to the Commands submenu in the Controls settings.
  309. Improved keyboard and gamepad navigation for the Admin Menu’s left-most panel.
  310. Closing a menu with a gamepad will no longer keep the hotbar hidden if switching to KBM.
  311. Improved UI hotkey responsiveness when switching between gamepad and KBM.
  312. Navigating the settings menu with keyboard will properly show the highlight animation.
  313. The ‘TakeAll’ hotkey will not fire on KBM if it isn’t in the active panel.
  314. Adjusted hotkeys so they show on most buttons for KBM users.
  315. Navigating the hotbar with your keyboard while in your inventory will update the details on the left-most panel.
  316. Crafting
  317.  
  318. Item details in the character’s inventory panel will no longer update when selecting
  319. an artisan recipe.
  320. Numbers greater than 999 will present correctly when using the slider in the ‘Craft Many’ modal.
  321. Improved reliability of ‘View Obstructed’ check when placing or moving placeables.
  322. Allowed shift drag to split item stacks on sorted inventories.
  323. Reduced Exp gained from crafting certain decorations.
  324. Journeys (1)
  325.  
  326. Using controller right-stick will successfully navigate the journey steps up and down
  327. Added a controller hotkey to the ‘Hide Completed Journeys’ button
  328. AI
  329.  
  330. Pressing ‘E’ will close thrall trading menus.
  331. Terrain
  332.  
  333. Wind now affects Sandstone Thatched Roof Leaves.
  334. Updated harvestable brimstone to use the proper texture.
  335. Shooting arrows in water makes water splashes.
  336. Adjustments and spot fixes to waterfalls.
  337. UI
  338.  
  339. Improved navigation on Teleport dropdown in the Admin menu. The dropdown now waits on keypress before initiating teleport.
  340. Opening the Admin menu will close all other fullscreen menus. Admin menu cannot be opened while a pop-up window is active.
  341. Server time in the Settings menu will be hidden while in the startup menu.
  342. Save log hover/focus state is now more noticeable.
  343. Navigating items in the store’s inspect panel will scroll it into view.
  344. Vertically placed stat gauges will no longer appear when opening an inventory menu with a missing middle panel (ex: Barkeepers).
  345. Improved presentation of long buff/debuff names on HUD.
  346. Increased the size of rectangular hotkeys to improve readability.
  347. Audio
  348.  
  349. Added a toggle to play the classic menu music.
  350. Modding
  351.  
  352. Added ability for mods to define a region volume in a sublevel.
  353. Bug Fixes
  354. Bug Fixes
  355. 800×213 36.4 KB
  356. Exploits
  357.  
  358. Fixed exploit using ice bridges and loot bags to glitch through structures.
  359. Fixed a method of flying via exploit.
  360. Fixed a method of ghosting into undermesh.
  361. Fixed an exploit allowing infinite inventory storage.
  362. Added server-side verification of ‘View Obstructed’ when placing or moving placeables.
  363. General
  364.  
  365. Fixed bad scorch decal behavior on some braziers in Asylum of Fiends.
  366. Fixed blood material on bowls in Pit of the Grey Ones.
  367. Fixed not able to refill water skin from some water bodies.
  368. Fixed visible wrist seams on Corrupted effect for Female and Male Characters.
  369. Fixed Sorcery components weighing too much.
  370. Fixed issue where players sometimes couldn’t interact with things for a period of time after respawning or logging in.
  371. Misc
  372.  
  373. Fixed bug where the server settings were not being enabled after being made admin.
  374. Fixed translation mismatches for Character heading.
  375. Fixed Journey step tracker typo in French.
  376. Performance
  377.  
  378. Fixed intense sparkles appearing on weapons / armors when using DLSS.
  379. Fixed a rare crash related to invalid skeletal mesh data.
  380. Fixed a rare crash when attempting to update server settings during a transition.
  381. Fixed an issue that could cause a server crash when spawning quest NPCs.
  382. Crafting
  383.  
  384. Fixed issue where a placeable couldn’t be moved after an object stacked atop was deleted.
  385. Fixed incorrect Stormglass foundation color.
  386. Fixed issue where the Stormglass double door could be placed in gate frames. Double doors will now be cleaned up if the double door frame it was placed within is removed.
  387. Fixed Sandstone steps being overly dark.
  388. Fixed breast size getting set to default while interacting with stations/chairs/beds.
  389. Journeys (1)
  390.  
  391. Fixed issue where the journey list would refresh to show completed journeys after activating a new journey even when ‘Hide Completed Journeys’ is toggled-on.
  392. AI
  393.  
  394. Fixed rare issue where non-demolisher NPCs would sometimes attack doors owned by players not participating in the purge.
  395. Items
  396.  
  397. Fixed Voidforge Mace not being able to take weapon modifications.
  398. Fixed incorrect textures on Argossean Gladiator armor set.
  399. Terrain
  400.  
  401. Fixed overly blue saturation underwater in Exiled Lands.
  402. Fixed missing splash footsteps in some bodies of water.
  403. Fixed tree moss changing on tree hit for servers.
  404. Fixed errant black mesh in Volcano area.
  405. Fixed sudden lighting shift in the cave in Kurak’s Lair.
  406. Fixed cracked ice material.
  407. Fixed underwater post process for translucent materials.
  408. UI
  409.  
  410. Fixed line wrapping problem on Journey screen.
  411. Fixed issue where maximum nudity text would continually shrink in width whenever selecting a new display language.
  412. Fixed stretching issues on video on title screen when on widescreen monitors.
  413. Modding
  414.  
  415. Fixed issue causing big hitches and slow loading times when loading large mods (over 2 GB). Large mod park files will no longer be read multiple times when loading the game and when a player joins a dedicated server. This should speed up the initial load of the game with large mods, and avoid a large hitch when players join dedicated servers.
  416.  
  417. Update v1.0.3:
  418. Made some changes for the funcom launcher to simplify launching battleye on steam deck.
  419.  
  420. Legacy servers upgrading to Enhanced no longer need to update config files to address version compatibility issues.
  421.  
  422. Using the - MULTIHOME parameter for hosting will now send http requests to the server browser backend over the same interface, ensuring hosts using multihoming can register correctly.
  423.  
  424. Reinstated options for players to configure their data collection preferences.
  425.  
  426. Living Settlements have been re-enabled on the following servers:
  427.  
  428. 1516 / 1942 / 1509
  429.  
  430. Fixed an issue where player disconnects weren’t being registered with the dedicated server launcher.
  431.  
  432. Fix for nudity settings.
  433.  
  434. A client’s maximum nudity settings will no longer be overwritten by the server settings.
  435.  
  436. Fixed MaxNudity server setting not saving when changed in single player or by coop host.
  437.  
  438. Fixed issue that could cause emotes learned from the start of the game and discovered in the world to be removed from characters. Unfortunately, any emotes previously learned in the world will have to be re-learned.
  439.  
  440. Update v1.0.2:
  441. Fixed an issue where favorite servers would not be saved between sessions.
  442.  
  443. Fixed an issue where filtering servers by favorites showed all servers as favorites.
  444.  
  445. Dedicated servers can opt-in to send us crash reports with the launch argument -SendUnattendedBugReports
  446.  
  447. Server admins can launch with this option if experiencing server crashes to give us information to investigate
  448.  
  449. Fix an issue that was preventing servers with an IPv6 address from showing up in the server browser
  450.  
  451. Fixed an issue that was preventing the client from showing previously played servers